Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Whackamatt (axis) vs. Degrasse (allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
Americans buy 1 airfield, 2 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour moved from Eastern Persia to Kazakhstan
1 bomber moved from Eastern Persia to Kazakhstan
2 fighters moved from Yunnan to Kazakhstan
1 artillery moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Amur to Ulaanbaatar
Americans take Ulaanbaatar from Germans
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from 6 Sea Zone to Okinawa
1 artillery moved from Malaya to Shan State
UK_Pacific take Shan State from JapaneseCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in Okinawa
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Americans attack with 2 armour, 1 bomber and 2 fighters
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Americans win, taking Kazakhstan from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
2 bombers moved from Germany to Normandy Bordeaux
2 fighters moved from Okinawa to 6 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to West Indies
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 destroyers moved from 37 Sea Zone to 38 Sea Zone
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Kazakhstan to Iraq
2 fighters moved from Kazakhstan to Tsinghai
1 fighter moved from Burma to Tsinghai
2 infantry moved from Alexandria to EgyptPlace Units - Americans
1 airfield and 3 fighters placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Korea
1 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Manchuria to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 artillery placed in Kwangsi
1 artillery and 1 infantry placed in Yunnan
2 artilleries placed in Tsinghai
1 artillery placed in Chahar
1 artillery placed in SuiyuyanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 5 infantry
Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag
Jehol : 1 flag, 1 artillery and 2 infantry
Manchuria : 1 flag, 2 artilleries and 1 infantry
Yunnan : 1 artillery and 5 infantry
Suiyuyan : 1 artillery and 2 infantry
Kansu : 2 infantry
Tsinghai : 2 artilleries and 8 infantry
Chahar : 1 artillery and 2 infantry
Sikang : 2 infantry
Burma : 3 infantryProduction/PUs Summary :
Germans : 69 / 95
Russians : 2 / 0
Japanese : 11 / 5
Americans : 65 / 90
Chinese : 23 / 29
British : 36 / 43
UK_Pacific : 17 / 17
Italians : 13 / 7
ANZAC : 21 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Turkmenistan to Caucasus
British take Caucasus from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Turkmenistan to Caucasus
British take Caucasus from GermansCombat - British
Battle in Holland Belgium
British attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 infantry
British roll dice for 2 battleships and 2 cruisers in Holland Belgium, round 1 : 2/4 hits
British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/8 hits
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 1 : 3/6 hits
3 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 3 mech_infantrys moved from Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 armour moved from India to Eastern Persia
1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
British collect 32 PUs (6 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for British :
39 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 2 aaGuns and 2 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 1 factory_minor and 1 mech_infantry
Iraq : 1 flag, 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 1 armour
Brazil : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag
Suriname : 1 flag
110 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 67 / 95
Russians : 2 / 0
Japanese : 11 / 5
Americans : 65 / 90
Chinese : 23 / 29
British : 38 / 37
UK_Pacific : 17 / 0
Italians : 13 / 7
ANZAC : 21 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.157
Median : 3.000
Variance : 0.980
Standard Deviation : 0.990
Total rolls : 51Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.462
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2,3,4,4,6
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total -
i will also need your OOL for the big fleet. I think germany will attack them on their next turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery and 3 infantry moved from Northern Territory to Western Australia
1 fighter moved from 42 Sea Zone to India
1 bomber moved from Java to India
1 fighter moved from New South Wales to 42 Sea Zone
1 bomber moved from New South Wales to Java
1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
1 fighter moved from Egypt to Iraq
1 cruiser moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
1 fighter moved from Iraq to Syria
1 fighter moved from Syria to IraqTurn Complete - French
Territory Summary for French :
Libya : 1 flag
Iraq : 1 artillery, 1 fighter and 4 infantry
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 67 / 95
Russians : 2 / 0
Japanese : 11 / 5
Americans : 65 / 90
Chinese : 23 / 29
British : 38 / 37
UK_Pacific : 17 / 22
Italians : 13 / 3
ANZAC : 21 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
If you hit the 110 sea zone, I would scramble from London and Normandy with six fighters and then loss order would be
free hits on BBs and CVs
kill the 2s, then the 3s, and finally the 4s. Please kill the cheapest units first in each category. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 10 factory_majors; Remaining resources: 85 PUs;
Germans buy 3 armour, 3 artilleries, 1 carrier, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Norway to Normandy Bordeaux
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Denmark to Normandy Bordeaux
2 mech_infantrys moved from Rostov to Kazakhstan
1 artillery and 4 infantry moved from Rostov to Caucasus
2 tactical_bombers moved from Rostov to Kazakhstan
1 tactical_bomber moved from Rostov to Caucasus
1 armour moved from Central Mongolia to Dzavhan
Germans take Dzavhan from Russians
1 armour moved from Dzavhan to UlaanbaatarCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers
British defend with 2 aaGuns and 2 infantry; Americans defend with 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -41
Casualties for Germans: 3 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Americans: 2 armour, 2 artilleries, 2 bombers, 1 fighter and 5 infantry
Battle in Caucasus
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Caucasus from British with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour
Germans win, taking Kazakhstan from Americans with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Ulaanbaatar
Germans attack with 1 armour
Americans defend with 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Kazakhstan to Northwest Persia
2 bombers moved from Rostov to Western Germany
1 carrier, 4 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Norway to Finland
1 armour moved from Southern Italy to France
1 artillery and 6 infantry moved from Western Germany to France
2 bombers moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in France
1 tactical_bomber placed in Western Germany
8 infantry placed in Germany
1 carrier placed in 113 Sea Zone
3 armour placed in Volgograd
1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,6,1,5,1
Germans collect 66 PUs (4 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 70 / 93
Russians : 2 / 0
Japanese : 11 / 5
Americans : 64 / 90
Chinese : 23 / 29
British : 36 / 37
UK_Pacific : 17 / 22
Italians : 13 / 3
ANZAC : 21 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 5 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 3 carriers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone -
scramble in 39?
