Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,6,1,6
                UK_Pacific collect 7 PUs (4 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 3 infantry

    Territory Summary for UK_Pacific :

    Formosa : 1 flag
        India : 1 factory_major
        Malaya : 1 harbour

    Production/PUs Summary :

    Germans : 58 / 91
        Russians : 0 / 0
        Japanese : 66 / 69
        Americans : 65 / 85
        Chinese : 0 / 2
        British : 37 / 34
        UK_Pacific : 11 / 9
        Italians : 13 / 23
        ANZAC : 21 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.575
            Median : 3.500
            Variance : 0.359
            Standard Deviation : 0.599
            Total rolls : 40

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.727
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.727
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Italians
                Italians repair 3 damage on 3 factory_majors; Remaining resources: 20 PUs;
                Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 fighters moved from Southern Italy to 100 Sea Zone

  • '20 '19 '18 '15 '13

    Ok, attacking your navy in sz100.

    First round done, now need your OOL.

    Round 1: I got three hits. Took a hit on your BB, and two US CV. You only got 1 hit in return.

    Round 2: I got 3 hits again. How do you want them?

  • '20 '19 '18 '15 '13

    Anyway, retreated after your return fire.

    If you wanted to keep anything else, make the edits as necessary. Wouldn’t have affected the battles.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Italians
                Italians repair 3 damage on 3 factory_majors; Remaining resources: 20 PUs;
                Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 fighters moved from Southern Italy to 100 Sea Zone

    Combat - Italians
                Battle in 100 Sea Zone
                    Italians attack with 5 fighters
                    British defend with 1 battleship, 1 carrier, 2 fighters and 1 transport; Americans defend with 2 carriers, 3 fighters and 2 transports
                    Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the British
                    Units damaged: 1 carrier owned by the British
                    retreated to 100 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 5 fighters and 3 transports remaining. Battle score for attacker is -8
                    Casualties for Italians: 4 fighters
                    Casualties for Americans: 2 carriers
                    3 fighters owned by the Americans and 2 fighters owned by the British forced to land in Turkey

    Non Combat Move - Italians
                1 fighter moved from 100 Sea Zone to Rostov
                2 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                3 infantry moved from Switzerland to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

  • '12

    Odonis:  RIDICULOUS dice aside, you should never and I mean NEVER choose casualties and continue a battle like that.  I am doing things you apparently have no idea of and would have chosen the first round casualties very differently.  i would have taken 2 hits to SINK 1 acc, then i would have lost a british fighter.

    So, as you can see, that would SIGNIFICANTLY change the battle.  you certainly would have gone a round 2, in which i would have taken the three hits as 3 more fighters.  now, it is round 3 and you have 1 ftr remaining and i have 2 acc, bat, and a ftr.  you can choose to go a 3rd round if you wish.

  • '12

    now, if you don’t believe i would have chosen the round 2 casualties that way because you were getting so many hits, then feel free to reroll my second round defense, which would be:

    DiceRolls: 2@2 5@4; Total Hits: 32@2: (6, 1)5@4: (1, 6, 6, 6, 2)

    I am NOT rolling it here, again these are NOT official dice, but this is how you will continue the battle if you wish.  Roll the dice on this thread for my second round if you like.

  • '12

    so, the odds are that i will get between 3 and 4 hits.  but if you reroll, i might get less or more.  you can leave round 2 as rolled and continue with a round 3 if you wish, your fighter against my 2 acc, ftr, bat.

  • '12

    @Boldfresh:

    so, the odds are that i will get between 3 and 4 hits.  but if you reroll, i might get less or more.  you can leave round 2 as rolled and continue with a round 3 if you wish, your fighter against my 2 acc, ftr, bat.

    to be clear, it does not matter to me whether you want to reroll the second round defense or leave it as already rolled.  you can then choose to continue the battle or retreat.

  • '12

    @Boldfresh:

    @Boldfresh:

    so, the odds are that i will get between 3 and 4 hits.  but if you reroll, i might get less or more.  you can leave round 2 as rolled and continue with a round 3 if you wish, your fighter against my 2 acc, ftr, bat.

    to be clear, it does not matter to me whether you want to reroll the second round defense or leave it as already rolled.  you can then choose to continue the battle or retreat.

    and in general, NEVER do what you did again.  it’s a very poor practice that will create all kinds of unneeded controversy.  you are lucky in this case that pretty much nothing you do will result in me losing this game, but that will (hopefully) not always be the case for you.

  • '12

    geez just realized in all the excitement that i forgot to take scotland, thereby throwing away another SEVEN ipc  :roll: lol

  • '12

    here’s the map.  you cant continue the battle if you want or i can proceed with this map - you just say the word.

  • '12

    trust me, this is better for you.  there is no possible way you can win this game, even incredible dice like that won’t do it.  and if i let you choose my casualties in battles like that, you would be robbed of a good learning opportunity.  :-)

  • '20 '19 '18 '15 '13

    Hey mate, let’s just leave as is with my FTR retreating and your edits. Game back on!

  • '12

    @Odonis:

    Hey mate, let’s just leave as is with my FTR retreating and your edits. Game back on!

    ok sounds fine to me.

    cheers

  • '20 '19 '18 '15 '13

    Understand you are busy. Whenever you’re ready….

  • '12

    hey Odonis, sorry, kinda forgot about this one.  i thought i had sent a msg to all my opponents explaining how busy i am and asking to relax the 72 hour post rule.  thanks for understanding, we will be rolling again soon, i will see if i can post today - have to try to remember what my master plan was  :wink:

  • '12

    2 ANZAC ftrs on the same US acc in z100

  • '20 '19 '18 '15 '13

    You didn’t finish the move…

  • '12

    Ah u r righ I just did combat moves with french.  But thats all there is just click through and go ahead with germany

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