13L-G40 UnknownSoldier (Axis) vs. tcnance(Allies+8) no tech

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Northern Italy
                    Americans attack with 1 infantry
                    Italians defend with 2 aaGuns and 1 factory_major
                        2 aaGuns owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns
                Battle in Iwo Jima

    Non Combat Move - Americans

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
                EDIT: Changing ownership of Northern Italy from Americans to Italians
                EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 93 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Southern France: 1 infantry
                EDIT: Changing ownership of Southern France from Germans to Americans
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 17 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 transports
                EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery and 2 infantry
                EDIT: Removing units owned by Americans from Morocco: 1 artillery
                EDIT: Removing units owned by Americans from Morocco: 1 artillery
                EDIT: Adding units owned by Americans to Algeria: 1 artillery
                EDIT: Turning off Edit Mode
                4 transports placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone
                4 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Morocco: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        10 Sea Zone : 2 destroyers and 2 submarines
        17 Sea Zone : 1 destroyer and 1 transport
        Central United States : 1 armour, 1 artillery, 1 factory_major, 3 infantry and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        United Kingdom : 1 bomber
        Morocco : 1 armour, 1 artillery and 2 infantry
        Algeria : 1 artillery
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        93 Sea Zone : 1 transport
        101 Sea Zone : 4 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 37 / 37
        Japanese : 49 / 50
        Americans : 54 / 76
        Chinese : 6 / 16
        British : 26 / 33
        UK_Pacific : 11 / 15
        Italians : 17 / 17
        ANZAC : 10 / 26
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    i screwed up the usa turn, i attacked n italy when i meant to attack s franch……i changed in the edit mode…feel free to change it back to n italy if you want on your turn.

  • 13

    I am not sure what you did, but it changed the units in N.Italy and it is hard to tell what you did with all the edits. How about you just start the turn over with the Japan map and do the USA again? That way there is no confusion.

  • 2007 AAR League

    ok, im kinda new to triple a but i think i can do that

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 2 armour, 1 destroyer, 3 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France

    Combat - Americans
                Battle in Iwo Jima
                Battle in Southern France

    Non Combat Move - Americans
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Morocco to Algeria
                2 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from United Kingdom to Morocco
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 47 Sea Zone
                2 fighters moved from Hawaiian Islands to New Britain
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone
                2 armour and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry
        New Britain : 2 fighters
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        47 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 destroyer and 2 submarines
        17 Sea Zone : 1 destroyer and 1 transport
        Central United States : 1 aaGun, 1 artillery, 1 factory_major, 3 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 infantry
        Morocco : 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
        Algeria : 1 artillery
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        93 Sea Zone : 1 cruiser and 1 transport
        101 Sea Zone : 4 transports
        91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 37 / 37
        Japanese : 49 / 50
        Americans : 54 / 75
        Chinese : 6 / 16
        British : 26 / 33
        UK_Pacific : 11 / 15
        Italians : 17 / 17
        ANZAC : 10 / 26
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                4 infantry moved from Yunnan to Hunan
                3 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Hunan, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Kansu
                2 infantry placed in Tsinghai
                1 artillery placed in Hunan
                Chinese undo move 4.
                1 artillery placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 infantry
        Shensi : 1 infantry
        Kweichow : 3 infantry
        Hunan : 5 infantry
        Kansu : 1 infantry
        Tsinghai : 1 artillery, 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 37 / 37
        Japanese : 46 / 50
        Americans : 54 / 75
        Chinese : 9 / 15
        British : 26 / 33
        UK_Pacific : 11 / 15
        Italians : 17 / 17
        ANZAC : 10 / 26
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.882
            Median : 4.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

  • 2007 AAR League

    for some reason it did not save the map as u2……go ahead and use this one it is right…i got killed in tj

  • 13

    you did not attach a map to use

  • 13

    I did receive the dice rolls, but there was no map attached showing the UK’s moves.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                2 artilleries moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  4/9 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 infantry moved from Alexandria to Egypt
                1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 infantry moved from Yunnan to French Indo China
                2 fighters moved from Yunnan to India
                3 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                3 infantry moved from Burma to India
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 destroyer and 2 transports placed in 106 Sea Zone
                1 destroyer placed in 71 Sea Zone
                1 infantry placed in United Kingdom
                British undo move 3.
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3
                British collect 27 PUs (2 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,1,1,2
                UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 5 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 artillery and 3 infantry
        India : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        French Indo China : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 infantry
        43 Sea Zone : 1 flag, 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        Rhodesia : 2 infantry
        French Equatorial Africa : 1 fighter
        106 Sea Zone : 1 destroyer and 2 transports
        Eastern Persia : 1 flag
        71 Sea Zone : 1 destroyer
        81 Sea Zone : 1 destroyer
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 37 / 37
        Japanese : 44 / 50
        Americans : 54 / 75
        Chinese : 9 / 15
        British : 29 / 27
        UK_Pacific : 13 / 9
        Italians : 16 / 17
        ANZAC : 10 / 26
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
            Average roll : 2.905
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 21

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.111
            Median : 4.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • 13

    I am not sure why you re-rolled the UK turn with different attacks, but I am ok with the results. Should have asked if it was ok first though.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                1 mech_infantry moved from Tunisia to Algeria
                1 armour moved from Tunisia to Algeria
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Trans-Jordan to Egypt
                1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from 97 Sea Zone to Greece
                5 infantry moved from Bulgaria to Greece
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Tobruk to Alexandria
                1 fighter moved from Tobruk to Greece
                1 armour moved from Yugoslavia to Greece
                1 bomber moved from Tobruk to Algeria

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour and 3 infantry
                    ANZAC defend with 1 infantry; British defend with 1 aaGun, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour and 3 infantry in Egypt, round 1 :  1/4 hits
                        British roll dice for 1 aaGun and 2 infantry in Egypt, round 1 :  1/2 hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour and 2 infantry in Egypt, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Egypt
                        Italians roll dice for 1 armour and 2 infantry in Egypt, round 3 :  0/3 hits
                        British roll dice for 1 infantry in Egypt, round 3 :  0/1 hits
                        Italians roll dice for 1 armour and 2 infantry in Egypt, round 4 :  2/3 hits
                        British roll dice for 1 infantry in Egypt, round 4 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Egypt
                    Italians win, taking Egypt from British with 1 armour and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
                    French defend with 1 infantry; Americans defend with 1 artillery
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 1 :  3/4 hits
                        French roll dice for 1 artillery and 1 infantry in Algeria, round 1 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the Americans lost in Algeria
                    Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Greece, round 1 :  2/2 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Greece, round 1 :  4/9 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 1 :  3/3 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                1 bomber moved from Algeria to Southern Italy
                1 fighter moved from Greece to Albania
                1 fighter moved from Alexandria to Tobruk
                1 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 24 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag, 1 artillery and 1 infantry
        Egypt : 1 flag, 1 armour, 1 harbour and 2 infantry
        Kenya : 1 flag, 1 infantry
        Algeria : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 fighter
        Albania : 1 fighter
        Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 armour, 1 artillery and 5 infantry
        97 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 transport
        Iraq : 1 flag, 1 artillery and 3 infantry
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 37 / 37
        Japanese : 44 / 50
        Americans : 54 / 75
        Chinese : 9 / 15
        British : 26 / 27
        UK_Pacific : 13 / 9
        Italians : 24 / 27
        ANZAC : 10 / 26
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    sorry, with as many games going i couldnt remember what happened’
    i just redid the turn

  • 13

    We are good…I understand with so many games going…I have 5 or 6 or 7 myself.

    How many games qualifies as too many? Is there such a thing???  8-)

  • 2007 AAR League

    yeah i know. i have toomany going and ready to start another one.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 destroyers; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                1 cruiser moved from 49 Sea Zone to 46 Sea Zone
                1 destroyer moved from 49 Sea Zone to 46 Sea Zone
                3 fighters moved from Solomon Islands to New Guinea
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 armour, 1 factory_minor and 1 harbour
        South Australia : 1 artillery and 2 infantry
        New Guinea : 3 fighters
        Dutch New Guinea : 1 flag, 1 infantry
        46 Sea Zone : 1 cruiser and 1 destroyer
        56 Sea Zone : 1 destroyer
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 37 / 37
        Japanese : 44 / 50
        Americans : 54 / 75
        Chinese : 9 / 15
        British : 26 / 27
        UK_Pacific : 13 / 9
        Italians : 24 / 27
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 cruiser moved from 93 Sea Zone to 104 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 infantry
        United Kingdom : 1 infantry
        Morocco : 1 infantry
        French Central Africa : 1 infantry
        104 Sea Zone : 1 cruiser
        79 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 37 / 37
        Japanese : 44 / 50
        Americans : 54 / 75
        Chinese : 9 / 15
        British : 26 / 27
        UK_Pacific : 13 / 9
        Italians : 24 / 27
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Holland Belgium to Southern France
                1 armour moved from Holland Belgium to Southern France
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Western Germany to Southern France
                1 fighter moved from 112 Sea Zone to Southern France
                1 tactical_bomber moved from 112 Sea Zone to Southern France

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    French defend with 1 cruiser
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 1 :  1/3 hits
                        French roll dice for 1 cruiser in 104 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the French lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser
                Battle in Southern France
                    Germans attack with 2 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 1 :  2/9 hits
                        Americans roll dice for 1 infantry in Southern France, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 2 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Southern France to Northern Italy
                1 fighter moved from Southern France to Northern Italy
                2 infantry moved from Holland Belgium to Western Germany
                5 infantry moved from Poland to Slovakia Hungary
                2 artilleries moved from Poland to Slovakia Hungary
                4 armour, 4 artilleries and 6 infantry moved from Germany to Poland
                1 aaGun moved from Poland to Slovakia Hungary
                1 carrier, 1 cruiser and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 carrier and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                5 infantry moved from Norway to 113 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to 113 Sea Zone
                1 fighter moved from 104 Sea Zone to 113 Sea Zone
                5 infantry moved from 113 Sea Zone to Western Germany
                3 armour moved from Romania to Northern Italy

    Place Units - Germans
                1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 aaGun, 2 artilleries and 5 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Romania : 2 artilleries and 9 infantry
        Poland : 2 aaGuns, 4 armour, 5 artilleries and 15 infantry
        Germany : 1 factory_major and 10 infantry
        Northern Italy : 3 armour, 1 fighter and 2 tactical_bombers
        113 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
        104 Sea Zone : 1 destroyer
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 44 / 50
        Americans : 51 / 75
        Chinese : 9 / 15
        British : 26 / 27
        UK_Pacific : 13 / 9
        Italians : 24 / 27
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Amur to Korea
                1 infantry moved from Amur to Korea
                1 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 8 infantry
                    Japanese defend with 4 infantry
                        Russians roll dice for 8 infantry in Korea, round 1 :  0/8 hits
                        Japanese roll dice for 4 infantry in Korea, round 1 :  1/4 hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 7 infantry in Korea, round 2 :  0/7 hits
                        Japanese roll dice for 4 infantry in Korea, round 2 :  1/4 hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 6 infantry in Korea, round 3 :  1/6 hits
                        Japanese roll dice for 4 infantry in Korea, round 3 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 4 infantry in Korea, round 4 :  0/4 hits
                        Japanese roll dice for 3 infantry in Korea, round 4 :  0/3 hits
                        Russians roll dice for 4 infantry in Korea, round 5 :  0/4 hits
                        Japanese roll dice for 3 infantry in Korea, round 5 :  0/3 hits
                        Russians roll dice for 4 infantry in Korea, round 6 :  1/4 hits
                        Japanese roll dice for 3 infantry in Korea, round 6 :  0/3 hits
                        1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 4 infantry in Korea, round 7 :  1/4 hits
                        Japanese roll dice for 2 infantry in Korea, round 7 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 2 infantry in Korea, round 8 :  0/2 hits
                        Japanese roll dice for 1 infantry in Korea, round 8 :  0/1 hits
                        Russians roll dice for 2 infantry in Korea, round 9 :  0/2 hits
                        Japanese roll dice for 1 infantry in Korea, round 9 :  0/1 hits
                        Russians roll dice for 2 infantry in Korea, round 10 :  1/2 hits
                        Japanese roll dice for 1 infantry in Korea, round 10 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 6 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                6 infantry moved from Amur to Sakha
                1 infantry moved from Amur to Siberia
                1 infantry moved from Amur to Sakha
                2 aaGuns moved from Amur to Sakha

