L13 g40 tcnance(axis) vs EggMan(allies) +3

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to Suriname
                      ANZAC take Suriname from Dutch

    Combat - ANZAC
                Battle in Morocco
                Battle in Java
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Java, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Morocco from Italians, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from Java to 35 Sea Zone
                2 aaGuns moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 36 / 43
        Japanese : 30 / 35
        Americans : 52 / 78
        Chinese : 11 / 16
        British : 35 / 48
        UK_Pacific : 21 / 21
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Rhodesia to Belgian Congo

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 36 / 43
        Japanese : 30 / 35
        Americans : 52 / 78
        Chinese : 11 / 16
        British : 35 / 48
        UK_Pacific : 21 / 21
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                13 infantry moved from Belarus to Smolensk
                4 armour moved from Belarus to Smolensk
                13 armour moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                2 bombers moved from Slovakia Hungary to Smolensk
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Archangel

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                13 infantry moved from Belarus to Smolensk
                4 armour moved from Belarus to Smolensk
                13 armour moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                2 bombers moved from Slovakia Hungary to Smolensk
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Archangel

    Airborne Attack Move - Germans

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                13 infantry moved from Belarus to Smolensk
                4 armour moved from Belarus to Smolensk
                13 armour moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                2 bombers moved from Slovakia Hungary to Smolensk
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Archangel

    Airborne Attack Move - Germans

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 :  1/3 hits
                        Russians roll dice for 2 infantry in Archangel, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 17 armour, 2 bombers, 13 infantry and 1 mech_infantry
                    Russians defend with 6 artilleries and 10 infantry
                        Germans roll dice for 17 armour, 2 bombers, 13 infantry and 1 mech_infantry in Smolensk, round 1 :  11/33 hits
                        Russians roll dice for 6 artilleries and 10 infantry in Smolensk, round 1 :  6/16 hits
                        10 infantry owned by the Russians , 6 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                    7 infantry owned by the Germans , 17 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus
                    Russians win with 5 artilleries remaining. Battle score for attacker is 16
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 1 artillery and 10 infantry

    Non Combat Move - Germans
                2 bombers moved from Smolensk to Belarus
                9 infantry moved from Eastern Poland to Belarus
                6 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                4 artilleries moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Belarus
                4 infantry moved from Poland to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                3 armour moved from Germany to Eastern Poland
                3 infantry moved from France to Northern Italy
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Normandy Bordeaux to France
                1 aaGun moved from Western Germany to Northern Italy
                5 infantry moved from Germany to Poland
                1 aaGun moved from Poland to Eastern Poland
                3 armour moved from Southern Italy to Yugoslavia
                2 tactical_bombers moved from Southern Italy to Yugoslavia
                1 tactical_bomber moved from Southern Italy to Yugoslavia
                3 tactical_bombers moved from Yugoslavia to Slovakia Hungary
                3 tactical_bombers moved from Slovakia Hungary to Eastern Poland

    Place Units - Germans
                1 armour and 2 infantry placed in Novgorod
                2 armour, 2 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4,1,6,6,2,5,2,1,1,4,1,4,1,5
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Poland : 5 infantry
        Germany : 1 aaGun, 2 armour, 2 artilleries, 1 factory_major and 7 infantry
        Northern Italy : 1 aaGun and 4 infantry
        Southern Italy : 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
        Belarus : 1 flag, 2 aaGuns, 17 armour, 5 artilleries, 2 bombers, 25 infantry and 1 mech_infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag
        Archangel : 1 flag, 1 artillery and 2 infantry
        Eastern Poland : 1 flag, 1 aaGun, 3 armour, 1 artillery, 4 infantry and 3 tactical_bombers
        Bessarabia : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 3 armour and 2 infantry

    Production/PUs Summary :

    Germans : 47 / 50
        Russians : 30 / 43
        Japanese : 30 / 35
        Americans : 52 / 78
        Chinese : 11 / 16
        British : 35 / 48
        UK_Pacific : 21 / 21
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 17 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 18 times
                6 was rolled 11 times
            Average roll : 3.560
            Median : 4.000
            Variance : 1.068
            Standard Deviation : 1.033
            Total rolls : 75

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.294
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Germans Combat
                1 was rolled 3 times
                2 was rolled 11 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 4 times
            Average roll : 3.538
            Median : 4.000
            Variance : 1.447
            Standard Deviation : 1.203
            Total rolls : 39

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.842
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                5 artilleries moved from Smolensk to Archangel
                1 fighter moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine
                1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
                5 infantry moved from Amur to Korea
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                1 infantry moved from Finland to Vyborg
                4 artilleries and 2 infantry moved from Finland to Karelia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 5 artilleries
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 5 artilleries in Archangel, round 1 :  1/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 :  1/3 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                        Russians roll dice for 4 artilleries in Archangel, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 4 artilleries remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 artillery
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Karelia
                    Russians attack with 4 artilleries and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 artilleries and 2 infantry in Karelia, round 1 :  1/6 hits
                        Germans roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Russians attack with 5 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 5 infantry in Korea, round 1 :  0/5 hits
                        Japanese roll dice for 2 infantry in Korea, round 1 :  0/2 hits
                        Russians roll dice for 5 infantry in Korea, round 2 :  0/5 hits
                        Japanese roll dice for 2 infantry in Korea, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 4 infantry in Korea, round 3 :  2/4 hits
                        Japanese roll dice for 2 infantry in Korea, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                5 infantry moved from Siberia to Amur
                4 aaGuns, 2 armour, 7 artilleries, 23 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia

    Place Units - Russians
                10 infantry placed in Russia
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 39 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 39 / 46
        Japanese : 27 / 35
        Americans : 52 / 78
        Chinese : 11 / 16
        British : 35 / 48
        UK_Pacific : 21 / 21
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 3.960
            Median : 4.000
            Variance : 0.816
            Standard Deviation : 0.904
            Total rolls : 50

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Russians Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.944
            Median : 4.000
            Variance : 0.914
            Standard Deviation : 0.956
            Total rolls : 36

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 infantry and 5 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from Kwangtung to Kiangsi
                1 artillery moved from Kwangtung to Kiangsi
                9 infantry moved from Manchuria to Korea
                1 infantry moved from Timguska to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Chahar to Anhwe
                4 infantry moved from Jehol to Anhwe
                1 fighter moved from Kwangtung to Anhwe
                1 armour moved from Kwangtung to Hunan
                      Japanese take Hunan from Chinese
                1 fighter moved from Kwangtung to Kiangsi
                1 bomber moved from Chahar to Anhwe
                1 bomber moved from Chahar to Korea

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 infantry and 5 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from Kwangtung to Kiangsi
                1 artillery moved from Kwangtung to Kiangsi
                9 infantry moved from Manchuria to Korea
                1 infantry moved from Timguska to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Chahar to Anhwe
                4 infantry moved from Jehol to Anhwe
                1 fighter moved from Kwangtung to Anhwe
                1 armour moved from Kwangtung to Hunan
                      Japanese take Hunan from Chinese
                1 fighter moved from Kwangtung to Kiangsi
                1 bomber moved from Chahar to Anhwe
                1 bomber moved from Chahar to Korea

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
                    Chinese defend with 3 artilleries and 3 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Anhwe, round 1 :  1/7 hits
                        Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 1 :  3/6 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Anhwe, round 2 :  1/4 hits
                        Chinese roll dice for 3 artilleries and 2 infantry in Anhwe, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Anhwe, round 3 :  2/3 hits
                        Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 3 :  3/4 hits
                        1 artillery owned by the Chinese , 1 bomber owned by the Japanese , 1 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win with 2 artilleries remaining. Battle score for attacker is -25
                    Casualties for Japanese: 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 1 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Korea
                    Japanese attack with 1 bomber and 9 infantry
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 bomber and 9 infantry in Korea, round 1 :  2/10 hits
                        Russians roll dice for 4 infantry in Korea, round 1 :  1/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 1 bomber and 8 infantry in Korea, round 2 :  4/9 hits
                        Russians roll dice for 2 infantry in Korea, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 bomber and 8 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Japanese
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 23 Sea Zone
                4 tactical_bombers moved from Kwangtung to Japan
                1 bomber moved from Korea to Japan
                1 fighter moved from Kiangsi to Kwangtung

    Place Units - Japanese
                5 submarines placed in 6 Sea Zone
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,2,5,2,1,1,2,2,6,6,1,5,1,2,3,4,3
                Japanese collect 22 PUs (12 lost to blockades); end with 24 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 infantry
        Korea : 8 infantry
        Kiangsi : 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 4 tactical_bombers
        Suiyuyan : 1 flag
        Hunan : 1 flag, 1 armour
        Kansu : 1 flag
        Chahar : 1 flag
        Kwangtung : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Yenisey : 1 flag, 1 infantry
        Timguska : 1 flag
        37 Sea Zone : 1 flag
        23 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 5 submarines

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 35 / 46
        Japanese : 34 / 24
        Americans : 52 / 78
        Chinese : 8 / 16
        British : 35 / 48
        UK_Pacific : 21 / 21
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 20 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 5 times
                6 was rolled 12 times
            Average roll : 3.117
            Median : 3.000
            Variance : 1.618
            Standard Deviation : 1.272
            Total rolls : 77

    Null / Other
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.947
            Median : 2.000
            Variance : 0.722
            Standard Deviation : 0.850
            Total rolls : 19

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.971
            Standard Deviation : 0.986
            Total rolls : 36

    Russians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.938
            Median : 3.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

  • '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Siberia to Amur
                1 bomber moved from Amur to Japan
                1 bomber moved from Amur to Japan
                1 bomber moved from Amur to Japan
                1 bomber moved from Amur to Japan

  • '12

    Scramble in SZ6?

