Whackamatt (Axis) vs. Eggman (Allies +5)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 fighter; Americans loiter and taunt with
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                3 destroyers moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 46 Sea Zone to Dutch New Guinea
                1 fighter moved from Borneo to Dutch New Guinea

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 29 / 30
        Japanese : 22 / 21
        Americans : 55 / 84
        Chinese : 23 / 29
        British : 33 / 42
        UK_Pacific : 20 / 25
        Italians : 18 / 20
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 29 / 30
        Japanese : 22 / 21
        Americans : 55 / 84
        Chinese : 23 / 29
        British : 33 / 42
        UK_Pacific : 20 / 25
        Italians : 18 / 20
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 1 destroyer and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                2 artilleries and 1 infantry moved from Bryansk to Rostov
                3 armour moved from Eastern Poland to Ukraine
                1 tactical_bomber moved from Belarus to Rostov
                1 armour moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour and 1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Vologda to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                      Germans take Volgograd from Russians
                2 bombers moved from Belarus to 96 Sea Zone
                3 fighters moved from Southern Italy to 96 Sea Zone
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                5 artilleries and 4 infantry moved from Germany to 114 Sea Zone
                6 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Smolensk
                1 fighter moved from Novgorod to Smolensk
                1 artillery and 7 infantry moved from Novgorod to Belarus
                5 artilleries, 4 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers and 3 fighters
                    British defend with 1 cruiser, 1 destroyer, 3 submarines and 1 transport
                    3 submarines owned by the British Submerged
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 bomber and 1 fighter
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport
                Battle in Rostov
                    Germans attack with 2 artilleries, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Germans win, taking Rostov from Russians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
                    Russians defend with 5 artilleries
                    Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 5 artilleries
                Battle in Ukraine
                    Germans attack with 3 armour
                    British defend with 3 mech_infantrys; Russians defend with 1 factory_minor
                    Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 armour
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Germans
                1 tactical_bomber moved from Rostov to Belarus
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                5 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
                3 aaGuns moved from Germany to Western Germany
                1 bomber moved from 96 Sea Zone to Libya
                2 fighters moved from 96 Sea Zone to Southern Italy

    Place Units - Germans
                2 artilleries placed in France
                3 armour placed in Novgorod
                3 artilleries and 3 infantry placed in Western Germany
                1 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 10 infantry
                EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns and 10 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 19 / 22
        Japanese : 22 / 21
        Americans : 55 / 84
        Chinese : 23 / 29
        British : 33 / 42
        UK_Pacific : 20 / 25
        Italians : 18 / 20
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 21 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,4,1,2,2,6,4,2,1,3
                Japanese collect 10 PUs (12 lost to blockades); end with 31 PUs total

  • '12

    Enemies saving money is never a good sign…

    It’s amazing that even with keeping Japan down and central Asia swarming with British troops, I still don’t have a good feeling about this game.  Part of the problem is that it just takes too long for the Allies to set things up, during that time anything can happen.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 bomber moved from Morocco to Libya
                1 bomber moved from Eastern United States to 104 Sea Zone
                2 fighters moved from Gibraltar to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sumatra
                    Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Libya
                    Americans attack with 1 bomber
                    Germans defend with 1 bomber
                        Americans roll dice for 1 bomber in Libya, round 1 :  1/1 hits
                        Italians roll dice for 1 bomber in Libya, round 1 :  0/1 hits
                        1 bomber owned by the Germans lost in Libya
                    Americans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Morocco to Algeria
                1 bomber moved from Libya to Algeria
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Eastern United States to 92 Sea Zone
                2 fighters moved from 104 Sea Zone to Gibraltar
                1 bomber moved from 104 Sea Zone to Gibraltar
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                6 destroyers moved from 25 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
                1 mech_infantry moved from British Columbia to Central United States
                1 mech_infantry moved from British Columbia to Central United States

