Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOdonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Tunisia to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
6 fighters moved from 94 Sea Zone to Trans-Jordan
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Spain to France
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Spain to Portugal
1 fighter moved from Spain to Portugal
2 fighters moved from Spain to 104 Sea Zone
1 bomber moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Southern France
3 bombers moved from Spain to Northern ItalyCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Normandy Bordeaux causes 0 damage total.
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/3 hits
Bombing raid in Northern Italy rolls: 7,4,7 and causes: 18 damage to unit: factory_major
Bombing raid in Northern Italy causes 18 damage total.
Battle in Trans-Jordan
Americans attack with 1 armour, 1 artillery, 6 fighters and 1 infantry
Italians defend with 1 armour, 2 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 6 fighters and 1 infantry in Trans-Jordan, round 1 : 8/9 hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 2/4 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Italians , 1 infantry owned by the Americans , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 armour and 6 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Portugal
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 1 : 1/6 hits
Neutral_True roll dice for 2 infantry in Portugal, round 1 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 3 fighters and 1 tactical_bomber in Portugal, round 2 : 3/4 hits
Neutral_True roll dice for 1 infantry in Portugal, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 104 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 aaGuns moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 aaGuns and 3 infantry moved from 91 Sea Zone to Spain
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
2 carriers moved from 94 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
4 fighters moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Southern France to Spain
3 bombers moved from Northern Italy to Spain
1 bomber moved from France to Spain
3 fighters moved from 104 Sea Zone to Spain
3 fighters moved from Portugal to Spain
1 tactical_bomber moved from Portugal to Spain
1 tactical_bomber moved from Eastern United States to SpainPlace Units - Americans
1 destroyer placed in 91 Sea Zone
2 infantry placed in Spain
2 transports placed in 101 Sea Zone
2 infantry placed in Western United States
Americans undo move 2.
1 infantry placed in Spain
1 submarine placed in 91 Sea Zone
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Americans undo move 4.
1 fighter placed in Spain
1 infantry placed in Central United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers and 3 fighters
10 Sea Zone : 1 carrier and 1 transport
16 Sea Zone : 1 submarine
Central United States : 1 aaGun, 1 factory_major and 3 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Trans-Jordan : 1 armour
Egypt : 1 fighter
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag, 1 mech_infantry
104 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
81 Sea Zone : 1 fighter
Brazil : 1 flag
Spain : 1 flag, 3 aaGuns, 1 airfield, 5 bombers, 1 factory_minor, 7 fighters, 3 infantry and 2 tactical_bombers
98 Sea Zone : 2 carriers, 4 fighters and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 89
Russians : 4 / 0
Japanese : 62 / 62
Americans : 60 / 88
Chinese : 1 / 1
British : 29 / 30
UK_Pacific : 12 / 9
Italians : 24 / 30
ANZAC : 17 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.209
Median : 3.000
Variance : 0.738
Standard Deviation : 0.859
Total rolls : 43Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Neutral_True Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,6,1,2,1,1,5,3,6
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for UK_Pacific :
Formosa : 1 flag
Siam : 1 flag
India : 1 factory_major
Malaya : 1 harbourProduction/PUs Summary :
Germans : 61 / 89
Russians : 4 / 0
Japanese : 62 / 62
Americans : 60 / 88
Chinese : 1 / 2
British : 32 / 37
UK_Pacific : 12 / 11
Italians : 22 / 30
ANZAC : 17 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 16 times
Average roll : 3.385
Median : 3.000
Variance : 0.597
Standard Deviation : 0.773
Total rolls : 78Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.267
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.267
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.171
Median : 3.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 35Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.545
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
the 2 uk ftrs in z91 are on a single acc
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germany will be overwhelmed in a matter of just a few rounds. there is absolutely nothing that can be done about it.
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oops need to do some edits
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use this map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians repair 10 damage on 6 factory_majors and 4 factory_minors; Remaining resources: 20 PUs;
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
3 mech_infantrys moved from Southern France to Southern Italy
1 infantry moved from Southern France to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Caucasus to Turkey
1 mech_infantry moved from Rostov to CaucasusPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,3,5,1,1,5,3,3,3,6,2
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs -
anz/fra7
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 11 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Samara to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 bomber moved from Russia to Persia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Archangel
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
1 armour moved from Vologda to Archangel
1 armour moved from Vologda to Smolensk
1 armour moved from Vologda to Bryansk
1 tactical_bomber moved from Russia to Belarus
1 armour moved from Vologda to Kazakhstan
1 infantry moved from Sweden to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone -
crap. forgot about your airbase in Spain… who do you want to scramble?
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Do u want to change combat moves due to the scramble possibility?
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Yes pls - do you mind? Not a game breaker either way…
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i have no issue with you ever changing combat moves if you haven’t started rolling dice yet. you haven’t started rolling yet right?
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nope.
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then by all means, go ahead and revise combat moves. you don’t even have to ask me in the future.
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i was trying to invite you into a full on assault of spain with everything the germans could get there. i’m kind of glad you didn’t do it though, because a huge dicing in that battle is the only way i could imagine losing this game…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 11 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Samara to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 bomber moved from Russia to Persia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Archangel
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
1 armour moved from Vologda to Archangel
1 armour moved from Vologda to Smolensk
1 armour moved from Vologda to Bryansk
1 tactical_bomber moved from Russia to Belarus
1 armour moved from Vologda to Kazakhstan
1 infantry moved from Sweden to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Battle in Kazakhstan
Germans attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Kazakhstan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.Non Combat Move - Germans
1 bomber moved from Persia to Volgograd
3 armour moved from Vologda to Kazakhstan
1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Sweden to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
2 infantry moved from France to Southern France
6 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Northern Italy
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
10 infantry placed in Western Germany
10 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in Volgograd
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 11 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Samara to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 bomber moved from Russia to Persia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Archangel
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
1 armour moved from Vologda to Archangel
1 armour moved from Vologda to Smolensk
1 armour moved from Vologda to Bryansk
1 tactical_bomber moved from Russia to Belarus
1 armour moved from Vologda to Kazakhstan
1 infantry moved from Sweden to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Battle in Kazakhstan
Germans attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Kazakhstan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.Non Combat Move - Germans
1 bomber moved from Persia to Volgograd
3 armour moved from Vologda to Kazakhstan
1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Sweden to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
2 infantry moved from France to Southern France
6 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Northern Italy
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
10 infantry placed in Western Germany
10 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in Volgograd
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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the russians are dead and gone. go ahead with japan and in the future just skip russia, unless and until i liberate moscow, which will happen sooner or later. :wink: