G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 3 bombers, 2 fighters and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                4 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                3 bombers moved from Morocco to Spain
                1 armour moved from Morocco to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 armour and 2 infantry moved from 92 Sea Zone to Spain
                3 submarines moved from 93 Sea Zone to 94 Sea Zone

    Combat - Americans
                Battle in Siberia
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Siberia, round 1 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Siberia, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Spain
                    Americans attack with 5 armour, 3 bombers, 7 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor and 1 harbour
                        AA guns fire in Spain :  0/3 hits
                        Americans roll dice for 2 cruisers in Spain, round 1 :  1/2 hits
                        Americans roll dice for 5 armour, 3 bombers, 7 infantry and 1 mech_infantry in Spain, round 1 :  4/16 hits
                        Germans roll dice for 1 aaGun, 3 armour and 10 artilleries in Spain, round 1 :  4/13 hits
                        1 aaGun owned by the Germans , 4 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Spain
                        Americans roll dice for 5 armour, 3 bombers, 3 infantry and 1 mech_infantry in Spain, round 2 :  4/12 hits
                        Germans roll dice for 3 armour and 6 artilleries in Spain, round 2 :  4/9 hits
                        1 mech_infantry owned by the Americans , 3 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Spain
                        Americans roll dice for 5 armour and 3 bombers in Spain, round 3 :  3/8 hits
                        Germans roll dice for 3 armour and 2 artilleries in Spain, round 3 :  1/5 hits
                        1 armour owned by the Germans , 1 armour owned by the Americans and 2 artilleries owned by the Germans lost in Spain
                        Americans roll dice for 4 armour and 3 bombers in Spain, round 4 :  4/7 hits
                        Germans roll dice for 2 armour in Spain, round 4 :  1/2 hits
                        2 armour owned by the Germans and 1 armour owned by the Americans lost in Spain
                    Americans win, taking Spain from Germans with 3 armour and 3 bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 aaGun, 3 armour and 10 artilleries
                    Casualties for Americans: 2 armour, 7 infantry and 1 mech_infantry
                Battle in 94 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 submarines in 94 Sea Zone, round 1 :  0/3 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 submarines in 94 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Tunisia to Libya
                3 bombers moved from Spain to Tobruk
                2 armour moved from Central America to Central United States
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 transport moved from 3 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                3 bombers and 2 fighters placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                3 artilleries and 5 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
                Americans collect 66 PUs (2 lost to blockades); end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 84 / 108
        Russians : 1 / 0
        Japanese : 31 / 21
        Americans : 68 / 92
        Chinese : 8 / 18
        British : 31 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 13 times
                3 was rolled 26 times
                4 was rolled 24 times
                5 was rolled 26 times
                6 was rolled 20 times
            Average roll : 3.772
            Median : 4.000
            Variance : 1.418
            Standard Deviation : 1.191
            Total rolls : 123

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.848
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.848
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.685
            Median : 4.000
            Variance : 0.226
            Standard Deviation : 0.476
            Total rolls : 54

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 artillery moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                4 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 84 / 108
        Russians : 1 / 0
        Japanese : 29 / 21
        Americans : 68 / 92
        Chinese : 10 / 17
        British : 31 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 18 times
                3 was rolled 30 times
                4 was rolled 26 times
                5 was rolled 33 times
                6 was rolled 20 times
            Average roll : 3.713
            Median : 4.000
            Variance : 1.697
            Standard Deviation : 1.303
            Total rolls : 143

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.848
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 4 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.800
            Standard Deviation : 1.673
            Total rolls : 6

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.848
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Americans Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.685
            Median : 4.000
            Variance : 0.226
            Standard Deviation : 0.476
            Total rolls : 54

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - British
                British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Turkmenistan to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 3 armour and 2 mech_infantrys
                    Germans defend with 1 artillery and 2 mech_infantrys
                        British roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 1 :  2/3 hits
                        2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                        British roll dice for 3 armour in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                3 fighters moved from Union of South Africa to Egypt
                1 artillery and 7 infantry moved from India to West India

    Place Units - British
                3 fighters placed in Union of South Africa
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 29 / 21
        Americans : 68 / 92
        Chinese : 10 / 17
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 18 times
                3 was rolled 30 times
                4 was rolled 36 times
                5 was rolled 34 times
                6 was rolled 22 times
            Average roll : 3.650
            Median : 4.000
            Variance : 1.611
            Standard Deviation : 1.269
            Total rolls : 163

    Null / Other
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.718
            Median : 4.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 4 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.800
            Standard Deviation : 1.673
            Total rolls : 6

    Germans Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.718
            Median : 4.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    British Combat
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Americans Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.685
            Median : 4.000
            Variance : 0.226
            Standard Deviation : 0.476
            Total rolls : 54


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Turkey to Syria
                1 fighter, 2 infantry and 1 mech_infantry moved from Southern France to Spain
                3 mech_infantrys moved from Northern Italy to Spain
                1 mech_infantry moved from Yugoslavia to Greece

    Combat - Italians
                Battle in Spain
                    Italians attack with 1 fighter, 2 infantry and 4 mech_infantrys
                    Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Spain from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry and 3 mech_infantrys
                    Casualties for Americans: 3 armour

    Non Combat Move - Italians
                1 fighter moved from Spain to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy
                1 mech_infantry placed in Yugoslavia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Syria : 1 infantry
        Northern Italy : 1 factory_minor, 2 infantry and 3 mech_infantrys
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 mech_infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
        Spain : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 29 / 21
        Americans : 66 / 92
        Chinese : 10 / 17
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from 20 Sea Zone to Formosa
                1 armour moved from Yunnan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Yunnan to Hunan
                1 armour moved from Shan State to Hunan
                1 infantry moved from Shan State to Yunnan
                1 submarine moved from 45 Sea Zone to 20 Sea Zone
                1 submarine moved from 45 Sea Zone to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Formosa
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 26 / 21
        Americans : 66 / 92
        Chinese : 11 / 17
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    I forgot to mention that, until further notice, you are free to skip over Russia’s turn and move right on to Japan.  I’ll try to warn you after I do ANZAC/France if I think I might need to make a move with them.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 26 / 21
        Americans : 66 / 92
        Chinese : 11 / 17
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 102 PUs;
                Germans buy 1 armour, 2 artilleries, 2 fighters, 9 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Southern France to Portugal
                      Germans take Portugal from Americans
                1 mech_infantry moved from Southern France to Gibraltar
                      Germans take Gibraltar from British
                2 fighters moved from Western Germany to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
                5 fighters and 1 tactical_bomber moved from Southern France to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                      Germans take 93 Sea Zone from Americans
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Iraq to 92 Sea Zone
                3 mech_infantrys moved from Russia to Kazakhstan
                3 mech_infantrys moved from Volgograd to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                2 mech_infantrys moved from Northwest Persia to Eastern Persia
                2 tactical_bombers moved from Iraq to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 2 destroyers and 5 transports
                    Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
                    Casualties for Americans: 2 destroyers and 5 transports
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 carrier, 2 cruisers, 4 destroyers and 3 transports
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 85
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 carrier, 2 cruisers, 4 destroyers and 3 transports
                Battle in Kazakhstan
                    Germans attack with 1 infantry, 6 mech_infantrys and 2 tactical_bombers
                    British defend with 3 armour
                    Germans win, taking Kazakhstan from British with 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 3 armour
                Battle in Eastern Persia
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Germans win, taking Eastern Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Romania to Greece
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                2 mech_infantrys moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                1 aaGun moved from Persia to Iraq
                2 aaGuns, 1 artillery and 1 infantry moved from Southern France to Spain
                3 artilleries moved from Normandy Bordeaux to Spain
                2 mech_infantrys moved from France to Spain
                1 bomber, 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Spain
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
                2 artilleries and 1 infantry moved from France to Southern France
                2 infantry moved from Northern Italy to Southern France
                3 infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Yugoslavia
                2 mech_infantrys moved from Western Germany to Southern France
                1 infantry moved from Finland to Karelia
                1 infantry moved from Sweden to Finland
                5 armour moved from Persia to Iraq
                2 tactical_bombers moved from Kazakhstan to Novosibirsk

    Place Units - Germans
                1 artillery and 2 infantry placed in Iraq
                Germans undo move 1.
                1 fighter and 2 infantry placed in Iraq
                1 fighter, 1 infantry and 1 mech_infantry placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Caucasus
                3 mech_infantrys placed in Volgograd
                Germans undo move 4.
                3 mech_infantrys placed in Russia
                1 submarine placed in 93 Sea Zone
                1 artillery and 1 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
                1 tactical_bomber placed in France
                Germans undo move 3.
                Germans undo move 7.
                1 infantry and 2 mech_infantrys placed in Volgograd
                1 armour, 1 artillery and 1 infantry placed in Caucasus

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,2,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Germans collect 75 PUs (10 lost to blockades); end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 5 mech_infantrys
        Buryatia : 1 flag
        Trans-Jordan : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        Syria : 1 flag
        France : 1 flag, 1 airfield, 1 factory_minor, 3 infantry and 1 tactical_bomber
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 factory_major
        Norway : 1 infantry
        Southern Italy : 2 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag, 2 tactical_bombers
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        Portugal : 1 flag, 1 mech_infantry
        Turkey : 1 flag
        Saudi Arabia : 1 flag
        Switzerland : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Greece : 1 mech_infantry
        Iraq : 1 flag, 2 aaGuns, 7 armour, 1 artillery, 1 factory_minor, 2 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
        92 Sea Zone : 2 submarines
        Eastern Persia : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
        Sweden : 1 flag
        Yugoslavia : 1 mech_infantry
        Spain : 2 aaGuns, 4 artilleries, 1 bomber, 8 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
        98 Sea Zone : 1 submarine
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 85 / 106
        Russians : 1 / 0
        Japanese : 26 / 21
        Americans : 65 / 92
        Chinese : 11 / 17
        British : 31 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Egypt : 1 mech_infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        114 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 85 / 106
        Russians : 1 / 0
        Japanese : 26 / 21
        Americans : 65 / 92
        Chinese : 11 / 17
        British : 31 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • I went ahead and did Russia, per your instructions.

    I think a game full of iffy dice came back to even the score there for the Germans - I expected to win and kill all that navy - but was able to do so with minimal losses…I still am not sure what to do from turn to turn - though Japan is kinda easy…

    MM


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Manchuria to 20 Sea Zone
                1 fighter moved from Manchuria to 19 Sea Zone
                1 infantry moved from Manchuria to Amur
                1 armour moved from Suiyuyan to Kansu
                1 mech_infantry moved from Suiyuyan to Shensi
                1 bomber moved from Kiangsu to Kansu
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
                2 infantry moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
                1 bomber moved from Japan to 19 Sea Zone
                1 bomber moved from 19 Sea Zone to Kansu

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 submarines and 1 transport; Americans defend with 2 submarines
                    2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 submarines and 1 transport
                    2 submarines owned by the ANZAC Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour
                    Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 2 bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber could not land in Kansu and was removed
                1 fighter moved from 19 Sea Zone to Japan
                4 artilleries moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from Hopei to Shantung
                1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
                1 bomber moved from Kansu to Suiyuyan
                1 fighter moved from 20 Sea Zone to Shantung
                3 infantry moved from Kiangsu to Shantung
                1 infantry moved from Manchuria to Jehol
                1 tactical_bomber moved from Manchuria to Japan

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Suiyuyan: 1 bomber
                EDIT: Turning off Edit Mode
                3 infantry placed in Kiangsu
                1 infantry placed in Manchuria
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,1,1,1,5,2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,3,4,4,3,2,2,6
                Japanese collect 10 PUs (18 lost to blockades); end with 10 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 4 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
        Kiangsu : 1 aaGun, 1 factory_minor and 7 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
        Jehol : 1 infantry
        Manchuria : 1 factory_minor, 6 infantry and 1 tactical_bomber
        Suiyuyan : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag, 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Sakha : 1 flag
        Amur : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 85 / 106
        Russians : 1 / 0
        Japanese : 28 / 10
        Americans : 65 / 92
        Chinese : 9 / 17
        British : 31 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    @miamiumike:

    I still am not sure what to do from turn to turn - though Japan is kinda easy…

    MM

    Heh heh… the Pacific theatre is the only part of this game I still find interesting.  I’d be curious if China & ANZAC suffice to get Japan completely off the Asian mainland, but meddling from the USA & Germany is going to spoil that proposition.

