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  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :3

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 3 destroyers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                3 destroyers moved from 42 Sea Zone to 41 Sea Zone
                1 battleship moved from 42 Sea Zone to 41 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                2 infantry moved from Manchuria to Amur
                3 tactical_bombers moved from Manchuria to Amur
                1 bomber moved from Kwangtung to Suiyuyan
                1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 infantry moved from Kwangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 fighter moved from Kwangtung to Hunan
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                2 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 fighter and 2 transports
                        Japanese roll dice for 2 destroyers in 26 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 fighter and 2 transports in 26 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        2 transports owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter and 2 transports
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 3 destroyers and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 3 destroyers and 1 transport in 41 Sea Zone, round 1 :  4/4 hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Sumatra
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 1 :  0/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 :  2/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan
                    retreated to Suiyuyan
                    Chinese win, taking Sumatra from Dutch with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Kiangsi, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Amur
                    Japanese attack with 4 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                        Japanese roll dice for 4 infantry and 3 tactical_bombers in Amur, round 1 :  2/7 hits
                        Russians roll dice for 2 infantry in Amur, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from Amur to Korea
                1 battleship moved from 25 Sea Zone to 26 Sea Zone
                2 cruisers moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Hunan to Kwangtung
                2 tactical_bombers moved from Kiangsi to Kwangtung
                1 bomber moved from Suiyuyan to Jehol

    Place Units - Japanese
                3 destroyers and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :3

    Research Technology - Americans
                Americans spend 20 on tech rolls
                    Americans roll 4,3,3,4 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 battleship, 1 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Algeria to 98 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber and 1 carrier
                    Japanese defend with 1 battleship, 2 cruisers and 1 destroyer
                        Americans roll dice for 1 battleship, 1 bomber and 1 carrier in 26 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 26 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber and 1 carrier in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 battleship and 1 bomber in 26 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 3 :  2/2 hits
                        1 battleship owned by the Americans , 1 cruiser owned by the Japanese , 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 battleship, 2 cruisers and 1 destroyer
                    Casualties for Americans: 1 battleship, 1 bomber and 1 carrier
                Battle in 98 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 98 Sea Zone to Syria
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                1 mech_infantry moved from British Columbia to Western United States
                2 infantry moved from Western United States to British Columbia

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 battleship, 3 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Hopei to Anhwe
                1 artillery moved from Hopei to Anhwe
                1 infantry moved from Hopei to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Yunnan to Hunan
                2 artilleries moved from Yunnan to Hunan
                1 fighter moved from Szechwan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries and 3 infantry
                        Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hunan, round 1 :  1/5 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 1 :  3/5 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    1 artillery owned by the Chinese retreated to Yunnan
                    Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Anhwe, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 artillery moved from Suiyuyan to Chahar
                1 fighter moved from Hunan to Szechwan

    Place Units - Chinese
                2 infantry placed in Kweichow
                1 artillery and 1 infantry placed in Yunnan
                1 artillery placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from Borneo to 35 Sea Zone
                1 fighter moved from Borneo to 35 Sea Zone
                1 tactical_bomber moved from Borneo to 35 Sea Zone
                5 infantry moved from Persia to Iraq
                1 fighter moved from Persia to Iraq
                1 cruiser moved from 81 Sea Zone to 77 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 transport moved from 80 Sea Zone to 77 Sea Zone
                1 carrier moved from 78 Sea Zone to 77 Sea Zone
                1 destroyer moved from 78 Sea Zone to 77 Sea Zone
                6 infantry moved from Yunnan to Hunan
                1 bomber moved from India to Hunan
                1 infantry moved from India to Burma
                1 fighter moved from Algeria to Libya
                1 bomber moved from Algeria to 97 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

    Combat - British
                Battle in Hunan
                    British attack with 1 bomber and 6 infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        British roll dice for 1 bomber and 6 infantry in Hunan, round 1 :  1/8 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 1 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
                        British roll dice for 1 bomber and 5 infantry in Hunan, round 2 :  2/7 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
                        British roll dice for 1 bomber and 4 infantry in Hunan, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for British: 2 infantry
                Battle in Libya
                    British attack with 1 fighter
                    Italians defend with 1 artillery
                        British roll dice for 1 fighter in Libya, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 1 :  0/1 hits
                        British roll dice for 1 fighter in Libya, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 2 :  1/1 hits
                        1 fighter owned by the British lost in Libya
                    Italians win with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter
                Battle in 97 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 97 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Iraq
                    British attack with 1 fighter and 5 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 fighter and 5 infantry in Iraq, round 1 :  0/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the British lost in Iraq
                        British roll dice for 1 fighter and 4 infantry in Iraq, round 2 :  3/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in 35 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier
                        British roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 carrier in 35 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the Japanese lost in 35 Sea Zone
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 6,4 and causes: 6 damage to unit: factory_major
                    Bombing raid in Western Germany causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from 97 Sea Zone to Syria
                1 fighter moved from Iraq to Syria
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
                1 artillery moved from French Indo China to Shan State
                1 bomber moved from Hunan to French Indo China

    Place Units - British
                2 bombers and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 fighter and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 1 fighter and 2 infantry


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 cruiser moved from 94 Sea Zone to 92 Sea Zone
                2 fighters moved from Alexandria to Syria
                1 bomber moved from Southern Italy to Syria
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 artillery moved from Libya to Tobruk
                1 bomber moved from Tobruk to 81 Sea Zone

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 bomber and 2 fighters
                    British defend with 1 bomber and 1 fighter; Americans defend with 1 fighter
                        Italians roll dice for 1 bomber and 2 fighters in Syria, round 1 :  2/3 hits
                        French roll dice for 1 bomber and 2 fighters in Syria, round 1 :  1/3 hits
                        1 bomber owned by the British , 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Syria
                        Italians roll dice for 1 bomber and 1 fighter in Syria, round 2 :  1/2 hits
                        French roll dice for 1 fighter in Syria, round 2 :  0/1 hits
                        1 fighter owned by the British lost in Syria
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for British: 1 bomber and 1 fighter
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 fighter
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 :  0/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 :  1/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 4 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Egypt
                1 bomber moved from Syria to Egypt
                1 fighter moved from Syria to Egypt

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                3 infantry moved from South Australia to Western Australia
                1 infantry moved from Western Australia to Northern Territory
                1 armour moved from New South Wales to Northern Territory

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans repair 2 damage on 1 factory_major and 1 factory_minor; Remaining resources: 47 PUs;
                Germans buy 4 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Baltic States to Novgorod
                2 artilleries moved from Baltic States to Novgorod
                2 armour moved from Baltic States to Novgorod
                6 infantry moved from Karelia to Novgorod
                2 tactical_bombers moved from Finland to Novgorod
                1 bomber moved from Norway to Novgorod
                1 tactical_bomber moved from Norway to Novgorod
                10 infantry moved from Poland to Baltic States
                10 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                4 armour moved from Romania to Bessarabia
                1 artillery moved from Germany to Poland
                2 infantry moved from Germany to Poland
                2 armour moved from Western Germany to Poland
                2 infantry moved from Western Germany to Germany
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 armour, 2 artilleries, 1 bomber, 9 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 tactical_bomber
                        AA guns fire in Novgorod :  1/4 hits
                        1 tactical_bomber owned by the Germans lost in Novgorod
                        Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 9 infantry and 2 tactical_bombers in Novgorod, round 1 :  5/16 hits
                        Russians roll dice for 2 aaGuns, 6 infantry and 1 tactical_bomber in Novgorod, round 1 :  5/7 hits
                        3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 4 infantry and 2 tactical_bombers in Novgorod, round 2 :  4/11 hits
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Novgorod, round 2 :  0/4 hits
                        3 infantry owned by the Russians and 1 tactical_bomber owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 1 bomber, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 5 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns, 6 infantry and 1 tactical_bomber
                Battle in Western Ukraine
                    Germans attack with 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Novgorod to Baltic States
                1 bomber moved from Novgorod to Baltic States

    Place Units - Germans
                4 armour, 5 infantry and 1 mech_infantry placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Bryansk to Belarus
                3 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Smolensk
                1 armour moved from Ukraine to Russia
                3 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 bomber moved from Bryansk to Russia
                1 bomber moved from Bryansk to Russia
                2 infantry moved from Ulaanbaatar to Amur
                3 infantry moved from Buryatia to Amur
                1 armour moved from Buryatia to Amur
                1 fighter moved from Buryatia to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 1 armour, 1 fighter and 5 infantry
                    Japanese defend with 3 infantry
                        Russians roll dice for 1 armour, 1 fighter and 5 infantry in Amur, round 1 :  0/7 hits
                        Japanese roll dice for 3 infantry in Amur, round 1 :  1/3 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 1 armour, 1 fighter and 4 infantry in Amur, round 2 :  1/6 hits
                        Japanese roll dice for 3 infantry in Amur, round 2 :  0/3 hits
                        1 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 1 armour, 1 fighter and 4 infantry in Amur, round 3 :  2/6 hits
                        Japanese roll dice for 2 infantry in Amur, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Amur to Yenisey
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                2 armour and 6 infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                3 infantry moved from Kiangsi to Kwangtung
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone

    Combat - Japanese

    Non Combat Move - Japanese
                1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Japan to Korea
                1 tactical_bomber moved from Japan to Korea
                1 bomber moved from Jehol to Korea
                1 aaGun moved from Manchuria to Korea
                1 cruiser moved from 20 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                4 infantry placed in Japan
                2 destroyers and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 20 on tech rolls
                    Americans roll 3,4,1,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 destroyer, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 106 Sea Zone to 103 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria
                1 armour moved from Algeria to Tunisia
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Western United States to Eastern United States

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 submarine and 2 transports placed in 10 Sea Zone
                1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 artillery moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 artilleries moved from Chahar to Jehol
                1 infantry moved from Yunnan to Kwangsi
                2 artilleries moved from Yunnan to Kwangsi
                2 infantry moved from Kweichow to Hunan
                1 artillery moved from Kweichow to Hunan

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Hunan

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 77 Sea Zone to 39 Sea Zone
                2 fighters moved from French Indo China to India
                1 tactical_bomber moved from French Indo China to India
                1 bomber moved from French Indo China to India
                4 infantry moved from Hunan to Kwangsi
                2 infantry moved from India to Burma
                1 infantry moved from Burma to Shan State
                1 infantry moved from Siam to French Indo China
                1 artillery moved from Shan State to French Indo China
                3 infantry moved from Iraq to Trans-Jordan
                2 bombers moved from United Kingdom to Germany
                1 bomber moved from United Kingdom to Western Germany

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 infantry
                    Italians defend with 1 artillery
                        British roll dice for 3 infantry in Trans-Jordan, round 1 :  0/3 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 1 :  0/1 hits
                        British roll dice for 3 infantry in Trans-Jordan, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        British roll dice for 3 infantry in Trans-Jordan, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 3 :  0/1 hits
                        British roll dice for 3 infantry in Trans-Jordan, round 4 :  0/3 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 4 :  0/1 hits
                        British roll dice for 3 infantry in Trans-Jordan, round 5 :  0/3 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 5 :  1/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 2 infantry in Trans-Jordan, round 6 :  0/2 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 6 :  1/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 infantry in Trans-Jordan, round 7 :  0/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 7 :  0/1 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 8 :  0/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 8 :  0/1 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 9 :  1/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 9 :  0/1 hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7,3 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in Germany rolls: 7,5 and causes: 7 damage to unit: factory_major
                    Bombing raid in Germany causes 7 damage total.

    Non Combat Move - British
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Germany to Vyborg

    Place Units - British
                1 bomber, 1 fighter and 1 infantry placed in United Kingdom
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 bomber and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 bomber and 1 infantry


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery placed in Southern Italy
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :4

    Combat Move - French
                2 infantry moved from Libya to Tobruk

    Combat - French
                Battle in Tobruk
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                        French roll dice for 2 infantry in Tobruk, round 1 :  0/2 hits
                        Italians roll dice for 1 artillery in Tobruk, round 1 :  1/1 hits
                        1 infantry owned by the French lost in Tobruk
                        French roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Tobruk, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Tobruk, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Tobruk, round 3 :  0/1 hits
                        French roll dice for 1 infantry in Tobruk, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Tobruk, round 4 :  0/1 hits
                        French roll dice for 1 infantry in Tobruk, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Tobruk, round 5 :  0/1 hits
                        French roll dice for 1 infantry in Tobruk, round 6 :  1/1 hits
                        Italians roll dice for 1 artillery in Tobruk, round 6 :  0/1 hits
                        1 artillery owned by the Italians lost in Tobruk
                    French win, taking Tobruk from Italians with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_majors; Remaining resources: 49 PUs;
                Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Vyborg
                3 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                2 artilleries moved from Novgorod to Archangel
                10 infantry moved from Baltic States to Belarus
                3 artilleries moved from Eastern Poland to Belarus
                2 infantry moved from Poland to Eastern Poland
                2 armour moved from Poland to Belarus
                1 artillery moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                7 infantry moved from Germany to Poland
                1 tactical_bomber moved from Poland to Vyborg
                1 bomber moved from Germany to Belarus
                4 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                1 destroyer moved from 112 Sea Zone to 103 Sea Zone
                2 submarines moved from 112 Sea Zone to 103 Sea Zone
                1 battleship moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 carrier moved from 112 Sea Zone to 103 Sea Zone
                2 fighters moved from 112 Sea Zone to 103 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Archangel, round 1 :  3/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 armour, 3 artilleries, 1 bomber and 10 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 10 infantry in Belarus, round 1 :  5/16 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 bomber
                        Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vyborg, round 1 :  0/3 hits
                        Russians roll dice for 1 bomber in Vyborg, round 1 :  0/1 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vyborg, round 2 :  1/3 hits
                        Russians roll dice for 1 bomber in Vyborg, round 2 :  0/1 hits
                        1 bomber owned by the British lost in Vyborg
                    Germans win, taking Vyborg from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 bomber
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship and 1 destroyer
                    French defend with 1 destroyer
                        Germans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 1 :  1/2 hits
                        French roll dice for 1 destroyer in 91 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 91 Sea Zone
                    Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 103 Sea Zone
                    Germans attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                    Americans defend with 1 submarine
                        Germans roll dice for 2 submarines in 103 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 103 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans lost in 103 Sea Zone
                    Germans win with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Germans
                2 tactical_bombers moved from Baltic States to Novgorod
                1 bomber moved from Baltic States to Novgorod
                1 tactical_bomber moved from Vyborg to Novgorod
                1 bomber moved from Belarus to Germany

    Place Units - Germans
                3 armour placed in Novgorod
                1 armour, 1 fighter and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

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