Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
Whackamatt (Axis) vs. Eggman (Allies +5)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
1 fighter moved from Philippines to 55 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Sumatra to Hainan
3 destroyers moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines
2 submarines owned by the ANZAC Submerged
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese winJapanese win with 1 fighter remaining with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - Americans
1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
12 destroyers and 8 submarines moved from 16 Sea Zone to 6 Sea Zone
5 destroyers and 3 submarines moved from 25 Sea Zone to 6 Sea ZonePlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Hunan to Kwangsi
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Yunnan
4 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
3 mech_infantrys moved from Caucasus to Ukraine
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to UkraineCombat - British
Battle in Ukraine
British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 3/7 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
8 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Burma
1 armour and 3 mech_infantrys moved from India to Burma
1 bomber moved from Hunan to ManchuriaPlace Units - British
1 airfield placed in Gibraltar
1 cruiser and 1 destroyer placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 47 / 64
Russians : 31 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 1
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 destroyersProduction/PUs Summary :
Germans : 47 / 64
Russians : 31 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 battleship and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Romania to Ukraine
1 artillery and 3 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 battleship, 2 destroyers and 1 transport moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Ukraine
Italians attack with 2 armour
British defend with 3 mech_infantrys; Russians defend with 1 factory_minor
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrysNon Combat Move - Italians
Place Units - Italians
1 battleship placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Borneo
1 fighter moved from New South Wales to Queensland
2 submarines moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 47 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 21 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
2 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to AlgeriaCombat - French
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 3 infantry
French roll dice for 1 fighter and 2 infantry in Algeria, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 1 : 4/4 hits
2 infantry owned by the French , 1 fighter owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -13
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 21 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7French Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 armour moved from Novgorod to Vologda
2 bombers and 2 tactical_bombers moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Nenetsia
2 artilleries and 2 infantry moved from Belarus to Bryansk
4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys moved from Belarus to Smolensk
6 infantry moved from Novgorod to Belarus
3 armour moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 2 armour, 2 bombers and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 2 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Vologda to Belarus
6 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 transport placed in 114 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
4 artilleries and 4 infantry placed in Germany
Germans undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 artillery placed in Germany
2 artilleries placed in FranceTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber
Germans defend with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Russians roll dice for 5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Smolensk, round 1 : 6/25 hits
Germans roll dice for 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys in Smolensk, round 1 : 7/17 hits
7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Smolensk
Russians roll dice for 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/18 hits
Germans roll dice for 4 armour, 4 artilleries and 3 mech_infantrys in Smolensk, round 2 : 3/11 hits
3 infantry owned by the Russians , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 5 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Smolensk, round 3 : 4/15 hits
Germans roll dice for 4 armour and 3 artilleries in Smolensk, round 3 : 5/7 hits
5 infantry owned by the Russians , 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 3/10 hits
Germans roll dice for 3 armour in Smolensk, round 4 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Casualties for Russians: 17 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 27 / 30
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 21 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.594
Median : 4.000
Variance : 0.229
Standard Deviation : 0.478
Total rolls : 106Germans Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.368
Median : 3.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 38Russians Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.721
Median : 4.000
Variance : 0.328
Standard Deviation : 0.573
Total rolls : 68 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Hainan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Japan
1 carrier, 6 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 6 destroyers, 4 fighters and 4 tactical_bombers
Americans defend with 17 destroyers and 11 submarines
retreated to 6 Sea Zone
Americans win with 12 destroyers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 carrier, 6 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 5 destroyers and 11 submarines
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Kiangsu
Battle in New GuineaNon Combat Move - Japanese
Place Units - Japanese
2 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,6,5,6,3,5,6,4,6,3
Japanese collect 19 PUs (8 lost to blockades); end with 21 PUs total -
You may have been precipitous assuming I would allow my entire Submarine force to be wiped out in SZ6, I will have to review the first round of rolls later. Since it looks like you didn’t want to use any Kamikaze shots, I get a huge advantage from keeping Submarines around.
-
You can only kamikaze for defensive purposes on another persons turn during CM. So I can never Kamikaze on my own turn.
-
Well, either way, there’s no way I would take all Sub losses before losing any Destroyers.
-
I just checked the rules and you’re right of course about it being defense only. Seems like an odd restriction from a realism standpoint: if you’re willing to crash a plane into a ship, you’d be just as willing on offense or defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Eastern United States to Algeria
2 infantry moved from Morocco to Algeria
6 destroyers moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 submarines
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 6 submarines in 6 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits
2 carriers owned by the Japanese lost in 6 Sea Zone
6 submarines owned by the Americans Submerged
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 carriers
Battle in Philippines
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in New Guinea, round 1 : 1/2 hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 armour in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
1 armour owned by the Americans lost in New Guinea
Japanese win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Algeria
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Algeria, round 1 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 0/3 hits
2 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 bomber and 2 infantry in Algeria, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 bomber and 1 infantry in Algeria, round 3 : 2/2 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Algeria to Morocco
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Americans
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 27 / 30
Japanese : 25 / 21
Americans : 55 / 84
Chinese : 20 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 20 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.500
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Hopei to Shensi
1 artillery moved from Hunan to KweichowPlace Units - Chinese
3 artilleries and 6 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 27 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 20 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.415
Median : 4.000
Variance : 0.925
Standard Deviation : 0.962
Total rolls : 41Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
3 mech_infantrys moved from Caucasus to Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Manchuria to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Borneo to 37 Sea Zone
1 fighter moved from Borneo to 37 Sea ZoneCombat - British
Battle in 19 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ukraine
British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour and 1 factory_minor
British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 3/7 hits
Italians roll dice for 2 armour in Ukraine, round 1 : 0/2 hits
2 armour owned by the Italians lost in Ukraine
British win, taking Ukraine from Italians with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
2 infantry moved from Caucasus to Rostov
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 mech_infantrys moved from Yunnan to Sikang
1 artillery and 8 infantry moved from Yunnan to Szechwan
3 aaGuns moved from Kwangsi to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour and 4 mech_infantrys moved from Burma to West India
1 infantry moved from Burma to India
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
2 armour moved from Anhwe to Shensi
1 bomber moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to BurmaPlace Units - British
2 artilleries and 2 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 33 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 0
Italians : 18 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.625
Median : 4.000
Variance : 0.582
Standard Deviation : 0.763
Total rolls : 56Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 4.286
Median : 5.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters and 1 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 30
Japanese : 22 / 21
Americans : 55 / 84
Chinese : 23 / 29
British : 33 / 42
UK_Pacific : 20 / 25
Italians : 18 / 21
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.625
Median : 4.000
Variance : 0.582
Standard Deviation : 0.763
Total rolls : 56Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 4.286
Median : 5.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.435
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
2 battleships, 2 destroyers and 1 transport moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total