Forgot to Blitz Alexandria so I did it during NCM.
13L G40 PGMatt (axis) vs Eggman (allies +9) game 2
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FYI, on the US turn, I had accidentally left 3 IPC unspent, which had supposed to have been used on Infantry, so I lowered the US bank and added it in. I also made sure to move enough air units into SZ6 that it would be suicidal for you to scramble to try and prevent the takeover of Korea, but if you want to scramble your fighters, I have the game saved and I can roll the dice. The simulator gives me 100% chance of victory even with a full scramble.
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@Eggman:
FYI, on the US turn, I had accidentally left 3 IPC unspent, which had supposed to have been used on Infantry, so I lowered the US bank and added it in.Â
I also made sure to move enough air units into SZ6 that it would be suicidal for you to scramble to try and prevent the takeover of Korea, but if you want to scramble your fighters, I have the game saved and I can roll the dice. The simulator gives me 100% chance of victory even with a full scramble.
Neither of these things are an issue; I didn’t think you would make the move on z6, because of the kamakazi power but I forgot that they couldn’t attack transports. A very cunning plan indeed. I should have left my sub I guess.
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@PGMatt:
Neither of these things are an issue; I didn’t think you would make the move on z6, because of the kamakazi power but I forgot that they couldn’t attack transports. A very cunning plan indeed. I should have left my sub I guess.
Well, with just 1 Sub there I still probably would have gone for it, and sent in some fodder for the Sub & Kamikazes. The risk would be well worth it, you would have needed to leave a couple of ships there to really scare me off.
I’m going to attack the Japanese fleet in Celebes with 3 ANZAC Fighters + DD + CA when their turn comes, so we can save some time if you want to let me know up front if you prefer leaving yourself with max defense on every roll, or we can just wait and see what happens when I roll the first round of dice.
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@Eggman:
I’m going to attack the Japanese fleet in Celebes with 3 ANZAC Fighters + DD + CA when their turn comes, so we can save some time if you want to let me know up front if you prefer leaving yourself with max defense on every roll, or we can just wait and see what happens when I roll the first round of dice.
Isn’t that 4 moves for the planes?
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@PGMatt:
Isn’t that 4 moves for the planes?
I could have miscounted, but I’m planning on using 5 moves and landing in Dutch New Guinea.
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@Eggman:
@PGMatt:
Isn’t that 4 moves for the planes?
I could have miscounted, but I’m planning on using 5 moves and landing in Dutch New Guinea.
If you’re talking about the fighters in queensland, I think that’s 6 moves.
In the event that it works out, I’ll go CV, DD, CV, FT, FT.
I’m kinda playing from work, so not steady flow, sorry.
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You’re right, I pulled up a copy of the map and I would need 6 moves to land. Looks like I may have to be satisfied with just being evil in Korea.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Southern Italy to Algeria
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from French
1 armour, 2 artilleries and 4 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 1 : 2/7 hits
British roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Algeria, round 1 : 1/1 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Western Germany
1 artillery and 1 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
1 armour moved from Albania to Yugoslavia
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
Italians undo move 1.
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 2 artilleries and 3 infantry
Algeria : 1 flag, 1 armour and 1 infantry
France : 1 aaGun
Tunisia : 1 flag, 1 mech_infantry
Western Germany : 1 bomber
Romania : 1 aaGun, 1 artillery and 6 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
95 Sea Zone : 1 transport
94 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 armour and 4 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 43 / 49
Americans : 55 / 75
Chinese : 9 / 17
British : 33 / 37
UK_Pacific : 11 / 10
Italians : 14 / 19
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
@Eggman:
You’re right, I pulled up a copy of the map and I would need 6 moves to land. Looks like I may have to be satisfied with just being evil in Korea.
Kinda a relief for me though! at least I saw the potential of the Korea attack!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns, 1 artillery, 3 fighters and 1 infantry moved from Queensland to South Australia
1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 43 / 49
Americans : 55 / 75
Chinese : 9 / 17
British : 33 / 37
UK_Pacific : 11 / 10
Italians : 14 / 19
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 43 / 49
Americans : 55 / 75
Chinese : 9 / 17
British : 33 / 37
UK_Pacific : 11 / 10
Italians : 14 / 19
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern France to Morocco
3 tactical_bombers moved from Southern Italy to Morocco
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to Morocco
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea ZoneCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 2 bombers, 1 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 3 fighters and 1 tactical_bomber
Germans roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
Germans roll dice for 1 armour, 2 bombers, 1 infantry and 3 tactical_bombers in Morocco, round 1 : 1/7 hits
French roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 1 : 1/6 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 armour, 2 bombers and 3 tactical_bombers in Morocco, round 2 : 3/6 hits
French roll dice for 3 fighters and 1 tactical_bomber in Morocco, round 2 : 1/4 hits
1 tactical_bomber owned by the British , 1 armour owned by the Germans and 2 fighters owned by the British lost in Morocco
Germans roll dice for 2 bombers and 3 tactical_bombers in Morocco, round 3 : 3/5 hits
French roll dice for 1 fighter in Morocco, round 3 : 0/1 hits
1 fighter owned by the British lost in Morocco
Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 armour and 1 infantry
Casualties for French: 2 infantry
Casualties for British: 3 fighters and 1 tactical_bomberNon Combat Move - Germans
2 tactical_bombers moved from Morocco to Algeria
1 bomber moved from Morocco to Southern France
1 bomber moved from Morocco to Algeria
1 tactical_bomber moved from Morocco to Algeria
1 armour moved from Normandy Bordeaux to Southern France
1 aaGun moved from Germany to Slovakia Hungary
2 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
6 armour moved from Germany to Poland
2 armour and 1 mech_infantry moved from Holland Belgium to Germany
2 aaGuns and 1 artillery moved from Holland Belgium to Western GermanyPlace Units - Germans
2 submarines and 1 transport placed in 93 Sea Zone
3 armour, 4 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 bomber and 3 tactical_bombers
Southern France : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 3 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Poland : 3 aaGuns, 6 armour, 9 artilleries and 18 infantry
Germany : 5 armour, 1 factory_major, 4 infantry and 2 mech_infantrys
87 Sea Zone : 1 submarine
93 Sea Zone : 2 submarines and 1 transport
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 1 battleship, 1 submarine and 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 43 / 49
Americans : 55 / 75
Chinese : 9 / 17
British : 33 / 37
UK_Pacific : 11 / 10
Italians : 14 / 19
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 4.100
Median : 4.500
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 30Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.789
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19French Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.636
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 artilleries moved from Novgorod to Karelia
8 infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Baltic States
2 aaGuns moved from Belarus to Bryansk
6 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
3 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 aaGuns and 16 infantry moved from Amur to KoreaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
5 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 40 / 49
Americans : 55 / 75
Chinese : 12 / 17
British : 33 / 37
UK_Pacific : 11 / 10
Italians : 14 / 19
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Very disappointing I did so little damage in Morocco…
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@Eggman:
Very disappointing I did so little damage in Morocco…
I was crying after my first round dice there, it was a close fight as it was, but then you rolled even worse after!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese repair 3 damage on 3 harbours; Remaining resources: 46 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from French Indo China to India
2 fighters moved from 37 Sea Zone to India
1 armour and 3 infantry moved from Malaya to 37 Sea Zone
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
2 fighters moved from 20 Sea Zone to Manchuria
2 fighters moved from 44 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Jehol to Manchuria
1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 armour and 3 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 41 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
3 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Japan to 6 Sea Zone -
I’ll need Scramble and dogfight instructions for India / z39 please.
I have 2 fighters escorting 2 bombers at India
I have 2 BB, CA, CV attacking z39 with a DD in it. -
No on the intercept and no on the scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese repair 3 damage on 3 harbours; Remaining resources: 46 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from French Indo China to India
2 fighters moved from 37 Sea Zone to India
1 armour and 3 infantry moved from Malaya to 37 Sea Zone
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
2 fighters moved from 20 Sea Zone to Manchuria
2 fighters moved from 44 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Jehol to Manchuria
1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 armour and 3 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 41 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
3 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 3 artilleries, 2 fighters and 4 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 fighters and 4 infantry in Java, round 1 : 2/9 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
AA guns fire in India : 1/2 hits
1 bomber killed by AA guns
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier and 1 cruiser
French defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 39 Sea Zone, round 1 : 2/3 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Yunnan
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 1 : 1/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Sumatra
Japanese attack with 1 armour and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour and 3 infantry in Sumatra, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 1 : 0/2 hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 armour and 3 infantry in Sumatra, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from India to French Indo China
2 fighters moved from India to 39 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 fighters and 5 tactical_bombers moved from Kiangsi to Japan
2 fighters moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Chahar to Jehol
1 mech_infantry moved from Hunan to French Indo China
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 submarines placed in 20 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
Jehol : 1 aaGun, 1 artillery, 2 fighters and 3 infantry
Okinawa : 1 infantry
Manchuria : 1 infantry
Yunnan : 1 flag, 2 artilleries and 3 infantry
Hunan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 3 artilleries and 4 infantry
Sumatra : 1 flag, 1 armour and 2 infantry
42 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 4 transports
41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
39 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser and 2 fighters
20 Sea Zone : 3 submarines
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 52 / 57
Americans : 55 / 75
Chinese : 8 / 17
British : 33 / 37
UK_Pacific : 7 / 10
Italians : 14 / 19
ANZAC : 10 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 9 times
3 was rolled 18 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 5 times
Average roll : 3.186
Median : 3.000
Variance : 2.094
Standard Deviation : 1.447
Total rolls : 86Null / Other
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36Japanese Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
two game rounds today have made me grumpy with strat bombing. Bad AA dice for me.





