Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
full scramble, max kamikaze, standard ool unless i get a great dice roll in the first round
You have to assign every Kamikaze roll to a particular ship. This means if you assign 2 rolls to a ship that requires one hit to sink, and the first roll hits, the second is wasted. For this reason I need a very specific breakdown of how you want those rolls spent.
sorry, this is my first kamikaze experience, i checked the rules and it looks like to me i should assign attacks to 4 destroyers and 2 cruisers.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
5 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 battleship, 2 cruisers, 8 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 6 bombers, 1 cruiser, 7 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 3/4 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 battleship, 6 bombers, 1 cruiser, 7 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 12/19 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 1 : 5/12 hits
Units damaged: 1 battleship owned by the Americans
4 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese , 3 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 6 bombers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/15 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 6 bombers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 128
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Casualties for Americans: 6 destroyers
Battle in 112 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier
Americans roll dice for 2 submarines in 112 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans lost in 112 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 battleship and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
6 bombers moved from 6 Sea Zone to Amur
1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 5 destroyers and 3 submarines moved from 92 Sea Zone to 97 Sea Zone
Place Units - Americans
3 destroyers and 4 transports placed in 101 Sea Zone
Americans undo move 1.
3 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 43
Japanese : 39 / 35
Americans : 52 / 78
Chinese : 6 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.305
Median : 3.000
Variance : 1.062
Standard Deviation : 1.030
Total rolls : 82
Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.739
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.055
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 55
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
3 infantry moved from Sikang to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 3 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 1 : 3/5 hits
Japanese roll dice for 2 artilleries in Shensi, round 1 : 0/2 hits
2 artilleries owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 1 : 3/5 hits
Japanese roll dice for 1 artillery in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 43
Japanese : 35 / 35
Americans : 52 / 78
Chinese : 10 / 16
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 24 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.253
Median : 3.000
Variance : 1.223
Standard Deviation : 1.106
Total rolls : 95
Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.769
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 26
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.055
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 55
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 93 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Albania
2 armour and 2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Union of South Africa to South West Africa
1 artillery moved from Union of South Africa to South West Africa
1 infantry moved from Union of South Africa to South West Africa
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
Combat - British
Battle in South West Africa
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in South West Africa, round 1 : 1/3 hits
Italians roll dice for 1 infantry in South West Africa, round 1 : 0/1 hits
1 infantry owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greece
Battle in Kiangsi
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Greece from Germans, taking Kiangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Albania
Non Combat Move - British
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Malta
2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
5 mech_infantrys moved from India to Yunnan
Place Units - British
1 transport placed in 81 Sea Zone
2 artilleries placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Production/PUs Summary :
Germans : 41 / 50
Russians : 36 / 43
Japanese : 34 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 15 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 26 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.269
Median : 3.000
Variance : 1.165
Standard Deviation : 1.079
Total rolls : 104
Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.741
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.055
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 55
i want to start talking terms……can we have a seize fire agreement.
im gonna hang on a little longer
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Libya to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,2,2,1,2,4,5,4,5,5,5,4,6
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs total
Territory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Romania : 1 infantry
Tobruk : 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 10 infantry
Libya : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 13 infantry
Bulgaria : 1 infantry
Yugoslavia : 1 armour and 1 infantry
Production/PUs Summary :
Germans : 41 / 50
Russians : 36 / 43
Japanese : 34 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 15 / 5
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.118
Median : 5.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17
Null / Other
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.118
Median : 5.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17
im gonna hang on a little longer
Ok. I should point out that I chose not to scramble the German planes for you when the UK invaded the Balkans as it’s a suicide mission that wouldn’t have stopped my landings (unless I miss on nearly every roll). If you want to attack, better on your turn when you can bring in more planes than just the 3.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Suriname
ANZAC take Suriname from Dutch
Combat - ANZAC
Battle in Morocco
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC win, taking Morocco from Italians, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone
2 aaGuns moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Production/PUs Summary :
Germans : 41 / 50
Russians : 36 / 43
Japanese : 30 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from Rhodesia to Belgian Congo
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 41 / 50
Russians : 36 / 43
Japanese : 30 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
13 infantry moved from Belarus to Smolensk
4 armour moved from Belarus to Smolensk
13 armour moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 bombers moved from Slovakia Hungary to Smolensk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
13 infantry moved from Belarus to Smolensk
4 armour moved from Belarus to Smolensk
13 armour moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 bombers moved from Slovakia Hungary to Smolensk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
Airborne Attack Move - Germans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
13 infantry moved from Belarus to Smolensk
4 armour moved from Belarus to Smolensk
13 armour moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 bombers moved from Slovakia Hungary to Smolensk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
Airborne Attack Move - Germans
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 17 armour, 2 bombers, 13 infantry and 1 mech_infantry
Russians defend with 6 artilleries and 10 infantry
Germans roll dice for 17 armour, 2 bombers, 13 infantry and 1 mech_infantry in Smolensk, round 1 : 11/33 hits
Russians roll dice for 6 artilleries and 10 infantry in Smolensk, round 1 : 6/16 hits
10 infantry owned by the Russians , 6 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
7 infantry owned by the Germans , 17 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus
Russians win with 5 artilleries remaining. Battle score for attacker is 16
Casualties for Germans: 6 infantry
Casualties for Russians: 1 artillery and 10 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Belarus
9 infantry moved from Eastern Poland to Belarus
6 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
4 artilleries moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
4 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
3 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to Northern Italy
5 infantry moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
3 armour moved from Southern Italy to Yugoslavia
2 tactical_bombers moved from Southern Italy to Yugoslavia
1 tactical_bomber moved from Southern Italy to Yugoslavia
3 tactical_bombers moved from Yugoslavia to Slovakia Hungary
3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
1 armour and 2 infantry placed in Novgorod
2 armour, 2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4,1,6,6,2,5,2,1,1,4,1,4,1,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Poland : 5 infantry
Germany : 1 aaGun, 2 armour, 2 artilleries, 1 factory_major and 7 infantry
Northern Italy : 1 aaGun and 4 infantry
Southern Italy : 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Belarus : 1 flag, 2 aaGuns, 17 armour, 5 artilleries, 2 bombers, 25 infantry and 1 mech_infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 3 armour, 1 artillery, 4 infantry and 3 tactical_bombers
Bessarabia : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag, 3 armour and 2 infantry
Production/PUs Summary :
Germans : 47 / 50
Russians : 30 / 43
Japanese : 30 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 17 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.560
Median : 4.000
Variance : 1.068
Standard Deviation : 1.033
Total rolls : 75
Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.294
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Germans Combat
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 1.447
Standard Deviation : 1.203
Total rolls : 39
Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.842
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
5 artilleries moved from Smolensk to Archangel
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
5 infantry moved from Amur to Korea
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Finland to Vyborg
4 artilleries and 2 infantry moved from Finland to Karelia
Combat - Russians
Battle in Archangel
Russians attack with 5 artilleries
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 5 artilleries in Archangel, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Russians roll dice for 4 artilleries in Archangel, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 4 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 2 infantry in Karelia, round 1 : 1/6 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians roll dice for 5 infantry in Korea, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in Korea, round 1 : 0/2 hits
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 4 infantry in Korea, round 3 : 2/4 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
5 infantry moved from Siberia to Amur
4 aaGuns, 2 armour, 7 artilleries, 23 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
Place Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Production/PUs Summary :
Germans : 41 / 50
Russians : 39 / 46
Japanese : 27 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.960
Median : 4.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 50
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Russians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.944
Median : 4.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 infantry and 5 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
9 infantry moved from Manchuria to Korea
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Chahar to Anhwe
4 infantry moved from Jehol to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Kwangtung to Kiangsi
1 bomber moved from Chahar to Anhwe
1 bomber moved from Chahar to Korea
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 infantry and 5 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
9 infantry moved from Manchuria to Korea
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Chahar to Anhwe
4 infantry moved from Jehol to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Kwangtung to Kiangsi
1 bomber moved from Chahar to Anhwe
1 bomber moved from Chahar to Korea
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
Chinese defend with 3 artilleries and 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Anhwe, round 1 : 1/7 hits
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 1 : 3/6 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 3 artilleries and 2 infantry in Anhwe, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Anhwe, round 3 : 2/3 hits
Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 3 : 3/4 hits
1 artillery owned by the Chinese , 1 bomber owned by the Japanese , 1 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win with 2 artilleries remaining. Battle score for attacker is -25
Casualties for Japanese: 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 9 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 bomber and 9 infantry in Korea, round 1 : 2/10 hits
Russians roll dice for 4 infantry in Korea, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 bomber and 8 infantry in Korea, round 2 : 4/9 hits
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 bomber and 8 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 23 Sea Zone
4 tactical_bombers moved from Kwangtung to Japan
1 bomber moved from Korea to Japan
1 fighter moved from Kiangsi to Kwangtung
Place Units - Japanese
5 submarines placed in 6 Sea Zone
1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,2,5,2,1,1,2,2,6,6,1,5,1,2,3,4,3
Japanese collect 22 PUs (12 lost to blockades); end with 24 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 infantry
Korea : 8 infantry
Kiangsi : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 4 tactical_bombers
Suiyuyan : 1 flag
Hunan : 1 flag, 1 armour
Kansu : 1 flag
Chahar : 1 flag
Kwangtung : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Yenisey : 1 flag, 1 infantry
Timguska : 1 flag
37 Sea Zone : 1 flag
23 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 5 submarines
Production/PUs Summary :
Germans : 41 / 50
Russians : 35 / 46
Japanese : 34 / 24
Americans : 52 / 78
Chinese : 8 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 20 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.117
Median : 3.000
Variance : 1.618
Standard Deviation : 1.272
Total rolls : 77
Null / Other
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.947
Median : 2.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19
Japanese Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.167
Median : 3.000
Variance : 0.971
Standard Deviation : 0.986
Total rolls : 36
Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.938
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Siberia to Amur
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Japan
Scramble in SZ6?