@zlefin I actually need to know which of your german air are on the italian carriers.
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 bombers, 2 fighters and 6 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
4 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 bombers moved from Morocco to Spain
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour and 2 infantry moved from 92 Sea Zone to Spain
3 submarines moved from 93 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in Siberia
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Siberia, round 1 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Spain
Americans attack with 5 armour, 3 bombers, 7 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor and 1 harbour
AA guns fire in Spain : 0/3 hits
Americans roll dice for 2 cruisers in Spain, round 1 : 1/2 hits
Americans roll dice for 5 armour, 3 bombers, 7 infantry and 1 mech_infantry in Spain, round 1 : 4/16 hits
Germans roll dice for 1 aaGun, 3 armour and 10 artilleries in Spain, round 1 : 4/13 hits
1 aaGun owned by the Germans , 4 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Spain
Americans roll dice for 5 armour, 3 bombers, 3 infantry and 1 mech_infantry in Spain, round 2 : 4/12 hits
Germans roll dice for 3 armour and 6 artilleries in Spain, round 2 : 4/9 hits
1 mech_infantry owned by the Americans , 3 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Spain
Americans roll dice for 5 armour and 3 bombers in Spain, round 3 : 3/8 hits
Germans roll dice for 3 armour and 2 artilleries in Spain, round 3 : 1/5 hits
1 armour owned by the Germans , 1 armour owned by the Americans and 2 artilleries owned by the Germans lost in Spain
Americans roll dice for 4 armour and 3 bombers in Spain, round 4 : 4/7 hits
Germans roll dice for 2 armour in Spain, round 4 : 1/2 hits
2 armour owned by the Germans and 1 armour owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 3 armour and 3 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 aaGun, 3 armour and 10 artilleries
Casualties for Americans: 2 armour, 7 infantry and 1 mech_infantry
Battle in 94 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 94 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
3 bombers moved from Spain to Tobruk
2 armour moved from Central America to Central United States
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 transport moved from 3 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
3 bombers and 2 fighters placed in Eastern United States
1 armour and 1 infantry placed in Western United States
3 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Americans collect 66 PUs (2 lost to blockades); end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 84 / 108
Russians : 1 / 0
Japanese : 31 / 21
Americans : 68 / 92
Chinese : 8 / 18
British : 31 / 39
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 26 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 20 times
Average roll : 3.772
Median : 4.000
Variance : 1.418
Standard Deviation : 1.191
Total rolls : 123Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.848
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.848
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.685
Median : 4.000
Variance : 0.226
Standard Deviation : 0.476
Total rolls : 54 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
4 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 84 / 108
Russians : 1 / 0
Japanese : 29 / 21
Americans : 68 / 92
Chinese : 10 / 17
British : 31 / 39
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 33 times
6 was rolled 20 times
Average roll : 3.713
Median : 4.000
Variance : 1.697
Standard Deviation : 1.303
Total rolls : 143Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.848
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Japanese Combat
2 was rolled 2 times
5 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.848
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.200
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Americans Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.685
Median : 4.000
Variance : 0.226
Standard Deviation : 0.476
Total rolls : 54 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Turkmenistan to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 3 armour and 2 mech_infantrys
Germans defend with 1 artillery and 2 mech_infantrys
British roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 1 : 2/3 hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Kazakhstan
British roll dice for 3 armour in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
3 fighters moved from Union of South Africa to Egypt
1 artillery and 7 infantry moved from India to West IndiaPlace Units - British
3 fighters placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 7 infantryProduction/PUs Summary :
Germans : 83 / 108
Russians : 1 / 0
Japanese : 29 / 21
Americans : 68 / 92
Chinese : 10 / 17
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 18 times
3 was rolled 30 times
4 was rolled 36 times
5 was rolled 34 times
6 was rolled 22 times
Average roll : 3.650
Median : 4.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 163Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.718
Median : 4.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39Japanese Combat
2 was rolled 2 times
5 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6Germans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.718
Median : 4.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39British Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.200
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Americans Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.685
Median : 4.000
Variance : 0.226
Standard Deviation : 0.476
Total rolls : 54 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Turkey to Syria
1 fighter, 2 infantry and 1 mech_infantry moved from Southern France to Spain
3 mech_infantrys moved from Northern Italy to Spain
1 mech_infantry moved from Yugoslavia to GreeceCombat - Italians
Battle in Spain
Italians attack with 1 fighter, 2 infantry and 4 mech_infantrys
Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Italians win, taking Spain from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry and 3 mech_infantrys
Casualties for Americans: 3 armourNon Combat Move - Italians
1 fighter moved from Spain to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern Italy
1 mech_infantry placed in YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag
Syria : 1 infantry
Northern Italy : 1 factory_minor, 2 infantry and 3 mech_infantrys
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 mech_infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
Spain : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 83 / 108
Russians : 1 / 0
Japanese : 29 / 21
Americans : 66 / 92
Chinese : 10 / 17
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 18 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Hainan to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
1 armour moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Hunan
1 armour moved from Shan State to Hunan
1 infantry moved from Shan State to Yunnan
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Formosa
Battle in OkinawaNon Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 83 / 108
Russians : 1 / 0
Japanese : 26 / 21
Americans : 66 / 92
Chinese : 11 / 17
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 18 / 16
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
I forgot to mention that, until further notice, you are free to skip over Russia’s turn and move right on to Japan. I’ll try to warn you after I do ANZAC/France if I think I might need to make a move with them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 83 / 108
Russians : 1 / 0
Japanese : 26 / 21
Americans : 66 / 92
Chinese : 11 / 17
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 18 / 16
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 102 PUs;
Germans buy 1 armour, 2 artilleries, 2 fighters, 9 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Southern France to Portugal
Germans take Portugal from Americans
1 mech_infantry moved from Southern France to Gibraltar
Germans take Gibraltar from British
2 fighters moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from Southern France to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Germans take 93 Sea Zone from Americans
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Iraq to 92 Sea Zone
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 tactical_bombers moved from Iraq to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Eastern PersiaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 2 destroyers and 5 transports
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Americans: 2 destroyers and 5 transports
Battle in 92 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 2 cruisers, 4 destroyers and 3 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 carrier, 2 cruisers, 4 destroyers and 3 transports
Battle in Kazakhstan
Germans attack with 1 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 3 armour
Germans win, taking Kazakhstan from British with 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 3 armour
Battle in Eastern Persia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Eastern Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Romania to Greece
1 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 aaGun moved from Persia to Iraq
2 aaGuns, 1 artillery and 1 infantry moved from Southern France to Spain
3 artilleries moved from Normandy Bordeaux to Spain
2 mech_infantrys moved from France to Spain
1 bomber, 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Spain
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
2 artilleries and 1 infantry moved from France to Southern France
2 infantry moved from Northern Italy to Southern France
3 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Western Germany to Southern France
1 infantry moved from Finland to Karelia
1 infantry moved from Sweden to Finland
5 armour moved from Persia to Iraq
2 tactical_bombers moved from Kazakhstan to NovosibirskPlace Units - Germans
1 artillery and 2 infantry placed in Iraq
Germans undo move 1.
1 fighter and 2 infantry placed in Iraq
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
Germans undo move 4.
3 mech_infantrys placed in Russia
1 submarine placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 tactical_bomber placed in France
Germans undo move 3.
Germans undo move 7.
1 infantry and 2 mech_infantrys placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 75 PUs (10 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 5 mech_infantrys
Buryatia : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor, 3 infantry and 1 tactical_bomber
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major
Norway : 1 infantry
Southern Italy : 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag, 2 tactical_bombers
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Smolensk : 1 flag
Samara : 1 flag
Portugal : 1 flag, 1 mech_infantry
Turkey : 1 flag
Saudi Arabia : 1 flag
Switzerland : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 mech_infantry
Iraq : 1 flag, 2 aaGuns, 7 armour, 1 artillery, 1 factory_minor, 2 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
92 Sea Zone : 2 submarines
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
Sweden : 1 flag
Yugoslavia : 1 mech_infantry
Spain : 2 aaGuns, 4 artilleries, 1 bomber, 8 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
98 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 85 / 106
Russians : 1 / 0
Japanese : 26 / 21
Americans : 65 / 92
Chinese : 11 / 17
British : 31 / 32
UK_Pacific : 20 / 25
Italians : 18 / 16
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Egypt : 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
114 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 85 / 106
Russians : 1 / 0
Japanese : 26 / 21
Americans : 65 / 92
Chinese : 11 / 17
British : 31 / 32
UK_Pacific : 20 / 25
Italians : 18 / 16
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
I went ahead and did Russia, per your instructions.
I think a game full of iffy dice came back to even the score there for the Germans - I expected to win and kill all that navy - but was able to do so with minimal losses…I still am not sure what to do from turn to turn - though Japan is kinda easy…
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Manchuria to 20 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to Amur
1 armour moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Shensi
1 bomber moved from Kiangsu to Kansu
1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
2 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from 19 Sea Zone to KansuCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines and 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber could not land in Kansu and was removed
1 fighter moved from 19 Sea Zone to Japan
4 artilleries moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Hopei to Shantung
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 bomber moved from Kansu to Suiyuyan
1 fighter moved from 20 Sea Zone to Shantung
3 infantry moved from Kiangsu to Shantung
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Suiyuyan: 1 bomber
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
1 infantry placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,1,1,1,5,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,3,4,4,3,2,2,6
Japanese collect 10 PUs (18 lost to blockades); end with 10 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 4 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Kiangsu : 1 aaGun, 1 factory_minor and 7 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Jehol : 1 infantry
Manchuria : 1 factory_minor, 6 infantry and 1 tactical_bomber
Suiyuyan : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
Kansu : 1 flag, 1 armour
Hopei : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Sakha : 1 flag
Amur : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 85 / 106
Russians : 1 / 0
Japanese : 28 / 10
Americans : 65 / 92
Chinese : 9 / 17
British : 31 / 32
UK_Pacific : 20 / 25
Italians : 18 / 16
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
I still am not sure what to do from turn to turn - though Japan is kinda easy…
MM
Heh heh… the Pacific theatre is the only part of this game I still find interesting. I’d be curious if China & ANZAC suffice to get Japan completely off the Asian mainland, but meddling from the USA & Germany is going to spoil that proposition.
I also don’t know what the optimal moves are at this stage, which is why I’m typically happy to call it a day before the game gets to this stage. if you’re taking notes in case you end up in this position later as the Allies yourself, I think I would have been better off going with INF/ART instead of INF/ARM for each boatload. I would have saved exactly enough each round to buy a Fighter, so I could have slowly increased my stock over there. I went with ARM for the extra offense/defense, but I was getting most of my offense from planes anyway and you frequently had enough there to counterattack that my defense probably didn’t matter.
I also didn’t think through all the consequences of losing Spain, although I was smart enough to try and save my Bombers. I should have built an Air Base in Morocco the turn before your attack and relocated all of my planes to safety, allowing for maximum scrambles to cover my fleet as before. Now I’m going to be pretty hosed for a quite some time.
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I agree with your thoughts about the transport filling…at $6, I think armor is not worth the price unless you have a NEED for blitzing that mech infantry cannot provide. For taking territory, I prefer an inf/rtl combo - for the reason you mentiong - it is cheaper - and it you are looking to stock an invansion fleet - you save enough money to buy an extra unit somewhere.
As for Spain - the key there was of course Italy on the take - allowing me to capture Gib and Portugal and land all my planes. If US wants to take it back badly enough, they can build up again - Italy certainly is not in a position to spend tons of money adding extra units at this point.
Believe me - anytime you’d like to accept terms of surrender - let me know - :-P
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Believe me - anytime you’d like to accept terms of surrender - let me know - :-P
What, are the Axis powers ready to throw in the towel? If so, I graciously accept their surrender to the Allied powers… heh heh.
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Well - that wasn’t exactly what I was thinking…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 8 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Siberia to Buryatia
Americans take Sakha from Japanese
Americans take Buryatia from GermansCombat - Americans
Battle in Trans-Jordan
Americans attack with 1 armour and 1 artillery
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 artillery in Trans-Jordan, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
3 submarines moved from 94 Sea Zone to 97 Sea Zone
3 bombers moved from Tobruk to British Guiana
2 fighters moved from Eastern United States to British Guiana
1 mech_infantry moved from Soviet Far East to Siberia
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 8 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 83 / 106
Russians : 1 / 0
Japanese : 27 / 10
Americans : 67 / 92
Chinese : 9 / 17
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 18 / 16
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 infantry in Hopei, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Hopei, round 1 : 0/2 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 83 / 106
Russians : 1 / 0
Japanese : 26 / 10
Americans : 67 / 92
Chinese : 10 / 16
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 18 / 16
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.909
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
British buy 1 airfield and 3 infantry; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Egypt to Saudi Arabia
British take Saudi Arabia from Germans
1 artillery and 7 infantry moved from West India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 artillery and 7 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 7 infantry in Eastern Persia, round 1 : 1/8 hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 artillery and 7 infantry moved from India to West India
1 aaGun moved from Yunnan to Hunan
3 fighters moved from Union of South Africa to EgyptPlace Units - British
3 infantry placed in Egypt
1 airfield placed in British GuianaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 34 PUs; end with 42 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 artilleries and 5 infantryProduction/PUs Summary :
Germans : 81 / 106
Russians : 1 / 0
Japanese : 26 / 10
Americans : 67 / 92
Chinese : 10 / 16
British : 34 / 42
UK_Pacific : 20 / 27
Italians : 18 / 16
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.154
Median : 4.000
Variance : 1.840
Standard Deviation : 1.356
Total rolls : 26Null / Other
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Gotta love the Allies.
Turn 1: Buy navy
Turn 2: Buy troops & transports
Turn 3: Move out
Turn 4(!): Finally attack someplaceWhat a game…
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LOL - so it goes when trying to get onto the mainland I suppose….





