No problem
Sensoy Battle
-
attached your turn
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scramble?
-
Done
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 destroyers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 submarine moved from 42 Sea Zone to 43 Sea Zone
3 destroyers moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to Amur
3 tactical_bombers moved from Manchuria to Amur
1 bomber moved from Kwangtung to Suiyuyan
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from Kwangtung to Hunan
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 fighter and 2 transports
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 fighter and 2 transports in 26 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter and 2 transports
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 3 destroyers and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 destroyers and 1 transport in 41 Sea Zone, round 1 : 4/4 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sumatra
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win, taking Sumatra from Dutch with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Kiangsi, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Amur
Japanese attack with 4 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 4 infantry and 3 tactical_bombers in Amur, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Amur, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Amur to Korea
1 battleship moved from 25 Sea Zone to 26 Sea Zone
2 cruisers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hunan to Kwangtung
2 tactical_bombers moved from Kiangsi to Kwangtung
1 bomber moved from Suiyuyan to JeholPlace Units - Japanese
3 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 4,3,3,4 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 battleship, 1 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Algeria to 98 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber and 1 carrier
Japanese defend with 1 battleship, 2 cruisers and 1 destroyer
Americans roll dice for 1 battleship, 1 bomber and 1 carrier in 26 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 26 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 carrier in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 26 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Americans , 1 cruiser owned by the Japanese , 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for Japanese: 1 battleship, 2 cruisers and 1 destroyer
Casualties for Americans: 1 battleship, 1 bomber and 1 carrier
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 fighter moved from 98 Sea Zone to Syria
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from British Columbia to Western United States
2 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 infantry placed in Eastern United States
1 battleship, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hopei to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Hunan
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hunan, round 1 : 1/5 hits
Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 1 : 3/5 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Anhwe, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 artillery moved from Suiyuyan to Chahar
1 fighter moved from Hunan to SzechwanPlace Units - Chinese
2 infantry placed in Kweichow
1 artillery and 1 infantry placed in Yunnan
1 artillery placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Borneo to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
5 infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 cruiser moved from 81 Sea Zone to 77 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 77 Sea Zone
1 carrier moved from 78 Sea Zone to 77 Sea Zone
1 destroyer moved from 78 Sea Zone to 77 Sea Zone
6 infantry moved from Yunnan to Hunan
1 bomber moved from India to Hunan
1 infantry moved from India to Burma
1 fighter moved from Algeria to Libya
1 bomber moved from Algeria to 97 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in Hunan
British attack with 1 bomber and 6 infantry
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 bomber and 6 infantry in Hunan, round 1 : 1/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
British roll dice for 1 bomber and 5 infantry in Hunan, round 2 : 2/7 hits
Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
British roll dice for 1 bomber and 4 infantry in Hunan, round 3 : 2/6 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in Libya
British attack with 1 fighter
Italians defend with 1 artillery
British roll dice for 1 fighter in Libya, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 1 : 0/1 hits
British roll dice for 1 fighter in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits
1 fighter owned by the British lost in Libya
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Iraq
British attack with 1 fighter and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter and 5 infantry in Iraq, round 1 : 0/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter and 4 infantry in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in 35 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier
British roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6,4 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from 97 Sea Zone to Syria
1 fighter moved from Iraq to Syria
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 artillery moved from French Indo China to Shan State
1 bomber moved from Hunan to French Indo ChinaPlace Units - British
2 bombers and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 fighter and 2 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Alexandria to Syria
1 bomber moved from Southern Italy to Syria
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Libya to Tobruk
1 bomber moved from Tobruk to 81 Sea ZoneCombat - Italians
Battle in Syria
Italians attack with 1 bomber and 2 fighters
British defend with 1 bomber and 1 fighter; Americans defend with 1 fighter
Italians roll dice for 1 bomber and 2 fighters in Syria, round 1 : 2/3 hits
French roll dice for 1 bomber and 2 fighters in Syria, round 1 : 1/3 hits
1 bomber owned by the British , 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Syria
Italians roll dice for 1 bomber and 1 fighter in Syria, round 2 : 1/2 hits
French roll dice for 1 fighter in Syria, round 2 : 0/1 hits
1 fighter owned by the British lost in Syria
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 fighter
Casualties for Americans: 1 fighter
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Egypt
1 bomber moved from Syria to Egypt
1 fighter moved from Syria to EgyptPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from South Australia to Western Australia
1 infantry moved from Western Australia to Northern Territory
1 armour moved from New South Wales to Northern TerritoryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 factory_major and 1 factory_minor; Remaining resources: 47 PUs;
Germans buy 4 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
6 infantry moved from Karelia to Novgorod
2 tactical_bombers moved from Finland to Novgorod
1 bomber moved from Norway to Novgorod
1 tactical_bomber moved from Norway to Novgorod
10 infantry moved from Poland to Baltic States
10 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 armour moved from Romania to Bessarabia
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries, 1 bomber, 9 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 tactical_bomber
AA guns fire in Novgorod : 1/4 hits
1 tactical_bomber owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 9 infantry and 2 tactical_bombers in Novgorod, round 1 : 5/16 hits
Russians roll dice for 2 aaGuns, 6 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/7 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 4 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits
3 infantry owned by the Russians and 1 tactical_bomber owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 1 bomber, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 5 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 6 infantry and 1 tactical_bomber
Battle in Western Ukraine
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Baltic StatesPlace Units - Germans
4 armour, 5 infantry and 1 mech_infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Smolensk
1 armour moved from Ukraine to Russia
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Ukraine
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
2 infantry moved from Ulaanbaatar to Amur
3 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
1 fighter moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 1 armour, 1 fighter and 5 infantry
Japanese defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter and 5 infantry in Amur, round 1 : 0/7 hits
Japanese roll dice for 3 infantry in Amur, round 1 : 1/3 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Amur, round 2 : 1/6 hits
Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Amur
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Amur, round 3 : 2/6 hits
Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Amur to Yenisey
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
2 armour and 6 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Kiangsi to Kwangtung
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 bomber moved from Jehol to Korea
1 aaGun moved from Manchuria to Korea
1 cruiser moved from 20 Sea Zone to 41 Sea ZonePlace Units - Japanese
4 infantry placed in Japan
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 3,4,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries moved from Chahar to Jehol
1 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
2 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to HunanPlace Units - Chinese
3 artilleries and 2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 77 Sea Zone to 39 Sea Zone
2 fighters moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
1 bomber moved from French Indo China to India
4 infantry moved from Hunan to Kwangsi
2 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 infantry moved from Siam to French Indo China
1 artillery moved from Shan State to French Indo China
3 infantry moved from Iraq to Trans-Jordan
2 bombers moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 artillery
British roll dice for 3 infantry in Trans-Jordan, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 4 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 5 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 infantry in Trans-Jordan, round 6 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 infantry in Trans-Jordan, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 7 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 8 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 9 : 1/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 9 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Germany rolls: 7,5 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Germany to VyborgPlace Units - British
1 bomber, 1 fighter and 1 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 bomber and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Combat Move - French
2 infantry moved from Libya to TobrukCombat - French
Battle in Tobruk
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Tobruk, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Tobruk, round 1 : 1/1 hits
1 infantry owned by the French lost in Tobruk
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 5 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 6 : 1/1 hits
Italians roll dice for 1 artillery in Tobruk, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Tobruk
French win, taking Tobruk from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 49 PUs;
Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
10 infantry moved from Baltic States to Belarus
3 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Poland to Eastern Poland
2 armour moved from Poland to Belarus
1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
7 infantry moved from Germany to Poland
1 tactical_bomber moved from Poland to Vyborg
1 bomber moved from Germany to Belarus
4 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
2 submarines moved from 112 Sea Zone to 103 Sea Zone
1 battleship moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 103 Sea Zone
2 fighters moved from 112 Sea Zone to 103 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Archangel, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 3 artilleries, 1 bomber and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 10 infantry in Belarus, round 1 : 5/16 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 bomber
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vyborg, round 1 : 0/3 hits
Russians roll dice for 1 bomber in Vyborg, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits
Russians roll dice for 1 bomber in Vyborg, round 2 : 0/1 hits
1 bomber owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in 91 Sea Zone
Germans attack with 1 battleship and 1 destroyer
French defend with 1 destroyer
Germans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 91 Sea Zone
Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 103 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 103 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 103 Sea Zone
Germans win with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
2 tactical_bombers moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Novgorod
1 tactical_bomber moved from Vyborg to Novgorod
1 bomber moved from Belarus to GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs