Whackamatt (Axis) vs. Eggman (Allies +5)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Northern Territory to Borneo
                1 fighter moved from New South Wales to Queensland
                2 submarines moved from 55 Sea Zone to 54 Sea Zone
                1 infantry moved from Northern Territory to Queensland

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 29 / 32
        Japanese : 20 / 34
        Americans : 52 / 72
        Chinese : 23 / 30
        British : 33 / 36
        UK_Pacific : 20 / 23
        Italians : 21 / 21
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                1 fighter moved from Gibraltar to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 3 infantry
                        French roll dice for 1 fighter and 2 infantry in Algeria, round 1 :  1/3 hits
                        Italians roll dice for 1 artillery and 3 infantry in Algeria, round 1 :  4/4 hits
                        2 infantry owned by the French , 1 fighter owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -13
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 29 / 32
        Japanese : 20 / 34
        Americans : 52 / 72
        Chinese : 23 / 30
        British : 33 / 36
        UK_Pacific : 20 / 23
        Italians : 21 / 21
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.143
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    French Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 armour moved from Novgorod to Vologda
                2 bombers and 2 tactical_bombers moved from Belarus to Vologda
                1 mech_infantry moved from Belarus to Nenetsia
                2 artilleries and 2 infantry moved from Belarus to Bryansk
                4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys moved from Belarus to Smolensk
                6 infantry moved from Novgorod to Belarus
                3 armour moved from Germany to Eastern Poland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                6 infantry moved from Germany to 114 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 armour, 2 bombers and 2 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Vologda from Russians with 2 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Smolensk
                    Germans attack with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Smolensk from Russians with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 bombers and 2 tactical_bombers moved from Vologda to Belarus
                6 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                1 transport placed in 114 Sea Zone
                2 artilleries and 1 infantry placed in Novgorod
                4 artilleries and 4 infantry placed in Germany
                Germans undo move 2.
                1 artillery, 1 fighter and 1 infantry placed in Novgorod
                1 artillery placed in Germany
                2 artilleries placed in France

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber
                    Germans defend with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
                        Russians roll dice for 5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Smolensk, round 1 :  6/25 hits
                        Germans roll dice for 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys in Smolensk, round 1 :  7/17 hits
                        7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Smolensk, round 2 :  4/18 hits
                        Germans roll dice for 4 armour, 4 artilleries and 3 mech_infantrys in Smolensk, round 2 :  3/11 hits
                        3 infantry owned by the Russians , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Smolensk
                        Russians roll dice for 5 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Smolensk, round 3 :  4/15 hits
                        Germans roll dice for 4 armour and 3 artilleries in Smolensk, round 3 :  5/7 hits
                        5 infantry owned by the Russians , 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Smolensk
                        Russians roll dice for 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 4 :  3/10 hits
                        Germans roll dice for 3 armour in Smolensk, round 4 :  2/3 hits
                        2 infantry owned by the Russians and 3 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
                    Casualties for Russians: 17 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 27 / 30
        Japanese : 20 / 34
        Americans : 52 / 72
        Chinese : 23 / 30
        British : 33 / 36
        UK_Pacific : 20 / 23
        Italians : 21 / 21
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 14 times
                3 was rolled 17 times
                4 was rolled 19 times
                5 was rolled 20 times
                6 was rolled 18 times
            Average roll : 3.594
            Median : 4.000
            Variance : 0.229
            Standard Deviation : 0.478
            Total rolls : 106

    Germans Combat
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.368
            Median : 3.000
            Variance : 0.324
            Standard Deviation : 0.569
            Total rolls : 38

    Russians Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 14 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.721
            Median : 4.000
            Variance : 0.328
            Standard Deviation : 0.573
            Total rolls : 68

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 carriers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Hainan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Japan
                1 carrier, 6 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 carrier, 6 destroyers, 4 fighters and 4 tactical_bombers
                    Americans defend with 17 destroyers and 11 submarines
                    retreated to 6 Sea Zone
                    Americans win with 12 destroyers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 carrier, 6 destroyers, 2 fighters and 2 tactical_bombers
                    Casualties for Americans: 5 destroyers and 11 submarines
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 armour
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour
                Battle in Kiangsu
                Battle in New Guinea

    Non Combat Move - Japanese

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,6,5,6,3,5,6,4,6,3
                Japanese collect 19 PUs (8 lost to blockades); end with 21 PUs total

  • '12

    You may have been precipitous assuming I would allow my entire Submarine force to be wiped out in SZ6, I will have to review the first round of rolls later.  Since it looks like you didn’t want to use any Kamikaze shots, I get a huge advantage from keeping Submarines around.

  • '20 '18 '17 '15

    You can only kamikaze for defensive purposes on another persons turn during CM.  So I can never Kamikaze on my own turn.

  • '12

    Well, either way, there’s no way I would take all Sub losses before losing any Destroyers.

  • '12

    I just checked the rules and you’re right of course about it being defense only.  Seems like an odd restriction from a realism standpoint: if you’re willing to crash a plane into a ship, you’d be just as willing on offense or defense.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 armour moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Eastern United States to Algeria
                2 infantry moved from Morocco to Algeria
                6 destroyers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 6 submarines
                    Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 1 :  1/6 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 carriers in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 2 :  3/6 hits
                        2 carriers owned by the Japanese lost in 6 Sea Zone
                    6 submarines owned by the Americans Submerged
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Japanese: 2 carriers
                Battle in Philippines
                Battle in New Guinea
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 armour and 1 infantry in New Guinea, round 1 :  0/2 hits
                        Japanese roll dice for 2 infantry in New Guinea, round 1 :  1/2 hits
                        1 infantry owned by the Americans lost in New Guinea
                        Americans roll dice for 1 armour in New Guinea, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in New Guinea, round 2 :  1/2 hits
                        1 armour owned by the Americans lost in New Guinea
                    Japanese win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Algeria
                    Americans attack with 1 bomber and 2 infantry
                    Italians defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 bomber and 2 infantry in Algeria, round 1 :  2/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 :  0/3 hits
                        2 infantry owned by the Italians lost in Algeria
                        Americans roll dice for 1 bomber and 2 infantry in Algeria, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Algeria
                        Americans roll dice for 1 bomber and 1 infantry in Algeria, round 3 :  2/2 hits
                        Italians roll dice for 1 artillery in Algeria, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                    2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Americans
                2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 27 / 30
        Japanese : 25 / 21
        Americans : 55 / 84
        Chinese : 20 / 30
        British : 33 / 36
        UK_Pacific : 20 / 23
        Italians : 20 / 21
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.212
            Standard Deviation : 1.101
            Total rolls : 34

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.435
            Median : 4.000
            Variance : 1.682
            Standard Deviation : 1.297
            Total rolls : 23

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 4 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                4 infantry moved from Szechwan to Shensi
                1 infantry moved from Yunnan to Kweichow
                2 infantry moved from Hopei to Shensi
                1 artillery moved from Hunan to Kweichow

    Place Units - Chinese
                3 artilleries and 6 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 27 / 30
        Japanese : 22 / 21
        Americans : 55 / 84
        Chinese : 23 / 29
        British : 33 / 36
        UK_Pacific : 20 / 23
        Italians : 20 / 21
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.415
            Median : 4.000
            Variance : 0.925
            Standard Deviation : 0.962
            Total rolls : 41

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.435
            Median : 4.000
            Variance : 1.682
            Standard Deviation : 1.297
            Total rolls : 23

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - British
                3 mech_infantrys moved from Caucasus to Ukraine
                3 fighters and 1 tactical_bomber moved from Russia to Ukraine
                1 bomber moved from Manchuria to 19 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Borneo to 37 Sea Zone
                1 fighter moved from Borneo to 37 Sea Zone

    Combat - British
                Battle in 19 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Ukraine
                    British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 2 armour and 1 factory_minor
                        British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 :  3/7 hits
                        Italians roll dice for 2 armour in Ukraine, round 1 :  0/2 hits
                        2 armour owned by the Italians lost in Ukraine
                    British win, taking Ukraine from Italians with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 armour
                Battle in 42 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                2 infantry moved from Caucasus to Rostov
                2 armour and 3 mech_infantrys moved from Iraq to Caucasus
                3 fighters and 1 tactical_bomber moved from Ukraine to Russia
                2 mech_infantrys moved from Yunnan to Sikang
                1 artillery and 8 infantry moved from Yunnan to Szechwan
                3 aaGuns moved from Kwangsi to Yunnan
                1 mech_infantry moved from India to Eastern Persia
                1 armour and 4 mech_infantrys moved from Burma to West India
                1 infantry moved from Burma to India
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Malta
                1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                2 armour moved from Anhwe to Shensi
                1 bomber moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma

    Place Units - British
                2 artilleries and 2 infantry placed in United Kingdom
                3 infantry placed in Persia
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
                British collect 33 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 29 / 30
        Japanese : 22 / 21
        Americans : 55 / 84
        Chinese : 23 / 29
        British : 33 / 42
        UK_Pacific : 20 / 0
        Italians : 18 / 21
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.582
            Standard Deviation : 0.763
            Total rolls : 56

    Null / Other
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 4.286
            Median : 5.000
            Variance : 3.167
            Standard Deviation : 1.780
            Total rolls : 7

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.435
            Median : 4.000
            Variance : 1.682
            Standard Deviation : 1.297
            Total rolls : 23

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Place Units - UK_Pacific
                2 fighters and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 fighters and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 29 / 30
        Japanese : 22 / 21
        Americans : 55 / 84
        Chinese : 23 / 29
        British : 33 / 42
        UK_Pacific : 20 / 25
        Italians : 18 / 21
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.582
            Standard Deviation : 0.763
            Total rolls : 56

    Null / Other
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 4.286
            Median : 5.000
            Variance : 3.167
            Standard Deviation : 1.780
            Total rolls : 7

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.435
            Median : 4.000
            Variance : 1.682
            Standard Deviation : 1.297
            Total rolls : 23

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 artilleries and 4 infantry moved from Southern France to Northern Italy
                3 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                2 battleships, 2 destroyers and 1 transport moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 fighter placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 fighter; Americans loiter and taunt with
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                3 destroyers moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 46 Sea Zone to Dutch New Guinea
                1 fighter moved from Borneo to Dutch New Guinea

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 29 / 30
        Japanese : 22 / 21
        Americans : 55 / 84
        Chinese : 23 / 29
        British : 33 / 42
        UK_Pacific : 20 / 25
        Italians : 18 / 20
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 29 / 30
        Japanese : 22 / 21
        Americans : 55 / 84
        Chinese : 23 / 29
        British : 33 / 42
        UK_Pacific : 20 / 25
        Italians : 18 / 20
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 1 destroyer and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                2 artilleries and 1 infantry moved from Bryansk to Rostov
                3 armour moved from Eastern Poland to Ukraine
                1 tactical_bomber moved from Belarus to Rostov
                1 armour moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour and 1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Vologda to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                      Germans take Volgograd from Russians
                2 bombers moved from Belarus to 96 Sea Zone
                3 fighters moved from Southern Italy to 96 Sea Zone
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                5 artilleries and 4 infantry moved from Germany to 114 Sea Zone
                6 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Smolensk
                1 fighter moved from Novgorod to Smolensk
                1 artillery and 7 infantry moved from Novgorod to Belarus
                5 artilleries, 4 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers and 3 fighters
                    British defend with 1 cruiser, 1 destroyer, 3 submarines and 1 transport
                    3 submarines owned by the British Submerged
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 bomber and 1 fighter
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport
                Battle in Rostov
                    Germans attack with 2 artilleries, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Germans win, taking Rostov from Russians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
                    Russians defend with 5 artilleries
                    Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 5 artilleries
                Battle in Ukraine
                    Germans attack with 3 armour
                    British defend with 3 mech_infantrys; Russians defend with 1 factory_minor
                    Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 armour
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Germans
                1 tactical_bomber moved from Rostov to Belarus
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                5 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
                3 aaGuns moved from Germany to Western Germany
                1 bomber moved from 96 Sea Zone to Libya
                2 fighters moved from 96 Sea Zone to Southern Italy

    Place Units - Germans
                2 artilleries placed in France
                3 armour placed in Novgorod
                3 artilleries and 3 infantry placed in Western Germany
                1 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 10 infantry
                EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns and 10 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 19 / 22
        Japanese : 22 / 21
        Americans : 55 / 84
        Chinese : 23 / 29
        British : 33 / 42
        UK_Pacific : 20 / 25
        Italians : 18 / 20
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 21 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,4,1,2,2,6,4,2,1,3
                Japanese collect 10 PUs (12 lost to blockades); end with 31 PUs total

  • '12

    Enemies saving money is never a good sign…

    It’s amazing that even with keeping Japan down and central Asia swarming with British troops, I still don’t have a good feeling about this game.  Part of the problem is that it just takes too long for the Allies to set things up, during that time anything can happen.

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