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 19 / 22
        Japanese : 18 / 31
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 33 / 42
        UK_Pacific : 20 / 25
        Italians : 17 / 20
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kweichow to Shensi
                2 artilleries and 7 infantry moved from Kwangsi to Kiangsi
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 19 / 22
        Japanese : 18 / 31
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 33 / 42
        UK_Pacific : 20 / 25
        Italians : 17 / 20
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Combat Move - British
                1 submarine moved from 96 Sea Zone to 99 Sea Zone
                1 submarine moved from 96 Sea Zone to 99 Sea Zone
                1 submarine moved from 96 Sea Zone to 93 Sea Zone
                2 mech_infantrys moved from Sikang to Volgograd
                1 bomber moved from Kiangsu to Timguska
                1 armour moved from Shensi to Timguska
                1 armour moved from Shensi to Novosibirsk
                      Russians take Novosibirsk from Germans
                3 mech_infantrys moved from Caucasus to Rostov
                2 armour moved from Caucasus to Rostov
                1 fighter moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone

    Combat - British
                Battle in Volgograd
                    British attack with 2 fighters and 2 mech_infantrys
                    Germans defend with 1 armour and 1 factory_minor
                        British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 1 :  1/4 hits
                        Germans roll dice for 1 armour in Volgograd, round 1 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
                    British win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    British attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 artilleries
                        British roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 1 :  1/7 hits
                        Germans roll dice for 2 artilleries in Rostov, round 1 :  2/2 hits
                        2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Rostov
                        British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 artilleries
                    Casualties for British: 3 mech_infantrys
                Battle in Timguska
                    British attack with 1 armour and 1 bomber
                    Germans defend with 1 armour
                        British roll dice for 1 armour and 1 bomber in Timguska, round 1 :  1/2 hits
                        Germans roll dice for 1 armour in Timguska, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Timguska
                    British win, taking Timguska from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 fighters moved from Volgograd to Russia
                1 bomber moved from Timguska to Kansu
                1 artillery and 8 infantry moved from Szechwan to Sikang
                3 aaGuns moved from Yunnan to Szechwan
                3 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour and 4 mech_infantrys moved from West India to Persia
                2 fighters moved from India to Samara
                1 fighter and 1 tactical_bomber moved from Burma to Kansu
                2 infantry moved from India to West India
                1 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland

    Place Units - British
                2 destroyers and 1 transport placed in 81 Sea Zone
                3 infantry placed in Persia
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                British collect 31 PUs (2 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 53 / 79
        Russians : 25 / 22
        Japanese : 18 / 31
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 33 / 39
        UK_Pacific : 20 / 2
        Italians : 17 / 20
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 12 times
                6 was rolled 2 times
            Average roll : 3.326
            Median : 3.000
            Variance : 2.310
            Standard Deviation : 1.520
            Total rolls : 43

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 18

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Place Units - UK_Pacific
                1 bomber and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 1 bomber and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 53 / 79
        Russians : 25 / 22
        Japanese : 18 / 31
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 33 / 39
        UK_Pacific : 20 / 27
        Italians : 17 / 20
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 12 times
                6 was rolled 2 times
            Average roll : 3.326
            Median : 3.000
            Variance : 2.310
            Standard Deviation : 1.520
            Total rolls : 43

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 18

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 battleship; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians

    Place Units - Italians
                1 battleship placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,6,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,2,6
                Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 battleship; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians

    Place Units - Italians
                1 battleship placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,6,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,2,6
                Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from Dutch New Guinea to New Guinea
                1 mech_infantry moved from Dutch New Guinea to New Guinea
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Battle in New Guinea
                    ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in New Guinea, round 1 :  3/5 hits
                        Japanese roll dice for 2 infantry in New Guinea, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in New Guinea
                    ANZAC win, taking 35 Sea Zone from Japanese, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                2 fighters moved from New Guinea to Dutch New Guinea
                3 destroyers moved from 35 Sea Zone to 6 Sea Zone

