Scramble if the French attack z99.
Whackamatt (Axis) vs. Eggman (Allies +5)
-
Yeah, it’s the key to resupplying the DEI when you go for the US on turn 1. And congrats on awesome dice for that fight. You had a 0% chance of winning, and I should have survived with 8 units, instead i got 4 damaged ships. :| Uphill from there! lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 artillery moved from Burma to India
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Shan State to Yunnan
1 bomber moved from India to French Indo China
2 fighters moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 infantry moved from Burma to India
1 artillery and 8 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Alexandria to Trans-Jordan
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from Alexandria to Caucasus
1 fighter moved from Egypt to Caucasus
1 tactical_bomber moved from Alexandria to Caucasus
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to YunnanCombat - British
Air Battle in French Indo China
British attacks with 3 units heading to French Indo China
Japanese launches 4 interceptors out of French Indo China
Defenders Fire, : 1/4 hits
Attackers Fire, : 0/3 hits
1 fighter owned by the British lost in French Indo China
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Yunnan
British attack with 2 armour, 1 artillery, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 armour, 1 artillery, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 : 7/15 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 artillery, 8 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Cleaning up after air battlesNon Combat Move - British
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter moved from French Indo China to India
1 tactical_bomber moved from Yunnan to India
1 bomber moved from French Indo China to India
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Burma to YunnanPlace Units - British
3 mech_infantrys placed in Persia
2 artilleries and 1 fighter placed in United Kingdom
British undo move 2.
2 artilleries and 1 infantry placed in Egypt
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 44 / 58
Russians : 34 / 31
Japanese : 35 / 50
Americans : 52 / 72
Chinese : 18 / 17
British : 33 / 38
UK_Pacific : 14 / 0
Italians : 17 / 28
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 17 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.224
Median : 3.000
Variance : 0.894
Standard Deviation : 0.945
Total rolls : 67Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.789
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.789
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Chinese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.706
Median : 4.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transportProduction/PUs Summary :
Germans : 44 / 58
Russians : 34 / 31
Japanese : 35 / 50
Americans : 52 / 72
Chinese : 18 / 17
British : 33 / 38
UK_Pacific : 14 / 19
Italians : 17 / 28
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 17 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.224
Median : 3.000
Variance : 0.894
Standard Deviation : 0.945
Total rolls : 67Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.789
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.789
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Chinese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.706
Median : 4.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 1 battleship and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Greece to Romania
1 artillery and 3 infantry moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 battleship and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 fighter and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 1 : 1/1 hits
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 1 : 1/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 1 : 1/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC roll dice for 1 armour and 1 fighter in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 44 / 58
Russians : 34 / 31
Japanese : 31 / 50
Americans : 52 / 72
Chinese : 18 / 17
British : 33 / 38
UK_Pacific : 14 / 19
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 fighter and 2 infantry moved from Algeria to Morocco
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 43 Sea Zone to 42 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 58
Russians : 34 / 31
Japanese : 31 / 50
Americans : 52 / 72
Chinese : 18 / 17
British : 33 / 38
UK_Pacific : 14 / 19
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 5 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
5 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Romania
2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 bomber moved from Western Germany to Ukraine
5 infantry moved from Western Germany to GermanyCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber and 2 tactical_bombers
Americans defend with 1 cruiser
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Battle in 92 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 5 armour, 5 artilleries, 9 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 5 armour, 5 artilleries, 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Ukraine to Romania
4 infantry moved from 115 Sea Zone to Novgorod
1 bomber and 1 tactical_bomber moved from 98 Sea Zone to GreecePlace Units - Germans
1 transport placed in 114 Sea Zone
1 submarine placed in 105 Sea Zone
3 artilleries placed in Novgorod
1 fighter, 4 infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/6 hits
Germans roll dice for 4 infantry in Western Ukraine, round 1 : 3/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
4 aaGuns and 10 infantry moved from Bryansk to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Jehol to Manchuria
1 infantry moved from Korea to Manchuria
1 aaGun moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to ManchuriaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,3,4,4,4,6
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs totalProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 26
Japanese : 31 / 50
Americans : 52 / 72
Chinese : 18 / 17
British : 33 / 38
UK_Pacific : 14 / 19
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 4.375
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese repair 11 damage on 6 airfields and 5 factory_minors; Remaining resources: 39 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
5 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone
3 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Japan to PhilippinesCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport; French defend with 1 destroyer; Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for French: 1 destroyer
Casualties for Americans: 1 carrier
Battle in Siam
Japanese attack with 3 infantry
British defend with 1 mech_infantry
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6,1,5
Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs total -
Decided to spread my DDs out for NCM.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 4 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to MoroccoCombat - Americans
Battle in 25 Sea Zone
Americans attack with 5 destroyers and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
12 destroyers and 8 submarines moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 cruiser, 4 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 26
Japanese : 36 / 35
Americans : 52 / 72
Chinese : 16 / 17
British : 33 / 38
UK_Pacific : 11 / 19
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
5 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 4 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 5 : 1/5 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,5,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,6,5,1,5
Chinese collect 20 PUs (2 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 26
Japanese : 30 / 35
Americans : 52 / 72
Chinese : 22 / 28
British : 33 / 38
UK_Pacific : 11 / 19
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 23 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.582
Median : 3.000
Variance : 2.603
Standard Deviation : 1.613
Total rolls : 79Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Chinese Combat
1 was rolled 1 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.559
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Ukraine
1 mech_infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
2 armour moved from Yunnan to AnhweCombat - British
Battle in Borneo
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Borneo, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Kwangtung, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 bomber and 3 mech_infantrys in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
British attack with 2 armour
Japanese defend with 1 infantry
British roll dice for 2 armour in Anhwe, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 1 : 3/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 1 : 1/2 hits
1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 mech_infantrys moved from Persia to Caucasus
2 infantry moved from Persia to Northwest Persia
1 aaGun, 1 armour and 2 infantry moved from Alexandria to Egypt
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 aaGuns, 1 artillery and 8 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
1 infantry moved from India to Burma
1 bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangsi to HunanPlace Units - British
1 artillery and 1 infantry placed in Quebec
3 mech_infantrys placed in Persia
3 submarines placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 29 PUs (4 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 1
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 28 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.363
Median : 3.000
Variance : 2.833
Standard Deviation : 1.683
Total rolls : 91Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.577
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.100
Median : 2.500
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20Chinese Combat
1 was rolled 1 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.559
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,5,5,3,1
UK_Pacific collect 15 PUs (5 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 37 times
3 was rolled 23 times
4 was rolled 14 times
5 was rolled 32 times
6 was rolled 16 times
Average roll : 3.467
Median : 3.000
Variance : 3.784
Standard Deviation : 1.945
Total rolls : 135Null / Other
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.595
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.595
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.100
Median : 2.500
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20Chinese Combat
1 was rolled 1 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.559
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Dutch New Guinea, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 2/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 fighter and 1 mech_infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Northern Territory
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 fighter moved from Morocco to GibraltarNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Greece to Ukraine
2 fighters moved from Romania to Southern Italy
1 fighter moved from Germany to Southern Italy
1 tactical_bomber moved from Greece to Ukraine
1 bomber moved from Romania to Vologda
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Belarus to Vologda
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Belarus to Bryansk
3 artilleries and 4 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Germany to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Vologda
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Ukraine to Belarus
1 bomber moved from Ukraine to Belarus
1 bomber moved from Vologda to Belarus
6 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 transport placed in 114 Sea Zone
3 armour placed in Novgorod
3 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Vologda, round 1 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 1 : 2/2 hits
2 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
5 artilleries and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 6 infantry
EDIT: Removing units owned by Russians from Amur: 1 aaGun and 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 32
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.567
Median : 4.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.762
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
1 fighter moved from Philippines to 55 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Sumatra to Hainan
3 destroyers moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines
2 submarines owned by the ANZAC Submerged
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese winJapanese win with 1 fighter remaining with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 34 PUs total