@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 91 Sea Zone to Gibraltar -
actually let me reconsider the location of the french fighter for a moment.
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i am going to redo the french turn, i’m going to attack the destroyer in 92.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 infantry
EDIT: Changing ownership of Trans-Jordan from Italians to ANZAC
EDIT: Removing units owned by ANZAC from Ethiopia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from ANZAC to British
EDIT: Turning off Edit Mode
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 3 artilleries and 2 infantry moved from New South Wales to South Australia
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 72 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Yunnan to Eastern Persia
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - ANZAC
1 infantry and 2 mech_infantrys placed in Persia
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to Spain
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
81 Sea Zone : 1 destroyer
Spain : 1 fighterProduction/PUs Summary :
Germans : 54 / 64
Russians : 17 / 19
Japanese : 66 / 74
Americans : 54 / 74
Chinese : 1 / 1
British : 26 / 25
UK_Pacific : 10 / 10
Italians : 26 / 45
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.357
Median : 4.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6French Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
forgot to autokill your italian trannie with the french destroyer. let me know if you are ok with it?
i hope you will move with germany soon and put the russians out of their misery! :-P
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should be a fun last round!!! come on russians!!!
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Sure on the French destroyer…
I’ll do it for you and then do the Russian move.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 60 PUs;
Germans buy 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
11 armour, 7 artilleries, 1 bomber, 11 infantry and 1 mech_infantry moved from Smolensk to Russia
2 mech_infantrys moved from Archangel to Russia
1 armour moved from Ukraine to Russia
2 artilleries and 4 infantry moved from Archangel to Vologda
1 fighter and 4 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 60 PUs;
Germans buy 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
11 armour, 7 artilleries, 1 bomber, 11 infantry and 1 mech_infantry moved from Smolensk to Russia
2 mech_infantrys moved from Archangel to Russia
1 armour moved from Ukraine to Russia
2 artilleries and 4 infantry moved from Archangel to Vologda
1 fighter and 4 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 2 artilleries, 1 bomber and 4 infantry
Russians defend with 8 infantry
Russians win with 5 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 2 artilleries, 1 bomber and 4 infantry
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 12 armour, 7 artilleries, 1 bomber, 1 fighter, 11 infantry, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 2 fighters, 21 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 2 artilleries, 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Germans: 5 artilleries, 11 infantry and 3 mech_infantrys
Casualties for Russians: 3 armour, 2 artilleries, 2 fighters, 21 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
2 aaGuns moved from Smolensk to Russia
1 bomber moved from Russia to Germany
1 fighter and 4 tactical_bombers moved from Russia to Ukraine
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
4 transports moved from 127 Sea Zone to 112 Sea Zone
8 transports moved from 112 Sea Zone to 114 Sea ZonePlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 1.
2 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 4.
Germans undo move 2.
3 artilleries, 1 fighter and 3 infantry placed in Western Germany
1 mech_infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs -
russians pooped out in round 2… :|
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R6
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
1 armour moved from Hopei to Kansu
1 armour and 1 infantry moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from Hopei to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Shantung to Yunnan
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
1 armour moved from Hopei to Kansu
1 armour and 1 infantry moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from Hopei to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Shantung to Yunnan
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Tsinghai to KazakhstanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 8 infantry
1 artillery retreated to Malaya
UK_Pacific win with 1 artillery and 7 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to Kwangsi
2 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Manchuria to Jehol
2 fighters moved from Japan to 6 Sea Zone
1 aaGun moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 mech_infantry placed in Shantung
2 fighters placed in Japan
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
well well… looks like i’m up.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Spain to 91 Sea Zone
1 armour moved from Spain to 91 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Tunisia
1 submarine moved from 104 Sea Zone to 110 Sea Zone
6 bombers moved from Eastern United States to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from 94 Sea Zone to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria -
z97 scramble orders needed
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scramble FTR
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Spain to 91 Sea Zone
1 armour moved from Spain to 91 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Tunisia
1 submarine moved from 104 Sea Zone to 110 Sea Zone
6 bombers moved from Eastern United States to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from 94 Sea Zone to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to AlgeriaCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Philippines
Battle in Morocco
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber in 97 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Italians and 1 bomber owned by the Americans lost in 97 Sea Zone
Italians win, taking Philippines from Japanese, taking Morocco from Italians with 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 bomber
Battle in Tunisia
Battle in Algeria
Battle in 110 Sea Zone
Americans attack with 6 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 6 bombers in 110 Sea Zone, round 1 : 2/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Tunisia from Italians, taking Algeria from Italians with 6 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 : 2/7 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 94 Sea Zone
4 fighters moved from Gibraltar to 94 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
6 bombers moved from 110 Sea Zone to Spain
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain
2 submarines moved from 94 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to Spain
1 carrier moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from Spain to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 factory_minor, 5 infantry and 1 tactical_bomber placed in Eastern United States
1 airfield placed in Spain
Americans undo move 2.
1 factory_minor placed in Spain
5 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
United Kingdom : 1 fighter
Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
94 Sea Zone : 3 carriers, 1 cruiser, 6 fighters and 3 transports
92 Sea Zone : 2 submarines
101 Sea Zone : 3 transports
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 6 bombers, 1 factory_minor, 4 fighters and 1 tactical_bomber
91 Sea Zone : 1 carrier, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 54 / 91
Russians : 12 / 0
Japanese : 68 / 75
Americans : 64 / 89
Chinese : 0 / 1
British : 26 / 25
UK_Pacific : 10 / 10
Italians : 20 / 45
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.778
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.067
Median : 5.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 54 / 91
Russians : 12 / 0
Japanese : 68 / 75
Americans : 64 / 89
Chinese : 0 / 1
British : 26 / 25
UK_Pacific : 10 / 10
Italians : 20 / 45
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.778
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.067
Median : 5.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15