Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
Whackamatt (Axis) vs. Eggman (Allies +5)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 46 Sea Zone to Dutch New Guinea
1 fighter moved from Borneo to Dutch New GuineaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 destroyer and 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 artilleries and 1 infantry moved from Bryansk to Rostov
3 armour moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Belarus to Rostov
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
2 bombers moved from Belarus to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 4 infantry moved from Germany to 114 Sea Zone
6 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
1 artillery and 7 infantry moved from Novgorod to Belarus
5 artilleries, 4 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 cruiser, 1 destroyer, 3 submarines and 1 transport
3 submarines owned by the British Submerged
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Rostov
Germans attack with 2 artilleries, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 5 artilleries
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 5 artilleries
Battle in Ukraine
Germans attack with 3 armour
British defend with 3 mech_infantrys; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for British: 3 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
5 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
3 aaGuns moved from Germany to Western Germany
1 bomber moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to Southern ItalyPlace Units - Germans
2 artilleries placed in France
3 armour placed in Novgorod
3 artilleries and 3 infantry placed in Western Germany
1 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from GermansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 10 infantry
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns and 10 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 59 / 79
Russians : 19 / 22
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 21 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,4,1,2,2,6,4,2,1,3
Japanese collect 10 PUs (12 lost to blockades); end with 31 PUs total -
Enemies saving money is never a good sign…
It’s amazing that even with keeping Japan down and central Asia swarming with British troops, I still don’t have a good feeling about this game. Part of the problem is that it just takes too long for the Allies to set things up, during that time anything can happen.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from Morocco to Libya
1 bomber moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Libya
Americans attack with 1 bomber
Germans defend with 1 bomber
Americans roll dice for 1 bomber in Libya, round 1 : 1/1 hits
Italians roll dice for 1 bomber in Libya, round 1 : 0/1 hits
1 bomber owned by the Germans lost in Libya
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to Algeria
1 bomber moved from Libya to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
6 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from British Columbia to Central United States
1 mech_infantry moved from British Columbia to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 59 / 79
Russians : 19 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Shensi
2 artilleries and 7 infantry moved from Kwangsi to Kiangsi
1 artillery and 3 infantry moved from Kiangsu to KiangsiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 59 / 79
Russians : 19 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Sikang to Volgograd
1 bomber moved from Kiangsu to Timguska
1 armour moved from Shensi to Timguska
1 armour moved from Shensi to Novosibirsk
Russians take Novosibirsk from Germans
3 mech_infantrys moved from Caucasus to Rostov
2 armour moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 destroyer moved from 37 Sea Zone to 44 Sea ZoneCombat - British
Battle in Volgograd
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 1 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries
British roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 1 : 1/7 hits
Germans roll dice for 2 artilleries in Rostov, round 1 : 2/2 hits
2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Rostov
British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries
Casualties for British: 3 mech_infantrys
Battle in Timguska
British attack with 1 armour and 1 bomber
Germans defend with 1 armour
British roll dice for 1 armour and 1 bomber in Timguska, round 1 : 1/2 hits
Germans roll dice for 1 armour in Timguska, round 1 : 0/1 hits
1 armour owned by the Germans lost in Timguska
British win, taking Timguska from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Volgograd to Russia
1 bomber moved from Timguska to Kansu
1 artillery and 8 infantry moved from Szechwan to Sikang
3 aaGuns moved from Yunnan to Szechwan
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour and 4 mech_infantrys moved from West India to Persia
2 fighters moved from India to Samara
1 fighter and 1 tactical_bomber moved from Burma to Kansu
2 infantry moved from India to West India
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to ScotlandPlace Units - British
2 destroyers and 1 transport placed in 81 Sea Zone
3 infantry placed in Persia
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 31 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 2
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 2 times
Average roll : 3.326
Median : 3.000
Variance : 2.310
Standard Deviation : 1.520
Total rolls : 43Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Place Units - UK_Pacific
1 bomber and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 bomber and 1 tactical_bomberProduction/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 2 times
Average roll : 3.326
Median : 3.000
Variance : 2.310
Standard Deviation : 1.520
Total rolls : 43Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 battleship placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,2,6
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 battleship placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,2,6
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in New Guinea
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in New Guinea, round 1 : 3/5 hits
Japanese roll dice for 2 infantry in New Guinea, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking 35 Sea Zone from Japanese, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from New Guinea to Dutch New Guinea
3 destroyers moved from 35 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 15 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 15 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Western Germany to France
1 armour moved from Ukraine to Rostov
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Belarus to Rostov
1 artillery and 7 infantry moved from Belarus to Bryansk
2 infantry moved from Smolensk to Vologda
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
2 armour moved from Novgorod to Bryansk
5 artilleries and 4 infantry moved from Novgorod to Belarus
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
5 transports moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 armour
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 armour
Battle in Bryansk
Germans attack with 2 armour, 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Rostov to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
4 armour and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 fighters, 13 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 13 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 7 infantry
Russians roll dice for 2 fighters, 13 infantry and 1 tactical_bomber in Bryansk, round 1 : 3/16 hits
Germans roll dice for 2 armour, 1 artillery and 7 infantry in Bryansk, round 1 : 3/10 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/13 hits
Germans roll dice for 2 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 4/7 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/9 hits
Germans roll dice for 2 armour and 1 artillery in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 4 : 6/8 hits
Germans roll dice for 2 armour in Bryansk, round 4 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour, 1 artillery and 7 infantry
Casualties for Russians: 10 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 aaGuns and 10 infantry moved from Amur to BuryatiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 54 / 68
Russians : 24 / 27
Japanese : 15 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.618
Median : 4.000
Variance : 1.851
Standard Deviation : 1.360
Total rolls : 68Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.318
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22Russians Combat
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.761
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 46 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 31 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,1,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,1,6,6,1,1,4,2,4,5,3,4,5,2,2,4,3,1
Japanese collect 3 PUs (12 lost to blockades); end with 34 PUs total -
Nearly time for the UK to make a dangerous gamble… of course, the odds calculator says it is a very small gamble, but you know how that goes.
I’m very curious as to what your overall strategy is at this stage. Hopefully you’ll feel free to comment later on when it won’t give anything away.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Java
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Java, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 infantry moved from Tunisia to Algeria
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
5 destroyers moved from 91 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 109 Sea Zone to Gibraltar
1 bomber moved from Algeria to GibraltarPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
4 destroyers and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 54 / 68
Russians : 24 / 27
Japanese : 11 / 34
Americans : 64 / 90
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 5 times
Average roll : 4.385
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 4.500
Median : 5.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Shensi
2 artilleries placed in Jehol
2 artilleries placed in Kiangsi
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 54 / 68
Russians : 24 / 27
Japanese : 11 / 34
Americans : 64 / 90
Chinese : 23 / 30
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 5 times
Average roll : 4.385
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 4.500
Median : 5.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10