G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - British
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Turkey
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 bomber moved from Trans-Jordan to Caucasus
                1 fighter moved from Iraq to Caucasus
                1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Germans
                2 artilleries and 5 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                6 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                6 mech_infantrys moved from Kwangtung to Kwangsi

  • 12

    SBR Intercept in Caucasus/Persia?


  • No scrambles - the tac in Perisa is after the airfield only - can I even intercept that?

  • 12

    @miamiumike:

    No scrambles - the tac in Perisa is after the airfield only - can I even intercept that?

    No, you can’t.  But I forgot that TAC can’t do SBR.  I guess I’ll roll with it.


  • OK - let er roll I guess - the tec thing I am going to need to check into a bit more - not sure why you wouldn’t be able to intercept them the same as SBR…but maybe not? In any event - not going to do it in this case…

    MM

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 3 armour, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Turkey
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 bomber moved from Trans-Jordan to Caucasus
                1 fighter moved from Iraq to Caucasus
                1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Germans
                2 artilleries and 5 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                6 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                6 mech_infantrys moved from Kwangtung to Kwangsi

    Combat - British
                Air Battle in Persia
                    British attacks with 2 units heading to Persia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Persia
                        AA guns fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Persia causes 4 damage total.
                Air Battle in Caucasus
                    British attacks with 2 units heading to Caucasus
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Caucasus
                        AA guns fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 3 damage total.
                Battle in Kiangsi
                    British attack with 4 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 4 mech_infantrys in Kiangsi, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Turkey
                    British attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 armour and 1 mech_infantry in Turkey, round 1 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 1 :  0/1 hits
                        British roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Turkey
                        British roll dice for 2 armour in Turkey, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 1 :  2/2 hits
                        1 armour owned by the British and 1 mech_infantry owned by the British lost in Northwest Persia
                        British roll dice for 1 fighter in Northwest Persia, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
                Battle in Kwangsi
                    British attack with 6 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 6 mech_infantrys in Kwangsi, round 1 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - British
                1 fighter moved from French Central Africa to Egypt
                2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                1 fighter moved from Caucasus to Iraq
                1 bomber moved from Caucasus to Iraq

    Place Units - British
                3 infantry placed in Iraq
                3 armour placed in Egypt
                1 destroyer and 2 submarines placed in 71 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.242
            Standard Deviation : 0.492
            Total rolls : 34

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.727
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 22

  • 12

    Well, there you go.  Lost a battle in NW Persia quite badly.  I’ve had my share of bad luck in this game in battles that may have felt trivial to you, but were vitally important to me.


  • Yeah, had a break there - I thought you would forget Turkey and make ‘sure’ you took NW Persia…now, need to figure out what to do with the opening…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Northern Italy : 1 factory_minor and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        95 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    @miamiumike:

    I thought you would forget Turkey and make ‘sure’ you took NW Persia…

    Captain Hindsight will say I sent in too few units, but it felt like the only way to make both Turkey and NW Persia more of a lock would end up leaving Iraq too weak.


  • Oh - I agree - your NW Persia attack should have been fine - esp. if you were OK with losing the ftr to take it….which you obviously were…

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Trans-Jordan to Persia
                1 bomber moved from Trans-Jordan to Caucasus

  • 12

    SBR Intercept?


  • No thanks - hoping for an AA hit here….due for #2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from Trans-Jordan to Persia
                1 bomber moved from Trans-Jordan to Caucasus

    Combat - ANZAC
                Air Battle in Persia
                    ANZAC attacks with 1 units heading to Persia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Persia
                        AA guns fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Air Battle in Caucasus
                    ANZAC attacks with 1 units heading to Caucasus
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Caucasus
                        AA guns fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 5 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 3 damage total.
                Cleaning up after air battles

    Non Combat Move - ANZAC
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Shan State to Yunnan
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 carrier and 1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangtung to 37 Sea Zone
                1 fighter moved from Kwangtung to Malaya
                3 destroyers moved from 35 Sea Zone to 37 Sea Zone
                3 submarines moved from 62 Sea Zone to 45 Sea Zone
                1 bomber moved from Persia to Egypt
                1 bomber moved from Caucasus to Iraq

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • Will need OOL in Iraq…


  • OOL needed

  • 12

    Just leave me max defense in every round.


  • Grrr…clicked done instead of post - sorry…here is Germany 14

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