@simon33 Yes :)
Whackamatt (Axis) vs. Eggman (Allies +5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Hainan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Japan
1 carrier, 6 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 6 destroyers, 4 fighters and 4 tactical_bombers
Americans defend with 17 destroyers and 11 submarines
retreated to 6 Sea Zone
Americans win with 12 destroyers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 carrier, 6 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 5 destroyers and 11 submarines
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Kiangsu
Battle in New GuineaNon Combat Move - Japanese
Place Units - Japanese
2 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,6,5,6,3,5,6,4,6,3
Japanese collect 19 PUs (8 lost to blockades); end with 21 PUs total -
You may have been precipitous assuming I would allow my entire Submarine force to be wiped out in SZ6, I will have to review the first round of rolls later. Since it looks like you didn’t want to use any Kamikaze shots, I get a huge advantage from keeping Submarines around.
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You can only kamikaze for defensive purposes on another persons turn during CM. So I can never Kamikaze on my own turn.
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Well, either way, there’s no way I would take all Sub losses before losing any Destroyers.
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I just checked the rules and you’re right of course about it being defense only. Seems like an odd restriction from a realism standpoint: if you’re willing to crash a plane into a ship, you’d be just as willing on offense or defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Eastern United States to Algeria
2 infantry moved from Morocco to Algeria
6 destroyers moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 submarines
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 6 submarines in 6 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits
2 carriers owned by the Japanese lost in 6 Sea Zone
6 submarines owned by the Americans Submerged
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 carriers
Battle in Philippines
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in New Guinea, round 1 : 1/2 hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 armour in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
1 armour owned by the Americans lost in New Guinea
Japanese win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Algeria
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Algeria, round 1 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 0/3 hits
2 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 bomber and 2 infantry in Algeria, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 bomber and 1 infantry in Algeria, round 3 : 2/2 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Algeria to Morocco
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Americans
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 27 / 30
Japanese : 25 / 21
Americans : 55 / 84
Chinese : 20 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 20 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.500
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Hopei to Shensi
1 artillery moved from Hunan to KweichowPlace Units - Chinese
3 artilleries and 6 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 27 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 20 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.415
Median : 4.000
Variance : 0.925
Standard Deviation : 0.962
Total rolls : 41Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
3 mech_infantrys moved from Caucasus to Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Manchuria to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Borneo to 37 Sea Zone
1 fighter moved from Borneo to 37 Sea ZoneCombat - British
Battle in 19 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ukraine
British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour and 1 factory_minor
British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 3/7 hits
Italians roll dice for 2 armour in Ukraine, round 1 : 0/2 hits
2 armour owned by the Italians lost in Ukraine
British win, taking Ukraine from Italians with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
2 infantry moved from Caucasus to Rostov
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 mech_infantrys moved from Yunnan to Sikang
1 artillery and 8 infantry moved from Yunnan to Szechwan
3 aaGuns moved from Kwangsi to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour and 4 mech_infantrys moved from Burma to West India
1 infantry moved from Burma to India
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
2 armour moved from Anhwe to Shensi
1 bomber moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to BurmaPlace Units - British
2 artilleries and 2 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 33 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 0
Italians : 18 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.625
Median : 4.000
Variance : 0.582
Standard Deviation : 0.763
Total rolls : 56Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 4.286
Median : 5.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters and 1 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.625
Median : 4.000
Variance : 0.582
Standard Deviation : 0.763
Total rolls : 56Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 4.286
Median : 5.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
2 battleships, 2 destroyers and 1 transport moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 46 Sea Zone to Dutch New Guinea
1 fighter moved from Borneo to Dutch New GuineaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 destroyer and 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 artilleries and 1 infantry moved from Bryansk to Rostov
3 armour moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Belarus to Rostov
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
2 bombers moved from Belarus to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 4 infantry moved from Germany to 114 Sea Zone
6 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
1 artillery and 7 infantry moved from Novgorod to Belarus
5 artilleries, 4 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 cruiser, 1 destroyer, 3 submarines and 1 transport
3 submarines owned by the British Submerged
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Rostov
Germans attack with 2 artilleries, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 5 artilleries
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 5 artilleries
Battle in Ukraine
Germans attack with 3 armour
British defend with 3 mech_infantrys; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for British: 3 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
5 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
3 aaGuns moved from Germany to Western Germany
1 bomber moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to Southern ItalyPlace Units - Germans
2 artilleries placed in France
3 armour placed in Novgorod
3 artilleries and 3 infantry placed in Western Germany
1 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from GermansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 10 infantry
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns and 10 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 59 / 79
Russians : 19 / 22
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 21 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,4,1,2,2,6,4,2,1,3
Japanese collect 10 PUs (12 lost to blockades); end with 31 PUs total -
Enemies saving money is never a good sign…
It’s amazing that even with keeping Japan down and central Asia swarming with British troops, I still don’t have a good feeling about this game. Part of the problem is that it just takes too long for the Allies to set things up, during that time anything can happen.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from Morocco to Libya
1 bomber moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Libya
Americans attack with 1 bomber
Germans defend with 1 bomber
Americans roll dice for 1 bomber in Libya, round 1 : 1/1 hits
Italians roll dice for 1 bomber in Libya, round 1 : 0/1 hits
1 bomber owned by the Germans lost in Libya
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to Algeria
1 bomber moved from Libya to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
6 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from British Columbia to Central United States
1 mech_infantry moved from British Columbia to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 59 / 79
Russians : 19 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Shensi
2 artilleries and 7 infantry moved from Kwangsi to Kiangsi
1 artillery and 3 infantry moved from Kiangsu to KiangsiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 59 / 79
Russians : 19 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Sikang to Volgograd
1 bomber moved from Kiangsu to Timguska
1 armour moved from Shensi to Timguska
1 armour moved from Shensi to Novosibirsk
Russians take Novosibirsk from Germans
3 mech_infantrys moved from Caucasus to Rostov
2 armour moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 destroyer moved from 37 Sea Zone to 44 Sea ZoneCombat - British
Battle in Volgograd
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 1 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries
British roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 1 : 1/7 hits
Germans roll dice for 2 artilleries in Rostov, round 1 : 2/2 hits
2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Rostov
British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries
Casualties for British: 3 mech_infantrys
Battle in Timguska
British attack with 1 armour and 1 bomber
Germans defend with 1 armour
British roll dice for 1 armour and 1 bomber in Timguska, round 1 : 1/2 hits
Germans roll dice for 1 armour in Timguska, round 1 : 0/1 hits
1 armour owned by the Germans lost in Timguska
British win, taking Timguska from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Volgograd to Russia
1 bomber moved from Timguska to Kansu
1 artillery and 8 infantry moved from Szechwan to Sikang
3 aaGuns moved from Yunnan to Szechwan
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour and 4 mech_infantrys moved from West India to Persia
2 fighters moved from India to Samara
1 fighter and 1 tactical_bomber moved from Burma to Kansu
2 infantry moved from India to West India
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to ScotlandPlace Units - British
2 destroyers and 1 transport placed in 81 Sea Zone
3 infantry placed in Persia
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 31 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 2
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 2 times
Average roll : 3.326
Median : 3.000
Variance : 2.310
Standard Deviation : 1.520
Total rolls : 43Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Place Units - UK_Pacific
1 bomber and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 bomber and 1 tactical_bomberProduction/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 2 times
Average roll : 3.326
Median : 3.000
Variance : 2.310
Standard Deviation : 1.520
Total rolls : 43Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6