assumed no scram
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Bulgaria
Italians take Bulgaria from Russians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Russians
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Libya
Italians take Libya from Americans
4 artilleries and 1 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 armour moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 4 artilleries, 1 bomber and 1 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
1 armour owned by the Italians retreated to Northern Italy
Americans win with 3 artilleries remaining. Battle score for attacker is -6
Casualties for Italians: 4 artilleries and 1 infantry
Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Southern France to Western Germany
1 artillery moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Western Germany : 1 bomber
Tobruk : 2 artilleries
Albania : 1 infantry
Northern Italy : 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Libya : 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 1 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Northwest Persia : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 74 / 107
Russians : 2 / 0
Japanese : 30 / 29
Americans : 68 / 95
Chinese : 5 / 11
British : 43 / 43
UK_Pacific : 20 / 25
Italians : 15 / 17
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
1 armour and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Philippines: 1 fighter
EDIT: Removing units owned by ANZAC from Philippines: 1 fighter
EDIT: Adding units owned by ANZAC to Yunnan: 2 fighters
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 74 / 107
Russians : 2 / 0
Japanese : 30 / 29
Americans : 68 / 95
Chinese : 5 / 11
British : 43 / 43
UK_Pacific : 20 / 25
Italians : 15 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 74 / 107
Russians : 2 / 0
Japanese : 30 / 29
Americans : 68 / 95
Chinese : 5 / 11
British : 43 / 43
UK_Pacific : 20 / 25
Italians : 15 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 101 PUs;
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Suiyuyan to Shensi
1 armour moved from Shensi to Kweichow
Germans take Kweichow from Chinese
1 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Sikang to Szechwan
2 infantry moved from Afghanistan to West India
1 bomber moved from Afghanistan to West India
7 armour and 4 mech_infantrys moved from Afghanistan to Persia
1 infantry moved from Eastern Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 mech_infantry moved from Turkmenistan to Persia
3 infantry moved from Northern Italy to Southern France
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to 110 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Americans
1 armour moved from Karelia to Belarus
1 mech_infantry moved from Kazakhstan to West India
2 mech_infantrys moved from Kazakhstan to Turkey
2 artilleries moved from Caucasus to Turkey
1 armour moved from Volgograd to Turkey
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to Southern France
1 artillery moved from Timguska to KansuCombat - Germans
Battle in Southern France
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 3 artilleries, 1 factory_minor and 1 harbour
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 3 submarines
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Americans: 3 submarines
Battle in Turkey
Germans attack with 1 armour, 2 artilleries and 2 mech_infantrys
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Turkey from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Persia
Germans attack with 7 armour, 1 artillery, 1 infantry and 5 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Persia from British with 7 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in West India
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking West India from UK_Pacific with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Szechwan
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Germans
2 armour moved from Greater Southern Germany to France
2 tactical_bombers moved from Southern France to Southern Italy
1 fighter moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Southern France to Southern Italy
2 fighters moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
6 artilleries moved from Greater Southern Germany to Western Germany
4 artilleries and 2 infantry moved from Slovakia Hungary to Greater Southern Germany
2 infantry moved from Romania to Yugoslavia
1 aaGun moved from Northern Italy to France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 aaGun moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 fighter moved from Novgorod to Caucasus
2 armour moved from Volgograd to Caucasus
1 bomber moved from West India to Caucasus
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 fighter moved from Western Germany to France
1 armour moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern Italy to FrancePlace Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in France
1 destroyer placed in 113 Sea Zone
1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 6.
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 82 PUs (2 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUsTerritory Summary for Germans :
Shensi : 1 flag, 1 artillery
Suiyuyan : 1 flag
Kweichow : 1 flag
Kansu : 1 flag, 1 artillery
Tsinghai : 1 flag
Szechwan : 1 flag, 1 armour
Sikang : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 3 mech_infantrys
Buryatia : 1 flag
West India : 1 flag, 2 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Greater Southern Germany : 4 artilleries and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 factory_major
Norway : 1 infantry
Southern Italy : 1 fighter, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 destroyer
Afghanistan : 1 flag
Turkey : 1 flag, 1 armour and 1 artillery
95 Sea Zone : 1 submarine
Switzerland : 1 flag
94 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Eastern Persia : 1 flag
Northwest Persia : 1 aaGun
Persia : 1 flag, 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys
Sweden : 1 flag, 5 infantry
Yugoslavia : 2 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 84 / 109
Russians : 2 / 0
Japanese : 30 / 29
Americans : 66 / 95
Chinese : 3 / 11
British : 39 / 43
UK_Pacific : 18 / 25
Italians : 15 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 84 / 109
Russians : 2 / 0
Japanese : 30 / 29
Americans : 66 / 95
Chinese : 3 / 11
British : 39 / 43
UK_Pacific : 18 / 25
Italians : 15 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
As a head’s-up, I’m about to head out for an evening with my wife, so I won’t be posting any more turns for several hours.
I’m a little bummed, I have 7 games going and you’re the only one posting all day. It would have been a nice pick-me-up to have a turn in a game where my position is better.
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I still say you are ahead in this one - but, I have not played a game like this but once, so - I am not sure the best way to go forward…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 armour moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kiangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
3 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Kiangsu
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters moved from Kiangsu to Japan
2 bombers moved from Japan to JeholCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Manchuria
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,1,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,3,2,4
Japanese collect 16 PUs (20 lost to blockades); end with 17 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 4 tactical_bombers
Kiangsi : 1 armour, 1 artillery and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 2 bombers and 3 infantry
Manchuria : 1 factory_minor, 2 infantry and 1 mech_infantry
Kweichow : 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Siberia : 1 flag
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 84 / 109
Russians : 1 / 0
Japanese : 36 / 17
Americans : 66 / 95
Chinese : 1 / 11
British : 39 / 43
UK_Pacific : 15 / 25
Italians : 15 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
I still say you are ahead in this one - but, I have not played a game like this but once, so - I am not sure the best way to go forward…
Wow, really? I would have called this game for you around round 5 - 7. I would say I could win if I had managed to get Japan totally off the mainland but you kept just enough of their planes alive to prevent that- that’s why i was thinking maybe I started spending on Europe 1 turn too soon. Now that German troops have access to Asia I don’t think I can crack Paris or Rome before Japan makes a comeback.
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Does that mean you are submitting to the Axis powers? :)
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Does that mean you are submitting to the Axis powers? :)
Nope. Your punishment for complaining about the dice is a full VC win… insert maniacal laughter here
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I was justified - I really was. OK - still, it was in bad form, I admit. Oh - just give up - you know you want to live under the Axis boot….
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 aaGun, 7 armour, 1 carrier, 5 infantry and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
5 armour moved from Spain to Northern Italy
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Northern Italy
4 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Tunisia to Libya
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Spain to France
1 bomber moved from Spain to France
1 armour moved from Argentina to Chile
Americans take Chile from Neutral_True
1 armour moved from Chile to Peru
1 armour moved from Argentina to Brazil -
Scramble in SZ6/SBR Intercept in Paris?
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Scramble 3 ftr in sz6 - do not intercept in Paris - I am due for an AA hit
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miami! glad to see you back on active duty!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 aaGun, 7 armour, 1 carrier, 5 infantry and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
5 armour moved from Spain to Northern Italy
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Northern Italy
4 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Tunisia to Libya
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Spain to France
1 bomber moved from Spain to France
1 armour moved from Argentina to Chile
Americans take Chile from Neutral_True
1 armour moved from Chile to Peru
1 armour moved from Argentina to BrazilCombat - Americans
Americans creates battle in territory 93 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Air Battle in France
Americans attacks with 3 units heading to France
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Northern Italy
Americans attack with 5 armour and 1 bomber
Italians defend with 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Americans roll dice for 5 armour and 1 bomber in Northern Italy, round 1 : 5/6 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 1 : 2/4 hits
1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 2 armour owned by the Americans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 3 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 armour
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Libya, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Normandy Bordeaux to Spain
2 fighters moved from France to Spain
1 bomber moved from France to Spain
1 bomber moved from Northern Italy to Spain
1 bomber moved from Central United States to Spain
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
4 armour and 4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier and 2 submarines placed in 92 Sea Zone
1 aaGun and 2 armour placed in Southern France
5 armour and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Americans collect 75 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUsProduction/PUs Summary :
Germans : 82 / 109
Russians : 1 / 0
Japanese : 36 / 17
Americans : 75 / 105
Chinese : 1 / 11
British : 39 / 43
UK_Pacific : 15 / 25
Italians : 10 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.545
Median : 4.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Null / Other
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 1 : 0/3 hits
Germans roll dice for 1 armour in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits
Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 80 / 109
Russians : 1 / 0
Japanese : 34 / 17
Americans : 75 / 105
Chinese : 5 / 13
British : 39 / 43
UK_Pacific : 15 / 25
Italians : 10 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.367
Median : 3.000
Variance : 0.312
Standard Deviation : 0.559
Total rolls : 49Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Japanese Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 6 armour; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 bomber moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber moved from India to West India
10 mech_infantrys moved from Yunnan to KwangtungCombat - British
Battle in West India
British attack with 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber in West India, round 1 : 5/12 hits
Germans roll dice for 2 infantry and 1 mech_infantry in West India, round 1 : 0/3 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in West India
British win, taking West India from Germans with 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Kwangtung
British attack with 10 mech_infantrys
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 10 mech_infantrys in Kwangtung, round 1 : 1/10 hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Turkey
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Germans defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Turkey, round 1 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Turkey, round 1 : 0/2 hits
1 artillery owned by the Germans lost in Turkey
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Turkey, round 2 : 2/4 hits
Germans roll dice for 1 armour in Turkey, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Turkey
British win, taking Turkey from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - British
3 armour, 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
3 armour moved from Trans-Jordan to Iraq
3 fighters and 1 tactical_bomber moved from West India to Iraq
1 fighter moved from Brazil to French Central Africa
1 bomber moved from Turkey to Trans-JordanPlace Units - British
3 armour placed in Iraq
3 armour placed in EgyptTurn Complete - British
British collect 41 PUs; end with 48 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 mech_infantrysProduction/PUs Summary :
Germans : 76 / 109
Russians : 1 / 0
Japanese : 31 / 17
Americans : 75 / 105
Chinese : 5 / 13
British : 41 / 48
UK_Pacific : 20 / 26
Italians : 10 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.641
Median : 4.000
Variance : 0.703
Standard Deviation : 0.839
Total rolls : 92Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.154
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Japanese Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.154
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13British Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
2 artilleries moved from Tobruk to Libya
1 bomber moved from Western Germany to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Albania to YugoslaviaCombat - Italians
Battle in Northern Italy
Italians attack with 1 bomber and 5 infantry
Americans defend with 3 armour and 1 factory_minor
Americans win with 1 armour remaining. Battle score for attacker is -15
Casualties for Italians: 1 bomber and 5 infantry
Casualties for Americans: 2 armour
Battle in Libya
Italians attack with 2 artilleries
Americans defend with 1 artillery
Americans win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleriesNon Combat Move - Italians
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 factory_minor and 1 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 76 / 109
Russians : 1 / 0
Japanese : 31 / 17
Americans : 75 / 105
Chinese : 5 / 13
British : 39 / 48
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0





