@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
@Infrastructure:
I understand the risk and assume 4 losses instead of 2 2/3, but 6 hits???
Some days the men shooting into the air with their rifles really want it more…
no problem with US edits if you consider carrier. Be careful when we get into war time in Pacific. Edits of earlier countries shouldn’t really happen after more dice have been rolled. No big deal here though.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 1 : 2/4 hits
French roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Bulgaria to Greece
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Greece
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Albania
3 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 artillery moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Yugoslavia
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 95 Sea Zone
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 21 / 22
Italians : 15 / 30
ANZAC : 17 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 21 / 22
Italians : 15 / 30
ANZAC : 17 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_minor, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Spain
3 artilleries moved from Normandy Bordeaux to Spain
2 armour moved from Northern Italy to Spain
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
1 artillery and 7 infantry moved from Norway to Sweden
1 infantry moved from Finland to Sweden
4 infantry moved from Greece to Turkey
3 armour moved from Greece to Turkey
2 tactical_bombers moved from Southern Italy to Turkey
1 fighter moved from Southern Italy to Turkey
1 fighter and 1 tactical_bomber moved from Western Germany to Turkey
2 bombers moved from Norway to Sweden
1 fighter and 1 tactical_bomber moved from Western Germany to Spain
Combat - Germans
Battle in Spain
Germans attack with 2 armour, 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
Germans roll dice for 1 battleship and 1 cruiser in Spain, round 1 : 2/2 hits
Germans roll dice for 2 armour, 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Spain, round 1 : 5/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 1/6 hits
1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 2 armour, 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 3 armour, 2 fighters, 4 infantry and 3 tactical_bombers
Neutral_True defend with 8 infantry
Germans roll dice for 3 armour, 2 fighters, 4 infantry and 3 tactical_bombers in Turkey, round 1 : 4/12 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 2/8 hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 armour, 2 fighters, 2 infantry and 3 tactical_bombers in Turkey, round 2 : 4/10 hits
Neutral_True roll dice for 4 infantry in Turkey, round 2 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 3 armour, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Sweden
Germans attack with 2 artilleries, 2 bombers and 9 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 artilleries, 2 bombers and 9 infantry in Sweden, round 1 : 5/13 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 2/6 hits
2 infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 artilleries, 2 bombers and 7 infantry in Sweden, round 2 : 2/11 hits
Neutral_True roll dice for 1 infantry in Sweden, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 2 artilleries, 2 bombers and 7 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
2 bombers moved from Sweden to Southern Italy
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 123 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to Southern Italy
1 fighter and 1 tactical_bomber moved from Spain to 92 Sea Zone
2 aaGuns moved from Normandy Bordeaux to Spain
1 aaGun moved from Southern France to Spain
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Turkey to Greece
1 tactical_bomber moved from Turkey to Greece
1 fighter and 2 tactical_bombers moved from Turkey to Greece
1 infantry moved from Romania to Bulgaria
4 armour moved from Yugoslavia to Greece
7 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
Place Units - Germans
1 factory_minor placed in Greece
1 transport placed in 113 Sea Zone
3 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Well, I saw that might be a possibility but I didn’t think you’d go for it.
My people need more living space.
I can see this game is totally over but I’ll go a few more rounds just in case somebody watching from the peanut gallery isn’t convinced.
I forgot that I can’t even attack with Russia this round. Utterly ridiculous that the Axis can do nearly anything they like which diverges from history but the USA and Russia are locked into this turn 4 DoW limit.
I concede, thanks for the game.
ok good game!