G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!


  • Getting ‘diced’ in a smalll land battle does not equal out getting stupid lucky in a NAVAL battle. How about how I hit nothing in all my other defenses…

    2 hits on bb and cruiser

    and by all rights you will be dead on defense, right?


  • Check that

    bb hit, cruiser and tac

  • 12

    I have another mistake for the US I need to fix, the Carrier air in SZ42 was supposed to land in Java.

  • 12

    @miamiumike:

    and by all rights you will be dead on defense, right?

    Not your day…

    I need to place 1 more hit.


  • You win I guess. 4 hits for 4 - yeah - well - great to have dice in a battle that determines the outcome of a game I guess.

  • 12

    It’s hardly game-ending, it just puts the follow-up ANZAC attack at 50% + odds.  Then I have to deal with a possible wipe-out of the US fleet off Java.


  • I am not so sure about the air landing in Java. That is a big difference, is it not? Probably affects my OOL. It is a game changer. Instead of now taking out my fleet at the cost of ALL your planes + the ANZAC ones, you now get to roll over it for next to nothing.

    This is the kind of crap that makes playing A&A a no-win situation. If I lose because someone beats me because they played well - so be it - it happens all the time. Happened last game you won.

    But to lose to dice - I have lost 6 games - 5 of them due to a single stroke of stupid luck in ONE battle. This game included…

  • 12

    Well, let me know what you want to do, just so it’s clear.


  • This is notice that I will be off this game for about a week. Got some things to attend to. I will have an idea of if I can continue or not next weekend.

    Take care.

    MM

  • 12

    Okay.  The game is saved awaiting the Japanese decision on another hit in SZ41.


  • New OOL - first three hits - carrier, carrier, bb

    Last hit - cruiser


  • Just finish up the round…

  • 12

    @miamiumike:

    New OOL - first three hits - carrier, carrier, bb

    Last hit - cruiser

    I’m more than happy to leave the game as-is if that’s your preference.  Since I rolled dice before catching my mistake I can’t complain if you want to hold me to the move.


  • Just apply the 3 hits on the bb, carrier, carrier and the 4th on the cruiser. Planes will land on the island.

    MM

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 infantry moved from Persia to Iraq
                1 bomber moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 fighters moved from Burma to 41 Sea Zone
                1 tactical_bomber moved from Burma to 41 Sea Zone
                1 mech_infantry moved from Burma to French Indo China
                      UK_Pacific take French Indo China from Japanese
                3 mech_infantrys moved from Burma to Kwangsi
                1 infantry moved from Burma to Shan State
                1 armour moved from India to Shan State

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 battleship and 1 destroyer
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Belgian Congo
                    British attack with 2 infantry and 3 mech_infantrys
                    Italians defend with 1 artillery
                        British roll dice for 2 infantry and 3 mech_infantrys in Belgian Congo, round 1 :  0/5 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 1 :  0/1 hits
                        British roll dice for 2 infantry and 3 mech_infantrys in Belgian Congo, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                        British roll dice for 1 infantry and 3 mech_infantrys in Belgian Congo, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Anglo Egyptian Sudan
                    British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 :  2/4 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 bomber and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 1 :  0/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    retreated to Iraq
                    Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for British: 1 armour and 3 infantry
                Battle in Shan State
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour and 1 infantry in Shan State, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kwangsi
                    British attack with 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        British roll dice for 3 mech_infantrys in Kwangsi, round 1 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 1 :  0/1 hits
                        British roll dice for 3 mech_infantrys in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Kwangsi
                        British roll dice for 2 mech_infantrys in Kwangsi, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in 41 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    1 submarine owned by the Japanese Submerged
                        British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 1 :  3/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 1 :  2/5 hits
                        1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in 41 Sea Zone
                        British roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 41 Sea Zone, round 2 :  2/3 hits
                        1 tactical_bomber owned by the British lost in 41 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 cruiser and 1 tactical_bomber
                    Casualties for British: 2 fighters and 1 tactical_bomber
                    1 fighter owned by the Japanese forced to land in Sumatra

    Non Combat Move - British
                1 bomber moved from Iraq to India
                1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 fighter moved from Eastern United States to Gibraltar
                1 aaGun moved from Burma to India
                2 aaGuns and 4 infantry moved from Burma to Yunnan

    Place Units - British
                1 carrier and 1 destroyer placed in 98 Sea Zone
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Java: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 tactical_bomber
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Sumatra: 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 33 / 38
        Japanese : 44 / 57
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 31 / 32
        UK_Pacific : 9 / 10
        Italians : 15 / 22
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • Eggman,

    I apologize for my childish reaction to last round. Not very becoming for a man with 4 kids. I sincerely am sorry to you - no need for you to put up with that sort of thing.

    Peace
    MM

  • 12

    No worries, I know it’s frustrating when the dice are holding your strategy hostage.

    I assume if you’re here online, that these children are all too young to play the analog version of the game.  It sounds like you have just the right amount for a full set of players!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 bomber moved from Southern France to Morocco
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries, 1 bomber and 3 infantry
                    French defend with 1 fighter and 1 infantry
                    Italians win, taking Morocco from French with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for French: 1 fighter and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Southern France
                1 artillery moved from Romania to Eastern Poland
                1 armour moved from Yugoslavia to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Libya to Tunisia
                2 infantry moved from Libya to Tunisia
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 submarine placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Kenya : 1 flag
        Morocco : 1 flag, 2 artilleries and 2 infantry
        Algeria : 1 flag
        Southern France : 1 aaGun, 1 bomber and 3 infantry
        Tunisia : 1 flag, 1 artillery and 3 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Eastern Poland : 2 armour and 1 artillery
        96 Sea Zone : 1 destroyer
        95 Sea Zone : 1 submarine
        Greece : 1 flag, 1 infantry
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 33 / 38
        Japanese : 44 / 57
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 31 / 32
        UK_Pacific : 9 / 10
        Italians : 16 / 16
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser and 2 destroyers moved from 54 Sea Zone to 41 Sea Zone
                2 fighters moved from Queensland to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers and 2 fighters
                    Japanese defend with 1 battleship, 1 submarine and 2 transports
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 1 :  1/5 hits
                        Japanese roll dice for 1 battleship and 2 transports in 41 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 battleship and 2 transports in 41 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 41 Sea Zone
                        2 transports owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 battleship, 1 submarine and 2 transports
                    Casualties for ANZAC: 2 destroyers

    Non Combat Move - ANZAC
                2 fighters moved from 41 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 2 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 2 submarines
                EDIT: Adding units owned by ANZAC to Java: 1 airfield
                EDIT: Changing PUs for ANZAC from 19 to 24
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 33 / 38
        Japanese : 44 / 57
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 31 / 32
        UK_Pacific : 9 / 10
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.917
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Japanese Combat
                3 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 cruiser
                    Italians defend with 1 cruiser and 2 transports
                        French roll dice for 1 cruiser in 92 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Italians lost in 92 Sea Zone
                        2 transports owned by the Italians lost in 92 Sea Zone
                    French win with 1 cruiser remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 33 / 38
        Japanese : 44 / 57
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 31 / 32
        UK_Pacific : 9 / 10
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.929
            Median : 4.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Japanese Combat
                3 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    French Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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Axis & Allies Boardgaming Custom Painted Miniatures

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