G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!

  • 12

    @miamiumike:

    Updated Japan NCM - cya ina week

    Ok, enjoy the break!  It will be lonely over here since nobody else posts as regular as you…


  • OK sir, ready to continue (and probably shortly finish) this game…

  • 12

    @miamiumike:

    OK sir, ready to continue (and probably shortly finish) this game…

    Alright!  It’s movie night with the wife tonight so it won’t be until late in the evening for me here when I can post a turn.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 submarines moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Spain to Southern France
                1 armour moved from Spain to Southern France
                1 bomber moved from Spain to France
                2 bombers moved from Spain to Western Germany
                1 infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Normandy Bordeaux
                2 infantry moved from Spain to Normandy Bordeaux
                2 armour moved from Spain to Normandy Bordeaux
                1 fighter moved from Gibraltar to Southern France
                1 fighter moved from Spain to Southern France
                2 fighters moved from Spain to 110 Sea Zone
                1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East

  • 12

    SBR Intercept in Germany?


  • No thank you…

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Ecuador from Neutral_True to Americans
                EDIT: Turning off Edit Mode
                2 submarines moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Spain to Southern France
                1 armour moved from Spain to Southern France
                1 bomber moved from Spain to France
                2 bombers moved from Spain to Western Germany
                1 infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Normandy Bordeaux
                2 infantry moved from Spain to Normandy Bordeaux
                2 armour moved from Spain to Normandy Bordeaux
                1 fighter moved from Gibraltar to Southern France
                1 fighter moved from Spain to Southern France
                2 fighters moved from Spain to 110 Sea Zone
                1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in Western Germany causes 11 damage total.
                Battle in Soviet Far East
                Battle in Normandy Bordeaux
                    Americans attack with 3 armour and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 1 :  3/6 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  2/3 hits
                        2 infantry owned by the Germans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Southern France
                    Americans attack with 1 armour, 2 fighters and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 1 :  3/4 hits
                        Germans roll dice for 1 artillery in Southern France, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from France to Spain
                2 bombers moved from Western Germany to Spain
                1 fighter moved from Southern France to Gibraltar
                1 fighter moved from Southern France to Spain
                2 fighters moved from 110 Sea Zone to Spain
                1 armour moved from Morocco to Tunisia
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Morocco to Algeria
                5 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                4 armour and 4 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Morocco
                5 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 transports placed in 92 Sea Zone
                1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
                5 armour and 5 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Americans collect 69 PUs (3 lost to blockades); end with 72 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Production/PUs Summary :

    Germans : 78 / 108
        Russians : 1 / 0
        Japanese : 32 / 26
        Americans : 72 / 97
        Chinese : 3 / 13
        British : 37 / 48
        UK_Pacific : 20 / 26
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 14 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.088
            Median : 2.500
            Variance : 3.091
            Standard Deviation : 1.758
            Total rolls : 34

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.214
            Median : 2.500
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

  • 12

    there’s some decent luck Miami!  course woulda been real nice to shoot down a bomber but let’s take anything we can get right?


  • I guess I have to start somewhere - with a few defense hits in small, meaningless battles :)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Kweichow to Hunan
                1 artillery moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Yunnan to Hunan
                1 artillery and 2 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 1 :  1/3 hits
                        Germans roll dice for 1 artillery in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Germans lost in Shensi
                    Chinese win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Production/PUs Summary :

    Germans : 76 / 108
        Russians : 1 / 0
        Japanese : 30 / 26
        Americans : 72 / 97
        Chinese : 7 / 13
        British : 37 / 48
        UK_Pacific : 20 / 26
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 16 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.119
            Median : 2.500
            Variance : 2.683
            Standard Deviation : 1.638
            Total rolls : 42

    Null / Other
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.214
            Median : 2.500
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - British
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Turkey
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 bomber moved from Trans-Jordan to Caucasus
                1 fighter moved from Iraq to Caucasus
                1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Germans
                2 artilleries and 5 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                6 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                6 mech_infantrys moved from Kwangtung to Kwangsi

  • 12

    SBR Intercept in Caucasus/Persia?


  • No scrambles - the tac in Perisa is after the airfield only - can I even intercept that?

  • 12

    @miamiumike:

    No scrambles - the tac in Perisa is after the airfield only - can I even intercept that?

    No, you can’t.  But I forgot that TAC can’t do SBR.  I guess I’ll roll with it.


  • OK - let er roll I guess - the tec thing I am going to need to check into a bit more - not sure why you wouldn’t be able to intercept them the same as SBR…but maybe not? In any event - not going to do it in this case…

    MM

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 3 armour, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Turkey
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 bomber moved from Trans-Jordan to Caucasus
                1 fighter moved from Iraq to Caucasus
                1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Germans
                2 artilleries and 5 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                6 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                6 mech_infantrys moved from Kwangtung to Kwangsi

    Combat - British
                Air Battle in Persia
                    British attacks with 2 units heading to Persia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Persia
                        AA guns fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Persia causes 4 damage total.
                Air Battle in Caucasus
                    British attacks with 2 units heading to Caucasus
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Caucasus
                        AA guns fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 3 damage total.
                Battle in Kiangsi
                    British attack with 4 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 4 mech_infantrys in Kiangsi, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Turkey
                    British attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 armour and 1 mech_infantry in Turkey, round 1 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 1 :  0/1 hits
                        British roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Turkey
                        British roll dice for 2 armour in Turkey, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 1 :  2/2 hits
                        1 armour owned by the British and 1 mech_infantry owned by the British lost in Northwest Persia
                        British roll dice for 1 fighter in Northwest Persia, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
                Battle in Kwangsi
                    British attack with 6 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 6 mech_infantrys in Kwangsi, round 1 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - British
                1 fighter moved from French Central Africa to Egypt
                2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                1 fighter moved from Caucasus to Iraq
                1 bomber moved from Caucasus to Iraq

    Place Units - British
                3 infantry placed in Iraq
                3 armour placed in Egypt
                1 destroyer and 2 submarines placed in 71 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.242
            Standard Deviation : 0.492
            Total rolls : 34

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.727
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 22

  • 12

    Well, there you go.  Lost a battle in NW Persia quite badly.  I’ve had my share of bad luck in this game in battles that may have felt trivial to you, but were vitally important to me.


  • Yeah, had a break there - I thought you would forget Turkey and make ‘sure’ you took NW Persia…now, need to figure out what to do with the opening…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Northern Italy : 1 factory_minor and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        95 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    @miamiumike:

    I thought you would forget Turkey and make ‘sure’ you took NW Persia…

    Captain Hindsight will say I sent in too few units, but it felt like the only way to make both Turkey and NW Persia more of a lock would end up leaving Iraq too weak.

Suggested Topics

  • 69
  • 92
  • 140
  • 74
  • 148
  • 113
  • 97
  • 99
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

18.0k

Users

40.7k

Topics

1.8m

Posts