@surfer Scrambles?
13L G40 PGMatt (axis) vs Eggman (allies +9) game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 38 / 40
Americans : 52 / 72
Chinese : 11 / 17
British : 30 / 33
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 14 / 19
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 78 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 38 / 70
Russians : 37 / 37
Japanese : 38 / 40
Americans : 52 / 72
Chinese : 11 / 17
British : 30 / 33
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 14 / 19
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
2 armour, 1 artillery and 1 mech_infantry moved from France to Holland Belgium
3 tactical_bombers moved from Western Germany to 96 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 3 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 3 tactical_bombers in 96 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 tactical_bombers in 96 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 mech_infantrys in Normandy Bordeaux, round 1 : 0/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 1 : 3/4 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 cruiser
French defend with 1 cruiser and 1 destroyer; Americans defend with 1 cruiser
Germans roll dice for 2 bombers and 1 cruiser in 91 Sea Zone, round 1 : 1/3 hits
French roll dice for 2 cruisers and 1 destroyer in 91 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the Germans and 1 destroyer owned by the French lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits
French roll dice for 2 cruisers in 91 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the French lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 cruiser owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber and 1 cruiser
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Americans: 1 cruiserNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
3 armour, 2 artilleries and 10 infantry moved from Yugoslavia to Slovakia Hungary
6 artilleries and 2 infantry moved from Germany to Poland
2 armour moved from France to Germany
3 tactical_bombers moved from 96 Sea Zone to Southern Italy
2 aaGuns moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
2 submarines placed in 93 Sea Zone
1 infantry placed in Southern France
1 submarine placed in 112 Sea Zone
1 bomber and 1 infantry placed in Western Germany
Germans undo move 4.
1 bomber and 1 infantry placed in Western Germany
4 armour, 2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 armour, 2 artilleries and 10 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Poland : 3 aaGuns, 9 artilleries and 18 infantry
Germany : 1 aaGun, 6 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Holland Belgium : 2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry
Southern Italy : 3 tactical_bombers
112 Sea Zone : 1 battleship, 1 submarine and 1 transport
106 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 2 submarines
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 38 / 40
Americans : 52 / 72
Chinese : 11 / 17
British : 30 / 33
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.886
Median : 4.000
Variance : 1.265
Standard Deviation : 1.125
Total rolls : 35Germans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.958
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24French Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9British Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 armour, 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 38 / 40
Americans : 52 / 72
Chinese : 11 / 17
British : 30 / 33
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour and 3 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 5 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 bombers moved from Kwangsi to India
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to MalayaCombat - Japanese
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
British defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 37 Sea Zone, round 1 : 4/5 hits
British roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from UK_Pacific with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 5 infantry in Chahar, round 1 : 1/6 hits
Chinese roll dice for 2 infantry in Chahar, round 1 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 2 fighters and 3 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Malaya, round 1 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
3 infantry moved from Manchuria to Jehol
1 aaGun, 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
5 fighters and 6 tactical_bombers moved from Kwangsi to Kiangsi
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from India to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 fighters moved from Kiangsi to 6 Sea Zone
1 aaGun, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in Japan
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsi : 3 fighters and 6 tactical_bombers
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 aaGun and 3 infantry
Okinawa : 1 infantry
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 artilleries, 5 infantry and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 armour, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 1 factory_minor and 3 infantry
Celebes : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
36 Sea Zone : 1 submarine and 3 transports
20 Sea Zone : 1 carrier, 2 destroyers and 2 fightersProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 49 / 49
Americans : 52 / 72
Chinese : 6 / 17
British : 30 / 33
UK_Pacific : 11 / 14
Italians : 13 / 13
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.378
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 37Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.231
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
4 mech_infantrys moved from British Columbia to Central United States
1 armour and 1 infantry moved from Western United States to Central United States
1 infantry moved from British Columbia to Western United StatesCombat - Americans
Battle in Korea
Battle in 106 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 destroyers in 106 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking Korea from Japanese, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West AfricaPlace Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 78 to 75
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 46 / 49
Americans : 55 / 75
Chinese : 6 / 17
British : 30 / 33
UK_Pacific : 11 / 14
Italians : 13 / 13
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to YunnanCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
2 infantry placed in Suiyuyan
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 43 / 49
Americans : 55 / 75
Chinese : 9 / 17
British : 30 / 33
UK_Pacific : 11 / 14
Italians : 13 / 13
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.762
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.846
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 bomber moved from Malta to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Kenya
1 transport moved from 87 Sea Zone to 69 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
2 fighters moved from Burma to 41 Sea Zone
1 tactical_bomber moved from Burma to MalayaCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Strategic bombing raid in Malaya
AA guns fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Malaya causes 3 damage total.
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 1 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 bomber and 1 infantry in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 bomber and 1 infantry in Iraq, round 3 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from Iraq to Persia
2 fighters moved from 41 Sea Zone to India
1 aaGun moved from Burma to India
1 tactical_bomber moved from Malaya to Burma
2 fighters moved from Malta to Morocco
1 tactical_bomber moved from Malta to Morocco
1 fighter moved from United Kingdom to MoroccoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 destroyer and 2 submarines placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,4,3,1,5,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 43 / 49
Americans : 55 / 75
Chinese : 9 / 17
British : 33 / 37
UK_Pacific : 11 / 10
Italians : 12 / 13
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3.616
Median : 4.000
Variance : 0.486
Standard Deviation : 0.697
Total rolls : 73Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.533
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.533
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.846
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
FYI, on the US turn, I had accidentally left 3 IPC unspent, which had supposed to have been used on Infantry, so I lowered the US bank and added it in. I also made sure to move enough air units into SZ6 that it would be suicidal for you to scramble to try and prevent the takeover of Korea, but if you want to scramble your fighters, I have the game saved and I can roll the dice. The simulator gives me 100% chance of victory even with a full scramble.
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@Eggman:
FYI, on the US turn, I had accidentally left 3 IPC unspent, which had supposed to have been used on Infantry, so I lowered the US bank and added it in.Â
I also made sure to move enough air units into SZ6 that it would be suicidal for you to scramble to try and prevent the takeover of Korea, but if you want to scramble your fighters, I have the game saved and I can roll the dice. The simulator gives me 100% chance of victory even with a full scramble.
Neither of these things are an issue; I didn’t think you would make the move on z6, because of the kamakazi power but I forgot that they couldn’t attack transports. A very cunning plan indeed. I should have left my sub I guess.
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@PGMatt:
Neither of these things are an issue; I didn’t think you would make the move on z6, because of the kamakazi power but I forgot that they couldn’t attack transports. A very cunning plan indeed. I should have left my sub I guess.
Well, with just 1 Sub there I still probably would have gone for it, and sent in some fodder for the Sub & Kamikazes. The risk would be well worth it, you would have needed to leave a couple of ships there to really scare me off.
I’m going to attack the Japanese fleet in Celebes with 3 ANZAC Fighters + DD + CA when their turn comes, so we can save some time if you want to let me know up front if you prefer leaving yourself with max defense on every roll, or we can just wait and see what happens when I roll the first round of dice.
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@Eggman:
I’m going to attack the Japanese fleet in Celebes with 3 ANZAC Fighters + DD + CA when their turn comes, so we can save some time if you want to let me know up front if you prefer leaving yourself with max defense on every roll, or we can just wait and see what happens when I roll the first round of dice.
Isn’t that 4 moves for the planes?
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@PGMatt:
Isn’t that 4 moves for the planes?
I could have miscounted, but I’m planning on using 5 moves and landing in Dutch New Guinea.
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@Eggman:
@PGMatt:
Isn’t that 4 moves for the planes?
I could have miscounted, but I’m planning on using 5 moves and landing in Dutch New Guinea.
If you’re talking about the fighters in queensland, I think that’s 6 moves.
In the event that it works out, I’ll go CV, DD, CV, FT, FT.
I’m kinda playing from work, so not steady flow, sorry.
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You’re right, I pulled up a copy of the map and I would need 6 moves to land. Looks like I may have to be satisfied with just being evil in Korea.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Southern Italy to Algeria
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from French
1 armour, 2 artilleries and 4 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 1 : 2/7 hits
British roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Algeria, round 1 : 1/1 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Western Germany
1 artillery and 1 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
1 armour moved from Albania to Yugoslavia
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
Italians undo move 1.
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 2 artilleries and 3 infantry
Algeria : 1 flag, 1 armour and 1 infantry
France : 1 aaGun
Tunisia : 1 flag, 1 mech_infantry
Western Germany : 1 bomber
Romania : 1 aaGun, 1 artillery and 6 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
95 Sea Zone : 1 transport
94 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 armour and 4 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 43 / 49
Americans : 55 / 75
Chinese : 9 / 17
British : 33 / 37
UK_Pacific : 11 / 10
Italians : 14 / 19
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
@Eggman:
You’re right, I pulled up a copy of the map and I would need 6 moves to land. Looks like I may have to be satisfied with just being evil in Korea.
Kinda a relief for me though! at least I saw the potential of the Korea attack!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns, 1 artillery, 3 fighters and 1 infantry moved from Queensland to South Australia
1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 43 / 49
Americans : 55 / 75
Chinese : 9 / 17
British : 33 / 37
UK_Pacific : 11 / 10
Italians : 14 / 19
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 43 / 49
Americans : 55 / 75
Chinese : 9 / 17
British : 33 / 37
UK_Pacific : 11 / 10
Italians : 14 / 19
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern France to Morocco
3 tactical_bombers moved from Southern Italy to Morocco
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to Morocco
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea ZoneCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 2 bombers, 1 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 3 fighters and 1 tactical_bomber
Germans roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
Germans roll dice for 1 armour, 2 bombers, 1 infantry and 3 tactical_bombers in Morocco, round 1 : 1/7 hits
French roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 1 : 1/6 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 armour, 2 bombers and 3 tactical_bombers in Morocco, round 2 : 3/6 hits
French roll dice for 3 fighters and 1 tactical_bomber in Morocco, round 2 : 1/4 hits
1 tactical_bomber owned by the British , 1 armour owned by the Germans and 2 fighters owned by the British lost in Morocco
Germans roll dice for 2 bombers and 3 tactical_bombers in Morocco, round 3 : 3/5 hits
French roll dice for 1 fighter in Morocco, round 3 : 0/1 hits
1 fighter owned by the British lost in Morocco
Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 armour and 1 infantry
Casualties for French: 2 infantry
Casualties for British: 3 fighters and 1 tactical_bomberNon Combat Move - Germans
2 tactical_bombers moved from Morocco to Algeria
1 bomber moved from Morocco to Southern France
1 bomber moved from Morocco to Algeria
1 tactical_bomber moved from Morocco to Algeria
1 armour moved from Normandy Bordeaux to Southern France
1 aaGun moved from Germany to Slovakia Hungary
2 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
6 armour moved from Germany to Poland
2 armour and 1 mech_infantry moved from Holland Belgium to Germany
2 aaGuns and 1 artillery moved from Holland Belgium to Western GermanyPlace Units - Germans
2 submarines and 1 transport placed in 93 Sea Zone
3 armour, 4 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 bomber and 3 tactical_bombers
Southern France : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 3 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Poland : 3 aaGuns, 6 armour, 9 artilleries and 18 infantry
Germany : 5 armour, 1 factory_major, 4 infantry and 2 mech_infantrys
87 Sea Zone : 1 submarine
93 Sea Zone : 2 submarines and 1 transport
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 1 battleship, 1 submarine and 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 43 / 49
Americans : 55 / 75
Chinese : 9 / 17
British : 33 / 37
UK_Pacific : 11 / 10
Italians : 14 / 19
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 4.100
Median : 4.500
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 30Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.789
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19French Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.636
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11





