dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Sensoy Battle
-
Done
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 destroyers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 submarine moved from 42 Sea Zone to 43 Sea Zone
3 destroyers moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to Amur
3 tactical_bombers moved from Manchuria to Amur
1 bomber moved from Kwangtung to Suiyuyan
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from Kwangtung to Hunan
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 fighter and 2 transports
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 fighter and 2 transports in 26 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter and 2 transports
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 3 destroyers and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 destroyers and 1 transport in 41 Sea Zone, round 1 : 4/4 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sumatra
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win, taking Sumatra from Dutch with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Kiangsi, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Amur
Japanese attack with 4 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 4 infantry and 3 tactical_bombers in Amur, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Amur, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Amur to Korea
1 battleship moved from 25 Sea Zone to 26 Sea Zone
2 cruisers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hunan to Kwangtung
2 tactical_bombers moved from Kiangsi to Kwangtung
1 bomber moved from Suiyuyan to JeholPlace Units - Japanese
3 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 4,3,3,4 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 battleship, 1 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Algeria to 98 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber and 1 carrier
Japanese defend with 1 battleship, 2 cruisers and 1 destroyer
Americans roll dice for 1 battleship, 1 bomber and 1 carrier in 26 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 26 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 carrier in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 26 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Americans , 1 cruiser owned by the Japanese , 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for Japanese: 1 battleship, 2 cruisers and 1 destroyer
Casualties for Americans: 1 battleship, 1 bomber and 1 carrier
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 fighter moved from 98 Sea Zone to Syria
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from British Columbia to Western United States
2 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 infantry placed in Eastern United States
1 battleship, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hopei to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Hunan
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hunan, round 1 : 1/5 hits
Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 1 : 3/5 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Anhwe, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 artillery moved from Suiyuyan to Chahar
1 fighter moved from Hunan to SzechwanPlace Units - Chinese
2 infantry placed in Kweichow
1 artillery and 1 infantry placed in Yunnan
1 artillery placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Borneo to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
5 infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 cruiser moved from 81 Sea Zone to 77 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 77 Sea Zone
1 carrier moved from 78 Sea Zone to 77 Sea Zone
1 destroyer moved from 78 Sea Zone to 77 Sea Zone
6 infantry moved from Yunnan to Hunan
1 bomber moved from India to Hunan
1 infantry moved from India to Burma
1 fighter moved from Algeria to Libya
1 bomber moved from Algeria to 97 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in Hunan
British attack with 1 bomber and 6 infantry
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 bomber and 6 infantry in Hunan, round 1 : 1/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
British roll dice for 1 bomber and 5 infantry in Hunan, round 2 : 2/7 hits
Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
British roll dice for 1 bomber and 4 infantry in Hunan, round 3 : 2/6 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in Libya
British attack with 1 fighter
Italians defend with 1 artillery
British roll dice for 1 fighter in Libya, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 1 : 0/1 hits
British roll dice for 1 fighter in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits
1 fighter owned by the British lost in Libya
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Iraq
British attack with 1 fighter and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter and 5 infantry in Iraq, round 1 : 0/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter and 4 infantry in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in 35 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier
British roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6,4 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from 97 Sea Zone to Syria
1 fighter moved from Iraq to Syria
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 artillery moved from French Indo China to Shan State
1 bomber moved from Hunan to French Indo ChinaPlace Units - British
2 bombers and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 fighter and 2 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Alexandria to Syria
1 bomber moved from Southern Italy to Syria
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Libya to Tobruk
1 bomber moved from Tobruk to 81 Sea ZoneCombat - Italians
Battle in Syria
Italians attack with 1 bomber and 2 fighters
British defend with 1 bomber and 1 fighter; Americans defend with 1 fighter
Italians roll dice for 1 bomber and 2 fighters in Syria, round 1 : 2/3 hits
French roll dice for 1 bomber and 2 fighters in Syria, round 1 : 1/3 hits
1 bomber owned by the British , 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Syria
Italians roll dice for 1 bomber and 1 fighter in Syria, round 2 : 1/2 hits
French roll dice for 1 fighter in Syria, round 2 : 0/1 hits
1 fighter owned by the British lost in Syria
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 fighter
Casualties for Americans: 1 fighter
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Egypt
1 bomber moved from Syria to Egypt
1 fighter moved from Syria to EgyptPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from South Australia to Western Australia
1 infantry moved from Western Australia to Northern Territory
1 armour moved from New South Wales to Northern TerritoryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 factory_major and 1 factory_minor; Remaining resources: 47 PUs;
Germans buy 4 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
6 infantry moved from Karelia to Novgorod
2 tactical_bombers moved from Finland to Novgorod
1 bomber moved from Norway to Novgorod
1 tactical_bomber moved from Norway to Novgorod
10 infantry moved from Poland to Baltic States
10 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 armour moved from Romania to Bessarabia
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries, 1 bomber, 9 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 tactical_bomber
AA guns fire in Novgorod : 1/4 hits
1 tactical_bomber owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 9 infantry and 2 tactical_bombers in Novgorod, round 1 : 5/16 hits
Russians roll dice for 2 aaGuns, 6 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/7 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 4 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits
3 infantry owned by the Russians and 1 tactical_bomber owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 1 bomber, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 5 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 6 infantry and 1 tactical_bomber
Battle in Western Ukraine
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Baltic StatesPlace Units - Germans
4 armour, 5 infantry and 1 mech_infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Smolensk
1 armour moved from Ukraine to Russia
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Ukraine
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
2 infantry moved from Ulaanbaatar to Amur
3 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
1 fighter moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 1 armour, 1 fighter and 5 infantry
Japanese defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter and 5 infantry in Amur, round 1 : 0/7 hits
Japanese roll dice for 3 infantry in Amur, round 1 : 1/3 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Amur, round 2 : 1/6 hits
Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Amur
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Amur, round 3 : 2/6 hits
Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Amur to Yenisey
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
2 armour and 6 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Kiangsi to Kwangtung
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 bomber moved from Jehol to Korea
1 aaGun moved from Manchuria to Korea
1 cruiser moved from 20 Sea Zone to 41 Sea ZonePlace Units - Japanese
4 infantry placed in Japan
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 3,4,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries moved from Chahar to Jehol
1 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
2 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to HunanPlace Units - Chinese
3 artilleries and 2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 77 Sea Zone to 39 Sea Zone
2 fighters moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
1 bomber moved from French Indo China to India
4 infantry moved from Hunan to Kwangsi
2 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 infantry moved from Siam to French Indo China
1 artillery moved from Shan State to French Indo China
3 infantry moved from Iraq to Trans-Jordan
2 bombers moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 artillery
British roll dice for 3 infantry in Trans-Jordan, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 4 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 5 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 infantry in Trans-Jordan, round 6 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 infantry in Trans-Jordan, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 7 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 8 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 9 : 1/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 9 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Germany rolls: 7,5 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Germany to VyborgPlace Units - British
1 bomber, 1 fighter and 1 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 bomber and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Combat Move - French
2 infantry moved from Libya to TobrukCombat - French
Battle in Tobruk
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Tobruk, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Tobruk, round 1 : 1/1 hits
1 infantry owned by the French lost in Tobruk
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 5 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 6 : 1/1 hits
Italians roll dice for 1 artillery in Tobruk, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Tobruk
French win, taking Tobruk from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 49 PUs;
Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
10 infantry moved from Baltic States to Belarus
3 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Poland to Eastern Poland
2 armour moved from Poland to Belarus
1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
7 infantry moved from Germany to Poland
1 tactical_bomber moved from Poland to Vyborg
1 bomber moved from Germany to Belarus
4 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
2 submarines moved from 112 Sea Zone to 103 Sea Zone
1 battleship moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 103 Sea Zone
2 fighters moved from 112 Sea Zone to 103 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Archangel, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 3 artilleries, 1 bomber and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 10 infantry in Belarus, round 1 : 5/16 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 bomber
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vyborg, round 1 : 0/3 hits
Russians roll dice for 1 bomber in Vyborg, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits
Russians roll dice for 1 bomber in Vyborg, round 2 : 0/1 hits
1 bomber owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in 91 Sea Zone
Germans attack with 1 battleship and 1 destroyer
French defend with 1 destroyer
Germans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 91 Sea Zone
Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 103 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 103 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 103 Sea Zone
Germans win with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
2 tactical_bombers moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Novgorod
1 tactical_bomber moved from Vyborg to Novgorod
1 bomber moved from Belarus to GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Smolensk to Bryansk
1 armour moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 armour moved from Russia to Ukraine
2 fighters moved from Ukraine to Urals
2 mech_infantrys moved from Ukraine to Russia
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Siberia to Amur
1 fighter moved from Yenisey to AmurCombat - Russians
Non Combat Move - Russians
Place Units - Russians
9 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total -
scramble?





