Whackamatt (axis) vs. Degrasse (allies) G40

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                      UK_Pacific take West India from Japanese

    Combat - British
                Battle in India
                    British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
                        British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in India, round 1 :  2/5 hits
                        Japanese roll dice for 3 fighters in India, round 1 :  1/3 hits
                        1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in India
                        British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in India, round 2 :  2/4 hits
                        Japanese roll dice for 1 fighter in India, round 2 :  0/1 hits
                        1 fighter owned by the Japanese lost in India
                    British win, taking India from Japanese, taking Burma from Chinese, taking Malaya from Americans, taking Kwangtung from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 3 fighters
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries and 3 infantry
                        British roll dice for 2 battleships and 2 cruisers in Holland Belgium, round 1 :  2/4 hits
                        British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  3/8 hits
                        Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 1 :  3/6 hits
                        2 infantry owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
                        British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Holland Belgium, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Iraq to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 battleship and 1 destroyer moved from 20 Sea Zone to 41 Sea Zone

    Place Units - British
                1 artillery and 7 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
                British collect 38 PUs (1 lost to blockades); end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for British :

    India : 1 armour
        41 Sea Zone : 1 battleship and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Normandy Bordeaux : 2 infantry
        Syria : 1 flag
        Holland Belgium : 1 flag, 1 artillery
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 mech_infantry
        80 Sea Zone : 1 transport
        Iraq : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
        98 Sea Zone : 1 flag
        Suriname : 1 flag
        110 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 2 / 0
        Japanese : 22 / 29
        Americans : 62 / 90
        Chinese : 23 / 27
        British : 39 / 43
        UK_Pacific : 12 / 0
        Italians : 13 / 22
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 28 times
                3 was rolled 26 times
                4 was rolled 16 times
                5 was rolled 32 times
                6 was rolled 20 times
            Average roll : 3.472
            Median : 3.000
            Variance : 1.175
            Standard Deviation : 1.084
            Total rolls : 144

    Null / Other
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 3.267
            Median : 3.000
            Variance : 0.897
            Standard Deviation : 0.947
            Total rolls : 30

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 3.267
            Median : 3.000
            Variance : 0.897
            Standard Deviation : 0.947
            Total rolls : 30

    Germans Combat
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.538
            Median : 3.500
            Variance : 0.240
            Standard Deviation : 0.490
            Total rolls : 26

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.784
            Median : 4.000
            Variance : 1.139
            Standard Deviation : 1.067
            Total rolls : 37

    Americans Combat
                1 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for UK_Pacific :

    India : 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 2 / 0
        Japanese : 22 / 29
        Americans : 62 / 90
        Chinese : 23 / 27
        British : 39 / 43
        UK_Pacific : 12 / 17
        Italians : 13 / 22
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 28 times
                3 was rolled 26 times
                4 was rolled 16 times
                5 was rolled 32 times
                6 was rolled 20 times
            Average roll : 3.472
            Median : 3.000
            Variance : 1.175
            Standard Deviation : 1.084
            Total rolls : 144

    Null / Other
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 3.267
            Median : 3.000
            Variance : 0.897
            Standard Deviation : 0.947
            Total rolls : 30

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 3.267
            Median : 3.000
            Variance : 0.897
            Standard Deviation : 0.947
            Total rolls : 30

    Germans Combat
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.538
            Median : 3.500
            Variance : 0.240
            Standard Deviation : 0.490
            Total rolls : 26

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.784
            Median : 4.000
            Variance : 1.139
            Standard Deviation : 1.067
            Total rolls : 37

    Americans Combat
                1 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 armour and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy
                3 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,6,1,5,6
                Italians collect 6 PUs (7 lost to blockades); end with 7 PUs total

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
                1 cruiser and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
                1 cruiser and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Combat - ANZAC
                ANZAC creates battle in territory 80 Sea Zone
                Battle in Borneo
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 bomber moved from New South Wales to Java

    Place Units - ANZAC
                1 bomber and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Combat Move - French
                1 artillery and 4 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Algeria to Egypt

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Germans
                Germans buy 2 airfields, 3 artilleries, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 armour moved from Caucasus to Northwest Persia
                2 armour moved from Kazakhstan to Northwest Persia
                4 armour moved from Volgograd to Northwest Persia
                1 artillery and 4 infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Bessarabia to Rostov
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Russia to Norway
                2 artilleries and 2 infantry moved from Finland to Norway
                1 armour moved from Finland to Novgorod
                1 carrier, 4 destroyers, 2 tactical_bombers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Western Germany to Holland Belgium
                3 infantry moved from Western Germany to France
                1 artillery and 8 infantry moved from Germany to Western Germany
                2 bombers and 3 tactical_bombers moved from Russia to Rostov

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 14 armour
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 14 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
                    British defend with 2 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    retreated to Normandy Bordeaux
                    Americans win with 1 armour remaining. Battle score for attacker is -22
                    Casualties for Germans: 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Casualties for British: 2 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 3 artilleries and 3 infantry
                    British defend with 1 artillery
                    Germans win, taking Holland Belgium from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                1 tactical_bomber moved from Normandy Bordeaux to Denmark
                1 tactical_bomber moved from Southern Italy to Denmark

    Place Units - Germans
                1 airfield placed in Norway
                1 airfield placed in Denmark
                1 factory_minor placed in Caucasus
                3 artilleries placed in France
                3 fighters and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,2,4,2,6
                Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Japan to Korea
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                2 battleships, 3 carriers and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Strategic bombing raid in Korea
                    Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Korea causes 6 damage total.
                Battle in 80 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers and 1 destroyer
                    ANZAC defend with 1 submarine; British defend with 1 transport
                    Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,3,3,5,4,6,6,6,1,3,2
                Japanese collect 5 PUs (9 lost to blockades); end with 5 PUs total

  • '21 '19 '18 '17 '16

    Test post

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
                Americans buy 1 airfield, 2 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                2 bombers moved from United Kingdom to Germany
                2 armour moved from Eastern Persia to Kazakhstan
                1 bomber moved from Eastern Persia to Kazakhstan
                2 fighters moved from Yunnan to Kazakhstan
                1 artillery moved from Sakha to Buryatia
                      Americans take Buryatia from Japanese
                1 infantry moved from Amur to Ulaanbaatar
                      Americans take Ulaanbaatar from Germans
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa
                2 fighters moved from 6 Sea Zone to Okinawa
                1 artillery moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
                Americans buy 1 airfield, 2 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                2 bombers moved from United Kingdom to Germany
                2 armour moved from Eastern Persia to Kazakhstan
                1 bomber moved from Eastern Persia to Kazakhstan
                2 fighters moved from Yunnan to Kazakhstan
                1 artillery moved from Sakha to Buryatia
                      Americans take Buryatia from Japanese
                1 infantry moved from Amur to Ulaanbaatar
                      Americans take Ulaanbaatar from Germans
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa
                2 fighters moved from 6 Sea Zone to Okinawa
                1 artillery moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - Americans
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
                    Bombing raid in Germany causes 10 damage total.
                Battle in Okinawa
                    Americans attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Okinawa from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Kazakhstan
                    Americans attack with 2 armour, 1 bomber and 2 fighters
                    Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Americans win, taking Kazakhstan from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Americans
                2 bombers moved from Germany to Normandy Bordeaux
                2 fighters moved from Okinawa to 6 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
                3 transports moved from 110 Sea Zone to 102 Sea Zone
                1 bomber moved from Western United States to United Kingdom
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 armour moved from 89 Sea Zone to West Indies
                1 infantry moved from 89 Sea Zone to West Indies
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 transports moved from 26 Sea Zone to 64 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                2 submarines moved from 41 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 destroyers moved from 37 Sea Zone to 38 Sea Zone
                1 transport moved from 43 Sea Zone to 56 Sea Zone
                1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 bomber moved from Kazakhstan to Iraq
                2 fighters moved from Kazakhstan to Tsinghai
                1 fighter moved from Burma to Tsinghai
                2 infantry moved from Alexandria to Egypt

    Place Units - Americans
                1 airfield and 3 fighters placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Korea
                1 armour and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Manchuria to Jehol

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Manchuria to Jehol

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma

    Place Units - Chinese
                1 artillery placed in Kwangsi
                1 artillery and 1 infantry placed in Yunnan
                2 artilleries placed in Tsinghai
                1 artillery placed in Chahar
                1 artillery placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 5 infantry
        Kiangsu : 1 flag, 2 infantry
        Kiangsi : 1 flag
        Jehol : 1 flag, 1 artillery and 2 infantry
        Manchuria : 1 flag, 2 artilleries and 1 infantry
        Yunnan : 1 artillery and 5 infantry
        Suiyuyan : 1 artillery and 2 infantry
        Kansu : 2 infantry
        Tsinghai : 2 artilleries and 8 infantry
        Chahar : 1 artillery and 2 infantry
        Sikang : 2 infantry
        Burma : 3 infantry

    Production/PUs Summary :

    Germans : 69 / 95
        Russians : 2 / 0
        Japanese : 11 / 5
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 36 / 43
        UK_Pacific : 17 / 17
        Italians : 13 / 7
        ANZAC : 21 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Turkmenistan to Caucasus
                      British take Caucasus from Germans

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Turkmenistan to Caucasus
                      British take Caucasus from Germans

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries and 3 infantry
                        British roll dice for 2 battleships and 2 cruisers in Holland Belgium, round 1 :  2/4 hits
                        British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  2/8 hits
                        Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 1 :  3/6 hits
                        3 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                        British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/5 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 armour, 1 artillery and 3 mech_infantrys moved from Persia to Iraq
                1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
                1 armour moved from India to Eastern Persia
                1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 fighter moved from Union of South Africa to Egypt
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                2 artilleries, 1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
                British collect 32 PUs (6 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for British :

    39 Sea Zone : 1 battleship and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Normandy Bordeaux : 2 aaGuns and 2 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 factory_minor and 1 mech_infantry
        Iraq : 1 flag, 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag, 1 armour
        Brazil : 1 flag
        Persia : 1 flag, 1 infantry
        98 Sea Zone : 1 flag
        Suriname : 1 flag
        110 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 2 / 0
        Japanese : 11 / 5
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 38 / 37
        UK_Pacific : 17 / 0
        Italians : 13 / 7
        ANZAC : 21 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.157
            Median : 3.000
            Variance : 0.980
            Standard Deviation : 0.990
            Total rolls : 51

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.462
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    British Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.353
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2,3,4,4,6
                Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total

  • '20 '18 '17 '15

    i will also need your OOL for the big fleet.  I think germany will attack them on their next turn.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                ANZAC removing all Technology Tokens after unsuccessful research.

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery and 3 infantry moved from Northern Territory to Western Australia
                1 fighter moved from 42 Sea Zone to India
                1 bomber moved from Java to India
                1 fighter moved from New South Wales to 42 Sea Zone
                1 bomber moved from New South Wales to Java
                1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - French
                1 fighter moved from Egypt to Iraq
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone

    Non Combat Move - French
                1 fighter moved from Iraq to Syria
                1 fighter moved from Syria to Iraq

    Turn Complete - French

    Territory Summary for French :

    Libya : 1 flag
        Iraq : 1 artillery, 1 fighter and 4 infantry
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 2 / 0
        Japanese : 11 / 5
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 38 / 37
        UK_Pacific : 17 / 22
        Italians : 13 / 3
        ANZAC : 21 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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