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novgorod: 3 infantry
                EDIT: Adding units owned by Russians to Baltic States: 3 infantry
                EDIT: Removing units owned by Russians from Baltic States: 1 infantry
                EDIT: Removing units owned by Russians from Belarus: 1 infantry
                EDIT: Adding units owned by Russians to Baltic States: 1 infantry
                EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
                EDIT: Adding units owned by Russians to Baltic States: 1 aaGun
                EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
                EDIT: Adding units owned by Russians to Baltic States: 1 infantry
                EDIT: Removing units owned by Russians from Belarus: 1 armour
                EDIT: Adding units owned by Russians to Baltic States: 1 armour
                EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
                EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Eastern Poland: 2 infantry
                EDIT: Removing units owned by Russians from Ukraine: 1 artillery and 4 infantry
                EDIT: Adding units owned by Russians to Western Ukraine: 1 artillery and 4 infantry
                EDIT: Removing units owned by Russians from Russia: 3 infantry
                EDIT: Adding units owned by Russians to Bryansk: 3 infantry
                EDIT: Removing units owned by Russians from Bryansk: 2 infantry
                EDIT: Adding units owned by Russians to Western Ukraine: 2 infantry
                EDIT: Removing units owned by Russians from Russia: 2 infantry
                EDIT: Adding units owned by Russians to Smolensk: 2 infantry
                EDIT: Adding units owned by Russians to Belarus: 1 armour
                EDIT: Turning off Edit Mode
                3 infantry placed in Ukraine
                1 armour and 2 infantry placed in Novgorod
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,4,5,3,2,1,3,5,6
                Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 2 infantry
        Sakha : 2 aaGuns and 7 infantry
        Amur : 1 infantry
        Siberia : 1 infantry
        Belarus : 1 armour
        Karelia : 1 infantry
        Baltic States : 2 aaGuns, 2 armour, 1 artillery, 2 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber
        Bryansk : 3 infantry
        Eastern Poland : 2 infantry
        Bessarabia : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 4 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 aaGun, 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 2 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 40 / 37
        Japanese : 41 / 50
        Americans : 51 / 75
        Chinese : 9 / 15
        British : 26 / 27
        UK_Pacific : 13 / 9
        Italians : 24 / 27
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 13 times
                3 was rolled 20 times
                4 was rolled 23 times
                5 was rolled 24 times
                6 was rolled 23 times
            Average roll : 3.846
            Median : 4.000
            Variance : 1.026
            Standard Deviation : 1.013
            Total rolls : 117

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.757
            Median : 4.000
            Variance : 0.528
            Standard Deviation : 0.726
            Total rolls : 37

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.757
            Median : 4.000
            Variance : 0.528
            Standard Deviation : 0.726
            Total rolls : 37

    Russians Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 43

  • 2007 AAR League

    sorry about all the edits, i hit complete turn after the russian combat in korea by mistake

Suggested Topics

  • 17
  • 43
  • 63
  • 99
  • 75
  • 122
  • 96
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.9k

Users

40.7k

Topics

1.8m

Posts