@Argothair Opened and looks great! 😁
Whackamatt (axis) vs. Degrasse (allies) G40
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Philippines to Kwangsi
1 armour moved from Iwo Jima to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 96 Sea Zone
3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 cruiser moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea -
In theory you can scramble into sea zone 6 to fight the American fleet with two fighters to stop the Korean invasion, but I’m going to go ahead and guess that you don’t want to do that. I’ll back up and edit the combat results if you decide to scramble against horrible odds if needed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Philippines to Kwangsi
1 armour moved from Iwo Jima to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 96 Sea Zone
3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 cruiser moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Korea
Battle in Kwangtung
Battle in Kwangsi
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Kwangsi, round 1 : 1/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Americans win, taking Korea from Japanese, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Kwangsi to Kweichow
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 armour, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 52 / 64
Russians : 21 / 22
Japanese : 50 / 57
Americans : 59 / 84
Chinese : 14 / 17
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 19 / 18
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
2 artilleries and 4 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
2 artilleries and 4 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Anhwe, round 1 : 4/8 hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Anhwe, round 1 : 2/5 hits
3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Anhwe, round 2 : 1/6 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Yunnan
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Yunnan : 1 infantry
Kweichow : 1 artillery, 1 fighter and 6 infantry
Chahar : 1 infantry
Anhwe : 2 artilleries and 3 infantry
Burma : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 21 / 22
Japanese : 44 / 57
Americans : 59 / 84
Chinese : 20 / 22
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 19 / 18
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.609
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Chinese Combat
1 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.714
Median : 4.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - British
British buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Suriname to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to Libya
British take Libya from Italians
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Ethiopia
1 tactical_bomber moved from Malta to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - British
British buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Suriname to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to Libya
British take Libya from Italians
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Ethiopia
1 tactical_bomber moved from Malta to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 26 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 1 : 3/6 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
Battle in Ethiopia
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Ethiopia, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Norway from Germans, taking Ethiopia from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Malta to Gibraltar
1 tactical_bomber moved from Malta to GibraltarPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Korea : 2 infantry
26 Sea Zone : 1 battleship and 1 destroyer
6 Sea Zone : 1 transport
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery and 2 mech_infantrys
Gibraltar : 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 bomber
Norway : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag, 1 armour
Ethiopia : 1 flag, 1 infantry and 1 mech_infantry
112 Sea Zone : 1 transport
92 Sea Zone : 2 battleships, 2 cruisers, 2 destroyers and 2 transports
Brazil : 1 flag
Northwest Persia : 1 infantry
Persia : 1 flag
98 Sea Zone : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 49 / 64
Russians : 21 / 22
Japanese : 44 / 57
Americans : 59 / 84
Chinese : 20 / 22
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 16 / 18
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.684
Median : 4.000
Variance : 0.973
Standard Deviation : 0.986
Total rolls : 38Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Italians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.714
Median : 4.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 49 / 64
Russians : 21 / 22
Japanese : 44 / 57
Americans : 59 / 84
Chinese : 20 / 22
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 16 / 18
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.684
Median : 4.000
Variance : 0.973
Standard Deviation : 0.986
Total rolls : 38Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Italians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.714
Median : 4.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Tobruk to Libya
1 fighter moved from Southern Italy to Iraq
2 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Italians attack with 3 infantry
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantryNon Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,6,3,5
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 4 and gets 0 hits
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from Queensland to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 2 artilleries and 6 infantry
New Guinea : 1 infantry
Philippines : 1 artillery, 3 fighters and 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser and 1 destroyer
35 Sea Zone : 1 transport
62 Sea Zone : 2 submarines
Tobruk : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 49 / 64
Russians : 21 / 22
Japanese : 44 / 57
Americans : 59 / 84
Chinese : 20 / 22
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 19 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
3 infantry moved from Tunisia to Libya
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 artillery
French roll dice for 3 infantry in Libya, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Libya, round 1 : 0/1 hits
French roll dice for 3 infantry in Libya, round 2 : 3/3 hits
Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in 79 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 79 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 destroyer in 79 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 79 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Algeria to Tunisia
1 cruiser moved from 92 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter
Tunisia : 1 artillery and 1 infantry
Libya : 1 flag, 2 infantry
98 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 49 / 64
Russians : 21 / 22
Japanese : 44 / 57
Americans : 59 / 84
Chinese : 20 / 22
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4French Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.375
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 7 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery moved from Smolensk to Russia
3 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 tactical_bombers moved from Novgorod to Russia
3 artilleries and 4 infantry moved from Bryansk to Russia
14 armour moved from Bryansk to Russia
1 fighter and 6 tactical_bombers moved from Western Ukraine to Russia
2 infantry moved from Archangel to Vologda
1 armour and 1 infantry moved from Bryansk to Tambov
1 armour moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern France
1 bomber moved from Germany to 112 Sea Zone
1 bomber moved from Germany to RussiaCombat - Germans
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 14 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 9 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 1 fighter, 18 infantry and 1 tactical_bomber
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 1 bomber and 8 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 11 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 1 armour, 6 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
8 tactical_bombers moved from Russia to Ukraine
1 bomber moved from Russia to Smolensk
1 bomber moved from 112 Sea Zone to Western GermanyPlace Units - Germans
2 destroyers and 2 transports placed in 113 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Novgorod
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 56 PUs; end with 79 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Suiyuyan to Kansu
2 aaGuns and 13 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to KazakhstanTurn Complete - Russians
Territory Summary for Russians :
Kansu : 3 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Novosibirsk : 2 aaGuns and 21 infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 56 / 89
Russians : 14 / 0
Japanese : 44 / 57
Americans : 59 / 84
Chinese : 20 / 22
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
3 armour moved from India to 39 Sea Zone
3 armour and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 41 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
5 infantry moved from Manchuria to Korea
1 bomber and 2 fighters moved from Japan to Korea
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
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Scramble in sz35?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
3 armour moved from India to 39 Sea Zone
3 armour and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 41 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
5 infantry moved from Manchuria to Korea
1 bomber and 2 fighters moved from Japan to Korea
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery, 3 fighters and 1 infantry; Americans defend with 1 airfield, 2 fighters, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantry
Casualties for Americans: 2 fighters and 2 infantry
Battle in Korea
Japanese attack with 1 bomber, 2 fighters and 5 infantry
British defend with 2 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Korea from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 4 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transportNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan
2 fighters moved from Korea to Japan
1 bomber moved from Korea to Japan
3 armour moved from 80 Sea Zone to IraqPlace Units - Japanese
1 factory_minor placed in French Indo China
3 armour placed in India
1 fighter, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1,6,1,4,5,5,6,5,1,1,5,2,2
Japanese collect 40 PUs (10 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 1 factory_minor and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Caroline Islands to 20 Sea Zone
1 bomber moved from Kweichow to French Indo China
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 96 Sea Zone to 81 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Morocco
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
Same as last time, let me know if you want to scramble three planes from Japan into sea zone 6 to fight the invasion of Korea. If you do want to do it, I’ll back up and redo the combat. I’ll go ahead to save some time with the guess that you won’t scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 1 factory_minor and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Caroline Islands to 20 Sea Zone
1 bomber moved from Kweichow to French Indo China
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 96 Sea Zone to 81 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Morocco
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Korea
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Korea, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Korea, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 3 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 infantry
Americans roll dice for 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 : 3/6 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 20 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 bomber moved from French Indo China to Hunan
2 fighters moved from Korea to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 armour and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 factory_minor placed in Kwangtung
1 submarine placed in 101 Sea Zone
3 destroyers and 3 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Marianas : 1 flag
Hunan : 1 bomber
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 3 submarines and 1 transport
25 Sea Zone : 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 3 destroyers and 3 submarines
19 Sea Zone : 1 flag, 1 destroyer and 1 submarine
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
8 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters, 3 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Morocco : 2 armour, 1 fighter and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
93 Sea Zone : 2 submarines
97 Sea Zone : 4 submarines
101 Sea Zone : 1 submarine
81 Sea Zone : 2 submarines
91 Sea Zone : 2 transports
110 Sea Zone : 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 89
Russians : 13 / 0
Japanese : 47 / 50
Americans : 59 / 79
Chinese : 20 / 22
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.474
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12