TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
1 kam for each destroyer plz
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Northern Territory
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 tactical_bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Russia
5 armour moved from Smolensk to Russia
2 artilleries moved from Smolensk to Russia
2 infantry moved from Archangel to Vologda
2 artilleries moved from Archangel to Vologda
1 armour moved from Archangel to Russia
1 bomber moved from Archangel to Russia
1 infantry moved from Novgorod to Archangel
2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
8 armour moved from Ukraine to Rostov
7 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bryansk
5 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Denmark
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Germany to Denmark
1 armour moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
2 armour moved from Germany to Eastern Poland
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 submarines moved from 103 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Bryansk
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 armour, 2 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 9 infantry
AA guns fire in Russia : 1/6 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 6 armour, 2 artilleries, 2 bombers and 3 tactical_bombers in Russia, round 1 : 5/13 hits
Russians roll dice for 2 aaGuns, 1 fighter and 9 infantry in Russia, round 1 : 4/10 hits
3 infantry owned by the Russians , 2 armour owned by the Germans , 2 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 4 armour, 2 bombers and 3 tactical_bombers in Russia, round 2 : 9/9 hits
Russians roll dice for 1 fighter and 6 infantry in Russia, round 2 : 4/7 hits
6 infantry owned by the Russians , 2 tactical_bombers owned by the Germans , 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Germans: 4 armour, 2 artilleries, 1 fighter and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 1 fighter and 9 infantry
Battle in Rostov
Germans attack with 8 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 1 infantry and 1 mech_infantry in Rostov, round 1 : 4/10 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Smolensk
Place Units - Germans
2 infantry placed in Southern France
Germans undo move 1.
3 submarines placed in 93 Sea Zone
1 destroyer placed in 127 Sea Zone
2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 infantry placed in Normandy Bordeaux
1 bomber placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Combat Move - Russians
3 artilleries moved from Tambov to Russia
2 infantry moved from Urals to Evenkiyskiy
Combat - Russians
Russians creates battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 127 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 127 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 127 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 127 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Russia
Russians attack with 3 artilleries
Germans defend with 1 airfield, 2 armour and 1 factory_minor
Russians roll dice for 3 artilleries in Russia, round 1 : 0/3 hits
Germans roll dice for 2 armour in Russia, round 1 : 0/2 hits
Russians roll dice for 3 artilleries in Russia, round 2 : 0/3 hits
Germans roll dice for 2 armour in Russia, round 2 : 2/2 hits
2 artilleries owned by the Russians lost in Russia
Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits
Germans roll dice for 2 armour in Russia, round 3 : 1/2 hits
1 artillery owned by the Russians lost in Russia
Germans win with 2 armour remaining. Battle score for attacker is -12
Casualties for Russians: 3 artilleries
Non Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 destroyers moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
4 transports moved from 5 Sea Zone to 6 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
7 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
7 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Korea to Jehol
4 tactical_bombers moved from Korea to Jehol
1 fighter moved from Korea to Jehol
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 bomber, 1 fighter, 7 infantry and 4 tactical_bombers
British defend with 2 bombers; Chinese defend with 2 artilleries, 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 7 infantry and 4 tactical_bombers in Jehol, round 1 : 4/13 hits
Chinese roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 infantry in Jehol, round 1 : 3/7 hits
2 bombers owned by the British , 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers in Jehol, round 2 : 3/10 hits
Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 2 : 1/3 hits
1 fighter owned by the Chinese , 2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 4 infantry
Casualties for British: 2 bombers
Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry
Non Combat Move - Japanese
4 tactical_bombers moved from Jehol to Korea
1 bomber moved from Jehol to Korea
1 fighter moved from Jehol to Korea
Place Units - Japanese
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 unit repaired.
6 destroyers moved from 10 Sea Zone to 8 Sea Zone
Americans take 10 Sea Zone from Japanese
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 fighter moved from Western United States to Midway
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 6 destroyers
Japanese defend with 3 destroyers
Americans roll dice for 6 destroyers in 8 Sea Zone, round 1 : 4/6 hits
Japanese roll dice for 3 destroyers in 8 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Americans and 3 destroyers owned by the Japanese lost in 8 Sea Zone
Americans win with 5 destroyers remaining. Battle score for attacker is 17
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 armour and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 armour and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 artilleries moved from Shantung to Jehol
1 infantry moved from Kwangtung to Kwangsi
Combat - Chinese
Battle in Jehol
Chinese attack with 6 artilleries and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 6 artilleries and 2 infantry in Jehol, round 1 : 2/8 hits
Japanese roll dice for 3 infantry in Jehol, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 6 artilleries in Jehol, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 6 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Shantung
1 infantry placed in Kwangsi
4 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,3,6
Chinese collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
kamakazi
attached it this time.
done
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to France
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
1 fighter moved from Anglo Egyptian Sudan to Tobruk
1 bomber moved from Anglo Egyptian Sudan to Tobruk
1 tactical_bomber moved from Anglo Egyptian Sudan to Tobruk
2 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Hainan to 36 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
2 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from India to West India
1 infantry moved from West India to Eastern Persia
Combat - British
Kamikaze Suicide Attack attacks 1 carrier owned by the British scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 1 hits. Rolls: 1
Battle in Formosa
Battle in Tobruk
British attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 2 armour and 3 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Tobruk, round 1 : 2/5 hits
Italians roll dice for 2 armour and 3 infantry in Tobruk, round 1 : 1/5 hits
1 fighter owned by the British and 2 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Tobruk, round 2 : 1/4 hits
Italians roll dice for 2 armour and 1 infantry in Tobruk, round 2 : 1/3 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour and 1 bomber in Tobruk, round 3 : 1/3 hits
Italians roll dice for 2 armour in Tobruk, round 3 : 2/2 hits
1 bomber owned by the British , 1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk
Italians win, taking Formosa from Japanese with 1 armour remaining. Battle score for attacker is -24
Casualties for British: 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 armour and 3 infantry
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 4,4,8,4 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in France
AA guns fire in France : 0/2 hits
Bombing raid in France rolls: 6,3,6,5 and causes: 1 damage to unit: factory_minor
Bombing raid in France causes 1 damage total.
Non Combat Move - British
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from France to United Kingdom
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Egypt to Alexandria
Place Units - British
1 transport placed in 106 Sea Zone
2 bombers and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 bombers
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 4 submarines in 91 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 5 : 1/2 hits
Italians win with 2 submarines remaining. Battle score for attacker is 27
Casualties for Italians: 2 submarines
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 armour and 1 infantry in Malta, round 1 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Malta, round 3 : 0/2 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 armour in Malta, round 4 : 0/1 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 armour in Malta, round 5 : 0/1 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 armour owned by the Italians lost in Malta
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 aaGun
Casualties for Italians: 1 armour and 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
2 destroyers moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Northern Territory to 34 Sea Zone
1 armour moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 factory_major and 1 factory_minor; Remaining resources: 98 PUs;
Germans buy 16 armour; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 artilleries moved from Vologda to Urals
2 armour moved from Russia to Urals
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Caucasus
6 armour moved from Rostov to Volgograd
2 bombers moved from Western Ukraine to Volgograd
1 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
7 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Bryansk
5 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Russia
2 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
Combat - Germans
Non Combat Move - Germans
2 bombers moved from Volgograd to Russia
Place Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
3 armour placed in Novgorod
7 armour placed in Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Combat Move - Russians
2 infantry moved from Evenkiyskiy to Yenisey
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 submarines; Remaining resources: 1 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
5 transports moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 3 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 submarines
British defend with 1 carrier, 2 fighters and 1 transport
Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the British lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 8 : 1/1 hits
1 transport owned by the British lost in 20 Sea Zone
1 submarine owned by the Japanese Submerged
British win with 2 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 1 submarine
Casualties for British: 1 carrier and 1 transport
2 fighters owned by the British forced to land in Kwangtung
Non Combat Move - Japanese
Place Units - Japanese
3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 6 infantry and 5 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 5 transports
EDIT: Adding units owned by Japanese to Korea: 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 21 PUs; end with 25 PUs total
I saved the game up to the italian move. as soon as they clear the upload box I will post the attachment.
good to go