Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs13L G40 PGMatt (axis) vs Eggman (allies +9) game 2
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Yes, full scramble. OOL is max defense every round.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 9 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 infantry moved from Sumatra to 41 Sea Zone
3 artilleries and 4 infantry moved from Java to 42 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 46 Sea Zone
1 carrier and 3 destroyers moved from 42 Sea Zone to 55 Sea Zone
1 armour and 2 infantry moved from 55 Sea Zone to Northern Territory
3 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 55 Sea Zone
3 artilleries and 4 infantry moved from 55 Sea Zone to Northern Territory
3 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
4 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone
1 bomber moved from French Indo China to 6 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Northern Territory
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 6 fighters, 4 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 4 submarines in 6 Sea Zone, round 1 : 4/4 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Japanese roll dice for 1 bomber, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 1 : 10/12 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 8/14 hits
1 submarine owned by the Americans , 2 fighters owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans , 2 fighters owned by the Japanese and 4 submarines owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits
3 fighters owned by the Americans , 1 battleship owned by the Americans , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Japanese: 3 fighters, 4 submarines and 4 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Japanese
1 bomber, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 battleships, 1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 46 Sea Zone to 55 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 submarines placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,2
Japanese collect 38 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Jehol : 1 aaGun, 1 artillery and 3 infantry
Okinawa : 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Northern Territory : 1 flag, 1 armour, 3 artilleries and 6 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 2 battleships, 1 carrier and 1 cruiser
39 Sea Zone : 1 flag
6 Sea Zone : 3 submarines
55 Sea Zone : 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 46 / 44
Americans : 55 / 72
Chinese : 15 / 23
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 16 / 27
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 2.973
Median : 3.000
Variance : 1.397
Standard Deviation : 1.182
Total rolls : 74Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.160
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.583
Median : 2.000
Variance : 1.478
Standard Deviation : 1.216
Total rolls : 24Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.160
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25 -
@Eggman:
Yes, full scramble. OOL is max defense every round.
Well, that really wasn’t what I expected to happen. Â I rolled exceptionally awesome, and you rolled above average too.
Tell me how you feel about this; this might be a place for a mulligan?
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Test summary from TripleA, engine version: 1.6.1.4, time: 09:31:26
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Korea to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 bomber moved from Gibraltar to Tunisia
4 infantry moved from Morocco to AlgeriaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Jehol
Americans attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
AA guns fire in Jehol : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Jehol, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Jehol, round 1 : 1/4 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Jehol
retreated to Jehol
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Tunisia
Americans attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 1 : 0/3 hits
Italians roll dice for 1 mech_infantry in Tunisia, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from Tunisia to Gibraltar
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Johnston Island
1 bomber moved from Jehol to YunnanPlace Units - Americans
1 airfield placed in Johnston Island
3 submarines placed in 6 Sea Zone
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,1,4,6
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 46 / 44
Americans : 57 / 74
Chinese : 15 / 23
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 14 / 27
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.674
Median : 4.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.154
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Manchuria to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Hopei to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 6 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Hunan to Kwangsi
2 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Jehol, round 1 : 3/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 1 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to KweichowPlace Units - Chinese
2 artilleries and 5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 41 / 44
Americans : 57 / 74
Chinese : 20 / 26
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 14 / 27
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.600
Median : 4.000
Variance : 0.130
Standard Deviation : 0.360
Total rolls : 55Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.588
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.588
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Italians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.154
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 aaGun, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
2 destroyers and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in 91 Sea Zone
British attack with 2 destroyers and 2 submarines
Germans defend with 2 submarines
British roll dice for 2 submarines in 91 Sea Zone, round 1 : 2/2 hits
2 submarines owned by the Germans lost in 91 Sea Zone
British win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from India to Eastern Persia
4 mech_infantrys moved from India to Yunnan
3 aaGuns, 1 artillery and 10 infantry moved from India to BurmaPlace Units - British
1 aaGun and 2 infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,2,2,3,1
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 13 PUs totalProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 41 / 44
Americans : 57 / 74
Chinese : 20 / 26
British : 31 / 28
UK_Pacific : 7 / 13
Italians : 14 / 27
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.524
Median : 4.000
Variance : 0.048
Standard Deviation : 0.220
Total rolls : 63Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20British Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.154
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 transports moved from 98 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
3 fighters moved from Alexandria to Trans-Jordan
1 bomber moved from Alexandria to 81 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 tactical_bomber moved from Southern Italy to Trans-JordanCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 3/7 hits
British roll dice for 2 infantry in Trans-Jordan, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in SyriaNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 bomber moved from 81 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
Syria : 1 flag, 4 infantry
France : 1 aaGun
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 destroyer and 2 transports
97 Sea Zone : 1 flag
98 Sea Zone : 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 41 / 44
Americans : 57 / 74
Chinese : 20 / 26
British : 30 / 28
UK_Pacific : 7 / 13
Italians : 16 / 26
ANZAC : 9 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry moved from South Australia to Northern TerritoryCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 3 artilleries and 6 infantry
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Northern Territory, round 1 : 1/8 hits
Japanese roll dice for 1 armour, 3 artilleries and 6 infantry in Northern Territory, round 1 : 3/10 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 1 armour, 1 artillery and 3 fighters in Northern Territory, round 2 : 4/5 hits
Japanese roll dice for 1 armour, 3 artilleries and 5 infantry in Northern Territory, round 2 : 5/9 hits
4 infantry owned by the Japanese , 1 armour owned by the ANZAC , 1 artillery owned by the ANZAC and 3 fighters owned by the ANZAC lost in Northern Territory
Japanese win with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -35
Casualties for Japanese: 5 infantry
Casualties for ANZAC: 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantryNon Combat Move - ANZAC
1 aaGun moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 62 Sea Zone to 50 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 41 / 44
Americans : 57 / 74
Chinese : 20 / 26
British : 30 / 28
UK_Pacific : 7 / 13
Italians : 16 / 26
ANZAC : 9 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.462
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 42 / 55
Russians : 38 / 46
Japanese : 41 / 44
Americans : 57 / 74
Chinese : 20 / 26
British : 30 / 28
UK_Pacific : 7 / 13
Italians : 16 / 26
ANZAC : 9 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.462
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13 -
sigh… third battle this game where I didn’t retreat after round 1 like I should have. This last one may have been one time too many, but we’ll see.
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Thinking over how the next few rounds are going to play out, I can see I botched the Pacific badly with that ANZAC move (not that my other choices would be a huge improvement). It’s pretty sad that Japan can forfeit China and not be any worse off. Hold the DEI and Malaya to keep your income up and block the Allies’ NOs and you don’t need to do much else all game. This game will end quickly depending on what happens in Europe.
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@Eggman:
Thinking over how the next few rounds are going to play out, I can see I botched the Pacific badly with that ANZAC move (not that my other choices would be a huge improvement). It’s pretty sad that Japan can forfeit China and not be any worse off. Hold the DEI and Malaya to keep your income up and block the Allies’ NOs and you don’t need to do much else all game. This game will end quickly depending on what happens in Europe.
For what it’s worth, I feel we’re pretty evenly matched. I’ll have time tomorrow to make some observations / start a dialog about the game play.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans
10 artilleries and 20 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Poland to Baltic States
1 bomber moved from Holland Belgium to Baltic States
2 fighters moved from Holland Belgium to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 armour moved from Egypt to Iraq
1 bomber and 3 tactical_bombers moved from Egypt to Iraq
4 infantry moved from Eastern Poland to Baltic States -
@Eggman:
Thinking over how the next few rounds are going to play out, I can see I botched the Pacific badly with that ANZAC move (not that my other choices would be a huge improvement). It’s pretty sad that Japan can forfeit China and not be any worse off. Hold the DEI and Malaya to keep your income up and block the Allies’ NOs and you don’t need to do much else all game. This game will end quickly depending on what happens in Europe.
I’ll need Submerge orders for z125 and 114 please.
I think most players’ plan in terms of what the Axis do, and how the Allies react. This is fair enough as the Axis hold most of the initiative in the cards with regards to when Russia and the US get into the game.
Once you establish what the game plan for the Axis is (G1/J1 G2/J2 G1/J4 G3/J1, whatever) then you go about executing it.
Specific to your comment though, on the pacific side, I think the north board is a trap for all three powers (USSR, USA, Japan) If any of these guys make a move there, you can deend if your Japan, shrug if your Russia, and waste moves and resources if your the US. Giving up China once Russia and US decides to “save it” is just fine with me. All those guys are just going to get land locked holding a pile of purple land that really doesn’t benifit the Allies much.
Like all AnA games, Global is ultimately about the economy more than anything. You can deny your enemy cash in three ways. Take his land, kill his pieces through superior position, or bomb/convoy him ot death.
My Western Axis plan, which has yet to win me a game btw, is to bomb the UK, take Africa, and hold up Russia.
If I had to judge my own play so far in the 2013 season is that I have plan…but no idea how to plan to win. I have tried early and late Japan but never come close to 6 VC. I have gotten to 7 with the western axis, but died at Moscow.
Still some game inthis one, but that’s my 2 cents.
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Submerge 125, fight in 114 as long as they can still hit something.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans
10 artilleries and 20 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Poland to Baltic States
1 bomber moved from Holland Belgium to Baltic States
2 fighters moved from Holland Belgium to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 armour moved from Egypt to Iraq
1 bomber and 3 tactical_bombers moved from Egypt to Iraq
4 infantry moved from Eastern Poland to Baltic StatesCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 fighters and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 1 : 1/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 fighters in 114 Sea Zone, round 1 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians , 1 submarine owned by the Russians , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 114 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter and 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 125 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine
2 submarines owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Bessarabia
Germans attack with 10 artilleries and 20 infantry
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 10 artilleries and 20 infantry in Bessarabia, round 1 : 6/30 hits
Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 1 : 2/5 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bessarabia
Germans winRussians win with no units remaining, taking Bessarabia from Russians with 10 artilleries and 18 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Baltic States
Germans attack with 1 bomber and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 8 infantry in Baltic States, round 1 : 3/9 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 3 tactical_bombers
British defend with 1 aaGun, 1 factory_minor and 2 infantry
AA guns fire in Iraq : 0/3 hits
Germans roll dice for 1 armour, 1 bomber and 3 tactical_bombers in Iraq, round 1 : 1/5 hits
British roll dice for 1 aaGun and 2 infantry in Iraq, round 1 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 aaGun owned by the British lost in Iraq
Germans roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Iraq, round 2 : 3/4 hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
2 infantry owned by the British and 1 tactical_bomber owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from Baltic States to Eastern Poland
1 fighter moved from 114 Sea Zone to Germany
2 artilleries and 7 infantry moved from Germany to Poland
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea ZonePlace Units - Germans
8 armour and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 44 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUsTerritory Summary for Germans :
Egypt : 1 bomber, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 2 artilleries and 7 infantry
Germany : 8 armour, 1 factory_major, 1 fighter and 2 infantry
Norway : 6 infantry
Holland Belgium : 2 aaGuns and 1 artillery
Baltic States : 1 flag, 8 infantry
Eastern Poland : 1 flag, 4 aaGuns, 14 armour, 1 bomber, 4 infantry and 3 mech_infantrys
Bessarabia : 1 flag, 10 artilleries and 18 infantry
125 Sea Zone : 2 submarines
80 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour and 1 factory_minor
81 Sea Zone : 1 transport
82 Sea Zone : 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 45 / 57
Russians : 37 / 46
Japanese : 41 / 44
Americans : 57 / 74
Chinese : 20 / 26
British : 28 / 28
UK_Pacific : 7 / 13
Italians : 16 / 26
ANZAC : 9 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 11 times
6 was rolled 16 times
Average roll : 3.577
Median : 4.000
Variance : 0.623
Standard Deviation : 0.790
Total rolls : 78Null / Other
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.824
Median : 4.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 51British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
I concede. Thanks for the game.
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@Eggman:
I concede. Thanks for the game.
No, thank you by all means.