    I also don’t know what the optimal moves are at this stage, which is why I’m typically happy to call it a day before the game gets to this stage.  if you’re taking notes in case you end up in this position later as the Allies yourself, I think I would have been better off going with INF/ART instead of INF/ARM for each boatload.  I would have saved exactly enough each round to buy a Fighter, so I could have slowly increased my stock over there.  I went with ARM for the extra offense/defense, but I was getting most of my offense from planes anyway and you frequently had enough there to counterattack that my defense probably didn’t matter.

    I also didn’t think through all the consequences of losing Spain, although I was smart enough to try and save my Bombers.  I should have built an Air Base in Morocco the turn before your attack and relocated all of my planes to safety, allowing for maximum scrambles to cover my fleet as before.  Now I’m going to be pretty hosed for a quite some time.


  • I agree with your thoughts about the transport filling…at $6, I think armor is not worth the price unless you have a NEED for blitzing that mech infantry cannot provide. For taking territory, I prefer an inf/rtl combo - for the reason you mentiong - it is cheaper - and it you are looking to stock an invansion fleet - you save enough money to buy an extra unit somewhere.

    As for Spain - the key there was of course Italy on the take - allowing me to capture Gib and Portugal and land all my planes. If US wants to take it back badly enough, they can build up again - Italy certainly is not in a position to spend tons of money adding extra units at this point.

    Believe me - anytime you’d like to accept terms of surrender - let me know -  :-P

  • 12

    @miamiumike:

    Believe me - anytime you’d like to accept terms of surrender - let me know -   :-P

    What, are the Axis powers ready to throw in the towel?  If so, I graciously accept their surrender to the Allied powers… heh heh.


  • Well - that wasn’t exactly what I was thinking…

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser and 8 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 artillery moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Siberia to Buryatia
                      Americans take Sakha from Japanese
                      Americans take Buryatia from Germans

    Combat - Americans
                Battle in Trans-Jordan
                    Americans attack with 1 armour and 1 artillery
                    Germans defend with 1 infantry
                        Americans roll dice for 1 armour and 1 artillery in Trans-Jordan, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Trans-Jordan
                    Americans win, taking Trans-Jordan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Libya to Tobruk
                3 submarines moved from 94 Sea Zone to 97 Sea Zone
                3 bombers moved from Tobruk to British Guiana
                2 fighters moved from Eastern United States to British Guiana
                1 mech_infantry moved from Soviet Far East to Siberia
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 3 Sea Zone to 10 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser and 8 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 27 / 10
        Americans : 67 / 92
        Chinese : 9 / 17
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hopei
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 1 :  0/2 hits
                        Japanese roll dice for 2 infantry in Hopei, round 1 :  0/2 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Chinese retreated to Kweichow
                    Japanese win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 10 / 16
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - British
                British buy 1 airfield and 3 infantry; Remaining resources: 8 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from Egypt to Saudi Arabia
                      British take Saudi Arabia from Germans
                1 artillery and 7 infantry moved from West India to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 artillery and 7 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 7 infantry in Eastern Persia, round 1 :  1/8 hits
                        Germans roll dice for 1 mech_infantry in Eastern Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Eastern Persia
                    British win, taking Eastern Persia from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 artillery and 7 infantry moved from India to West India
                1 aaGun moved from Yunnan to Hunan
                3 fighters moved from Union of South Africa to Egypt

    Place Units - British
                3 infantry placed in Egypt
                1 airfield placed in British Guiana

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
                British collect 34 PUs; end with 42 PUs total

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 10 / 16
        British : 34 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 4.154
            Median : 4.000
            Variance : 1.840
            Standard Deviation : 1.356
            Total rolls : 26

    Null / Other
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    Gotta love the Allies.

    Turn 1: Buy navy
    Turn 2: Buy troops & transports
    Turn 3: Move out
    Turn 4(!): Finally attack someplace

    What a game…


  • LOL - so it goes when trying to get onto the mainland I suppose….

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