@Stucifer Wow, yes. You even went conservative there to be sure the strafe didn’t win - it’s why I scrambled!
13L Whackamatt (axis) variance (allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 fighters, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to 26 Sea Zone
6 fighters moved from 27 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers and 1 cruiser moved from 27 Sea Zone to 26 Sea Zone
4 artilleries, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry and 4 transports moved from 28 Sea Zone to 26 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
4 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 3 bombers, 6 carriers, 2 cruisers, 10 destroyers, 4 submarines and 4 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 3 bombers, 6 carriers, 2 cruisers, 10 destroyers, 4 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 4 artilleries, 12 fighters and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 4 artilleries, 11 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
11 fighters moved from Hawaiian Islands to 26 Sea Zone
3 bombers moved from 26 Sea Zone to Western United States
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 armour, 3 artilleries and 2 infantry placed in Western United States
4 transports placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Chinese collect 14 PUs (2 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Turn Complete - UK_Pacific
Some Units in West India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea ZoneNon Combat Move - Italians
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun and 5 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 transport placed in 97 Sea Zone
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 8 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 27 Sea Zone to 26 Sea Zone
3 infantry moved from Iraq to Turkey
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
3 infantry placed in Saudi ArabiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
ANZAC collect 10 PUs (2 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber and 1 fighter moved from France to 109 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from Spain to Greece
1 fighter moved from France to Greece -
scramble in 109?
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scramble 3 fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber and 1 fighter moved from France to 109 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from Spain to Greece
1 fighter moved from France to GreeceCombat - Germans
British scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
British defend with 1 destroyer and 3 fighters
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for British: 1 destroyer and 3 fightersNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to France
4 infantry moved from Germany to 113 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
7 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to PolandPlace Units - Germans
2 armour and 1 infantry placed in Novgorod
1 armour, 2 infantry and 2 tactical_bombers placed in Western Germany
1 transport placed in 114 Sea Zone
1 submarine placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Southern France: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Urals to Vologda
5 artilleries moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun and 3 infantry moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
3 armour and 1 mech_infantry moved from Turkey to Volgograd
1 armour moved from Bryansk to VolgogradPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 13 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 artilleries and 7 infantry moved from Jehol to Anhwe
5 fighters and 5 tactical_bombers moved from French Indo China to Anhwe
1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Amur to Manchuria
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Shantung
1 fighter moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 artillery moved from Shan State to 37 Sea Zone
2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
2 battleships moved from 42 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from French Indo China to 39 Sea ZoneCombat - Japanese
Battle in Ceylon
Battle in Anhwe
Japanese attack with 4 artilleries, 6 fighters, 7 infantry and 6 tactical_bombers
Chinese defend with 1 fighter and 19 infantry
Japanese win, taking Ceylon from UK_Pacific, taking Anhwe from Chinese with 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 3 artilleries and 7 infantry
Casualties for Chinese: 1 fighter and 19 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsu to Jehol
1 fighter moved from Shantung to Jehol
6 fighters and 6 tactical_bombers moved from Anhwe to Jehol
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 submarines placed in 37 Sea Zone
3 infantry placed in India
1 mech_infantry placed in French Indo China
1 mech_infantry placed in French Indo China
1 factory_minor placed in Manchuria
1 fighter and 9 infantry placed in Japan
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 26 Sea Zone to 25 Sea Zone
11 fighters moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 3 bombers, 11 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers, 11 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 artilleries, 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 4 infantry, 3 submarines and 4 transports moved from 26 Sea Zone to 7 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 7 Sea Zone
5 fighters moved from Queensland to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
9 fighters moved from 25 Sea Zone to 7 Sea Zone
3 bombers moved from 25 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
4 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 16 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 10 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - British
British buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 transport moved from 83 Sea Zone to 70 Sea Zone
3 fighters moved from Egypt to Union of South Africa
1 bomber, 1 fighter and 1 tactical_bomber moved from Turkey to Egypt
3 fighters moved from Turkey to Bryansk
1 infantry moved from Iraq to Turkey
1 artillery moved from Turkey to Iraq
2 armour moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Iraq to Persia
1 aaGun moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to Persia
6 armour and 6 mech_infantrys moved from Iraq to Persia
5 armour and 5 mech_infantrys moved from Persia to Iraq
1 infantry moved from West India to AfghanistanPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
British collect 31 PUs (2 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 9 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Turkey
2 artilleries, 1 fighter, 13 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Greece to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 5 artilleries, 1 fighter, 16 infantry, 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 3 infantry; French defend with 1 infantry; British defend with 1 aaGun and 6 infantry; Russians defend with 1 aaGun and 9 infantry
Italians win, taking Turkey from Russians with 5 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 3 infantry
Casualties for French: 1 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Casualties for British: 1 aaGun and 6 infantry
Casualties for Italians: 1 fighter and 16 infantryNon Combat Move - Italians
1 tactical_bomber moved from Turkey to GreecePlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Saudi Arabia to IraqPlace Units - ANZAC
3 armour placed in Saudi ArabiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Saudi ArabiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Southern France to Spain
2 infantry moved from Sweden to Norway
1 armour moved from Novgorod to 115 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
1 battleship moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from Greece to Western Germany
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
1 bomber moved from France to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Sweden to Norway
1 mech_infantry moved from Greece to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Greece to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Novgorod to 115 Sea Zone
1 armour moved from Novgorod to Belarus
1 armour, 3 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 transports placed in 105 Sea Zone
1 destroyer and 4 transports placed in 112 Sea Zone
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
Here comes my own sneaky move…. :evil: