G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                4 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
                1 fighter and 3 tactical_bombers moved from Malaya to Kiangsi
                1 fighter moved from Manchuria to Kiangsi
                1 mech_infantry moved from Siberia to Manchuria

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
                    Chinese defend with 3 artilleries, 1 fighter and 8 infantry; Americans defend with 1 fighter
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Japanese: 3 artilleries and 4 infantry
                    Casualties for Americans: 1 fighter
                    Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from Kiangsi to Kiangsu
                2 bombers moved from Kiangsi to Japan
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone

    Place Units - Japanese
                3 infantry placed in Malaya
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Jehol: 3 infantry
                EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun
                EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
                EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
                EDIT: Turning off Edit Mode
                1 armour and 2 infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Manchuria
                Japanese undo move 3.
                Japanese undo move 2.
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,4,3,1,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,2,2
                Japanese collect 19 PUs (13 lost to blockades); end with 22 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 armour, 1 factory_minor, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
        Kiangsi : 1 artillery
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 3 infantry
        Manchuria : 1 factory_minor, 3 infantry and 1 mech_infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 aaGun and 1 artillery
        Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
        Sakha : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        17 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 62 / 86
        Russians : 16 / 0
        Japanese : 32 / 22
        Americans : 65 / 93
        Chinese : 8 / 20
        British : 41 / 38
        UK_Pacific : 17 / 17
        Italians : 13 / 16
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 airfield, 5 armour, 1 cruiser, 2 destroyers and 5 infantry; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 armour and 2 mech_infantrys moved from Central America to Brazil
                3 infantry moved from Spain to Normandy Bordeaux
                3 artilleries moved from Spain to Normandy Bordeaux
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 armour moved from Finland to Vyborg
                      Americans take Vyborg from Italians
                1 armour moved from Vyborg to Karelia
                      Americans take Karelia from Germans
                1 artillery and 2 infantry moved from Finland to Karelia
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                3 submarines moved from 26 Sea Zone to 17 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal
                1 mech_infantry moved from 91 Sea Zone to Portugal
                1 bomber moved from Spain to France
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 artillery and 1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                2 submarines moved from 37 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 submarine moved from 96 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 bomber moved from Eastern United States to Brazil

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Portugal
                Battle in Normandy Bordeaux
                    Americans attack with 3 artilleries, 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Normandy Bordeaux, round 1 :  2/7 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking 6 Sea Zone from Japanese, taking Portugal from Neutral_True, taking Normandy Bordeaux from Germans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 99 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                        Americans roll dice for 1 submarine in 99 Sea Zone, round 1 :  0/1 hits
                    Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 :  2/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 17 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - Americans
                4 artilleries moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 transport moved from 101 Sea Zone to 102 Sea Zone
                4 artilleries, 4 infantry, 3 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                3 fighters moved from 110 Sea Zone to Spain
                1 bomber moved from France to Spain
                1 fighter moved from Normandy Bordeaux to Gibraltar
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                5 armour and 5 infantry placed in Eastern United States
                1 airfield placed in Spain
                1 cruiser and 2 destroyers placed in 92 Sea Zone

    Turn Complete - Americans
                Americans collect 71 PUs; end with 76 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 16 / 0
        Japanese : 31 / 22
        Americans : 71 / 101
        Chinese : 8 / 20
        British : 41 / 38
        UK_Pacific : 17 / 17
        Italians : 12 / 16
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.171
            Standard Deviation : 0.414
            Total rolls : 36

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.267
            Standard Deviation : 0.516
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.267
            Standard Deviation : 0.516
            Total rolls : 16

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 artilleries and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 16 / 0
        Japanese : 31 / 22
        Americans : 71 / 101
        Chinese : 8 / 14
        British : 41 / 38
        UK_Pacific : 17 / 17
        Italians : 12 / 16
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.171
            Standard Deviation : 0.414
            Total rolls : 36

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.267
            Standard Deviation : 0.516
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.267
            Standard Deviation : 0.516
            Total rolls : 16

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 3 armour and 6 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Colombia to Peru
                      British take Peru from Neutral_True
                1 infantry moved from Brazil to Bolivia
                      British take Bolivia from Neutral_True
                1 infantry moved from Brazil to Bolivia
                1 fighter moved from Spain to Brazil
                3 fighters moved from India to Malaya
                1 tactical_bomber moved from India to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 bomber moved from Persia to Malaya

    Combat - British
                Battle in Malaya
                    British attack with 1 bomber, 3 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
                        British roll dice for 1 bomber, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Malaya, round 1 :  7/11 hits
                        Japanese roll dice for 1 artillery, 6 infantry and 2 mech_infantrys in Malaya, round 1 :  2/9 hits
                        6 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Malaya
                        British roll dice for 1 bomber, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 :  3/9 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Malaya, round 2 :  1/2 hits
                        1 mech_infantry owned by the British , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 artillery, 6 infantry and 2 mech_infantrys
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Malaya to Yunnan
                2 infantry and 4 mech_infantrys moved from Persia to Iraq
                1 artillery moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Saudi Arabia to Iraq
                1 artillery and 2 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Shan State to Yunnan
                1 aaGun moved from Shan State to Yunnan
                1 bomber moved from Malaya to Shan State

    Place Units - British
                3 armour placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                British collect 36 PUs (5 lost to blockades); end with 38 PUs total

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 4 mech_infantrys

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 16 / 0
        Japanese : 28 / 22
        Americans : 71 / 101
        Chinese : 8 / 14
        British : 41 / 38
        UK_Pacific : 20 / 26
        Italians : 12 / 16
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 12 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.397
            Median : 3.000
            Variance : 0.421
            Standard Deviation : 0.649
            Total rolls : 58

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.583
            Median : 3.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.267
            Standard Deviation : 0.516
            Total rolls : 16

  • 12

    I have my moral victory in getting Malaya back, and you can’t take that away from me…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Turkey to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 infantry moved from Eastern Poland to Romania
                      Germans take Romania from Russians
                2 artilleries and 1 infantry moved from Alexandria to Tobruk
                2 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Northern Italy to 110 Sea Zone
                1 artillery moved from Northern Italy to Yugoslavia
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 95 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Italians win, taking 99 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 110 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Yugoslavia
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Yugoslavia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Northern Italy to Southern Italy
                1 bomber moved from 110 Sea Zone to Western Germany
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Cyprus : 1 flag
        Western Germany : 1 bomber
        Romania : 1 infantry
        Tobruk : 2 artilleries and 1 infantry
        Northern Italy : 4 artilleries, 1 factory_major and 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 8 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Turkey : 1 flag
        99 Sea Zone : 1 flag, 1 destroyer
        97 Sea Zone : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 62 / 86
        Russians : 11 / 0
        Japanese : 28 / 22
        Americans : 71 / 101
        Chinese : 8 / 14
        British : 41 / 38
        UK_Pacific : 20 / 26
        Italians : 14 / 16
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • Had no choice but to let you have it - I had to kill that stack of China-men….

  • 12

    @miamiumike:

    Had no choice but to let you have it - I had to kill that stack of China-men….

    Well, you didn’t have to… heh heh

    Not sure their sacrifice is worth it, but I need to force you to do something that takes Japanese troops off the board.


  • I figured it was only a matter of time before I lost that base - I thought it worth it to take out the China ftr as well…

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery moved from Shan State to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 bomber moved from Shan State to Kiangsi
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC
                Battle in Kiangsi
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    ANZAC win, taking Kiangsi from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from Shan State to Philippines
                3 destroyers moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to Philippines
                2 bombers moved from Queensland to India
                1 bomber moved from Kiangsi to Yunnan

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
                EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode
                1 carrier and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 62 / 86
        Russians : 11 / 0
        Japanese : 27 / 22
        Americans : 71 / 101
        Chinese : 9 / 14
        British : 41 / 38
        UK_Pacific : 20 / 26
        Italians : 14 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 62 / 86
        Russians : 11 / 0
        Japanese : 27 / 22
        Americans : 71 / 101
        Chinese : 9 / 14
        British : 41 / 38
        UK_Pacific : 20 / 26
        Italians : 14 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 80 PUs;
                Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Kansu to Suiyuyan
                      Germans take Suiyuyan from Chinese
                1 armour moved from Timguska to Shensi
                      Germans take Shensi from Chinese
                1 infantry moved from Afghanistan to West India
                      Germans take West India from UK_Pacific
                4 armour and 3 mech_infantrys moved from Turkey to Persia
                1 mech_infantry moved from Caucasus to Persia
                1 infantry moved from Sweden to Norway
                      Germans take Norway from Americans
                1 armour moved from Sweden to Karelia
                      Germans take Finland from Americans
                1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Karelia
                1 fighter moved from Western Germany to Karelia
                3 artilleries and 3 infantry moved from Western Germany to Greater Southern Germany
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Southern France to Normandy Bordeaux
                5 artilleries and 5 infantry moved from Northern Italy to Greater Southern Germany
                4 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
                1 fighter moved from Southern Italy to Slovakia Hungary
                1 tactical_bomber moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
                2 fighters moved from Southern Italy to Greater Southern Germany
                1 tactical_bomber moved from Western Germany to Greater Southern Germany
                2 armour moved from Northern Italy to Greater Southern Germany
                2 artilleries and 2 infantry moved from Northern Italy to Greater Southern Germany
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 infantry moved from Afghanistan to Eastern Persia
                      Germans take Eastern Persia from British
                1 bomber moved from Southern Italy to Persia
                1 submarine moved from 92 Sea Zone to 94 Sea Zone

    Combat - Germans
                Battle in Greater Southern Germany
                    Germans attack with 2 armour, 10 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
                    Russians defend with 3 artilleries, 14 infantry and 1 mech_infantry
                    Germans win, taking Greater Southern Germany from Russians with 2 armour, 6 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 artilleries and 10 infantry
                    Casualties for Russians: 3 artilleries, 14 infantry and 1 mech_infantry
                Battle in Slovakia Hungary
                    Germans attack with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 armour, 1 artillery and 3 infantry
                    Germans win, taking Slovakia Hungary from Russians with 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                    Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    1 artillery, 2 infantry and 1 mech_infantry retreated to France
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry
                Battle in Karelia
                    Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 artillery and 2 infantry
                    Germans win, taking Karelia from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Persia
                    Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
                    British defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 2 infantry
                    Germans win, taking Persia from British with 3 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 4 mech_infantrys
                    Casualties for British: 3 armour, 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Persia to Afghanistan
                2 mech_infantrys moved from Volgograd to Afghanistan
                1 infantry moved from Caucasus to Turkey
                1 artillery moved from Volgograd to Caucasus
                3 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Kazakhstan to Afghanistan
                3 armour and 1 mech_infantry moved from Sikang to Afghanistan
                1 armour moved from Tsinghai to Afghanistan
                1 artillery moved from Evenkiyskiy to Timguska
                2 aaGuns moved from Germany to Western Germany
                2 fighters moved from Greater Southern Germany to Southern Italy
                1 tactical_bomber moved from Greater Southern Germany to Southern Italy
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 artillery moved from Caucasus to Turkey
                1 artillery moved from Caucasus to Northwest Persia
                2 aaGuns and 1 artillery moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Romania
                2 tactical_bombers moved from Normandy Bordeaux to France
                1 aaGun moved from Northern Italy to France
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
                1 tactical_bomber moved from Karelia to Western Germany
                1 fighter moved from Karelia to Novgorod
                1 infantry moved from Sweden to Finland

    Place Units - Germans
                1 infantry placed in Southern France
                1 artillery and 2 infantry placed in France
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 artillery, 1 fighter and 1 infantry placed in Western Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,5,4,3
                Germans collect 80 PUs (3 lost to blockades); end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 1 armour
        Suiyuyan : 1 flag, 1 artillery
        Kansu : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 artillery
        Kazakhstan : 1 flag, 3 mech_infantrys
        Buryatia : 1 flag
        West India : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 4 infantry, 1 mech_infantry and 2 tactical_bombers
        Greater Southern Germany : 2 armour and 6 artilleries
        Slovakia Hungary : 4 artilleries and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
        Romania : 2 infantry
        Germany : 1 factory_major
        Norway : 1 infantry
        Northern Italy : 3 infantry
        Southern Italy : 1 armour, 2 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
        Belarus : 1 flag
        Karelia : 1 flag, 1 armour
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 2 aaGuns and 1 artillery
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Turkmenistan : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Caucasus : 1 flag, 1 aaGun and 2 artilleries
        Smolensk : 1 flag
        Samara : 1 flag
        Afghanistan : 1 flag, 7 armour, 1 bomber, 2 infantry and 4 mech_infantrys
        113 Sea Zone : 1 destroyer
        Turkey : 1 artillery and 1 infantry
        95 Sea Zone : 2 submarines
        Switzerland : 1 flag
        94 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 1 infantry
        Northwest Persia : 1 artillery
        Persia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Sweden : 1 flag, 5 infantry
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 83 / 107
        Russians : 4 / 0
        Japanese : 27 / 22
        Americans : 63 / 101
        Chinese : 7 / 14
        British : 39 / 38
        UK_Pacific : 18 / 26
        Italians : 14 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • If you see this - 1 ncm move - leave AA gun in N. Italy - not moved to France

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - Russians
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 83 / 107
        Russians : 4 / 0
        Japanese : 27 / 22
        Americans : 63 / 101
        Chinese : 7 / 14
        British : 39 / 38
        UK_Pacific : 18 / 26
        Italians : 14 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 fighter moved from Kiangsu to 20 Sea Zone
                1 bomber moved from Japan to Siberia
                1 mech_infantry moved from Manchuria to Siberia
                3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
                1 bomber moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 armour and 1 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 2 submarines
                    2 submarines owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
                    Americans defend with 3 destroyers and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Americans: 3 destroyers
                Battle in Siberia
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Siberia from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Siberia to Japan
                1 bomber moved from 6 Sea Zone to Japan
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
                1 aaGun and 1 artillery moved from Anhwe to Kiangsu
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Shantung
                3 infantry moved from Manchuria to Jehol
                1 tactical_bomber moved from Kiangsi to Kiangsu
                1 fighter moved from 20 Sea Zone to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Japanese collect 25 PUs (5 lost to blockades); end with 29 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 infantry
        Kiangsu : 1 aaGun, 1 artillery, 1 factory_minor, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
        Kiangsi : 1 armour
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 3 infantry
        Manchuria : 1 factory_minor and 3 infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 infantry
        Sakha : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 83 / 107
        Russians : 4 / 0
        Japanese : 30 / 29
        Americans : 62 / 101
        Chinese : 5 / 14
        British : 39 / 38
        UK_Pacific : 18 / 26
        Italians : 14 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • Updated map - with German NCM that I mentioned

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 5 armour, 1 bomber, 1 cruiser, 2 destroyers, 1 harbour and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Spain to France
                3 fighters moved from Spain to 110 Sea Zone
                1 infantry moved from Spain to Normandy Bordeaux
                1 artillery moved from Spain to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Spain to Southern France
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry and 1 mech_infantry moved from Portugal to Spain
                1 mech_infantry moved from Spain to Southern France
                2 submarines moved from 17 Sea Zone to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Southern France
                    Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 1 :  2/7 hits
                        Germans roll dice for 1 infantry in Southern France, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 3 fighters and 3 submarines
                    Germans defend with 1 destroyer and 1 transport
                        Americans roll dice for 3 submarines in 110 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 3 fighters in 110 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                        1 transport owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 3 submarines in 110 Sea Zone, round 2 :  2/3 hits
                    Americans win with 3 fighters and 3 submarines remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - Americans
                3 fighters moved from 110 Sea Zone to Spain
                1 bomber moved from France to Spain
                5 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                5 armour and 5 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from Normandy Bordeaux to Gibraltar

    Place Units - Americans
                1 cruiser and 2 destroyers placed in 92 Sea Zone
                1 harbour placed in Spain
                5 armour and 5 infantry placed in Eastern United States
                1 bomber placed in Central United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Production/PUs Summary :

    Germans : 78 / 107
        Russians : 4 / 0
        Japanese : 30 / 29
        Americans : 67 / 93
        Chinese : 5 / 14
        British : 39 / 38
        UK_Pacific : 18 / 26
        Italians : 14 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 15 times
                4 was rolled 5 times
                5 was rolled 11 times
                6 was rolled 3 times
            Average roll : 3.455
            Median : 3.000
            Variance : 2.558
            Standard Deviation : 1.599
            Total rolls : 44

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.350
            Median : 3.000
            Variance : 1.368
            Standard Deviation : 1.170
            Total rolls : 20

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.350
            Median : 3.000
            Variance : 1.368
            Standard Deviation : 1.170
            Total rolls : 20

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy nothing; Remaining resources: 101 PUs;

    Combat Move - Americans
                1 armour moved from Brazil to Paraguay
                      Americans take Paraguay from Neutral_True
                1 armour moved from Paraguay to Argentina
                1 armour moved from Brazil to Uruguay
                      Americans take Uruguay from Neutral_True
                1 armour moved from Uruguay to Argentina
                1 bomber and 2 mech_infantrys moved from Brazil to Argentina

    Combat - Americans
                Battle in Argentina
                    Americans attack with 2 armour, 1 bomber and 2 mech_infantrys
                    Neutral_True defend with 4 infantry
                        Americans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Argentina, round 1 :  2/5 hits
                        Neutral_True roll dice for 4 infantry in Argentina, round 1 :  2/4 hits
                        2 mech_infantrys owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
                        Americans roll dice for 2 armour and 1 bomber in Argentina, round 2 :  2/3 hits
                        Neutral_True roll dice for 2 infantry in Argentina, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Argentina
                    Americans win, taking Argentina from Neutral_True with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Neutral_True: 4 infantry
                    Casualties for Americans: 2 mech_infantrys

    Non Combat Move - Americans
                1 bomber moved from Argentina to Spain

    Turn Complete - Americans
                Americans collect 64 PUs; end with 165 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 170 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 175 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 180 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 190 PUs

    Production/PUs Summary :

    Germans : 83 / 107
        Russians : 4 / 0
        Japanese : 30 / 29
        Americans : 64 / 190
        Chinese : 5 / 14
        British : 39 / 38
        UK_Pacific : 18 / 26
        Italians : 14 / 16
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.857
            Median : 5.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Neutral_True Combat
                1 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • What happened there? I saw two US turns?

  • 12

    Right when I started rolling dice I realized I forgot to make the attack on Argentina, so I finished the turn, then loaded up the start of the turn so I could make that attack and you could see the results.  Now I’ve edited the original posting to reflect the change which will now pass on to the UK turn.

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