G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!

  • 12

    @miamiumike:

    Yeah- finally a hit!

    A hit! A palpable hit!


  • I have to take a break from this game. Sorry. The dice are so bad right now, that I cannot continue to play for a bit. You have had so much luck of late - this isn’t even a game between two people playing with strategies - its a total dice job that you are winning 100% of the time.

    I know I complained before - and for that I am sorry. But I have had it with this game and your luck in it. The dice have been 100% one-sided most all game. We have been here before, but its time for a break. This isn’t even fun anymore, and when it reaches that point, well, you know.

    If the dice were even remotely close - even heavily favored for you, that is fine. But they have been about the worst I have seen in a long time for a LONG time in this game. So - I am taking a week break from this game.

    Take care and good luck in your other games.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 31 / 17
        Americans : 66 / 105
        Chinese : 5 / 13
        British : 37 / 48
        UK_Pacific : 20 / 26
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    @miamiumike:

    I am taking a week break from this game.

    Take care and good luck in your other games.

    Ok, I’ll be here.

  • 12

    Id like to say we’ve all been there but im not sure many people have ever been through the types of epic bad dice runs that seem to plague you ande so regularly…  :|

  • 12

    @Boldfresh:

    Id like to say we’ve all been there but im not sure many people have ever been through the types of epic bad dice runs that seem to plague you ande so regularly…  :|

    Meant to say you and me.  :-)


  • I don’t even mind bad dice - they happen. What makes this no fun is when bad dice happen over and over and over - and its all one-sided. Eggman can beat me with his ability to play alone - I cannot win against that and stupid dice. And for most of this game, that is what we have seen.

    I know it is no fun for Eggman to hear me bitch about the dice either - and for that I am sorry as I said before.


  • Going to post Japan - since there really isnt much happening…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Soviet Far East to Amur
                2 infantry moved from Anhwe to Hunan
                1 bomber moved from Jehol to Hunan
                2 infantry moved from Kiangsi to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                1 bomber moved from Jehol to 37 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 37 Sea Zone to Hainan
                3 fighters moved from Japan to Hainan
                1 infantry moved from Anhwe to Kiangsi
                1 armour and 1 artillery moved from Kiangsi to Kiangsu
                2 tactical_bombers moved from Kwangsi to Kiangsu
                1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
                1 tactical_bomber moved from Kiangsu to Anhwe
                3 infantry moved from Jehol to Anhwe
                1 infantry moved from Hopei to Anhwe

    Place Units - Japanese
                3 infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Jehol: 2 infantry
                EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,2
                Japanese collect 24 PUs (9 lost to blockades); end with 26 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 infantry
        Kiangsu : 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 3 tactical_bombers
        Kiangsi : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 2 infantry
        Manchuria : 1 factory_minor, 2 infantry and 1 mech_infantry
        Hainan : 1 bomber and 3 fighters
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 4 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 mech_infantry
        Siberia : 1 flag

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 33 / 26
        Americans : 66 / 105
        Chinese : 3 / 13
        British : 37 / 48
        UK_Pacific : 20 / 26
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • Updated Japan NCM - cya ina week

  • 12

    @miamiumike:

    Updated Japan NCM - cya ina week

    Ok, enjoy the break!  It will be lonely over here since nobody else posts as regular as you…


  • OK sir, ready to continue (and probably shortly finish) this game…

  • 12

    @miamiumike:

    OK sir, ready to continue (and probably shortly finish) this game…

    Alright!  It’s movie night with the wife tonight so it won’t be until late in the evening for me here when I can post a turn.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 submarines moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Spain to Southern France
                1 armour moved from Spain to Southern France
                1 bomber moved from Spain to France
                2 bombers moved from Spain to Western Germany
                1 infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Normandy Bordeaux
                2 infantry moved from Spain to Normandy Bordeaux
                2 armour moved from Spain to Normandy Bordeaux
                1 fighter moved from Gibraltar to Southern France
                1 fighter moved from Spain to Southern France
                2 fighters moved from Spain to 110 Sea Zone
                1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East

  • 12

    SBR Intercept in Germany?


  • No thank you…

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Ecuador from Neutral_True to Americans
                EDIT: Turning off Edit Mode
                2 submarines moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Spain to Southern France
                1 armour moved from Spain to Southern France
                1 bomber moved from Spain to France
                2 bombers moved from Spain to Western Germany
                1 infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Normandy Bordeaux
                2 infantry moved from Spain to Normandy Bordeaux
                2 armour moved from Spain to Normandy Bordeaux
                1 fighter moved from Gibraltar to Southern France
                1 fighter moved from Spain to Southern France
                2 fighters moved from Spain to 110 Sea Zone
                1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in Western Germany causes 11 damage total.
                Battle in Soviet Far East
                Battle in Normandy Bordeaux
                    Americans attack with 3 armour and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 1 :  3/6 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  2/3 hits
                        2 infantry owned by the Germans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Southern France
                    Americans attack with 1 armour, 2 fighters and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 1 :  3/4 hits
                        Germans roll dice for 1 artillery in Southern France, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from France to Spain
                2 bombers moved from Western Germany to Spain
                1 fighter moved from Southern France to Gibraltar
                1 fighter moved from Southern France to Spain
                2 fighters moved from 110 Sea Zone to Spain
                1 armour moved from Morocco to Tunisia
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Morocco to Algeria
                5 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                4 armour and 4 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Morocco
                5 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 transports placed in 92 Sea Zone
                1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
                5 armour and 5 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Americans collect 69 PUs (3 lost to blockades); end with 72 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Production/PUs Summary :

    Germans : 78 / 108
        Russians : 1 / 0
        Japanese : 32 / 26
        Americans : 72 / 97
        Chinese : 3 / 13
        British : 37 / 48
        UK_Pacific : 20 / 26
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 14 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.088
            Median : 2.500
            Variance : 3.091
            Standard Deviation : 1.758
            Total rolls : 34

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.214
            Median : 2.500
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

  • 12

    there’s some decent luck Miami!  course woulda been real nice to shoot down a bomber but let’s take anything we can get right?


  • I guess I have to start somewhere - with a few defense hits in small, meaningless battles :)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Kweichow to Hunan
                1 artillery moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Yunnan to Hunan
                1 artillery and 2 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 1 :  1/3 hits
                        Germans roll dice for 1 artillery in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Germans lost in Shensi
                    Chinese win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Production/PUs Summary :

    Germans : 76 / 108
        Russians : 1 / 0
        Japanese : 30 / 26
        Americans : 72 / 97
        Chinese : 7 / 13
        British : 37 / 48
        UK_Pacific : 20 / 26
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 16 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.119
            Median : 2.500
            Variance : 2.683
            Standard Deviation : 1.638
            Total rolls : 42

    Null / Other
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.214
            Median : 2.500
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

Suggested Topics

  • 91
  • 76
  • 140
  • 74
  • 113
  • 95
  • 85
  • 284
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

18.0k

Users

40.7k

Topics

1.8m

Posts