Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsTcnance (Axis) vs. Whackamatt (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 22 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Shantung
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs totalTerritory Summary for Japanese :
Shantung : 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 5 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
35 Sea Zone : 1 submarine
20 Sea Zone : 1 destroyer and 2 transports
19 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 destroyer, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 53 / 64
Russians : 11 / 12
Japanese : 40 / 42
Americans : 57 / 77
Chinese : 9 / 13
British : 44 / 50
UK_Pacific : 18 / 19
Italians : 11 / 11
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 22 Sea Zone to 35 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 22 Sea Zone to 35 Sea ZoneAirborne Attack Move - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 9 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 22 Sea Zone to 35 Sea ZoneAirborne Attack Move - Japanese
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
5 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 3 destroyers, 5 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 20 Sea Zone
5 infantry moved from 20 Sea Zone to Kwangtung
1 aaGun moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Korea to Manchuria
1 fighter moved from Japan to KwangtungPlace Units - Japanese
2 transports placed in 6 Sea Zone
3 infantry placed in Kwangtung
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs totalTerritory Summary for Japanese :
Kiangsu : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
Manchuria : 2 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 4 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
35 Sea Zone : 1 submarine
20 Sea Zone : 3 destroyers, 2 submarines and 3 transports
6 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 53 / 64
Russians : 11 / 12
Japanese : 40 / 42
Americans : 57 / 77
Chinese : 9 / 13
British : 44 / 50
UK_Pacific : 18 / 19
Italians : 11 / 11
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 3 armour, 5 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Spain
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea ZoneCombat - Americans
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need kamikaze orders for SZ20
-
none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 3 armour, 5 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Spain
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 3 destroyers, 2 submarines and 3 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 20 Sea Zone from Japanese with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Japanese: 3 destroyers, 2 submarines and 3 transports
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Americans win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from Volgograd to Russia
1 carrier and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to 93 Sea Zone
1 bomber moved from Spain to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
3 armour moved from French Indo China to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Caroline IslandsPlace Units - Americans
3 armour placed in French Indo China
5 artilleries and 5 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 fighter placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Kwangsi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Norway: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
British buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Finland to Sweden
2 artilleries and 2 infantry moved from Greece to Albania
2 artilleries and 2 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Albania
1 armour moved from Greece to Bulgaria
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Persia to Caucasus
1 fighter moved from Persia to Russia
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 armour moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Anhwe
1 infantry moved from Hopei to Anhwe
1 armour moved from Yunnan to Sikang
1 armour moved from India to Eastern Persia
1 tactical_bomber moved from India to KazakhstanCombat - British
Battle in Sweden
British attack with 1 armour, 2 artilleries and 3 infantry
Neutral_True defend with 6 infantry
British win, taking Sweden from Neutral_True with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Anhwe
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Bulgaria
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 infantry
British win, taking Bulgaria from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Albania
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 artillery and 3 infantry
British win, taking Albania from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
3 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Anhwe to KwangsiPlace Units - British
3 armour placed in Greece
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
1 artillery and 1 infantry placed in NorwayTurn Complete - British
British collect 49 PUs; end with 49 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 3 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour and 2 artilleries
Italians roll dice for 1 artillery and 3 infantry in Albania, round 1 : 1/4 hits
British roll dice for 1 armour and 2 artilleries in Albania, round 1 : 0/3 hits
1 artillery owned by the British lost in Albania
Italians roll dice for 1 artillery and 3 infantry in Albania, round 2 : 0/4 hits
British roll dice for 1 armour and 1 artillery in Albania, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 1 artillery and 2 infantry in Albania, round 3 : 0/3 hits
British roll dice for 1 armour and 1 artillery in Albania, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Albania, round 4 : 1/3 hits
British roll dice for 1 armour and 1 artillery in Albania, round 4 : 1/2 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Albania
Italians roll dice for 1 artillery and 1 infantry in Albania, round 5 : 1/2 hits
British roll dice for 1 armour in Albania, round 5 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 2 artilleries
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2,1,2,4
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Albania : 1 artillery
Northern Italy : 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 13 / 12
Japanese : 35 / 42
Americans : 59 / 79
Chinese : 14 / 17
British : 48 / 54
UK_Pacific : 18 / 19
Italians : 11 / 8
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 32Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.900
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.688
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneCombat - ANZAC
-
kamikaze in 35?
-
none
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 battleship, 2 destroyers and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 1 battleship, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Paulau IslandNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to KwangsiPlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Bryansk to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
6 armour, 2 artilleries and 11 infantry moved from Bryansk to Tambov
1 artillery moved from Yugoslavia to Bulgaria
6 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Bryansk to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
6 armour, 2 artilleries and 11 infantry moved from Bryansk to Tambov
1 artillery moved from Yugoslavia to Bulgaria
6 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to BulgariaCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory_minor; Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 1 : 0/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 infantry
Battle in Tambov
Germans attack with 6 armour, 2 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 artilleries and 11 infantry in Tambov, round 1 : 7/19 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 6 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 1/5 hits
Russians roll dice for 3 infantry in Vologda, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Vologda, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Bulgaria
Germans attack with 1 artillery and 7 infantry
British defend with 1 armour, 2 artilleries and 2 infantry
Germans roll dice for 1 artillery and 7 infantry in Bulgaria, round 1 : 2/8 hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Bulgaria, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 5 infantry in Bulgaria, round 2 : 1/6 hits
British roll dice for 1 armour and 2 artilleries in Bulgaria, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Bulgaria
Germans roll dice for 1 artillery and 4 infantry in Bulgaria, round 3 : 0/5 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 4 infantry in Bulgaria, round 4 : 0/5 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 3 infantry in Bulgaria, round 5 : 2/4 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 5 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 armour and 2 tactical_bombers in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Caucasus
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - Germans
1 infantry moved from Belarus to Smolensk
2 infantry moved from Baltic States to Belarus
2 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Tambov
2 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Vologda to Ukraine
1 tactical_bomber moved from Vologda to Belarus
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Romania
2 tactical_bombers moved from Caucasus to UkrainePlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
5 armour, 1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 armour and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun and 2 infantry
Poland : 1 infantry
Germany : 1 aaGun, 5 armour, 1 factory_major, 1 infantry and 1 mech_infantry
Belarus : 1 flag, 2 infantry and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 3 armour, 5 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 2 armour, 2 infantry and 1 mech_infantry
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 infantry
Tambov : 1 flag, 1 aaGun, 6 armour, 2 artilleries and 11 infantry
Ukraine : 1 flag, 1 bomber, 1 factory_minor, 3 infantry and 2 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
Bulgaria : 1 flag, 1 artillery and 3 infantry
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 56
Russians : 11 / 12
Japanese : 35 / 42
Americans : 59 / 79
Chinese : 14 / 17
British : 47 / 54
UK_Pacific : 18 / 19
Italians : 11 / 8
ANZAC : 18 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 24 times
3 was rolled 28 times
4 was rolled 8 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.589
Median : 3.000
Variance : 3.123
Standard Deviation : 1.767
Total rolls : 107Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Germans Combat
1 was rolled 6 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.687
Median : 3.000
Variance : 1.015
Standard Deviation : 1.008
Total rolls : 67British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
1 armour moved from Samara to Timguska
Russians take Timguska from Japanese
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total