dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Sensoy Battle
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Alexandria to Syria
1 bomber moved from Southern Italy to Syria
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Libya to Tobruk
1 bomber moved from Tobruk to 81 Sea ZoneCombat - Italians
Battle in Syria
Italians attack with 1 bomber and 2 fighters
British defend with 1 bomber and 1 fighter; Americans defend with 1 fighter
Italians roll dice for 1 bomber and 2 fighters in Syria, round 1 : 2/3 hits
French roll dice for 1 bomber and 2 fighters in Syria, round 1 : 1/3 hits
1 bomber owned by the British , 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Syria
Italians roll dice for 1 bomber and 1 fighter in Syria, round 2 : 1/2 hits
French roll dice for 1 fighter in Syria, round 2 : 0/1 hits
1 fighter owned by the British lost in Syria
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 fighter
Casualties for Americans: 1 fighter
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Egypt
1 bomber moved from Syria to Egypt
1 fighter moved from Syria to EgyptPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from South Australia to Western Australia
1 infantry moved from Western Australia to Northern Territory
1 armour moved from New South Wales to Northern TerritoryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 factory_major and 1 factory_minor; Remaining resources: 47 PUs;
Germans buy 4 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
6 infantry moved from Karelia to Novgorod
2 tactical_bombers moved from Finland to Novgorod
1 bomber moved from Norway to Novgorod
1 tactical_bomber moved from Norway to Novgorod
10 infantry moved from Poland to Baltic States
10 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 armour moved from Romania to Bessarabia
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries, 1 bomber, 9 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 tactical_bomber
AA guns fire in Novgorod : 1/4 hits
1 tactical_bomber owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 9 infantry and 2 tactical_bombers in Novgorod, round 1 : 5/16 hits
Russians roll dice for 2 aaGuns, 6 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/7 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 4 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits
3 infantry owned by the Russians and 1 tactical_bomber owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 1 bomber, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 5 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 6 infantry and 1 tactical_bomber
Battle in Western Ukraine
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Baltic StatesPlace Units - Germans
4 armour, 5 infantry and 1 mech_infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Smolensk
1 armour moved from Ukraine to Russia
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Ukraine
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
2 infantry moved from Ulaanbaatar to Amur
3 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
1 fighter moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 1 armour, 1 fighter and 5 infantry
Japanese defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter and 5 infantry in Amur, round 1 : 0/7 hits
Japanese roll dice for 3 infantry in Amur, round 1 : 1/3 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Amur, round 2 : 1/6 hits
Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Amur
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Amur, round 3 : 2/6 hits
Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Amur to Yenisey
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
2 armour and 6 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Kiangsi to Kwangtung
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 bomber moved from Jehol to Korea
1 aaGun moved from Manchuria to Korea
1 cruiser moved from 20 Sea Zone to 41 Sea ZonePlace Units - Japanese
4 infantry placed in Japan
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 3,4,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries moved from Chahar to Jehol
1 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
2 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to HunanPlace Units - Chinese
3 artilleries and 2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 77 Sea Zone to 39 Sea Zone
2 fighters moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
1 bomber moved from French Indo China to India
4 infantry moved from Hunan to Kwangsi
2 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 infantry moved from Siam to French Indo China
1 artillery moved from Shan State to French Indo China
3 infantry moved from Iraq to Trans-Jordan
2 bombers moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 artillery
British roll dice for 3 infantry in Trans-Jordan, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 4 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 5 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 infantry in Trans-Jordan, round 6 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 infantry in Trans-Jordan, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 7 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 8 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 9 : 1/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 9 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Germany rolls: 7,5 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Germany to VyborgPlace Units - British
1 bomber, 1 fighter and 1 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 bomber and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Combat Move - French
2 infantry moved from Libya to TobrukCombat - French
Battle in Tobruk
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Tobruk, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Tobruk, round 1 : 1/1 hits
1 infantry owned by the French lost in Tobruk
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 5 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 6 : 1/1 hits
Italians roll dice for 1 artillery in Tobruk, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Tobruk
French win, taking Tobruk from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 49 PUs;
Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
10 infantry moved from Baltic States to Belarus
3 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Poland to Eastern Poland
2 armour moved from Poland to Belarus
1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
7 infantry moved from Germany to Poland
1 tactical_bomber moved from Poland to Vyborg
1 bomber moved from Germany to Belarus
4 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
2 submarines moved from 112 Sea Zone to 103 Sea Zone
1 battleship moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 103 Sea Zone
2 fighters moved from 112 Sea Zone to 103 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Archangel, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 3 artilleries, 1 bomber and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 10 infantry in Belarus, round 1 : 5/16 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 bomber
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vyborg, round 1 : 0/3 hits
Russians roll dice for 1 bomber in Vyborg, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits
Russians roll dice for 1 bomber in Vyborg, round 2 : 0/1 hits
1 bomber owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in 91 Sea Zone
Germans attack with 1 battleship and 1 destroyer
French defend with 1 destroyer
Germans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 91 Sea Zone
Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 103 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 103 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 103 Sea Zone
Germans win with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
2 tactical_bombers moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Novgorod
1 tactical_bomber moved from Vyborg to Novgorod
1 bomber moved from Belarus to GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Smolensk to Bryansk
1 armour moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 armour moved from Russia to Ukraine
2 fighters moved from Ukraine to Urals
2 mech_infantrys moved from Ukraine to Russia
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Siberia to Amur
1 fighter moved from Yenisey to AmurCombat - Russians
Non Combat Move - Russians
Place Units - Russians
9 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total -
scramble?
