G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!


  • Yeah, had a break there - I thought you would forget Turkey and make ‘sure’ you took NW Persia…now, need to figure out what to do with the opening…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Northern Italy : 1 factory_minor and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        95 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    @miamiumike:

    I thought you would forget Turkey and make ‘sure’ you took NW Persia…

    Captain Hindsight will say I sent in too few units, but it felt like the only way to make both Turkey and NW Persia more of a lock would end up leaving Iraq too weak.


  • Oh - I agree - your NW Persia attack should have been fine - esp. if you were OK with losing the ftr to take it….which you obviously were…

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Trans-Jordan to Persia
                1 bomber moved from Trans-Jordan to Caucasus

  • 12

    SBR Intercept?


  • No thanks - hoping for an AA hit here….due for #2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Trans-Jordan to Persia
                1 bomber moved from Trans-Jordan to Caucasus

    Combat - ANZAC
                Air Battle in Persia
                    ANZAC attacks with 1 units heading to Persia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Persia
                        AA guns fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Air Battle in Caucasus
                    ANZAC attacks with 1 units heading to Caucasus
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Caucasus
                        AA guns fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 5 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 3 damage total.
                Cleaning up after air battles

    Non Combat Move - ANZAC
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Shan State to Yunnan
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 carrier and 1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangtung to 37 Sea Zone
                1 fighter moved from Kwangtung to Malaya
                3 destroyers moved from 35 Sea Zone to 37 Sea Zone
                3 submarines moved from 62 Sea Zone to 45 Sea Zone
                1 bomber moved from Persia to Egypt
                1 bomber moved from Caucasus to Iraq

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • Will need OOL in Iraq…


  • OOL needed

  • 12

    Just leave me max defense in every round.


  • Grrr…clicked done instead of post - sorry…here is Germany 14

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Russians

    Combat Move - Russians
                1 mech_infantry moved from Tobruk to Egypt

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 83 / 109
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 67 / 97
        Chinese : 9 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber and 3 fighters moved from Hainan to Kiangsi
                3 tactical_bombers moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                1 tactical_bomber moved from Anhwe to Hopei
                1 fighter moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Kiangsi
                4 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    retreated to Hopei
                    Chinese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
                    British defend with 4 mech_infantrys
                    Japanese win, taking Kiangsi from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 4 mech_infantrys

    Non Combat Move - Japanese
                1 bomber moved from Kiangsi to Japan
                1 mech_infantry moved from Amur to Jehol
                2 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                2 tactical_bombers moved from Kiangsi to Kiangsu
                2 fighters moved from Kiangsi to Kiangsu
                1 bomber moved from Kiangsi to Kiangsu
                1 armour moved from Kiangsu to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in Manchuria
                2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Manchuria: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Japanese from Jehol: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,1,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1
                Japanese collect 21 PUs (9 lost to blockades); end with 22 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 aaGun, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
        Kiangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Manchuria : 1 factory_minor, 5 infantry and 1 mech_infantry
        Kweichow : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Sakha : 1 flag
        Amur : 1 flag
        Siberia : 1 flag

    Production/PUs Summary :

    Germans : 83 / 109
        Russians : 1 / 0
        Japanese : 30 / 22
        Americans : 67 / 97
        Chinese : 7 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 5 armour, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                4 infantry moved from Spain to Normandy Bordeaux
                3 fighters moved from Spain to Normandy Bordeaux
                1 bomber moved from Spain to Southern France
                2 bombers moved from Spain to 110 Sea Zone
                1 fighter moved from Gibraltar to Normandy Bordeaux

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 93 Sea Zone
                    Americans attack with 3 submarines
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 3 submarines in 93 Sea Zone, round 1 :  2/3 hits
                Battle in Normandy Bordeaux
                    Americans attack with 4 fighters and 4 infantry
                    Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Americans roll dice for 4 fighters and 4 infantry in Normandy Bordeaux, round 1 :  4/8 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  1/4 hits
                        1 infantry owned by the Germans , 1 armour owned by the Germans , 1 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans winAmericans win with 3 submarines remaining, taking Normandy Bordeaux from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Strategic bombing raid in Southern France
                        AA guns fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - Americans
                1 artillery moved from Tobruk to Alexandria
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                4 fighters moved from Normandy Bordeaux to Spain
                1 bomber moved from Southern France to Spain
                2 bombers moved from 110 Sea Zone to Spain
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                5 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                4 armour and 4 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Morocco
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from Brazil to Central America
                1 armour moved from Peru to Central America
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                2 submarines moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Americans
                1 harbour placed in Soviet Far East
                3 fighters placed in Spain
                1 armour and 1 infantry placed in Western United States
                4 armour, 5 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Americans collect 68 PUs (2 lost to blockades); end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Production/PUs Summary :

    Germans : 81 / 109
        Russians : 1 / 0
        Japanese : 29 / 22
        Americans : 70 / 93
        Chinese : 7 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.414
            Median : 4.000
            Variance : 1.393
            Standard Deviation : 1.180
            Total rolls : 29

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Germans
                1 artillery moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Germans
                1 artillery moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 artillery owned by the Chinese lost in Kweichow
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 :  2/2 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 78 / 109
        Russians : 1 / 0
        Japanese : 27 / 22
        Americans : 70 / 93
        Chinese : 12 / 18
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.342
            Median : 4.000
            Variance : 0.703
            Standard Deviation : 0.838
            Total rolls : 38

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Germans
                1 infantry moved from Afghanistan to Kazakhstan
                      British take Kazakhstan from Germans
                2 artilleries, 5 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
                      British take Persia from Germans

    Combat - British

    Non Combat Move - British
                2 submarines moved from 71 Sea Zone to 80 Sea Zone
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour moved from Gibraltar to Spain

    Place Units - British
                3 infantry placed in Egypt
                3 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

    Production/PUs Summary :

    Germans : 75 / 109
        Russians : 1 / 0
        Japanese : 27 / 22
        Americans : 70 / 93
        Chinese : 12 / 18
        British : 38 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Greece to Turkey
                2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Southern Italy to Southern France
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to Southern France

    Place Units - Italians
                1 mech_infantry placed in Yugoslavia
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 fighter, 2 infantry and 1 mech_infantry
        Northern Italy : 1 factory_minor and 3 mech_infantrys
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Turkey : 1 infantry
        94 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 75 / 109
        Russians : 1 / 0
        Japanese : 27 / 22
        Americans : 70 / 93
        Chinese : 12 / 18
        British : 38 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                1 carrier, 3 destroyers and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Malaya to Kweichow
                1 armour and 1 infantry moved from Shan State to Yunnan
                3 submarines moved from 45 Sea Zone to 20 Sea Zone
                1 bomber moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt

    Combat - ANZAC
                Battle in Kweichow
                    ANZAC attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Kweichow, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kweichow
                    ANZAC win, taking Kweichow from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Hainan
                Strategic bombing raid in Iraq
                        AA guns fire in Iraq :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Iraq causes 0 damage total.

    Non Combat Move - ANZAC
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                2 submarines moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Kweichow to Yunnan

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 75 / 109
        Russians : 1 / 0
        Japanese : 26 / 22
        Americans : 70 / 93
        Chinese : 13 / 18
        British : 38 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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