Nein danke, ich vertraue voll auf die gute alte 3.7-inch AA gun
Hyde_Park_Anti-aircraft_guns_H_993.jpg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
2 infantry moved from Smolensk to Vologda
1 tactical_bomber moved from Smolensk to Vologda
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 bomber moved from Southern Italy to Volgograd
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
Airborne Attack Move - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
2 infantry moved from Smolensk to Vologda
1 tactical_bomber moved from Smolensk to Vologda
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 bomber moved from Southern Italy to Volgograd
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
Airborne Attack Move - Germans
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 1 : 1/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 1 : 1/3 hits
Russians roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Vologda
Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Albania
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Albania, round 1 : 0/4 hits
British roll dice for 1 infantry in Albania, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Albania, round 2 : 2/4 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
2 aaGuns, 7 armour, 2 artilleries, 9 infantry and 2 tactical_bombers moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
1 infantry moved from Novgorod to Belarus
2 infantry moved from Poland to Baltic States
2 armour moved from Germany to Eastern Poland
2 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Poland
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Germany to Poland
1 bomber moved from Volgograd to Bryansk
1 armour moved from Novgorod to Bryansk
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Yugoslavia to Eastern Poland
Place Units - Germans
3 armour placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
Germans undo move 1.
1 armour and 2 infantry placed in Ukraine
4 armour, 5 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Romania : 3 infantry
Poland : 6 infantry
Germany : 1 aaGun, 4 armour, 1 factory_major, 5 infantry and 1 mech_infantry
Albania : 1 artillery and 3 infantry
Northern Italy : 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Bryansk : 1 flag, 2 aaGuns, 9 armour, 2 artilleries, 1 bomber, 11 infantry and 3 tactical_bombers
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 armour and 1 mech_infantry
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 2 infantry
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
Bulgaria : 1 flag, 1 infantry
Yugoslavia : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Production/PUs Summary :
Germans : 56 / 64
Russians : 8 / 10
Japanese : 39 / 43
Americans : 57 / 77
Chinese : 10 / 13
British : 44 / 50
UK_Pacific : 18 / 19
Italians : 11 / 11
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
British Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Samara
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Shantung
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs total
Territory Summary for Japanese :
Shantung : 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 5 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
35 Sea Zone : 1 submarine
20 Sea Zone : 1 destroyer and 2 transports
19 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 destroyer, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 53 / 64
Russians : 11 / 12
Japanese : 40 / 42
Americans : 57 / 77
Chinese : 9 / 13
British : 44 / 50
UK_Pacific : 18 / 19
Italians : 11 / 11
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
Airborne Attack Move - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
Airborne Attack Move - Japanese
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
5 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 3 destroyers, 5 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 20 Sea Zone
5 infantry moved from 20 Sea Zone to Kwangtung
1 aaGun moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Kwangtung
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 infantry placed in Kwangtung
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs total
Territory Summary for Japanese :
Kiangsu : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
Manchuria : 2 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 4 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
35 Sea Zone : 1 submarine
20 Sea Zone : 3 destroyers, 2 submarines and 3 transports
6 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 53 / 64
Russians : 11 / 12
Japanese : 40 / 42
Americans : 57 / 77
Chinese : 9 / 13
British : 44 / 50
UK_Pacific : 18 / 19
Italians : 11 / 11
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Spain
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
Combat - Americans
need kamikaze orders for SZ20
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Spain
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 3 destroyers, 2 submarines and 3 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 20 Sea Zone from Japanese with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Japanese: 3 destroyers, 2 submarines and 3 transports
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Americans win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from Volgograd to Russia
1 carrier and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to 93 Sea Zone
1 bomber moved from Spain to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
3 armour moved from French Indo China to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
Place Units - Americans
3 armour placed in French Indo China
5 artilleries and 5 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 fighter placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Kwangsi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Norway: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
British buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Finland to Sweden
2 artilleries and 2 infantry moved from Greece to Albania
2 artilleries and 2 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Albania
1 armour moved from Greece to Bulgaria
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Persia to Caucasus
1 fighter moved from Persia to Russia
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 armour moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Anhwe
1 infantry moved from Hopei to Anhwe
1 armour moved from Yunnan to Sikang
1 armour moved from India to Eastern Persia
1 tactical_bomber moved from India to Kazakhstan
Combat - British
Battle in Sweden
British attack with 1 armour, 2 artilleries and 3 infantry
Neutral_True defend with 6 infantry
British win, taking Sweden from Neutral_True with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Anhwe
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Bulgaria
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 infantry
British win, taking Bulgaria from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Albania
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 artillery and 3 infantry
British win, taking Albania from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
3 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Anhwe to Kwangsi
Place Units - British
3 armour placed in Greece
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
1 artillery and 1 infantry placed in Norway
Turn Complete - British
British collect 49 PUs; end with 49 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 3 armour
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
Combat - Italians
Battle in Albania
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour and 2 artilleries
Italians roll dice for 1 artillery and 3 infantry in Albania, round 1 : 1/4 hits
British roll dice for 1 armour and 2 artilleries in Albania, round 1 : 0/3 hits
1 artillery owned by the British lost in Albania
Italians roll dice for 1 artillery and 3 infantry in Albania, round 2 : 0/4 hits
British roll dice for 1 armour and 1 artillery in Albania, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 1 artillery and 2 infantry in Albania, round 3 : 0/3 hits
British roll dice for 1 armour and 1 artillery in Albania, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Albania, round 4 : 1/3 hits
British roll dice for 1 armour and 1 artillery in Albania, round 4 : 1/2 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Albania
Italians roll dice for 1 artillery and 1 infantry in Albania, round 5 : 1/2 hits
British roll dice for 1 armour in Albania, round 5 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 2 artilleries
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2,1,2,4
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Albania : 1 artillery
Northern Italy : 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 50 / 64
Russians : 13 / 12
Japanese : 35 / 42
Americans : 59 / 79
Chinese : 14 / 17
British : 48 / 54
UK_Pacific : 18 / 19
Italians : 11 / 8
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 32
Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.900
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.688
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Combat - ANZAC
kamikaze in 35?
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 battleship, 2 destroyers and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 1 battleship, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Paulau Island
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Kwangsi
Place Units - ANZAC
1 battleship and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs