G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!


  • Scramble 3 ftr in sz6 - do not intercept in Paris - I am due for an AA hit

  • 12

    miami!  glad to see you back on active duty!

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 aaGun, 7 armour, 1 carrier, 5 infantry and 2 submarines; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Normandy Bordeaux
                1 infantry moved from Spain to Normandy Bordeaux
                5 armour moved from Spain to Northern Italy
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from Spain to Normandy Bordeaux
                1 bomber moved from Spain to Northern Italy
                4 infantry moved from Spain to Southern France
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from Spain to France
                1 bomber moved from Spain to France
                1 armour moved from Argentina to Chile
                      Americans take Chile from Neutral_True
                1 armour moved from Chile to Peru
                1 armour moved from Argentina to Brazil

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Air Battle in France
                    Americans attacks with 3 units heading to France
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Northern Italy
                    Americans attack with 5 armour and 1 bomber
                    Italians defend with 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
                        Americans roll dice for 5 armour and 1 bomber in Northern Italy, round 1 :  5/6 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 1 :  2/4 hits
                        1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 2 armour owned by the Americans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 3 armour and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 armour
                Battle in 6 Sea Zone
                    Americans attack with 4 submarines
                    Japanese defend with 1 destroyer and 3 fighters
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 :  2/4 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    2 submarines owned by the Americans Submerged
                    Japanese win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Libya
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Libya, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Libya, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
                    Americans win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Cleaning up after air battles

    Non Combat Move - Americans
                1 fighter moved from Normandy Bordeaux to Gibraltar
                1 fighter moved from Normandy Bordeaux to Spain
                2 fighters moved from France to Spain
                1 bomber moved from France to Spain
                1 bomber moved from Northern Italy to Spain
                1 bomber moved from Central United States to Spain
                5 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                4 armour and 4 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Morocco
                5 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier and 2 submarines placed in 92 Sea Zone
                1 aaGun and 2 armour placed in Southern France
                5 armour and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Americans collect 75 PUs; end with 80 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs

    Production/PUs Summary :

    Germans : 82 / 109
        Russians : 1 / 0
        Japanese : 36 / 17
        Americans : 75 / 105
        Chinese : 1 / 11
        British : 39 / 43
        UK_Pacific : 15 / 25
        Italians : 10 / 17
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.469
            Standard Deviation : 0.685
            Total rolls : 33

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 1 :  0/3 hits
                        Germans roll dice for 1 armour in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Szechwan, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Production/PUs Summary :

    Germans : 80 / 109
        Russians : 1 / 0
        Japanese : 34 / 17
        Americans : 75 / 105
        Chinese : 5 / 13
        British : 39 / 43
        UK_Pacific : 15 / 25
        Italians : 10 / 17
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.367
            Median : 3.000
            Variance : 0.312
            Standard Deviation : 0.559
            Total rolls : 49

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 6 armour; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Turkey
                1 armour moved from Iraq to Turkey
                1 bomber moved from Iraq to Turkey
                1 mech_infantry moved from Iraq to Turkey
                2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber moved from India to West India
                10 mech_infantrys moved from Yunnan to Kwangtung

    Combat - British
                Battle in West India
                    British attack with 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry and 1 mech_infantry
                        British roll dice for 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber in West India, round 1 :  5/12 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in West India, round 1 :  0/3 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in West India
                    British win, taking West India from Germans with 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                Battle in Kwangtung
                    British attack with 10 mech_infantrys
                    Japanese defend with 1 harbour and 1 mech_infantry
                        British roll dice for 10 mech_infantrys in Kwangtung, round 1 :  1/10 hits
                        Japanese roll dice for 1 mech_infantry in Kwangtung, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 10 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Turkey
                    British attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Germans defend with 1 armour and 1 artillery
                        British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Turkey, round 1 :  1/4 hits
                        Germans roll dice for 1 armour and 1 artillery in Turkey, round 1 :  0/2 hits
                        1 artillery owned by the Germans lost in Turkey
                        British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Turkey, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Turkey, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Turkey
                    British win, taking Turkey from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - British
                3 armour, 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
                3 armour moved from Trans-Jordan to Iraq
                3 fighters and 1 tactical_bomber moved from West India to Iraq
                1 fighter moved from Brazil to French Central Africa
                1 bomber moved from Turkey to Trans-Jordan

    Place Units - British
                3 armour placed in Iraq
                3 armour placed in Egypt

    Turn Complete - British
                British collect 41 PUs; end with 48 PUs total

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Production/PUs Summary :

    Germans : 76 / 109
        Russians : 1 / 0
        Japanese : 31 / 17
        Americans : 75 / 105
        Chinese : 5 / 13
        British : 41 / 48
        UK_Pacific : 20 / 26
        Italians : 10 / 17
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 12 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 20 times
                6 was rolled 18 times
            Average roll : 3.641
            Median : 4.000
            Variance : 0.703
            Standard Deviation : 0.839
            Total rolls : 92

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 5.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 5.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    British Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bulgaria to Greece
                      Italians take Greece from British
                2 artilleries moved from Tobruk to Libya
                1 bomber moved from Western Germany to Northern Italy
                5 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Albania to Yugoslavia

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 bomber and 5 infantry
                    Americans defend with 3 armour and 1 factory_minor
                    Americans win with 1 armour remaining. Battle score for attacker is -15
                    Casualties for Italians: 1 bomber and 5 infantry
                    Casualties for Americans: 2 armour
                Battle in Libya
                    Italians attack with 2 artilleries
                    Americans defend with 1 artillery
                    Americans win with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for Italians: 2 artilleries

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        95 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor and 1 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 76 / 109
        Russians : 1 / 0
        Japanese : 31 / 17
        Americans : 75 / 105
        Chinese : 5 / 13
        British : 39 / 48
        UK_Pacific : 20 / 26
        Italians : 12 / 12
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • Well - it looks like you will win. Your luck has been out of this world the last couple of turns - 8 of 8 hits on Italy. I am toast now in Europe….


  • I went back and checked. Your luck has been other-wordly the last several turns. I hit 0-3 in W. India. 0-fer in China battles. 0-fer in Turkey. Missed 4 AA shots - you have hit maximum damage every time. It is going very much against the Axis right now…


  • BTW - Not a complaint - I’m just sayin - LOL

  • 12

    @miamiumike:

    I went back and checked. Your luck has been other-wordly the last several turns. I hit 0-3 in W. India. 0-fer in China battles. 0-fer in Turkey. Missed 4 AA shots - you have hit maximum damage every time. It is going very much against the Axis right now…

    I still beg to disagree (regarding the Axis position).  The fact that I have to defend a strip along the whole stretch of Asia and don’t have access to a major IC is allowing you to pick off my minor ICs one by one.  There is no place I can make a choke-point that will delay you for any length of time.  I think this highlights rather well that the economics of the game are highly overrated.  For one thing, if you viewed the game only in economic terms, you would never attack since the IPC boost from taking a territory usually provides a poor return on investment compared to the IPC value of the units you will lose capturing it.  The Allies are also forced to spend their money inefficiently by having to buy more navy than the Axis does.  Even now I have to spend too much on ships or risk even more of an Italian/Japanese revival.  You’re about 3 turns away from Cairo, but once I lose Iraq the UK will be out of the game since I will then be forced to waste UK income once again on more ships.

    I agree that my SBR campaign has gone better than I might have expected, but the chance of missing 4 successive AA rolls is 48%, so that isn’t very remarkable.  Since I’m bombing minor ICs and have a +2 to the damage roll, I have a 50% chance of maxing out the damage on every run, which is also not so remarkable.  It feels like in about half my games I get nailed by AA the very first time, so I seldom do it unless I’m A) desperate, or B) so overconfident that I don’t deem the potential loss of the bomber important.

    I haven’t seen the Italy result yet you’re referring to, but if it means I held Southern France when I didn’t expect it, I’ll take it!

  • 12

    @Eggman:

    I haven’t seen the Italy result yet you’re referring to, but if it means I held Southern France when I didn’t expect it, I’ll take it!

    Oh, I forgot about N. Italy.  Well, that is pretty sweet, I can’t deny it.  I had thought you were going to conserve Italy’s resources and save that for the Germans.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from India to Persia
                1 bomber moved from India to Caucasus
                2 fighters moved from Yunnan to Kwangtung
                1 bomber moved from Yunnan to Kiangsu

  • 12

    SBR intercept in Kiangsu/Caucasus?


  • Yes to both

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from India to Persia
                1 bomber moved from India to Caucasus
                2 fighters moved from Yunnan to Kwangtung
                1 bomber moved from Yunnan to Kiangsu

    Combat - ANZAC
                Air Battle in Kiangsu
                    ANZAC attacks with 1 units heading to Kiangsu
                    Japanese launches 1 interceptors out of Kiangsu
                        Defenders Fire,  :  0/1 hits
                        Attackers Fire,  :  0/1 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Kiangsu causes 0 damage total.
                Strategic bombing raid in Persia
                        AA guns fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Air Battle in Caucasus
                    ANZAC attacks with 1 units heading to Caucasus
                    Germans launches 1 interceptors out of Caucasus
                        Defenders Fire,  :  0/1 hits
                        Attackers Fire,  :  0/1 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Caucasus
                        AA guns fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - ANZAC
                1 bomber moved from Caucasus to Trans-Jordan
                1 bomber moved from Persia to Trans-Jordan
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                1 carrier moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone
                1 armour and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 76 / 109
        Russians : 1 / 0
        Japanese : 31 / 17
        Americans : 75 / 105
        Chinese : 5 / 13
        British : 39 / 48
        UK_Pacific : 20 / 26
        Italians : 12 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 4 times
            Average roll : 3.923
            Median : 4.000
            Variance : 2.417
            Standard Deviation : 1.555
            Total rolls : 13

    Null / Other
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 76 / 109
        Russians : 1 / 0
        Japanese : 31 / 17
        Americans : 75 / 105
        Chinese : 5 / 13
        British : 39 / 48
        UK_Pacific : 20 / 26
        Italians : 12 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 4 times
            Average roll : 3.923
            Median : 4.000
            Variance : 2.417
            Standard Deviation : 1.555
            Total rolls : 13

    Null / Other
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • Yeah- finally a hit!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans repair 17 damage on 17 factory_minors; Remaining resources: 92 PUs;
                Germans buy 1 armour, 5 artilleries, 1 destroyer, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Greater Southern Germany to Northern Italy
                1 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Northwest Persia
                1 bomber moved from Caucasus to Szechwan
                1 artillery moved from Shensi to Szechwan
                3 mech_infantrys moved from Kazakhstan to Szechwan
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 artilleries and 3 infantry moved from France to Southern France
                2 fighters and 1 tactical_bomber moved from France to Southern France
                1 mech_infantry moved from France to Southern France
                1 fighter and 1 tactical_bomber moved from Southern Italy to Turkey
                1 artillery and 2 mech_infantrys moved from Caucasus to Turkey
                1 tactical_bomber moved from Southern Italy to Turkey
                1 fighter moved from Western Germany to Northern Italy
                1 tactical_bomber moved from Western Germany to Southern France
                1 armour moved from Belarus to Rostov
                1 artillery moved from Kansu to Shensi

    Combat - Germans
                Germans creates battle in territory 93 Sea Zone
                Battle in Northwest Persia
                    Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Turkey
                    Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour and 1 mech_infantry
                    Germans win, taking Turkey from British with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Northern Italy
                    Germans attack with 1 fighter and 3 infantry
                    Americans defend with 1 armour and 1 factory_minor
                    Germans win, taking Northern Italy from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Szechwan
                    Germans attack with 1 artillery, 1 bomber and 3 mech_infantrys
                    Chinese defend with 1 artillery and 3 infantry
                    retreated to Szechwan
                    Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 artillery and 3 mech_infantrys
                Battle in Southern France
                    Germans attack with 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Americans defend with 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 4 infantry
                    Germans win, taking Southern France from Americans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 1 aaGun, 2 armour and 4 infantry

    Non Combat Move - Germans
                1 fighter moved from Northern Italy to Southern Italy
                2 tactical_bombers moved from Southern France to Southern Italy
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Northwest Persia to Persia
                1 fighter moved from Turkey to Caucasus
                1 tactical_bomber moved from Turkey to Caucasus
                1 tactical_bomber moved from Turkey to Persia
                2 armour moved from Caucasus to Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Volgograd to Caucasus
                1 infantry moved from Vyborg to Novgorod
                4 artilleries and 1 infantry moved from Greater Southern Germany to Northern Italy
                4 artilleries and 4 infantry moved from Western Germany to Northern Italy
                1 armour moved from Western Germany to Northern Italy
                3 artilleries moved from Western Germany to Northern Italy
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 armour and 1 mech_infantry moved from France to Northern Italy
                3 mech_infantrys moved from Southern Italy to Northern Italy
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                1 aaGun moved from France to Northern Italy
                2 aaGuns moved from Western Germany to Northern Italy
                1 infantry moved from Norway to Finland
                2 infantry moved from Sweden to Norway
                3 infantry moved from Sweden to Finland
                1 bomber moved from Szechwan to Caucasus

    Place Units - Germans
                1 artillery and 2 infantry placed in Persia
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia
                1 artillery and 2 infantry placed in France
                1 armour, 3 artilleries, 2 infantry and 1 mech_infantry placed in Western Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,1,4,2,5
                Germans collect 79 PUs (4 lost to blockades); end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 1 artillery
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 3 mech_infantrys
        Buryatia : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Norway : 2 infantry
        Northern Italy : 3 aaGuns, 3 armour, 11 artilleries, 8 infantry and 4 mech_infantrys
        Southern Italy : 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 armour
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag, 2 aaGuns, 3 armour, 1 bomber, 1 factory_minor, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
        Smolensk : 1 flag
        Samara : 1 flag
        Afghanistan : 1 flag
        113 Sea Zone : 1 destroyer
        Turkey : 1 flag, 1 mech_infantry
        95 Sea Zone : 2 submarines
        Switzerland : 1 flag
        93 Sea Zone : 1 submarine
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 infantry and 1 mech_infantry
        Persia : 1 flag, 1 airfield, 9 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
        Sweden : 1 flag
        Finland : 1 flag, 4 infantry
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 31 / 17
        Americans : 66 / 105
        Chinese : 5 / 13
        British : 37 / 48
        UK_Pacific : 20 / 26
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    @miamiumike:

    Yeah- finally a hit!

    A hit! A palpable hit!


  • I have to take a break from this game. Sorry. The dice are so bad right now, that I cannot continue to play for a bit. You have had so much luck of late - this isn’t even a game between two people playing with strategies - its a total dice job that you are winning 100% of the time.

    I know I complained before - and for that I am sorry. But I have had it with this game and your luck in it. The dice have been 100% one-sided most all game. We have been here before, but its time for a break. This isn’t even fun anymore, and when it reaches that point, well, you know.

    If the dice were even remotely close - even heavily favored for you, that is fine. But they have been about the worst I have seen in a long time for a LONG time in this game. So - I am taking a week break from this game.

    Take care and good luck in your other games.

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