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Yes, please scramble the lone ANZAC fighter to sea zone 39.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 5 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 3 carriers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 transport; British defend with 1 battleship and 1 destroyer; Americans defend with 1 destroyer and 3 submarines
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for British: 1 battleship and 1 destroyer
Casualties for Americans: 1 destroyer and 3 submarinesNon Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,6,2,4,5,6,6,2,6,1,6
Japanese collect 0 PUs (11 lost to blockades); end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from West Indies to 89 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 armour and 2 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to Kazakhstan
3 fighters moved from Tsinghai to Kazakhstan
1 artillery moved from Shan State to Siam
Americans take Siam from Japanese
1 transport moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Ulaanbaatar to Dzavhan
Americans take Dzavhan from Germans
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 armour and 2 mech_infantrys moved from Korea to Jehol -
You have the option to scramble into 112 to block the invasion of Denmark and Norway but the battle simulator gave the 1 tac bomber no chance of winning. I’ll go ahead with the turn, if you want scramble anyway we can backtrack and roll on the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from West Indies to 89 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 armour and 2 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to Kazakhstan
3 fighters moved from Tsinghai to Kazakhstan
1 artillery moved from Shan State to Siam
Americans take Siam from Japanese
1 transport moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Ulaanbaatar to Dzavhan
Americans take Dzavhan from Germans
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 armour and 2 mech_infantrys moved from Korea to JeholCombat - Americans
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Hainan
Battle in Norway
Battle in Kazakhstan
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 3 fighters in Kazakhstan, round 1 : 2/4 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win, taking Hainan from Japanese, taking Norway from Germans with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Denmark
Battle in Paulau IslandNon Combat Move - Americans
1 bomber and 3 fighters moved from Kazakhstan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 3 infantry moved from 89 Sea Zone to West Indies
1 bomber moved from Western Germany to United Kingdom
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 artillery and 2 infantry placed in Normandy Bordeaux
1 bomber placed in Western United States
1 artillery and 7 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag
Korea : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Jehol : 1 armour and 2 mech_infantrys
Okinawa : 1 flag
Marianas : 1 flag
Siam : 1 flag, 1 artillery
Hainan : 1 flag, 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery
Siberia : 1 flag
Buryatia : 1 flag
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 2 submarines and 1 transport
34 Sea Zone : 1 transport
Dzavhan : 1 flag, 1 infantry
38 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 1 submarine
Ulaanbaatar : 1 flag
West Indies : 1 armour and 3 infantry
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Trans-Jordan : 2 infantry
United Kingdom : 1 bomber
Morocco : 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Norway : 1 flag, 1 airfield, 1 armour, 2 artilleries and 3 infantry
Denmark : 1 flag, 1 airfield and 2 infantry
112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
89 Sea Zone : 2 transports
102 Sea Zone : 4 transports
93 Sea Zone : 2 submarines
97 Sea Zone : 5 submarines
Iraq : 1 bomber and 3 fighters
101 Sea Zone : 1 carrier, 1 destroyer and 3 transports
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 64 / 93
Russians : 2 / 0
Japanese : 10 / 5
Americans : 71 / 96
Chinese : 23 / 29
British : 36 / 37
UK_Pacific : 17 / 22
Italians : 13 / 3
ANZAC : 21 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Kwangsi to Kwangtung