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done
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 5 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Korea to Amur
1 bomber moved from Korea to Amur
2 fighters moved from Korea to Amur
4 tactical_bombers moved from Korea to Amur
6 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
2 destroyers moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to KiangsiCombat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 6 destroyers
Americans defend with 1 battleship, 3 submarines and 1 transport
Americans roll dice for 3 submarines in 26 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 6 destroyers in 26 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 destroyers in 26 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 4 destroyers remaining. Battle score for attacker is 29
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 battleship, 3 submarines and 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 39 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 39 Sea Zone, round 1 : 5/6 hits
1 cruiser owned by the Japanese , 2 destroyers owned by the Japanese , 1 battleship owned by the Japanese , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
British win with 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -46
Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Casualties for British: 1 destroyer
Battle in Borneo
Japanese attack with 2 artilleries and 1 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Borneo, round 1 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 1 : 2/4 hits
Chinese roll dice for 1 artillery in Kiangsi, round 1 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Amur
Japanese attack with 1 bomber, 2 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 armour, 1 fighter and 5 infantry
AA guns fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 1 fighter, 5 infantry and 4 tactical_bombers in Amur, round 1 : 5/11 hits
Russians roll dice for 2 aaGuns, 1 armour, 1 fighter and 5 infantry in Amur, round 1 : 3/7 hits
3 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 4 tactical_bombers in Amur, round 2 : 3/8 hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Amur, round 2 : 2/4 hits
2 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 1 fighter and 4 tactical_bombers in Amur, round 3 : 1/6 hits
Russians roll dice for 1 fighter in Amur, round 3 : 0/1 hits
1 fighter owned by the Russians lost in Amur
Japanese win with 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter and 5 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 1 fighter and 5 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - Japanese
4 tactical_bombers moved from Amur to Korea
1 bomber moved from Amur to Korea
1 fighter moved from Amur to Korea
2 tactical_bombers moved from Kiangsi to Philippines
1 fighter moved from Kiangsi to PhilippinesPlace Units - Japanese
8 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 2,3,3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 battleships, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Algeria to Morocco
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from British Columbia to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesCombat - Americans
Non Combat Move - Americans
3 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 mech_infantry placed in Eastern United States
1 infantry placed in Western United States
1 battleship and 2 submarines placed in 10 Sea Zone
1 battleship placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,4,1
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
5 artilleries moved from Jehol to Manchuria
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 harbour and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to HunanPlace Units - Chinese
1 infantry placed in Jehol
1 artillery placed in Jehol
1 artillery placed in Shantung
1 artillery placed in Kiangsu
1 artillery placed in Kwangsi
1 artillery and 1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 2 bombers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from India to 43 Sea Zone
1 fighter moved from India to 43 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 bomber moved from India to 43 Sea Zone
4 infantry moved from Kwangsi to Kwangtung
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
UK_Pacific take 42 Sea Zone from Japanese
1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 91 Sea Zone
British attack with 2 bombers and 1 fighter
Germans defend with 1 battleship and 1 destroyer
British roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 1 : 2/2 hits
1 bomber owned by the British , 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 91 Sea Zone
British roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Germans lost in 91 Sea Zone
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 battleship and 1 destroyer
Casualties for British: 2 bombers and 1 fighter
Battle in 43 Sea Zone
British attack with 2 bombers, 1 carrier, 1 cruiser and 2 fighters
Japanese defend with 1 destroyer and 2 transports
British roll dice for 2 bombers, 1 carrier, 1 cruiser and 2 fighters in 43 Sea Zone, round 1 : 2/7 hits
Japanese roll dice for 1 destroyer and 2 transports in 43 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 2 bombers, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in SumatraNon Combat Move - British
2 bombers moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from India to Kenya
1 fighter moved from India to Kenya
1 fighter moved from 112 Sea Zone to United Kingdom
1 infantry moved from India to West IndiaPlace Units - British
1 transport placed in 71 Sea Zone
2 bombers placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 bomber and 1 infantry