    Place Units - ANZAC
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 53 / 79
        Russians : 25 / 22
        Japanese : 15 / 31
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 33 / 39
        UK_Pacific : 20 / 27
        Italians : 17 / 13
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 53 / 79
        Russians : 25 / 22
        Japanese : 15 / 31
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 33 / 39
        UK_Pacific : 20 / 27
        Italians : 17 / 13
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 armour and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 infantry moved from Western Germany to France
                1 armour moved from Ukraine to Rostov
                1 infantry moved from Tambov to Rostov
                1 tactical_bomber moved from Belarus to Rostov
                1 artillery and 7 infantry moved from Belarus to Bryansk
                2 infantry moved from Smolensk to Vologda
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                1 armour moved from Novgorod to Vologda
                1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
                2 armour moved from Novgorod to Bryansk
                5 artilleries and 4 infantry moved from Novgorod to Belarus
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                5 transports moved from 115 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 2 armour
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 2 armour
                Battle in Bryansk
                    Germans attack with 2 armour, 1 artillery and 7 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Rostov to Ukraine

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                4 armour and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 fighters, 13 infantry and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 13 infantry and 1 tactical_bomber
                    Germans defend with 2 armour, 1 artillery and 7 infantry
                        Russians roll dice for 2 fighters, 13 infantry and 1 tactical_bomber in Bryansk, round 1 :  3/16 hits
                        Germans roll dice for 2 armour, 1 artillery and 7 infantry in Bryansk, round 1 :  3/10 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 :  4/13 hits
                        Germans roll dice for 2 armour, 1 artillery and 4 infantry in Bryansk, round 2 :  4/7 hits
                        4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 3 :  1/9 hits
                        Germans roll dice for 2 armour and 1 artillery in Bryansk, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                        Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 4 :  6/8 hits
                        Germans roll dice for 2 armour in Bryansk, round 4 :  2/2 hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour, 1 artillery and 7 infantry
                    Casualties for Russians: 10 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 aaGuns and 10 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 24 / 27
        Japanese : 15 / 31
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 33 / 39
        UK_Pacific : 20 / 27
        Italians : 17 / 13
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 13 times
                6 was rolled 16 times
            Average roll : 3.618
            Median : 4.000
            Variance : 1.851
            Standard Deviation : 1.360
            Total rolls : 68

    Germans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.318
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 22

    Russians Combat
                1 was rolled 11 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.761
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 46

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 31 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,1,4,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,1,6,6,1,1,4,2,4,5,3,4,5,2,2,4,3,1
                Japanese collect 3 PUs (12 lost to blockades); end with 34 PUs total

  • '12

    Nearly time for the UK to make a dangerous gamble… of course, the odds calculator says it is a very small gamble, but you know how that goes.

    I’m very curious as to what your overall strategy is at this stage.  Hopefully you’ll feel free to comment later on when it won’t give anything away.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers and 6 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 bomber moved from Gibraltar to 109 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Java
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery in Java, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 infantry moved from Tunisia to Algeria
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
                5 destroyers moved from 91 Sea Zone to 96 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 109 Sea Zone to Gibraltar
                1 bomber moved from Algeria to Gibraltar

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                4 destroyers and 4 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 24 / 27
        Japanese : 11 / 34
        Americans : 64 / 90
        Chinese : 23 / 29
        British : 33 / 39
        UK_Pacific : 20 / 27
        Italians : 17 / 13
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.385
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 13

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.222
            Standard Deviation : 1.491
            Total rolls : 10

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Shensi
                2 artilleries placed in Jehol
                2 artilleries placed in Kiangsi
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 24 / 27
        Japanese : 11 / 34
        Americans : 64 / 90
        Chinese : 23 / 30
        British : 33 / 39
        UK_Pacific : 20 / 27
        Italians : 17 / 13
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.385
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 13

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.222
            Standard Deviation : 1.491
            Total rolls : 10

Suggested Topics

  • 59
  • 186
  • 75
  • 397
  • 37
  • 46
  • 214
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.8k

Users

40.5k

Topics

1.8m

Posts