Whackamatt (Axis) vs. Eggman (Allies +5)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 artillery moved from Formosa to 20 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 bomber moved from Kiangsi to Okinawa
                2 artilleries moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Battle in Okinawa
                    ANZAC attack with 2 artilleries and 1 bomber
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 artilleries and 1 bomber in Okinawa, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Okinawa, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Okinawa
                    ANZAC win, taking Okinawa from Japanese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Kiangsi to Jehol
                1 bomber moved from Okinawa to Jehol
                1 fighter moved from Queensland to Philippines
                1 bomber moved from Queensland to Jehol
                2 submarines moved from 35 Sea Zone to 17 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 44 / 69
        Russians : 30 / 33
        Japanese : 9 / 36
        Americans : 69 / 100
        Chinese : 23 / 29
        British : 33 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 12
        ANZAC : 15 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Combat Move - French

    Airborne Attack Move - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter moved from Germany to 112 Sea Zone
                5 armour moved from Novgorod to Bryansk
                3 artilleries and 5 infantry moved from Novgorod to Belarus
                2 armour moved from Slovakia Hungary to Western Ukraine
                2 artilleries and 2 infantry moved from Western Germany to Denmark
                3 transports moved from 115 Sea Zone to 113 Sea Zone
                3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 armour and 1 mech_infantry moved from Timguska to Urals
                      Germans take Urals from Russians
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 2 transports
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Western Ukraine
                    Germans attack with 2 armour
                    British defend with 1 mech_infantry
                    Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Denmark
                    Germans attack with 2 artilleries and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Norway
                    Germans attack with 3 artilleries and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Norway from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 5 armour
                    British defend with 1 armour and 3 mech_infantrys
                    Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 armour and 3 mech_infantrys

    Non Combat Move - Germans
                1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 aaGun and 1 infantry moved from 114 Sea Zone to Poland
                1 fighter moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                1 factory_minor placed in Romania
                Germans undo move 1.
                2 artilleries and 1 infantry placed in France
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Novgorod
                1 armour, 1 fighter and 1 tactical_bomber placed in Germany
                Germans undo move 5.
                1 fighter and 1 tactical_bomber placed in Western Germany
                1 armour placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Germans
                1 mech_infantry moved from Libya to 96 Sea Zone
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 fighters, 9 infantry and 1 tactical_bomber moved from Russia to Bryansk
                3 artilleries and 6 infantry moved from Vologda to Urals
                      Russians take Urals from Germans

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 9 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                        Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Bryansk, round 1 :  4/12 hits
                        Germans roll dice for 2 armour in Bryansk, round 1 :  0/2 hits
                        2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
                4 aaGuns moved from Russia to Bryansk

    Place Units - Russians
                1 armour and 2 infantry placed in Ukraine
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 31 / 37
        Japanese : 9 / 36
        Americans : 64 / 100
        Chinese : 23 / 29
        British : 33 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 12
        ANZAC : 15 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 2.857
            Median : 2.500
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Germans Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

  • '12

    Forgot to NCM the Russian AA guns.  Please use this file.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 36 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Japan to Iwo Jima

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,2,3,4,6,1,6,1,6,4,1,3,4,6,6,5,2,1,6
                Japanese collect 1 PU (8 lost to blockades); end with 37 PUs total

  • '12

    @Whackamatt:

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Japan to Iwo Jima

    Booooooooooooo!!! Hissssssssssssssssssssss!!!

    I’m slowly waking up to the fact that Iwo Jima apparently doesn’t come with a Convoy box.  Seems like a bit of an oversight, especially as the island is a volcanic rock with no real natural resources to speak of.  I mean, if Sicily & Sardinia combined don’t give poor Italy even 1 IPC, why would Iwo?

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 10 infantry and 5 transports; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 bomber moved from Algeria to Northern Italy
                1 bomber moved from Algeria to Southern Italy
                1 artillery, 2 infantry and 1 mech_infantry moved from Hainan to 36 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Battle in Paulau Island
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Paulau Island, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 1 :  1/1 hits
                        1 infantry owned by the Americans lost in Paulau Island
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Paulau Island, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    Americans win, taking 17 Sea Zone from Japanese, taking Paulau Island from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Southern Italy
                        AA guns fire in Southern Italy :  0/1 hits
                    Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 6 damage total.
                Strategic bombing raid in Northern Italy
                        AA guns fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 submarines moved from 109 Sea Zone to 125 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                4 destroyers moved from 91 Sea Zone to 112 Sea Zone
                4 artilleries moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
                5 artilleries and 5 infantry moved from 123 Sea Zone to Iceland
                1 bomber moved from Eastern United States to United Kingdom
                2 fighters moved from Malta to Gibraltar
                1 bomber moved from Northern Italy to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 17 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 bomber placed in Eastern United States
                1 carrier placed in 10 Sea Zone
                5 transports placed in 101 Sea Zone
                9 infantry placed in Eastern United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 71 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 31 / 37
        Japanese : 9 / 37
        Americans : 64 / 96
        Chinese : 23 / 29
        British : 33 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 12
        ANZAC : 15 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 10 times
            Average roll : 3.682
            Median : 4.000
            Variance : 3.238
            Standard Deviation : 1.799
            Total rolls : 22

    Null / Other
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
            Average roll : 3.889
            Median : 5.000
            Variance : 2.625
            Standard Deviation : 1.620
            Total rolls : 9

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
            Average roll : 3.889
            Median : 5.000
            Variance : 2.625
            Standard Deviation : 1.620
            Total rolls : 9

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kansu
                1 artillery and 1 infantry placed in Shensi
                1 artillery and 1 infantry placed in Jehol
                1 artillery and 1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 31 / 37
        Japanese : 9 / 37
        Americans : 64 / 96
        Chinese : 23 / 30
        British : 33 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 12
        ANZAC : 15 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 10 times
            Average roll : 3.682
            Median : 4.000
            Variance : 3.238
            Standard Deviation : 1.799
            Total rolls : 22

    Null / Other
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
            Average roll : 3.889
            Median : 5.000
            Variance : 2.625
            Standard Deviation : 1.620
            Total rolls : 9

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
            Average roll : 3.889
            Median : 5.000
            Variance : 2.625
            Standard Deviation : 1.620
            Total rolls : 9

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - British
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Romania

    Combat - British
                Strategic bombing raid in Romania
                        AA guns fire in Romania :  0/1 hits
                    Bombing raid in Romania rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Romania causes 3 damage total.
                Strategic bombing raid in Novgorod
                        AA guns fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 4 damage total.

    Non Combat Move - British
                3 infantry moved from Rostov to Ukraine
                1 fighter and 2 tactical_bombers moved from Russia to Bryansk
                1 fighter moved from Samara to Bryansk
                3 infantry moved from Caucasus to Rostov
                1 artillery and 8 infantry moved from Novosibirsk to Vologda
                3 aaGuns moved from Kazakhstan to Volgograd
                3 infantry moved from Northwest Persia to Caucasus
                5 infantry moved from Persia to Northwest Persia
                3 fighters moved from India to Rostov
                2 destroyers moved from 19 Sea Zone to 34 Sea Zone
                1 destroyer, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
                3 mech_infantrys moved from Egypt to Iraq
                1 bomber moved from Novgorod to Russia
                1 bomber moved from Romania to Rostov

    Place Units - British
                1 harbour placed in Iceland
                3 infantry placed in Persia
                1 destroyer and 1 submarine placed in 98 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 31 / 37
        Japanese : 9 / 37
        Americans : 64 / 96
        Chinese : 23 / 30
        British : 33 / 39
        UK_Pacific : 20 / 2
        Italians : 16 / 12
        ANZAC : 15 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
            Average roll : 3.438
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
            Average roll : 3.889
            Median : 5.000
            Variance : 2.625
            Standard Deviation : 1.620
            Total rolls : 9

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Place Units - UK_Pacific
                1 bomber and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 1 bomber and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 31 / 37
        Japanese : 9 / 37
        Americans : 64 / 96
        Chinese : 23 / 30
        British : 33 / 39
        UK_Pacific : 20 / 27
        Italians : 16 / 12
        ANZAC : 15 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
            Average roll : 3.438
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
            Average roll : 3.889
            Median : 5.000
            Variance : 2.625
            Standard Deviation : 1.620
            Total rolls : 9

  • '12

    During the ANZAC turn, I will SBR Japan with 2 Bomber + the 2 Fighters.  We can save some time if you tell me now if you want to send up the Japanese Fighter or not.  I would assume you wouldn’t since you don’t have enough Interceptors to guarantee a Bomber hit.

  • '12

    Bump.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Romania to Bessarabia

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern France
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,3,6,5,6,2,5,2,2,3,3
                Italians collect 1 PU (15 lost to blockades); end with 1 PU total

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 3 infantry and 1 transport; Remaining resources: 12 PUs;

    Combat Move - ANZAC
                2 bombers moved from Jehol to Japan
                2 fighters moved from Jehol to Japan
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone

  • '12

    SBR Intercept in Japan?

  • '12

    bump.

  • '20 '18 '17 '15

    I concede.  Good game.

  • '12

    Ok, thanks!

    I’m almost going to miss the opportunity to seize Tokyo with ANZAC, but that is still a few moves away.

    The J1 attack on Hawaii may be unwise.  The victory chance you get from TripleA can be misleading since it will always take your lowest-rolling units as losses first, so you can win even though TripleA assumed you took all your Carriers as losses, which then leaves your planes to die.  Japan probably lost too many ships too early which allowed me to use UK-Pacific to save Russia’s bacon.

  • '20 '18 '17 '15

    It’s a better move than as show by this game.  What this game showed me was the importance of doing OOL round by round instead of a static OOL for the entire battle.  I would have picked differently on the losses during your counter attack if I had known how many hits there were in the early rounds, etc.

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