@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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I have another mistake for the US I need to fix, the Carrier air in SZ42 was supposed to land in Java.
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and by all rights you will be dead on defense, right?
Not your day…
I need to place 1 more hit.
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You win I guess. 4 hits for 4 - yeah - well - great to have dice in a battle that determines the outcome of a game I guess.
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It’s hardly game-ending, it just puts the follow-up ANZAC attack at 50% + odds. Then I have to deal with a possible wipe-out of the US fleet off Java.
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I am not so sure about the air landing in Java. That is a big difference, is it not? Probably affects my OOL. It is a game changer. Instead of now taking out my fleet at the cost of ALL your planes + the ANZAC ones, you now get to roll over it for next to nothing.
This is the kind of crap that makes playing A&A a no-win situation. If I lose because someone beats me because they played well - so be it - it happens all the time. Happened last game you won.
But to lose to dice - I have lost 6 games - 5 of them due to a single stroke of stupid luck in ONE battle. This game included…
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Well, let me know what you want to do, just so it’s clear.
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This is notice that I will be off this game for about a week. Got some things to attend to. I will have an idea of if I can continue or not next weekend.
Take care.
MM
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Okay. The game is saved awaiting the Japanese decision on another hit in SZ41.
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New OOL - first three hits - carrier, carrier, bb
Last hit - cruiser
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Just finish up the round…
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New OOL - first three hits - carrier, carrier, bb
Last hit - cruiser
I’m more than happy to leave the game as-is if that’s your preference. Since I rolled dice before catching my mistake I can’t complain if you want to hold me to the move.
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Just apply the 3 hits on the bb, carrier, carrier and the 4th on the cruiser. Planes will land on the island.
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Burma to 41 Sea Zone
1 tactical_bomber moved from Burma to 41 Sea Zone
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
3 mech_infantrys moved from Burma to Kwangsi
1 infantry moved from Burma to Shan State
1 armour moved from India to Shan StateCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship and 1 destroyer
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Belgian Congo
British attack with 2 infantry and 3 mech_infantrys
Italians defend with 1 artillery
British roll dice for 2 infantry and 3 mech_infantrys in Belgian Congo, round 1 : 0/5 hits
Italians roll dice for 1 artillery in Belgian Congo, round 1 : 0/1 hits
British roll dice for 2 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 0/5 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British lost in Belgian Congo
British roll dice for 1 infantry and 3 mech_infantrys in Belgian Congo, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 1 : 0/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 bomber and 1 infantry in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
retreated to Iraq
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 1 armour and 3 infantry
Battle in Shan State
British attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 infantry in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 mech_infantrys in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 1 : 0/1 hits
British roll dice for 3 mech_infantrys in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Kwangsi
British roll dice for 2 mech_infantrys in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Japanese Submerged
British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 1 : 2/5 hits
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in 41 Sea Zone
British roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 41 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the British lost in 41 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -8
Casualties for Japanese: 1 cruiser and 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in SumatraNon Combat Move - British
1 bomber moved from Iraq to India
1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to Gibraltar
1 aaGun moved from Burma to India
2 aaGuns and 4 infantry moved from Burma to YunnanPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by Americans to Java: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Sumatra: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 46 / 50
Russians : 33 / 38
Japanese : 44 / 57
Americans : 55 / 80
Chinese : 10 / 16
British : 31 / 32
UK_Pacific : 9 / 10
Italians : 15 / 22
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Eggman,
I apologize for my childish reaction to last round. Not very becoming for a man with 4 kids. I sincerely am sorry to you - no need for you to put up with that sort of thing.
Peace
MM -
No worries, I know it’s frustrating when the dice are holding your strategy hostage.
I assume if you’re here online, that these children are all too young to play the analog version of the game. It sounds like you have just the right amount for a full set of players!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to Morocco
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern France to Morocco
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 1 bomber and 3 infantry
French defend with 1 fighter and 1 infantry
Italians win, taking Morocco from French with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 artillery moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
2 infantry moved from Libya to Tunisia
1 destroyer moved from 93 Sea Zone to 96 Sea ZonePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalTerritory Summary for Italians :
Kenya : 1 flag
Morocco : 1 flag, 2 artilleries and 2 infantry
Algeria : 1 flag
Southern France : 1 aaGun, 1 bomber and 3 infantry
Tunisia : 1 flag, 1 artillery and 3 infantry
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Eastern Poland : 2 armour and 1 artillery
96 Sea Zone : 1 destroyer
95 Sea Zone : 1 submarine
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 submarine
92 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 46 / 50
Russians : 33 / 38
Japanese : 44 / 57
Americans : 55 / 80
Chinese : 10 / 16
British : 31 / 32
UK_Pacific : 9 / 10
Italians : 16 / 16
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Queensland to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 2 fighters
Japanese defend with 1 battleship, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 1 : 1/5 hits
Japanese roll dice for 1 battleship and 2 transports in 41 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 battleship and 2 transports in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 1 battleship, 1 submarine and 2 transports
Casualties for ANZAC: 2 destroyersNon Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by ANZAC to Java: 1 airfield
EDIT: Changing PUs for ANZAC from 19 to 24
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 46 / 50
Russians : 33 / 38
Japanese : 44 / 57
Americans : 55 / 80
Chinese : 10 / 16
British : 31 / 32
UK_Pacific : 9 / 10
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.917
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
3 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser
Italians defend with 1 cruiser and 2 transports
French roll dice for 1 cruiser in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transportsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Production/PUs Summary :
Germans : 46 / 50
Russians : 33 / 38
Japanese : 44 / 57
Americans : 55 / 80
Chinese : 10 / 16
British : 31 / 32
UK_Pacific : 9 / 10
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.929
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Japanese Combat
3 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 bomber and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
8 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Poland to Belarus
1 artillery moved from Baltic States to Belarus
2 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Baltic States to Novgorod
1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Norway to Finland
2 armour moved from Baltic States to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 armour and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 4 armour and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 bomber, 4 fighters, 3 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 carrier, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 3 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyerNon Combat Move - Germans
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 bomber, 2 fighters and 4 tactical_bombers moved from 91 Sea Zone to Morocco
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Romania to Eastern Poland
6 infantry moved from Baltic States to Novgorod
6 artilleries moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
6 mech_infantrys moved from Baltic States to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Poland to Eastern Poland
4 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 aaGuns moved from Western Germany to GermanyPlace Units - Germans
3 submarines placed in 93 Sea Zone
8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 1 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Morocco : 1 bomber, 2 fighters and 4 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 1 infantry and 2 mech_infantrys
Germany : 2 aaGuns, 1 factory_major and 8 mech_infantrys
Norway : 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 aaGun and 1 infantry
Belarus : 1 flag, 1 artillery and 1 mech_infantry
Baltic States : 1 flag, 4 armour
Eastern Poland : 1 flag, 2 aaGuns, 1 artillery, 7 infantry and 5 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 2 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 8 armour, 6 artilleries, 1 factory_minor, 1 harbour, 15 infantry and 6 mech_infantrys
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
93 Sea Zone : 1 carrier, 2 fighters, 3 submarines and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 28 / 38
Japanese : 44 / 57
Americans : 55 / 80
Chinese : 10 / 16
British : 31 / 32
UK_Pacific : 9 / 10
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
3 artilleries and 3 infantry moved from Karelia to Finland
2 artilleries and 1 infantry moved from Vyborg to Finland
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 1 : 0/4 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Finland
Russians attack with 5 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 4 infantry in Finland, round 1 : 5/9 hits
Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 3/4 hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 1 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
1 artillery and 9 infantry moved from Russia to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 35 / 38
Japanese : 42 / 57
Americans : 55 / 80
Chinese : 10 / 16
British : 31 / 32
UK_Pacific : 9 / 10
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.256
Median : 3.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Russians Combat
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.241
Median : 3.000
Variance : 2.036
Standard Deviation : 1.427
Total rolls : 29





