@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
nope.
then by all means, go ahead and revise combat moves. you don’t even have to ask me in the future.
i was trying to invite you into a full on assault of spain with everything the germans could get there. i’m kind of glad you didn’t do it though, because a huge dicing in that battle is the only way i could imagine losing this game…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 11 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Samara to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 bomber moved from Russia to Persia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Archangel
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
1 armour moved from Vologda to Archangel
1 armour moved from Vologda to Smolensk
1 armour moved from Vologda to Bryansk
1 tactical_bomber moved from Russia to Belarus
1 armour moved from Vologda to Kazakhstan
1 infantry moved from Sweden to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Battle in Kazakhstan
Germans attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Kazakhstan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Non Combat Move - Germans
1 bomber moved from Persia to Volgograd
3 armour moved from Vologda to Kazakhstan
1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Sweden to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
2 infantry moved from France to Southern France
6 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Northern Italy
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
10 infantry placed in Western Germany
10 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in Volgograd
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 11 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Samara to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 bomber moved from Russia to Persia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Archangel
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
1 armour moved from Vologda to Archangel
1 armour moved from Vologda to Smolensk
1 armour moved from Vologda to Bryansk
1 tactical_bomber moved from Russia to Belarus
1 armour moved from Vologda to Kazakhstan
1 infantry moved from Sweden to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Battle in Kazakhstan
Germans attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Kazakhstan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Non Combat Move - Germans
1 bomber moved from Persia to Volgograd
3 armour moved from Vologda to Kazakhstan
1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Sweden to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
2 infantry moved from France to Southern France
6 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Northern Italy
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
10 infantry placed in Western Germany
10 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in Volgograd
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
the russians are dead and gone. go ahead with japan and in the future just skip russia, unless and until i liberate moscow, which will happen sooner or later. :wink:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 cruiser and 1 destroyer moved from 20 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 25 Sea Zone
1 armour moved from Sikang to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 cruiser and 1 destroyer moved from 20 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 25 Sea Zone
1 armour moved from Sikang to Kazakhstan
Combat - Japanese
Battle in Philippines
Japanese attack with 3 artilleries and 6 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Philippines from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Malaya
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win, taking Malaya from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 armour moved from Kazakhstan to Afghanistan
Japanese take Afghanistan from Neutral_True
1 armour moved from Yunnan to French Indo China
1 armour moved from Siam to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 infantry moved from Siberia to Amur
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Tsinghai to Sikang
1 aaGun moved from Kansu to Tsinghai
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 armour placed in Kiangsu
Japanese undo move 3.
1 armour placed in Japan
2 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
i hate to do the things i’m going to do this round. i feel pretty bad about it in a way because it really is beating up on a nearly defenseless country, but i keep telling myself you have a great opportunity to learn here, so if you just watch closely you can take away some potentially VERY valuable lessons. :-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
5 bombers and 1 tactical_bomber moved from Spain to Western Germany
3 fighters, 2 infantry and 1 tactical_bomber moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
3 fighters moved from Spain to 112 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Greece
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Caucasus
5 fighters moved from 98 Sea Zone to Caucasus
1 fighter moved from Egypt to Caucasus
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
need scramble/intercept choices for you 2 ftrs in west germany. this is gonna be ugly bro, and i apologize in advance.
intercept in W.Germany please…
Scramble to 112 or intercept the bombing raid?
intercept the Bombing Raid pls.
everyone missed in the air battle. tripleA runs bombing incorrectly. each facility should fire separately at the planes sent to bomb it, but tripleA rolls all of them together and allows the attacker to choose whatever they wish. the only way you can keep me from disabling your AB if i send a tac and a strat at the base is for you to hit both aa shots from the AB.
now i am sending 4 strat bombers to the IC and tac/strat to the AB.
the first four dice from the left will be aa fire from the IC, the last two dice (far right two) will be aa fire from the AB. if the last two dice hit, they AB will not be disabled.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
5 bombers and 1 tactical_bomber moved from Spain to Western Germany
3 fighters, 2 infantry and 1 tactical_bomber moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
3 fighters moved from Spain to 112 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Greece
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Caucasus
5 fighters moved from 98 Sea Zone to Caucasus
1 fighter moved from Egypt to Caucasus
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Defenders Fire, : 0/2 hits
Attackers Fire, : 0/6 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 1/6 hits
1 bomber killed by AA guns
Bombing raid in Western Germany rolls: 8,5,7 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany rolls: 5,6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 26 damage total. Damaged units is as follows: factory_major = 20, airfield = 6
Battle in Greece
Battle in 112 Sea Zone
Americans attack with 3 fighters, 3 submarines and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 112 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 3 fighters and 1 transport in 112 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win, taking Greece from Italians with 3 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/7 hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 1 : 2/4 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Norway
Battle in Caucasus
Americans attack with 6 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 6 fighters and 1 mech_infantry in Caucasus, round 1 : 2/7 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Americans win, taking Norway from Germans, taking Caucasus from Italians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
2 carriers moved from 98 Sea Zone to 100 Sea Zone
2 fighters moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
3 fighters moved from Caucasus to 100 Sea Zone
4 bombers moved from Western Germany to Spain
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
4 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Western United States to British Columbia
1 carrier and 1 transport moved from 10 Sea Zone to 28 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers and 1 fighter moved from 26 Sea Zone to 50 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 fighter moved from 50 Sea Zone to 63 Sea Zone
Place Units - Americans
2 infantry placed in Spain
1 destroyer placed in 91 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
British Columbia : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Hawaiian Islands : 1 airfield, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
28 Sea Zone : 1 carrier and 1 transport
10 Sea Zone : 1 carrier and 2 destroyers
63 Sea Zone : 1 battleship, 2 carriers and 2 cruisers
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 infantry
Libya : 1 flag
Caucasus : 1 flag, 1 mech_infantry
112 Sea Zone : 3 submarines and 1 transport
100 Sea Zone : 2 carriers, 3 fighters and 2 transports
Turkey : 3 fighters
Greece : 1 flag, 1 armour
Brazil : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 4 bombers, 1 factory_minor, 3 fighters, 7 infantry and 1 tactical_bomber
91 Sea Zone : 1 destroyer and 3 transports
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 65 / 91
Russians : 0 / 0
Japanese : 69 / 69
Americans : 65 / 85
Chinese : 0 / 2
British : 29 / 37
UK_Pacific : 8 / 11
Italians : 14 / 23
ANZAC : 21 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,6,1,6
UK_Pacific collect 7 PUs (4 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for UK_Pacific :
Formosa : 1 flag
India : 1 factory_major
Malaya : 1 harbour
Production/PUs Summary :
Germans : 58 / 91
Russians : 0 / 0
Japanese : 66 / 69
Americans : 65 / 85
Chinese : 0 / 2
British : 37 / 34
UK_Pacific : 11 / 9
Italians : 13 / 23
ANZAC : 21 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.575
Median : 3.500
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.727
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.727
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Germans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.308
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians repair 3 damage on 3 factory_majors; Remaining resources: 20 PUs;
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 fighters moved from Southern Italy to 100 Sea Zone
Ok, attacking your navy in sz100.
First round done, now need your OOL.
Round 1: I got three hits. Took a hit on your BB, and two US CV. You only got 1 hit in return.
Round 2: I got 3 hits again. How do you want them?