Tcnance (Axis) vs. Whackamatt (Allies +6)

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                2 infantry moved from Smolensk to Vologda
                1 tactical_bomber moved from Smolensk to Vologda
                1 mech_infantry moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 bomber moved from Southern Italy to Volgograd
                3 infantry moved from Yugoslavia to Albania
                1 artillery moved from Yugoslavia to Albania

    Airborne Attack Move - Germans

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                2 infantry moved from Smolensk to Vologda
                1 tactical_bomber moved from Smolensk to Vologda
                1 mech_infantry moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 bomber moved from Southern Italy to Volgograd
                3 infantry moved from Yugoslavia to Albania
                1 artillery moved from Yugoslavia to Albania

    Airborne Attack Move - Germans

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 1 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Vologda
                    Germans attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 1 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Vologda, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Vologda
                    Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Albania
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Albania, round 1 :  0/4 hits
                        British roll dice for 1 infantry in Albania, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 3 infantry in Albania, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Albania, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Albania
                    Germans win, taking Albania from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Bessarabia to Ukraine
                2 aaGuns, 7 armour, 2 artilleries, 9 infantry and 2 tactical_bombers moved from Smolensk to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 armour moved from Novgorod to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Vologda to Bryansk
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Poland to Baltic States
                2 armour moved from Germany to Eastern Poland
                2 infantry moved from Germany to Slovakia Hungary
                4 infantry moved from Germany to Poland
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Germany to Poland
                1 bomber moved from Volgograd to Bryansk
                1 armour moved from Novgorod to Bryansk
                1 infantry moved from Karelia to Novgorod
                1 mech_infantry moved from Yugoslavia to Eastern Poland

    Place Units - Germans
                3 armour placed in Ukraine
                3 infantry placed in Novgorod
                Germans undo move 2.
                1 artillery and 2 infantry placed in Novgorod
                Germans undo move 1.
                1 armour and 2 infantry placed in Ukraine
                4 armour, 5 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Romania : 3 infantry
        Poland : 6 infantry
        Germany : 1 aaGun, 4 armour, 1 factory_major, 5 infantry and 1 mech_infantry
        Albania : 1 artillery and 3 infantry
        Northern Italy : 1 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 2 infantry
        Bryansk : 1 flag, 2 aaGuns, 9 armour, 2 artilleries, 1 bomber, 11 infantry and 3 tactical_bombers
        Rostov : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 armour and 1 mech_infantry
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 2 infantry
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 infantry
        Bulgaria : 1 flag, 1 infantry
        Yugoslavia : 1 flag, 1 aaGun, 1 artillery and 6 infantry

    Production/PUs Summary :

    Germans : 56 / 64
        Russians : 8 / 10
        Japanese : 39 / 43
        Americans : 57 / 77
        Chinese : 10 / 13
        British : 44 / 50
        UK_Pacific : 18 / 19
        Italians : 11 / 11
        ANZAC : 18 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.696
            Standard Deviation : 0.834
            Total rolls : 24

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    British Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Samara
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 12 PUs total

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 submarine moved from 22 Sea Zone to 35 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 submarine moved from 22 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                4 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Shantung
                4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                4 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from Japan to Kwangtung
                1 tactical_bomber moved from Japan to Kwangtung
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kwangtung
                6 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Korea: 1 infantry
                EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
                EDIT: Turning off Edit Mode
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 42 PUs total

    Territory Summary for Japanese :

    Shantung : 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Manchuria : 1 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 infantry
        Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 5 tactical_bombers
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        35 Sea Zone : 1 submarine
        20 Sea Zone : 1 destroyer and 2 transports
        19 Sea Zone : 1 destroyer and 1 transport
        6 Sea Zone : 1 destroyer, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 11 / 12
        Japanese : 40 / 42
        Americans : 57 / 77
        Chinese : 9 / 13
        British : 44 / 50
        UK_Pacific : 18 / 19
        Italians : 11 / 11
        ANZAC : 18 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 submarine moved from 22 Sea Zone to 35 Sea Zone

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 submarine moved from 22 Sea Zone to 35 Sea Zone

    Airborne Attack Move - Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 submarine moved from 22 Sea Zone to 35 Sea Zone

    Airborne Attack Move - Japanese

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                5 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 3 destroyers, 5 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                5 infantry moved from 20 Sea Zone to Kwangtung
                1 aaGun moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Korea to Manchuria
                1 fighter moved from Japan to Kwangtung

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                3 infantry placed in Kwangtung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 42 PUs total

    Territory Summary for Japanese :

    Kiangsu : 1 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
        Manchuria : 2 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 4 tactical_bombers
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        35 Sea Zone : 1 submarine
        20 Sea Zone : 3 destroyers, 2 submarines and 3 transports
        6 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 11 / 12
        Japanese : 40 / 42
        Americans : 57 / 77
        Chinese : 9 / 13
        British : 44 / 50
        UK_Pacific : 18 / 19
        Italians : 11 / 11
        ANZAC : 18 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 3 armour, 5 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 units repaired.
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Spain
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                1 bomber moved from United Kingdom to Spain
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Caucasus to Volgograd
                2 fighters moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 battleship and 2 carriers moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone

    Combat - Americans

  • '20 '18 '17 '15

    need kamikaze orders for SZ20

  • 2007 AAR League

    none

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 3 armour, 5 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 units repaired.
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Spain
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                1 bomber moved from United Kingdom to Spain
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Caucasus to Volgograd
                2 fighters moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 battleship and 2 carriers moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 3 destroyers, 2 submarines and 3 transports
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 20 Sea Zone from Japanese with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
                    Casualties for Japanese: 3 destroyers, 2 submarines and 3 transports
                Battle in Spain
                    Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 1 infantry
                Battle in Volgograd
                    Americans attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 armour and 1 factory_minor
                    Americans win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter moved from Volgograd to Russia
                1 carrier and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from Spain to 93 Sea Zone
                1 bomber moved from Spain to Gibraltar
                1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
                3 armour moved from French Indo China to Kwangsi
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands

    Place Units - Americans
                3 armour placed in French Indo China
                5 artilleries and 5 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 fighter placed in Central United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 2 infantry moved from Kwangsi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 125 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 125 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Norway: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                British buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 2 artilleries and 3 infantry moved from Finland to Sweden
                2 artilleries and 2 infantry moved from Greece to Albania
                2 artilleries and 2 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Albania
                1 armour moved from Greece to Bulgaria
                3 transports moved from 99 Sea Zone to 98 Sea Zone
                3 infantry moved from Egypt to 98 Sea Zone
                3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Persia to Caucasus
                1 fighter moved from Persia to Russia
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 armour and 1 mech_infantry moved from Yunnan to Anhwe
                1 armour moved from Kwangsi to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
                1 fighter moved from Kwangsi to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 armour moved from Yunnan to Sikang
                1 armour moved from India to Eastern Persia
                1 tactical_bomber moved from India to Kazakhstan

    Combat - British
                Battle in Sweden
                    British attack with 1 armour, 2 artilleries and 3 infantry
                    Neutral_True defend with 6 infantry
                    British win, taking Sweden from Neutral_True with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Anhwe
                    British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Anhwe from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kiangsu
                    British attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour
                Battle in Bulgaria
                    British attack with 1 armour, 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Bulgaria from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Albania
                    British attack with 1 armour, 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 3 infantry
                    British win, taking Albania from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                3 infantry moved from 99 Sea Zone to Greece
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
                1 fighter moved from Anhwe to Kwangsi

    Place Units - British
                3 armour placed in Greece
                3 infantry placed in Egypt
                1 fighter and 2 infantry placed in Persia
                1 artillery and 1 infantry placed in Norway

    Turn Complete - British
                British collect 49 PUs; end with 49 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Some Units in India change ownership: 3 armour

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Yugoslavia to Albania
                1 artillery moved from Yugoslavia to Albania

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Yugoslavia to Albania
                1 artillery moved from Yugoslavia to Albania

    Combat - Italians
                Battle in Albania
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 armour and 2 artilleries
                        Italians roll dice for 1 artillery and 3 infantry in Albania, round 1 :  1/4 hits
                        British roll dice for 1 armour and 2 artilleries in Albania, round 1 :  0/3 hits
                        1 artillery owned by the British lost in Albania
                        Italians roll dice for 1 artillery and 3 infantry in Albania, round 2 :  0/4 hits
                        British roll dice for 1 armour and 1 artillery in Albania, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Albania
                        Italians roll dice for 1 artillery and 2 infantry in Albania, round 3 :  0/3 hits
                        British roll dice for 1 armour and 1 artillery in Albania, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery and 2 infantry in Albania, round 4 :  1/3 hits
                        British roll dice for 1 armour and 1 artillery in Albania, round 4 :  1/2 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Albania
                        Italians roll dice for 1 artillery and 1 infantry in Albania, round 5 :  1/2 hits
                        British roll dice for 1 armour in Albania, round 5 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Albania
                    Italians win, taking Albania from British with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for British: 1 armour and 2 artilleries
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2,1,2,4
                Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Albania : 1 artillery
        Northern Italy : 3 artilleries, 1 factory_major and 7 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 13 / 12
        Japanese : 35 / 42
        Americans : 59 / 79
        Chinese : 14 / 17
        British : 48 / 54
        UK_Pacific : 18 / 19
        Italians : 11 / 8
        ANZAC : 18 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 3.000
            Variance : 0.581
            Standard Deviation : 0.762
            Total rolls : 32

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Italians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.688
            Median : 3.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Java to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone

    Combat - ANZAC

  • '20 '18 '17 '15

    kamikaze in 35?

  • 2007 AAR League

    none

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Java to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 battleship, 2 destroyers and 1 fighter
                    Japanese defend with 1 submarine
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 battleship, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Paulau Island

    Non Combat Move - ANZAC
                1 fighter moved from 35 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 battleship and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

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