@simon33 said in PtV L25 Simon33 (Allies) vs Nikola1975 (Axis +13) game 2:
I assumed no scramble to z55.
@simon33 said in PtV L25 Simon33 (Allies) vs Nikola1975 (Axis +13) game 2:
Scramble to Yunnan or Kwangsi?
Edits to US NCM. Same Q.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Eastern United States to Algeria
2 infantry moved from Morocco to Algeria
6 destroyers moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 submarines
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 6 submarines in 6 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits
2 carriers owned by the Japanese lost in 6 Sea Zone
6 submarines owned by the Americans Submerged
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 carriers
Battle in Philippines
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in New Guinea, round 1 : 1/2 hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 armour in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
1 armour owned by the Americans lost in New Guinea
Japanese win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Algeria
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Algeria, round 1 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 0/3 hits
2 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 bomber and 2 infantry in Algeria, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 bomber and 1 infantry in Algeria, round 3 : 2/2 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Algeria to Morocco
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Production/PUs Summary :
Germans : 49 / 60
Russians : 27 / 30
Japanese : 25 / 21
Americans : 55 / 84
Chinese : 20 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 20 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.500
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Hopei to Shensi
1 artillery moved from Hunan to Kweichow
Place Units - Chinese
3 artilleries and 6 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 49 / 60
Russians : 27 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 20 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.415
Median : 4.000
Variance : 0.925
Standard Deviation : 0.962
Total rolls : 41
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
3 mech_infantrys moved from Caucasus to Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Manchuria to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Borneo to 37 Sea Zone
1 fighter moved from Borneo to 37 Sea Zone
Combat - British
Battle in 19 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ukraine
British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour and 1 factory_minor
British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 3/7 hits
Italians roll dice for 2 armour in Ukraine, round 1 : 0/2 hits
2 armour owned by the Italians lost in Ukraine
British win, taking Ukraine from Italians with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
2 infantry moved from Caucasus to Rostov
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 mech_infantrys moved from Yunnan to Sikang
1 artillery and 8 infantry moved from Yunnan to Szechwan
3 aaGuns moved from Kwangsi to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour and 4 mech_infantrys moved from Burma to West India
1 infantry moved from Burma to India
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
2 armour moved from Anhwe to Shensi
1 bomber moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 33 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Production/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 0
Italians : 18 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.625
Median : 4.000
Variance : 0.582
Standard Deviation : 0.763
Total rolls : 56
Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 4.286
Median : 5.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
2 fighters and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters and 1 infantry
Production/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.625
Median : 4.000
Variance : 0.582
Standard Deviation : 0.763
Total rolls : 56
Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 4.286
Median : 5.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
2 battleships, 2 destroyers and 1 transport moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 46 Sea Zone to Dutch New Guinea
1 fighter moved from Borneo to Dutch New Guinea
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Production/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 destroyer and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 artilleries and 1 infantry moved from Bryansk to Rostov
3 armour moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Belarus to Rostov
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
2 bombers moved from Belarus to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 4 infantry moved from Germany to 114 Sea Zone
6 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
1 artillery and 7 infantry moved from Novgorod to Belarus
5 artilleries, 4 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 cruiser, 1 destroyer, 3 submarines and 1 transport
3 submarines owned by the British Submerged
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Rostov
Germans attack with 2 artilleries, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 5 artilleries
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 5 artilleries
Battle in Ukraine
Germans attack with 3 armour
British defend with 3 mech_infantrys; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for British: 3 mech_infantrys
Non Combat Move - Germans
1 tactical_bomber moved from Rostov to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
5 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
3 aaGuns moved from Germany to Western Germany
1 bomber moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to Southern Italy
Place Units - Germans
2 artilleries placed in France
3 armour placed in Novgorod
3 artilleries and 3 infantry placed in Western Germany
1 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 10 infantry
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns and 10 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 59 / 79
Russians : 19 / 22
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 21 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,4,1,2,2,6,4,2,1,3
Japanese collect 10 PUs (12 lost to blockades); end with 31 PUs total
Enemies saving money is never a good sign…
It’s amazing that even with keeping Japan down and central Asia swarming with British troops, I still don’t have a good feeling about this game. Part of the problem is that it just takes too long for the Allies to set things up, during that time anything can happen.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from Morocco to Libya
1 bomber moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Libya
Americans attack with 1 bomber
Germans defend with 1 bomber
Americans roll dice for 1 bomber in Libya, round 1 : 1/1 hits
Italians roll dice for 1 bomber in Libya, round 1 : 0/1 hits
1 bomber owned by the Germans lost in Libya
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to Algeria
1 bomber moved from Libya to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
6 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from British Columbia to Central United States
1 mech_infantry moved from British Columbia to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Production/PUs Summary :
Germans : 59 / 79
Russians : 19 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Shensi
2 artilleries and 7 infantry moved from Kwangsi to Kiangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 59 / 79
Russians : 19 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Sikang to Volgograd
1 bomber moved from Kiangsu to Timguska
1 armour moved from Shensi to Timguska
1 armour moved from Shensi to Novosibirsk
Russians take Novosibirsk from Germans
3 mech_infantrys moved from Caucasus to Rostov
2 armour moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Combat - British
Battle in Volgograd
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 1 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries
British roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 1 : 1/7 hits
Germans roll dice for 2 artilleries in Rostov, round 1 : 2/2 hits
2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Rostov
British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries
Casualties for British: 3 mech_infantrys
Battle in Timguska
British attack with 1 armour and 1 bomber
Germans defend with 1 armour
British roll dice for 1 armour and 1 bomber in Timguska, round 1 : 1/2 hits
Germans roll dice for 1 armour in Timguska, round 1 : 0/1 hits
1 armour owned by the Germans lost in Timguska
British win, taking Timguska from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Volgograd to Russia
1 bomber moved from Timguska to Kansu
1 artillery and 8 infantry moved from Szechwan to Sikang
3 aaGuns moved from Yunnan to Szechwan
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour and 4 mech_infantrys moved from West India to Persia
2 fighters moved from India to Samara
1 fighter and 1 tactical_bomber moved from Burma to Kansu
2 infantry moved from India to West India
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
Place Units - British
2 destroyers and 1 transport placed in 81 Sea Zone
3 infantry placed in Persia
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 31 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 2
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 2 times
Average roll : 3.326
Median : 3.000
Variance : 2.310
Standard Deviation : 1.520
Total rolls : 43
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Place Units - UK_Pacific
1 bomber and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 bomber and 1 tactical_bomber
Production/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 18 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 20
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 2 times
Average roll : 3.326
Median : 3.000
Variance : 2.310
Standard Deviation : 1.520
Total rolls : 43
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
Place Units - Italians
1 battleship placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,2,6
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
Place Units - Italians
1 battleship placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,2,6
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in New Guinea
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in New Guinea, round 1 : 3/5 hits
Japanese roll dice for 2 infantry in New Guinea, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking 35 Sea Zone from Japanese, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from New Guinea to Dutch New Guinea
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 15 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 15 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to France
1 armour moved from Ukraine to Rostov
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Belarus to Rostov
1 artillery and 7 infantry moved from Belarus to Bryansk
2 infantry moved from Smolensk to Vologda
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
2 armour moved from Novgorod to Bryansk
5 artilleries and 4 infantry moved from Novgorod to Belarus
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
5 transports moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Rostov
Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 armour
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 armour
Battle in Bryansk
Germans attack with 2 armour, 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Rostov to Ukraine
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
4 armour and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs