Whackamatt (axis) vs. Degrasse (allies) G40

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Manchuria to Jehol

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Manchuria to Jehol

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma

    Place Units - Chinese
                1 artillery placed in Kwangsi
                1 artillery and 1 infantry placed in Yunnan
                2 artilleries placed in Tsinghai
                1 artillery placed in Chahar
                1 artillery placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 5 infantry
        Kiangsu : 1 flag, 2 infantry
        Kiangsi : 1 flag
        Jehol : 1 flag, 1 artillery and 2 infantry
        Manchuria : 1 flag, 2 artilleries and 1 infantry
        Yunnan : 1 artillery and 5 infantry
        Suiyuyan : 1 artillery and 2 infantry
        Kansu : 2 infantry
        Tsinghai : 2 artilleries and 8 infantry
        Chahar : 1 artillery and 2 infantry
        Sikang : 2 infantry
        Burma : 3 infantry

    Production/PUs Summary :

    Germans : 69 / 95
        Russians : 2 / 0
        Japanese : 11 / 5
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 17 / 17
        Italians : 13 / 7
        ANZAC : 21 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Turkmenistan to Caucasus
                      British take Caucasus from Germans

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Turkmenistan to Caucasus
                      British take Caucasus from Germans

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries and 3 infantry
                        British roll dice for 2 battleships and 2 cruisers in Holland Belgium, round 1 :  2/4 hits
                        British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  2/8 hits
                        Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 1 :  3/6 hits
                        3 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                        British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/5 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 armour, 1 artillery and 3 mech_infantrys moved from Persia to Iraq
                1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
                1 armour moved from India to Eastern Persia
                1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 fighter moved from Union of South Africa to Egypt
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                2 artilleries, 1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
                British collect 32 PUs (6 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for British :

    39 Sea Zone : 1 battleship and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Normandy Bordeaux : 2 aaGuns and 2 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 factory_minor and 1 mech_infantry
        Iraq : 1 flag, 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag, 1 armour
        Brazil : 1 flag
        Persia : 1 flag, 1 infantry
        98 Sea Zone : 1 flag
        Suriname : 1 flag
        110 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 2 / 0
        Japanese : 11 / 5
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 38 / 37
        UK_Pacific : 17 / 0
        Italians : 13 / 7
        ANZAC : 21 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.157
            Median : 3.000
            Variance : 0.980
            Standard Deviation : 0.990
            Total rolls : 51

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.462
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    British Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.353
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2,3,4,4,6
                Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total

  • '20 '18 '17 '15

    i will also need your OOL for the big fleet.  I think germany will attack them on their next turn.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                ANZAC removing all Technology Tokens after unsuccessful research.

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery and 3 infantry moved from Northern Territory to Western Australia
                1 fighter moved from 42 Sea Zone to India
                1 bomber moved from Java to India
                1 fighter moved from New South Wales to 42 Sea Zone
                1 bomber moved from New South Wales to Java
                1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - French
                1 fighter moved from Egypt to Iraq
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone

    Non Combat Move - French
                1 fighter moved from Iraq to Syria
                1 fighter moved from Syria to Iraq

    Turn Complete - French

    Territory Summary for French :

    Libya : 1 flag
        Iraq : 1 artillery, 1 fighter and 4 infantry
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 2 / 0
        Japanese : 11 / 5
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 38 / 37
        UK_Pacific : 17 / 22
        Italians : 13 / 3
        ANZAC : 21 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    If you hit the 110 sea zone, I would scramble from London and Normandy with six fighters and then loss order would be

    free hits on BBs and CVs
    kill the 2s, then the 3s, and finally the 4s.  Please kill the cheapest units first in each category.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 10 damage on 10 factory_majors; Remaining resources: 85 PUs;
                Germans buy 3 armour, 3 artilleries, 1 carrier, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Norway to Normandy Bordeaux
                2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                3 artilleries and 3 infantry moved from France to Normandy Bordeaux
                2 tactical_bombers moved from Denmark to Normandy Bordeaux
                2 mech_infantrys moved from Rostov to Kazakhstan
                1 artillery and 4 infantry moved from Rostov to Caucasus
                2 tactical_bombers moved from Rostov to Kazakhstan
                1 tactical_bomber moved from Rostov to Caucasus
                1 armour moved from Central Mongolia to Dzavhan
                      Germans take Dzavhan from Russians
                1 armour moved from Dzavhan to Ulaanbaatar

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers
                    British defend with 2 aaGuns and 2 infantry; Americans defend with 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is -41
                    Casualties for Germans: 3 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers
                    Casualties for British: 2 aaGuns and 2 infantry
                    Casualties for Americans: 2 armour, 2 artilleries, 2 bombers, 1 fighter and 5 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Caucasus from British with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 armour
                    Germans win, taking Kazakhstan from Americans with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in Ulaanbaatar
                    Germans attack with 1 armour
                    Americans defend with 1 infantry
                    Americans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour

    Non Combat Move - Germans
                1 tactical_bomber moved from Caucasus to Northwest Persia
                2 tactical_bombers moved from Kazakhstan to Northwest Persia
                2 bombers moved from Rostov to Western Germany
                1 carrier, 4 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries and 2 infantry moved from Norway to Finland
                1 armour moved from Southern Italy to France
                1 artillery and 6 infantry moved from Western Germany to France
                2 bombers moved from Western Germany to Germany

    Place Units - Germans
                3 artilleries placed in France
                1 tactical_bomber placed in Western Germany
                8 infantry placed in Germany
                1 carrier placed in 113 Sea Zone
                3 armour placed in Volgograd
                1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,6,1,5,1
                Germans collect 66 PUs (4 lost to blockades); end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 70 / 93
        Russians : 2 / 0
        Japanese : 11 / 5
        Americans : 64 / 90
        Chinese : 23 / 29
        British : 36 / 37
        UK_Pacific : 17 / 22
        Italians : 13 / 3
        ANZAC : 21 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 5 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 battleships, 3 carriers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
                1 submarine moved from 72 Sea Zone to 80 Sea Zone

  • '20 '18 '17 '15

    scramble in 39?

  • '21 '19 '18 '17 '16

    Yes, please scramble the lone ANZAC fighter to sea zone 39.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 5 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 battleships, 3 carriers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
                1 submarine moved from 72 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Americans scrambles 1 units out of India to defend against the attack in 39 Sea Zone
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 fighter and 1 transport; British defend with 1 battleship and 1 destroyer; Americans defend with 1 destroyer and 3 submarines
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 71
                    Casualties for ANZAC: 1 fighter and 1 transport
                    Casualties for British: 1 battleship and 1 destroyer
                    Casualties for Americans: 1 destroyer and 3 submarines

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,6,2,4,5,6,6,2,6,1,6
                Japanese collect 0 PUs (11 lost to blockades); end with 5 PUs total

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from West Indies to 89 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 119 Sea Zone to 112 Sea Zone
                1 armour and 2 artilleries moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                2 transports moved from 64 Sea Zone to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from Iraq to Kazakhstan
                3 fighters moved from Tsinghai to Kazakhstan
                1 artillery moved from Shan State to Siam
                      Americans take Siam from Japanese
                1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 infantry moved from Ulaanbaatar to Dzavhan
                      Americans take Dzavhan from Germans
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Germans
                1 armour and 2 mech_infantrys moved from Korea to Jehol

  • '21 '19 '18 '17 '16

    You have the option to scramble into 112 to block the invasion of Denmark and Norway but the battle simulator gave the 1 tac bomber no chance of winning.  I’ll go ahead with the turn, if you want scramble anyway we can backtrack and roll on the forum.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 1 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from West Indies to 89 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 119 Sea Zone to 112 Sea Zone
                1 armour and 2 artilleries moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                2 transports moved from 64 Sea Zone to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from Iraq to Kazakhstan
                3 fighters moved from Tsinghai to Kazakhstan
                1 artillery moved from Shan State to Siam
                      Americans take Siam from Japanese
                1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 infantry moved from Ulaanbaatar to Dzavhan
                      Americans take Dzavhan from Germans
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Germans
                1 armour and 2 mech_infantrys moved from Korea to Jehol

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in Western Germany causes 6 damage total.
                Battle in Hainan
                Battle in Norway
                Battle in Kazakhstan
                    Americans attack with 1 bomber and 3 fighters
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 bomber and 3 fighters in Kazakhstan, round 1 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Americans win, taking Hainan from Japanese, taking Norway from Germans with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Denmark
                Battle in Paulau Island

    Non Combat Move - Americans
                1 bomber and 3 fighters moved from Kazakhstan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 armour and 3 infantry moved from 89 Sea Zone to West Indies
                1 bomber moved from Western Germany to United Kingdom
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 112 Sea Zone to Normandy Bordeaux
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Korea
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 bomber placed in Western United States
                1 artillery and 7 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Paulau Island : 1 flag, 1 artillery and 1 infantry
        Formosa : 1 flag
        Korea : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Jehol : 1 armour and 2 mech_infantrys
        Okinawa : 1 flag
        Marianas : 1 flag
        Siam : 1 flag, 1 artillery
        Hainan : 1 flag, 1 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 artillery
        Siberia : 1 flag
        Buryatia : 1 flag
        42 Sea Zone : 1 flag, 1 transport
        41 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 flag, 2 submarines and 1 transport
        34 Sea Zone : 1 transport
        Dzavhan : 1 flag, 1 infantry
        38 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 1 submarine
        Ulaanbaatar : 1 flag
        West Indies : 1 armour and 3 infantry
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Trans-Jordan : 2 infantry
        United Kingdom : 1 bomber
        Morocco : 1 armour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Norway : 1 flag, 1 airfield, 1 armour, 2 artilleries and 3 infantry
        Denmark : 1 flag, 1 airfield and 2 infantry
        112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
        89 Sea Zone : 2 transports
        102 Sea Zone : 4 transports
        93 Sea Zone : 2 submarines
        97 Sea Zone : 5 submarines
        Iraq : 1 bomber and 3 fighters
        101 Sea Zone : 1 carrier, 1 destroyer and 3 transports
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 2 / 0
        Japanese : 10 / 5
        Americans : 71 / 96
        Chinese : 23 / 29
        British : 36 / 37
        UK_Pacific : 17 / 22
        Italians : 13 / 3
        ANZAC : 21 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 5 infantry moved from Kwangsi to Kwangtung

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 5 infantry moved from Kwangsi to Kwangtung

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 artillery and 5 infantry placed in Kwangsi
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 5 infantry
        Kiangsu : 1 flag, 1 artillery and 4 infantry
        Kiangsi : 1 flag
        Jehol : 1 flag, 1 artillery and 2 infantry
        Manchuria : 1 flag, 2 artilleries and 1 infantry
        Yunnan : 1 artillery and 5 infantry
        Suiyuyan : 1 artillery and 2 infantry
        Kansu : 3 infantry
        Tsinghai : 2 artilleries and 6 infantry
        Chahar : 1 artillery and 2 infantry
        Sikang : 3 infantry
        Burma : 3 infantry
        Kwangtung : 1 artillery and 5 infantry

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 2 / 0
        Japanese : 10 / 5
        Americans : 71 / 96
        Chinese : 23 / 29
        British : 36 / 37
        UK_Pacific : 17 / 22
        Italians : 13 / 3
        ANZAC : 21 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

Suggested Topics

  • 2
  • 2
  • 9
  • 8
  • 9
  • 77
  • 148
  • 331
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.8k

Users

40.5k

Topics

1.8m

Posts