Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Whackamatt (axis) vs. Degrasse (allies) G40
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 75 Sea Zone to 80 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from South Australia to Western Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 75 Sea Zone to 80 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from South Australia to Western AustraliaNon Combat Move - ANZAC
1 artillery moved from South Australia to Northern Territory
2 infantry moved from South Australia to Northern Territory
2 infantry moved from South Australia to Western Australia
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
Non Combat Move - French
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Algeria
1 cruiser moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 artillery and 4 infantry
Algeria : 1 fighter
Libya : 1 flag
98 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 62 / 80
Russians : 4 / 0
Japanese : 36 / 39
Americans : 55 / 80
Chinese : 24 / 24
British : 44 / 49
UK_Pacific : 2 / 0
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Caucasus
7 armour moved from Rostov to Caucasus
1 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 armour moved from Russia to Volgograd
1 armour moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
2 bombers moved from Russia to Kazakhstan
1 armour moved from Yakut S.S.R. to Ulaanbaatar
Germans take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Central Mongolia
Germans take Central Mongolia from Russians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 tactical_bombers moved from Russia to Kazakhstan
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 artillery and 1 infantry moved from Slovakia Hungary to Germany
1 armour, 2 artilleries and 1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to France
3 artilleries and 3 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Poland to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 carrier, 3 destroyers and 2 tactical_bombers moved from 114 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Caucasus
Germans attack with 8 armour
British defend with 1 infantry
Germans win, taking Caucasus from British with 8 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers
British defend with 2 armour
Germans win, taking Kazakhstan from British with 2 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour
Battle in Holland Belgium
Germans attack with 3 artilleries and 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 bombers and 2 tactical_bombers moved from Kazakhstan to Russia
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Northern ItalyPlace Units - Germans
3 artilleries placed in France
3 artilleries and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Russia
3 infantry placed in Germany
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 carrier, 3 destroyers and 2 tactical_bombers
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 3 destroyers and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,5,3,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 65 PUs (7 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from India to West India
1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 submarine moved from 79 Sea Zone to 80 Sea Zone
3 carriers and 1 destroyer moved from 41 Sea Zone to 79 Sea Zone
2 battleships moved from 78 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from India to West IndiaCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the ANZAC Submerged
Battle in 79 Sea Zone
Japanese attack with 2 battleships, 3 carriers and 1 destroyer
Americans defend with 1 submarine
Japanese winANZAC win with no units remaining, taking 79 Sea Zone from Americans with 2 battleships, 3 carriers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from West India to India
1 infantry moved from Shan State to French Indo China
1 fighter moved from Manchuria to French Indo ChinaPlace Units - Japanese
2 fighters and 1 infantry placed in India
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,4,4,2,1,1,4,5,4
Japanese collect 24 PUs (14 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Philippines to Yunnan
1 bomber moved from Syria to West India
3 bombers moved from Eastern Persia to India
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Tobruk to Alexandria
2 armour moved from Iraq to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Philippines to Yunnan
1 bomber moved from Syria to West India
3 bombers moved from Eastern Persia to India
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Tobruk to Alexandria
2 armour moved from Iraq to Eastern PersiaCombat - Americans
Battle in West India
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in West India, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in West India, round 1 : 0/1 hits
Americans roll dice for 1 bomber in West India, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in West India
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in India
Americans attack with 3 bombers
Japanese defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Americans roll dice for 3 bombers in India, round 1 : 2/3 hits
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in India, round 1 : 4/5 hits
1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 3 bombers owned by the Americans lost in India
Japanese win with 3 fighters remaining. Battle score for attacker is -22
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 3 bombers
Battle in Korea
Battle in Malaya
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 1 : 3/7 hits
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 1 : 1/2 hits
1 armour owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Korea from Japanese, taking Malaya from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from West India to Eastern Persia
1 fighter moved from Java to BurmaPlace Units - Americans
1 bomber placed in Western United States
1 armour placed in Western United States
1 armour, 2 artilleries and 5 infantry placed in Eastern United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Marianas : 1 flag
Yunnan : 2 fighters
Burma : 1 fighter
Malaya : 1 flag, 1 artillery and 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag, 1 artillery
Amur : 1 flag, 1 infantry
Siberia : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 submarines
43 Sea Zone : 1 flag, 1 destroyer and 1 transport
37 Sea Zone : 1 flag, 2 destroyers and 1 transport
36 Sea Zone : 1 flag, 1 submarine
38 Sea Zone : 1 submarine
26 Sea Zone : 1 artillery, 1 infantry and 3 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Alexandria : 2 infantry
United Kingdom : 2 bombers
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
93 Sea Zone : 2 submarines
97 Sea Zone : 4 submarines
Eastern Persia : 2 armour and 1 bomber
101 Sea Zone : 4 transports
91 Sea Zone : 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 4 transports
110 Sea Zone : 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 70 / 90
Russians : 2 / 0
Japanese : 30 / 29
Americans : 65 / 90
Chinese : 24 / 24
British : 36 / 49
UK_Pacific : 0 / 0
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.091
Median : 3.000
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 9 infantry moved from Jehol to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 9 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 6 infantry
Chinese roll dice for 3 artilleries and 9 infantry in Manchuria, round 1 : 4/12 hits
Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Manchuria, round 1 : 4/7 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries and 5 infantry in Manchuria, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries and 3 infantry in Manchuria, round 3 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 3 artilleries and 3 infantry in Manchuria, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries and 2 infantry in Manchuria, round 5 : 1/5 hits
Japanese roll dice for 1 artillery in Manchuria, round 5 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun, 1 artillery and 6 infantry
Casualties for Chinese: 8 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
2 infantry placed in Jehol
1 infantry placed in Chahar
2 infantry placed in Suiyuyan
1 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 5 infantry
Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 3 artilleries and 1 infantry
Yunnan : 5 infantry
Suiyuyan : 2 infantry
Kansu : 2 infantry
Tsinghai : 8 infantry
Chahar : 2 infantry
Sikang : 2 infantry
Burma : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 70 / 90
Russians : 2 / 0
Japanese : 27 / 29
Americans : 65 / 90
Chinese : 27 / 27
British : 36 / 49
UK_Pacific : 0 / 0
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 6 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.408
Median : 3.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 76Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.042
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.784
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Americans Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
UK_Pacific take West India from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
UK_Pacific take West India from JapaneseCombat - British
Battle in India
British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in India, round 1 : 2/5 hits
Japanese roll dice for 3 fighters in India, round 1 : 1/3 hits
1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in India
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in India, round 2 : 2/4 hits
Japanese roll dice for 1 fighter in India, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in India
British win, taking India from Japanese, taking Burma from Chinese, taking Malaya from Americans, taking Kwangtung from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 3 fighters
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 infantry
British roll dice for 2 battleships and 2 cruisers in Holland Belgium, round 1 : 2/4 hits
British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 3/8 hits
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 1 : 3/6 hits
2 infantry owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 battleship and 1 destroyer moved from 20 Sea Zone to 41 Sea ZonePlace Units - British
1 artillery and 7 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for British :
India : 1 armour
41 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Normandy Bordeaux : 2 infantry
Syria : 1 flag
Holland Belgium : 1 flag, 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 mech_infantry
80 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
98 Sea Zone : 1 flag
Suriname : 1 flag
110 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 22 / 29
Americans : 62 / 90
Chinese : 23 / 27
British : 39 / 43
UK_Pacific : 12 / 0
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 16 times
5 was rolled 32 times
6 was rolled 20 times
Average roll : 3.472
Median : 3.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 144Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Germans Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.500
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.784
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Americans Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 22 / 29
Americans : 62 / 90
Chinese : 23 / 27
British : 39 / 43
UK_Pacific : 12 / 17
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 16 times
5 was rolled 32 times
6 was rolled 20 times
Average roll : 3.472
Median : 3.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 144Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Germans Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.500
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.784
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Americans Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Southern Italy
3 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,6,1,5,6
Italians collect 6 PUs (7 lost to blockades); end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
2 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
ANZAC creates battle in territory 80 Sea Zone
Battle in Borneo
Battle in SumatraNon Combat Move - ANZAC
1 bomber moved from New South Wales to JavaPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Algeria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Germans
Germans buy 2 airfields, 3 artilleries, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Caucasus to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
4 armour moved from Volgograd to Northwest Persia
1 artillery and 4 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Norway
2 artilleries and 2 infantry moved from Finland to Norway
1 armour moved from Finland to Novgorod
1 carrier, 4 destroyers, 2 tactical_bombers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
3 artilleries and 3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to France
1 artillery and 8 infantry moved from Germany to Western Germany
2 bombers and 3 tactical_bombers moved from Russia to RostovCombat - Germans
Battle in Northwest Persia
Germans attack with 14 armour
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 14 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 2 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
retreated to Normandy Bordeaux
Americans win with 1 armour remaining. Battle score for attacker is -22
Casualties for Germans: 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries and 3 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Denmark
1 tactical_bomber moved from Southern Italy to DenmarkPlace Units - Germans
1 airfield placed in Norway
1 airfield placed in Denmark
1 factory_minor placed in Caucasus
3 artilleries placed in France
3 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,2,4,2,6
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to Korea
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 battleships, 3 carriers and 1 destroyer moved from 79 Sea Zone to 80 Sea ZoneCombat - Japanese
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 3 carriers and 1 destroyer
ANZAC defend with 1 submarine; British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from Korea to JapanPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,3,3,5,4,6,6,6,1,3,2
Japanese collect 5 PUs (9 lost to blockades); end with 5 PUs total