  • 2007 AAR League

    no

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Siberia to Amur
                1 bomber moved from Amur to Japan
                1 bomber moved from Amur to Japan
                1 bomber moved from Amur to Japan
                1 bomber moved from Amur to Japan

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Americans creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber
                    Japanese defend with 5 submarines
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 4 submarines in 6 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 :  3/7 hits
                        1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/7 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 5 submarines
                    Casualties for Americans: 1 submarine
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  0/4 hits
                    Bombing raid in Japan rolls: 5,6,7 and causes: 18 damage to unit: factory_major
                    Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in Japan causes 23 damage total.  Damaged units is as follows: factory_major = 18, airfield = 5

    Non Combat Move - Americans
                4 bombers moved from Japan to Amur
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 infantry moved from Alaska to 1 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                4 artilleries moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 35 / 46
        Japanese : 30 / 24
        Americans : 52 / 77
        Chinese : 12 / 16
        British : 35 / 48
        UK_Pacific : 21 / 21
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 1 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 17 times
                6 was rolled 10 times
            Average roll : 3.847
            Median : 4.000
            Variance : 2.362
            Standard Deviation : 1.537
            Total rolls : 59

    Null / Other
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 artillery moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 artillery moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                2 artilleries and 2 infantry moved from Shensi to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 35 / 46
        Japanese : 22 / 24
        Americans : 52 / 77
        Chinese : 20 / 28
        British : 35 / 48
        UK_Pacific : 21 / 21
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 1 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 17 times
                6 was rolled 10 times
            Average roll : 3.847
            Median : 4.000
            Variance : 2.362
            Standard Deviation : 1.537
            Total rolls : 59

    Null / Other
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 105 Sea Zone: 2 submarines
                EDIT: Removing units owned by Americans from 112 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
                EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
                EDIT: Adding units owned by Americans to 97 Sea Zone: 2 fighters
                EDIT: Removing units owned by Americans from United Kingdom: 2 fighters
                EDIT: Turning off Edit Mode
                British buy 1 factory_minor, 2 fighters and 1 harbour; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Greece to Bulgaria
                1 artillery moved from Albania to Bulgaria
                1 tactical_bomber moved from 97 Sea Zone to Bulgaria
                1 fighter moved from 97 Sea Zone to Bulgaria
                1 bomber moved from Malta to Western Germany
                2 fighters moved from Yunnan to Hunan
                1 tactical_bomber moved from Yunnan to Hunan
                3 infantry moved from Yunnan to Hunan
                2 armour, 1 artillery and 14 mech_infantrys moved from Yunnan to Kwangsi

    Combat - British
                Battle in Hunan
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 1 :  1/6 hits
                        Japanese roll dice for 1 armour in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Bulgaria
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bulgaria, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Bulgaria, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Bulgaria
                    British win, taking Bulgaria from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kwangsi
                    British attack with 2 armour, 1 artillery and 14 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 2 armour, 1 artillery and 14 mech_infantrys in Kwangsi, round 1 :  4/17 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 14 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Western Germany causes 0 damage total.

    Non Combat Move - British
                1 tactical_bomber moved from Bulgaria to 97 Sea Zone
                1 fighter moved from Bulgaria to 97 Sea Zone
                2 artilleries moved from Egypt to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 artilleries moved from 97 Sea Zone to Greece
                1 artillery and 2 infantry moved from South West Africa to Union of South Africa
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                3 aaGuns moved from Yunnan to Kwangsi
                2 fighters moved from Hunan to Kweichow
                1 tactical_bomber moved from Hunan to Kweichow

    Place Units - British
                1 factory_minor and 1 harbour placed in Greece
                2 fighters placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 fighter and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 35 / 46
        Japanese : 20 / 24
        Americans : 52 / 77
        Chinese : 22 / 28
        British : 36 / 42
        UK_Pacific : 21 / 21
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 4 times
                3 was rolled 18 times
                4 was rolled 14 times
                5 was rolled 22 times
                6 was rolled 15 times
            Average roll : 3.722
            Median : 4.000
            Variance : 2.067
            Standard Deviation : 1.438
            Total rolls : 90

    Null / Other
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.519
            Median : 3.000
            Variance : 0.269
            Standard Deviation : 0.519
            Total rolls : 27

    Americans Combat
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

  • 2007 AAR League

    i surrender. good game, complete beatdown.

  • '12

    Okay, thanks for the game!

    I’m happy to have another go with the same sides and bid.  It will give you a chance to redo your Japan opener.

  • 2007 AAR League

    i appreciate your good sportsmanship but i need a little more experience before i take you on again……i always did well back in the revised days…gonna take a little time to get used to g40, new rules and all(i found myself making sea moves without considering the scramble options)…also, ive always been an allies player myself…always had better results when playing them. thanks again for helping me learn more about g40

  • '12

    Ok, no worries!  I’m sure the whole league is happy to help mold your Global `40 play.  One thing you’ll find out for sure is that the Allies usually have it a lot rougher than they do in Revised.

  • 2007 AAR League

    yeah, ive seen that……got 4 more going now…fortunately im still in play in all of them except maybe 1. one thing ive learned is each country (not named france) has the opportunity to be pretty strong by round 6 or so if things go their way.

  • '12

    Heh heh… yeah, it’s pretty cool when you have ANZAC liberating all the DEI, then if the USA has managed to sink Japan’s fleet, the Aussies have enough economy to nearly keep Japan down on their own.

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