13L G40 PGMatt (axis) vs Eggman (allies +9) game 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 43 / 49
        Americans : 55 / 75
        Chinese : 9 / 17
        British : 30 / 33
        UK_Pacific : 11 / 14
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.762
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.846
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 bomber moved from Malta to Iraq
                1 armour moved from Egypt to Iraq
                1 artillery moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 artillery moved from Ethiopia to Kenya
                1 infantry moved from Ethiopia to Kenya
                1 transport moved from 87 Sea Zone to 69 Sea Zone
                1 mech_infantry moved from Ethiopia to Kenya
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 mech_infantry moved from Eire to United Kingdom
                1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                2 fighters moved from Burma to 41 Sea Zone
                1 tactical_bomber moved from Burma to Malaya

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Strategic bombing raid in Malaya
                        AA guns fire in Malaya :  0/1 hits
                    Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: harbour
                    Bombing raid in Malaya causes 3 damage total.
                Battle in Kenya
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 1 :  2/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 bomber and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 1 :  1/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Iraq, round 3 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 bomber moved from Iraq to Persia
                2 fighters moved from 41 Sea Zone to India
                1 aaGun moved from Burma to India
                1 tactical_bomber moved from Malaya to Burma
                2 fighters moved from Malta to Morocco
                1 tactical_bomber moved from Malta to Morocco
                1 fighter moved from United Kingdom to Morocco

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 destroyer and 2 submarines placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                British collect 31 PUs (2 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,4,3,1,5,6
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 43 / 49
        Americans : 55 / 75
        Chinese : 9 / 17
        British : 33 / 37
        UK_Pacific : 11 / 10
        Italians : 12 / 13
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 14 times
                5 was rolled 11 times
                6 was rolled 15 times
            Average roll : 3.616
            Median : 4.000
            Variance : 0.486
            Standard Deviation : 0.697
            Total rolls : 73

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.533
            Median : 4.000
            Variance : 0.643
            Standard Deviation : 0.802
            Total rolls : 15

    Neutral_Axis Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.533
            Median : 4.000
            Variance : 0.643
            Standard Deviation : 0.802
            Total rolls : 15

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.846
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    FYI, on the US turn, I had accidentally left 3 IPC unspent, which had supposed to have been used on Infantry, so I lowered the US bank and added it in.  I also made sure to move enough air units into SZ6 that it would be suicidal for you to scramble to try and prevent the takeover of Korea, but if you want to scramble your fighters, I have the game saved and I can roll the dice.  The simulator gives me 100% chance of victory even with a full scramble.

  • 16

    @Eggman:

    FYI, on the US turn, I had accidentally left 3 IPC unspent, which had supposed to have been used on Infantry, so I lowered the US bank and added it in.Â

    I also made sure to move enough air units into SZ6 that it would be suicidal for you to scramble to try and prevent the takeover of Korea, but if you want to scramble your fighters, I have the game saved and I can roll the dice.  The simulator gives me 100% chance of victory even with a full scramble.

    Neither of these things are an issue; I didn’t think you would make the move on z6, because of the kamakazi power but I forgot that they couldn’t attack transports.  A very cunning plan indeed.  I should have left my sub I guess.

  • 12

    @PGMatt:

    Neither of these things are an issue; I didn’t think you would make the move on z6, because of the kamakazi power but I forgot that they couldn’t attack transports.  A very cunning plan indeed.  I should have left my sub I guess.

    Well, with just 1 Sub there I still probably would have gone for it, and sent in some fodder for the Sub & Kamikazes.  The risk would be well worth it, you would have needed to leave a couple of ships there to really scare me off.

    I’m going to attack the Japanese fleet in Celebes with 3 ANZAC Fighters + DD + CA when their turn comes, so we can save some time if you want to let me know up front if you prefer leaving yourself with max defense on every roll, or we can just wait and see what happens when I roll the first round of dice.

  • 16

    @Eggman:

    I’m going to attack the Japanese fleet in Celebes with 3 ANZAC Fighters + DD + CA when their turn comes, so we can save some time if you want to let me know up front if you prefer leaving yourself with max defense on every roll, or we can just wait and see what happens when I roll the first round of dice.

    Isn’t that 4 moves for the planes?

  • 12

    @PGMatt:

    Isn’t that 4 moves for the planes?

    I could have miscounted, but I’m planning on using 5 moves and landing in Dutch New Guinea.

  • 16

    @Eggman:

    @PGMatt:

    Isn’t that 4 moves for the planes?

    I could have miscounted, but I’m planning on using 5 moves and landing in Dutch New Guinea.

    If you’re talking about the fighters in queensland, I think that’s 6 moves.

    In the event that it works out, I’ll go CV, DD, CV, FT, FT.

    I’m kinda playing from work, so not steady flow, sorry.

  • 12

    You’re right, I pulled up a copy of the map and I would need 6 moves to land.  Looks like I may have to be satisfied with just being evil in Korea.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from 94 Sea Zone to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 mech_infantry moved from Tobruk to Tunisia
                      Italians take Tunisia from French
                1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 1 :  2/7 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Algeria
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 cruiser in Algeria, round 1 :  1/1 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Western Germany
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                5 infantry moved from Bulgaria to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 armour moved from Albania to Yugoslavia
                4 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy
                Italians undo move 1.
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 2 artilleries and 3 infantry
        Algeria : 1 flag, 1 armour and 1 infantry
        France : 1 aaGun
        Tunisia : 1 flag, 1 mech_infantry
        Western Germany : 1 bomber
        Romania : 1 aaGun, 1 artillery and 6 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        95 Sea Zone : 1 transport
        94 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 armour and 4 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 43 / 49
        Americans : 55 / 75
        Chinese : 9 / 17
        British : 33 / 37
        UK_Pacific : 11 / 10
        Italians : 14 / 19
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    French Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

  • 16

    @Eggman:

    You’re right, I pulled up a copy of the map and I would need 6 moves to land.  Looks like I may have to be satisfied with just being evil in Korea.

    Kinda a relief for me though!  at least I saw the potential of the Korea attack!

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                2 aaGuns, 1 artillery, 3 fighters and 1 infantry moved from Queensland to South Australia
                1 mech_infantry moved from New South Wales to South Australia
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 43 / 49
        Americans : 55 / 75
        Chinese : 9 / 17
        British : 33 / 37
        UK_Pacific : 11 / 10
        Italians : 14 / 19
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 43 / 49
        Americans : 55 / 75
        Chinese : 9 / 17
        British : 33 / 37
        UK_Pacific : 11 / 10
        Italians : 14 / 19
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Western Germany to 112 Sea Zone
                1 battleship, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern France to Morocco
                3 tactical_bombers moved from Southern Italy to Morocco
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Western Germany to Morocco
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 87 Sea Zone

    Combat - Germans
                Battle in Morocco
                    Germans attack with 1 armour, 2 bombers, 1 infantry and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 3 fighters and 1 tactical_bomber
                        Germans roll dice for 1 battleship in Morocco, round 1 :  1/1 hits
                        Germans roll dice for 1 armour, 2 bombers, 1 infantry and 3 tactical_bombers in Morocco, round 1 :  1/7 hits
                        French roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 1 :  1/6 hits
                        2 infantry owned by the French and 1 infantry owned by the Germans lost in Morocco
                        Germans roll dice for 1 armour, 2 bombers and 3 tactical_bombers in Morocco, round 2 :  3/6 hits
                        French roll dice for 3 fighters and 1 tactical_bomber in Morocco, round 2 :  1/4 hits
                        1 tactical_bomber owned by the British , 1 armour owned by the Germans and 2 fighters owned by the British lost in Morocco
                        Germans roll dice for 2 bombers and 3 tactical_bombers in Morocco, round 3 :  3/5 hits
                        French roll dice for 1 fighter in Morocco, round 3 :  0/1 hits
                        1 fighter owned by the British lost in Morocco
                    Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 3 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                2 tactical_bombers moved from Morocco to Algeria
                1 bomber moved from Morocco to Southern France
                1 bomber moved from Morocco to Algeria
                1 tactical_bomber moved from Morocco to Algeria
                1 armour moved from Normandy Bordeaux to Southern France
                1 aaGun moved from Germany to Slovakia Hungary
                2 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
                6 armour moved from Germany to Poland
                2 armour and 1 mech_infantry moved from Holland Belgium to Germany
                2 aaGuns and 1 artillery moved from Holland Belgium to Western Germany

    Place Units - Germans
                2 submarines and 1 transport placed in 93 Sea Zone
                3 armour, 4 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 bomber and 3 tactical_bombers
        Southern France : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 aaGun, 3 armour, 2 artilleries, 12 infantry and 1 mech_infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
        Poland : 3 aaGuns, 6 armour, 9 artilleries and 18 infantry
        Germany : 5 armour, 1 factory_major, 4 infantry and 2 mech_infantrys
        87 Sea Zone : 1 submarine
        93 Sea Zone : 2 submarines and 1 transport
        109 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        98 Sea Zone : 1 submarine
        91 Sea Zone : 1 battleship, 1 submarine and 1 transport
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 43 / 49
        Americans : 55 / 75
        Chinese : 9 / 17
        British : 33 / 37
        UK_Pacific : 11 / 10
        Italians : 14 / 19
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 4.100
            Median : 4.500
            Variance : 1.172
            Standard Deviation : 1.083
            Total rolls : 30

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.789
            Median : 4.000
            Variance : 1.056
            Standard Deviation : 1.027
            Total rolls : 19

    French Combat
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.636
            Median : 5.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 artilleries moved from Novgorod to Karelia
                8 infantry moved from Novgorod to Karelia
                1 infantry moved from Belarus to Baltic States
                2 aaGuns moved from Belarus to Bryansk
                6 infantry moved from Bryansk to Western Ukraine
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bessarabia
                3 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                2 aaGuns and 16 infantry moved from Amur to Korea

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                5 infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 40 / 49
        Americans : 55 / 75
        Chinese : 12 / 17
        British : 33 / 37
        UK_Pacific : 11 / 10
        Italians : 14 / 19
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    Very disappointing I did so little damage in Morocco…

  • 16

    @Eggman:

    Very disappointing I did so little damage in Morocco…

    I was crying after my first round dice there, it was a close fight as it was, but then you rolled even worse after!

  • 16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 harbours; Remaining resources: 46 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from French Indo China to India
                2 fighters moved from 37 Sea Zone to India
                1 armour and 3 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Hunan to Yunnan
                2 fighters moved from 20 Sea Zone to Manchuria
                2 fighters moved from 44 Sea Zone to Java
                1 infantry moved from Celebes to 44 Sea Zone
                3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                2 infantry moved from Jehol to Manchuria
                1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                1 armour and 3 infantry moved from 41 Sea Zone to Sumatra
                1 carrier moved from 20 Sea Zone to 37 Sea Zone
                1 carrier and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 41 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
                1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                3 artilleries and 4 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                2 battleships and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone

  • 16

    I’ll need Scramble and dogfight instructions for India / z39 please.

    I have 2 fighters escorting 2 bombers at India
    I have 2 BB, CA, CV attacking z39 with a DD in it.

  • 12

    No on the intercept and no on the scramble.

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