@barnee This is it
Whackamatt (Axis) vs. snake11eyes (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Greece to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 3 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 6 infantry
Italians win, taking Yugoslavia from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 6 infantry
Casualties for Italians: 2 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 artillery, 1 fighter and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,1,3,3,1,6,2,2,4,2,2,3,6,3
Italians collect 1 PU (15 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Egypt to 81 Sea ZoneNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Norway
1 fighter moved from Western Germany to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
3 armour and 4 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Poland
1 destroyer moved from 115 Sea Zone to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Norway
1 fighter moved from Western Germany to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
3 armour and 4 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Poland
1 destroyer moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Poland
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Norway from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 bomber and 1 fighter
Russians defend with 1 artillery
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 5 infantry
French defend with 2 infantry; British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 5 infantry
Casualties for French: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 3 armour and 4 infantry
Russians defend with 6 infantry
Germans win, taking Archangel from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
2 fighters moved from Poland to Novgorod
1 fighter moved from Norway to Western Germany
1 fighter moved from Slovakia Hungary to Novgorod
1 bomber moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Norway to FinlandPlace Units - Germans
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in France
1 artillery and 9 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,4,3,1,1,4,2
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Kiangsu to Shantung
1 infantry moved from Jehol to Manchuria
3 infantry moved from Shensi to Hopei
1 artillery and 2 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
3 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Smolensk to Archangel
1 artillery moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 tactical_bomber moved from Russia to Archangel
1 bomber moved from Russia to Finland
1 bomber moved from Russia to Finland
1 bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Finland
Russians attack with 2 bombers
Germans defend with 1 tactical_bomber
Russians win with 2 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomberNon Combat Move - Russians
2 bombers moved from Finland to Vologda
1 bomber moved from Archangel to Russia
4 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Archangel to VologdaPlace Units - Russians
3 armour placed in Ukraine
3 armour, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
5 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
3 infantry moved from French Indo China to Siam
3 armour moved from Kwangtung to Kiangsu
Japanese take Kiangsi from Chinese
Japanese take Kiangsu from Chinese
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 carrier and 2 fighters
Battle in Java
Battle in Siam
Japanese attack with 1 artillery and 4 infantry
British defend with 1 armour
Japanese win, taking Java from ANZAC, taking Siam from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese win, taking 20 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Manchuria
Japanese attack with 2 artilleries, 1 fighter and 7 infantry
Russians defend with 2 aaGuns and 7 infantry; Chinese defend with 3 artilleries and 4 infantry
1 fighter owned by the Japanese retreated
Chinese win with 3 artilleries and 11 infantry remaining. Battle score for attacker is -19
Casualties for Japanese: 2 artilleries and 7 infantry
Casualties for Russians: 2 aaGuns
Battle in 44 Sea Zone
Japanese attack with 1 carrier and 1 fighter
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from Manchuria to Korea
1 fighter moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to PhilippinesPlace Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 factory_upgrade and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
4 transports moved from 101 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Mexico to Western United States
1 infantry moved from Central United States to Western United States
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
3 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Denmark -
Need scramble orders
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 factory_upgrade and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
4 transports moved from 101 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Mexico to Western United States
1 infantry moved from Central United States to Western United States
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
3 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Battle in DenmarkNon Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
2 submarines moved from 105 Sea Zone to 112 Sea ZonePlace Units - Americans
Units in Western United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western United States
1 battleship and 1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries moved from Yunnan to Hunan
4 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Anhwe
1 artillery moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Anhwe
1 infantry placed in Shantung
2 artilleries and 3 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
2 fighters moved from 97 Sea Zone to Yugoslavia
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from British Somaliland to Ethiopia
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 armour moved from Yunnan to Siam
3 artilleries, 2 battleships, 2 cruisers, 3 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 113 Sea Zone
3 artilleries moved from 113 Sea Zone to Germany
3 infantry moved from 113 Sea Zone to GermanyCombat - British
Battle in Yugoslavia
British attack with 2 fighters and 2 infantry
Italians defend with 1 armour
British win, taking Yugoslavia from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Albania
Battle in Siam
British attack with 2 armour
Japanese defend with 1 artillery and 3 infantry
Japanese win, taking Albania from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is -12
Casualties for British: 2 armour
Battle in 113 Sea Zone
British attack with 2 battleships, 2 cruisers, 3 fighters, 2 submarines and 3 transports
Germans defend with 1 destroyer and 1 transport
British win with 2 battleships, 2 cruisers, 3 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Germany
British captures 49PUs while taking Germans capital
British converts factory_major into different unitsNon Combat Move - British
3 fighters moved from 113 Sea Zone to Denmark
2 fighters moved from Yugoslavia to 97 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Egypt
1 armour, 4 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 90 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 95 PUsPlace Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 2 destroyers -
okay, now i think i concede. :lol:
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Lol sounds good, if you want to play agian let me know and we can do a pair of league games just pm me