scramble option for sz100
13L Whackamatt (axis) variance (allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 infantry
EDIT: Adding units owned by ANZAC to South Australia: 3 infantry
EDIT: Turning off Edit ModeNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
12 armour and 2 mech_infantrys moved from Romania to Belarus
5 artilleries and 40 infantry moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
3 artilleries and 1 infantry moved from Archangel to Belarus
1 armour moved from United Kingdom to Eire
1 artillery and 1 infantry moved from Scotland to Eire
1 fighter moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Southern ItalyCombat - Germans
Battle in Belarus
Germans attack with 15 armour, 8 artilleries, 41 infantry and 2 mech_infantrys
Russians defend with 3 aaGuns and 60 infantry
Germans win, taking Belarus from Russians with 13 armour remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 8 artilleries, 41 infantry and 2 mech_infantrys
Casualties for Russians: 3 aaGuns and 60 infantry
Battle in Eire
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 2 bombers
Germans win, taking Eire from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombersNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Belarus
1 infantry and 5 mech_infantrys moved from Spain to Normandy Bordeaux
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
4 transports moved from 109 Sea Zone to 113 Sea Zone
1 transport moved from 119 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
3 infantry placed in United Kingdom
3 armour placed in France
3 tactical_bombers placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 5 infantry placed in Germany
1 destroyer placed in 104 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 bomber and 5 mech_infantrys
EDIT: Adding units owned by Germans to France: 1 bomber and 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Russians
Russians buy 1 factory_minor, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Greece to Albania
2 fighters and 1 tactical_bomber moved from Vologda to Belarus
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Albania
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
1 armour owned by the Russians retreated to Greece
Italians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 3 armour, 5 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 13 armour
2 armour owned by the Russians retreated to Bryansk
Germans win with 3 armour remaining. Battle score for attacker is 16
Casualties for Germans: 1 aaGun and 10 armour
Casualties for Russians: 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrysNon Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
8 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Rostov
5 artilleries and 4 infantry moved from Vologda to Smolensk
1 aaGun moved from Sakha to BuryatiaPlace Units - Russians
3 submarines placed in 100 Sea Zone
1 infantry placed in Russia
1 factory_minor placed in GreeceTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 destroyers moved from 36 Sea Zone to 18 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 18 Sea Zone
2 bombers moved from Japan to 18 Sea Zone
4 fighters moved from Japan to 19 Sea Zone
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 1 infantry moved from Manchuria to Amur
5 fighters and 5 tactical_bombers moved from Manchuria to Buryatia
2 fighters and 1 tactical_bomber moved from Manchuria to Siberia
2 fighters moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
2 fighters moved from Manchuria to Siberia
5 armour moved from India to Yunnan
1 artillery and 18 infantry moved from India to West India
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to Sikang
1 artillery moved from Chahar to SuiyuyanCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese win with 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Buryatia
Japanese attack with 5 fighters and 5 tactical_bombers
Russians defend with 2 aaGuns and 4 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Amur
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 4 fighters and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 artillery and 18 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters moved from Amur to Japan
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to Japan
2 bombers moved from 18 Sea Zone to Japan
4 fighters moved from 19 Sea Zone to Japan
4 fighters and 1 tactical_bomber moved from Siberia to Manchuria
3 fighters and 3 tactical_bombers moved from Buryatia to Buyant-Uhaa
1 carrier, 2 cruisers and 2 fighters moved from 36 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
6 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
6 infantry moved from 39 Sea Zone to IndiaPlace Units - Japanese
3 armour placed in Manchuria
1 destroyer placed in 6 Sea Zone
1 destroyer and 1 fighter placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 infantry placed in India
3 infantry placed in Japan
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,6,2,3
Japanese collect 64 PUs (8 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 6 infantry moved from Eastern United States to 101 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
2 armour, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
2 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier and 2 fighters moved from 25 Sea Zone to 31 Sea Zone
1 carrier and 2 fighters moved from 25 Sea Zone to 32 Sea Zone
1 carrier and 2 fighters moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
3 submarines moved from 6 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in Johnston Island
Americans attack with 1 infantry
Japanese defend with 1 infantry
Japanese win, taking Gibraltar from Italians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Marshall Islands
Battle in Wake Island
Battle in 18 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers
Americans win, taking Marshall Islands from Japanese, taking Wake Island from Japanese with 1 submarine remaining. Battle score for attacker is 4
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 submarines
Battle in Spain
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor; Italians defend with 1 artillery
Americans win, taking Spain from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 fighter
Battle in PortugalNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from Spain to 91 Sea Zone
1 armour moved from Midway to 25 Sea Zone
5 artilleries and 5 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 infantry and 6 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to Western United States
3 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 armour, 4 artilleries and 5 infantry placed in Eastern United States
3 fighters placed in Western United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3
Americans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
Didn’t even notice there was a jap on johnston island until the dice started rolling :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - British
2 mech_infantrys moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Greece to Albania
1 armour and 1 mech_infantry moved from Greece to Bulgaria
1 bomber moved from Egypt to Albania
3 fighters and 1 tactical_bomber moved from Egypt to Saudi Arabia
9 infantry moved from Trans-Jordan to Saudi ArabiaCombat - British
Battle in Bulgaria
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Albania
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 armour
British win, taking Albania from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from Albania to Greece
3 aaGuns, 4 artilleries and 23 infantry moved from Persia to IraqTurn Complete - British
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more bad dice……
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ncms edited.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 mech_infantry moved from Northern Italy to Albania
2 fighters moved from Southern Italy to Albania
2 fighters moved from Northern Italy to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 4 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians win with 4 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 armour
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Albania to Southern Italy
2 fighters moved from Albania to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 mech_infantry placed in Saudi ArabiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - French
Airborne Attack Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
Turn Complete - French
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By the way, Whackamatt I have to say this is turning out to be a really great game. A lot of ups and downs and I learned an important lesson about London LOL!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from France to Southern Italy
1 armour and 2 mech_infantrys moved from France to Spain
1 bomber moved from France to Portugal
1 fighter moved from Northern Italy to Spain
1 tactical_bomber moved from United Kingdom to Spain
1 armour moved from Eire to United Kingdom
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Southern Italy to Western Germany
5 artilleries and 5 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 4 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to Portugal
1 fighter moved from Western Germany to United Kingdom
1 armour moved from France to Western Germany
1 armour and 1 mech_infantry moved from France to Northern Italy
1 infantry moved from Novgorod to Belarus
3 armour moved from Belarus to NovgorodCombat - Germans
Battle in Spain
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans win, taking Spain from Americans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Portugal
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Portugal from Americans with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Portugal to France
1 fighter moved from Spain to United Kingdom
1 tactical_bomber moved from Spain to Northern Italy
1 tactical_bomber moved from Portugal to Southern France
4 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 infantry placed in United Kingdom
3 mech_infantrys placed in France
3 infantry placed in Novgorod
1 transport placed in 113 Sea Zone
10 infantry placed in Western Germany
Germans undo move 5.
8 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Novgorod: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
3 submarines moved from 100 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Bulgaria
1 tactical_bomber moved from Rostov to Bulgaria
1 infantry moved from Smolensk to Belarus
2 fighters moved from Rostov to Belarus
1 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 1 armour and 1 tactical_bomber
Italians defend with 1 artillery
Russians win, taking Bulgaria from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 97 Sea Zone
Russians attack with 3 submarines
Italians defend with 1 transport
Russians win, taking 97 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Russians
1 tactical_bomber moved from Bulgaria to Rostov
2 fighters moved from Belarus to Rostov
9 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Samara
1 armour moved from Bryansk to Volgograd
1 armour moved from Bryansk to SamaraPlace Units - Russians
2 mech_infantrys placed in Volgograd
3 infantry placed in Greece
8 infantry placed in Russia
Russians undo move 3.
Russians undo move 1.
1 infantry and 1 mech_infantry placed in Volgograd
7 infantry and 1 mech_infantry placed in Russia
Russians undo move 3.
1 mech_infantry placed in Ukraine
2 infantry placed in Ukraine
5 infantry placed in Russia
Russians undo move 5.
Russians undo move 4.
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Russians collect 32 PUs (2 lost to blockades); end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
2 armour moved from Yunnan to Shensi
1 tactical_bomber moved from Buyant-Uhaa to Shensi
3 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Suiyuyan to Kansu
3 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Kansu
2 fighters moved from 36 Sea Zone to Guam
2 battleships, 4 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to Szechwan
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
2 bombers, 9 fighters and 2 tactical_bombers moved from Japan to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Manchuria to Japan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from BritishCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 9 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 2 bombers, 1 destroyer, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 3 armour
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 2 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Kansu to Suiyuyan
1 tactical_bomber moved from Shensi to Suiyuyan
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 bombers, 9 fighters and 2 tactical_bombers moved from 18 Sea Zone to GuamPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 destroyers placed in 36 Sea Zone
1 carrier placed in 37 Sea Zone
2 fighters placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 26 Sea Zone to 25 Sea Zone
3 artilleries moved from Midway to 25 Sea Zone
3 artilleries and 3 transports moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 31 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 transports moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Gibraltar to Spain
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 armour moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 infantry moved from Gibraltar to Spain
2 destroyers moved from 30 Sea Zone to 29 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
2 fighters moved from 32 Sea Zone to 33 Sea Zone
1 carrier moved from 32 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in Johnston Island
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Johnston Island from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in 104 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win, taking Normandy Bordeaux from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Spain
Americans attack with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans win, taking Spain from Germans with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrysNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Western United States to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 30 Sea Zone
3 aaGuns moved from Central United States to Western United States
2 fighters moved from 33 Sea Zone to 30 Sea ZonePlace Units - Americans
2 fighters and 5 infantry placed in Western United States
1 armour, 4 artilleries and 5 infantry placed in Eastern United States
Americans undo move 2.
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Americans undo move 2.
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Removing units owned by Americans from 30 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total