G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!

  • 12

    Well, there you go.  Lost a battle in NW Persia quite badly.  I’ve had my share of bad luck in this game in battles that may have felt trivial to you, but were vitally important to me.


  • Yeah, had a break there - I thought you would forget Turkey and make ‘sure’ you took NW Persia…now, need to figure out what to do with the opening…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Northern Italy : 1 factory_minor and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        95 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    @miamiumike:

    I thought you would forget Turkey and make ‘sure’ you took NW Persia…

    Captain Hindsight will say I sent in too few units, but it felt like the only way to make both Turkey and NW Persia more of a lock would end up leaving Iraq too weak.


  • Oh - I agree - your NW Persia attack should have been fine - esp. if you were OK with losing the ftr to take it….which you obviously were…

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Trans-Jordan to Persia
                1 bomber moved from Trans-Jordan to Caucasus

  • 12

    SBR Intercept?


  • No thanks - hoping for an AA hit here….due for #2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Trans-Jordan to Persia
                1 bomber moved from Trans-Jordan to Caucasus

    Combat - ANZAC
                Air Battle in Persia
                    ANZAC attacks with 1 units heading to Persia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Persia
                        AA guns fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Air Battle in Caucasus
                    ANZAC attacks with 1 units heading to Caucasus
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Caucasus
                        AA guns fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 5 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 3 damage total.
                Cleaning up after air battles

    Non Combat Move - ANZAC
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Shan State to Yunnan
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 carrier and 1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangtung to 37 Sea Zone
                1 fighter moved from Kwangtung to Malaya
                3 destroyers moved from 35 Sea Zone to 37 Sea Zone
                3 submarines moved from 62 Sea Zone to 45 Sea Zone
                1 bomber moved from Persia to Egypt
                1 bomber moved from Caucasus to Iraq

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • Will need OOL in Iraq…


  • OOL needed

  • 12

    Just leave me max defense in every round.


  • Grrr…clicked done instead of post - sorry…here is Germany 14

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Russians

    Combat Move - Russians
                1 mech_infantry moved from Tobruk to Egypt

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 83 / 109
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 67 / 97
        Chinese : 9 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber and 3 fighters moved from Hainan to Kiangsi
                3 tactical_bombers moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                1 tactical_bomber moved from Anhwe to Hopei
                1 fighter moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Kiangsi
                4 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    retreated to Hopei
                    Chinese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
                    British defend with 4 mech_infantrys
                    Japanese win, taking Kiangsi from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 4 mech_infantrys

    Non Combat Move - Japanese
                1 bomber moved from Kiangsi to Japan
                1 mech_infantry moved from Amur to Jehol
                2 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                2 tactical_bombers moved from Kiangsi to Kiangsu
                2 fighters moved from Kiangsi to Kiangsu
                1 bomber moved from Kiangsi to Kiangsu
                1 armour moved from Kiangsu to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in Manchuria
                2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Manchuria: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Japanese from Jehol: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,1,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1
                Japanese collect 21 PUs (9 lost to blockades); end with 22 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 aaGun, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
        Kiangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Manchuria : 1 factory_minor, 5 infantry and 1 mech_infantry
        Kweichow : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Sakha : 1 flag
        Amur : 1 flag
        Siberia : 1 flag

    Production/PUs Summary :

    Germans : 83 / 109
        Russians : 1 / 0
        Japanese : 30 / 22
        Americans : 67 / 97
        Chinese : 7 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 5 armour, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                4 infantry moved from Spain to Normandy Bordeaux
                3 fighters moved from Spain to Normandy Bordeaux
                1 bomber moved from Spain to Southern France
                2 bombers moved from Spain to 110 Sea Zone
                1 fighter moved from Gibraltar to Normandy Bordeaux

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 93 Sea Zone
                    Americans attack with 3 submarines
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 3 submarines in 93 Sea Zone, round 1 :  2/3 hits
                Battle in Normandy Bordeaux
                    Americans attack with 4 fighters and 4 infantry
                    Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Americans roll dice for 4 fighters and 4 infantry in Normandy Bordeaux, round 1 :  4/8 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  1/4 hits
                        1 infantry owned by the Germans , 1 armour owned by the Germans , 1 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans winAmericans win with 3 submarines remaining, taking Normandy Bordeaux from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Strategic bombing raid in Southern France
                        AA guns fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - Americans
                1 artillery moved from Tobruk to Alexandria
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                4 fighters moved from Normandy Bordeaux to Spain
                1 bomber moved from Southern France to Spain
                2 bombers moved from 110 Sea Zone to Spain
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                5 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                4 armour and 4 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Morocco
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from Brazil to Central America
                1 armour moved from Peru to Central America
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                2 submarines moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Americans
                1 harbour placed in Soviet Far East
                3 fighters placed in Spain
                1 armour and 1 infantry placed in Western United States
                4 armour, 5 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Americans collect 68 PUs (2 lost to blockades); end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Production/PUs Summary :

    Germans : 81 / 109
        Russians : 1 / 0
        Japanese : 29 / 22
        Americans : 70 / 93
        Chinese : 7 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.414
            Median : 4.000
            Variance : 1.393
            Standard Deviation : 1.180
            Total rolls : 29

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Germans
                1 artillery moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Germans
                1 artillery moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 artillery owned by the Chinese lost in Kweichow
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 :  2/2 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 78 / 109
        Russians : 1 / 0
        Japanese : 27 / 22
        Americans : 70 / 93
        Chinese : 12 / 18
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.342
            Median : 4.000
            Variance : 0.703
            Standard Deviation : 0.838
            Total rolls : 38

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Germans
                1 infantry moved from Afghanistan to Kazakhstan
                      British take Kazakhstan from Germans
                2 artilleries, 5 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
                      British take Persia from Germans

    Combat - British

    Non Combat Move - British
                2 submarines moved from 71 Sea Zone to 80 Sea Zone
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour moved from Gibraltar to Spain

    Place Units - British
                3 infantry placed in Egypt
                3 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

    Production/PUs Summary :

    Germans : 75 / 109
        Russians : 1 / 0
        Japanese : 27 / 22
        Americans : 70 / 93
        Chinese : 12 / 18
        British : 38 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Greece to Turkey
                2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Southern Italy to Southern France
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to Southern France

    Place Units - Italians
                1 mech_infantry placed in Yugoslavia
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 fighter, 2 infantry and 1 mech_infantry
        Northern Italy : 1 factory_minor and 3 mech_infantrys
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Turkey : 1 infantry
        94 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 75 / 109
        Russians : 1 / 0
        Japanese : 27 / 22
        Americans : 70 / 93
        Chinese : 12 / 18
        British : 38 / 39
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

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