Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
hey, you blew up my fleet……no prob on the dice rolls above…ive made plenty of mistakes in this game.
question……i noticed there is no tranny train for the usa in the atlantic, is this typical now? also is kjf a more viable option now?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Libya
1 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 armour moved from Libya to Algeria
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
2 infantry moved from Greater Southern Germany to Yugoslavia
Combat - Italians
Non Combat Move - Italians
1 armour moved from Greater Southern Germany to Yugoslavia
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Romania to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Territory Summary for Italians :
South West Africa : 1 flag, 1 infantry
Rhodesia : 1 flag
Morocco : 1 flag
Algeria : 1 flag, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 11 infantry
Libya : 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
97 Sea Zone : 1 flag
Yugoslavia : 1 armour and 3 infantry
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 30 / 32
UK_Pacific : 21 / 22
Italians : 18 / 18
ANZAC : 10 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
question……i noticed there is no tranny train for the usa in the atlantic, is this typical now? also is kjf a more viable option now?
It’s typical for me, I can’t speak for other good players. I wouldn’t call KJF viable, really, but I don’t see much choice. Russia can hold out longer against Germany than India and China can hold out against Japan, so workingto reduce Japan’s power is a top priority for me. Trying to get a shuck going into Europe is just too expensive and slow. It seems to me the US is better off just providing ships and planes. I’m likely to start a shuck going soon in this game, though, since it doesn’t look like Japan is now capable of making any further progress.
I always try to keep my options open, though, so I could be persuaded to go all-out in Europe, but I’m not sure what it would take to get me to lean that way.
I hope Il Duce enjoyed what is likely to be his last round of collecting a decent income…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 carrier and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 destroyers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC win with 1 carrier, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 30 / 32
UK_Pacific : 21 / 22
Italians : 18 / 18
ANZAC : 10 / 31
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 86 Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Neutral_Allies to ANZAC
EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
EDIT: Adding units owned by ANZAC to Brazil: 3 infantry
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Removing units owned by ANZAC from 66 Sea Zone: 1 infantry and 1 transport
EDIT: Changing PUs for ANZAC from 31 to 33
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Italians
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 86 Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Neutral_Allies to ANZAC
EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
EDIT: Adding units owned by ANZAC to Brazil: 3 infantry
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Removing units owned by ANZAC from 66 Sea Zone: 1 infantry and 1 transport
EDIT: Changing PUs for ANZAC from 31 to 33
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Italians
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I forgot to have ANZAC conquer Brazil… even I though I had looked at that move right when I opened up the file! It’s edited in on the French turn.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
5 artilleries moved from Belarus to Novgorod
5 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
3 infantry moved from Romania to Bessarabia
2 bombers moved from Southern Italy to Bessarabia
2 armour moved from Romania to Eastern Poland
1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
8 armour and 5 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
5 artilleries moved from Belarus to Novgorod
5 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
3 infantry moved from Romania to Bessarabia
2 bombers moved from Southern Italy to Bessarabia
2 armour moved from Romania to Eastern Poland
1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
8 armour and 5 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship and 1 submarine
Americans defend with 3 submarines
1 submarine owned by the Germans Submerged
3 submarines owned by the Americans Submerged
Battle in Eastern Poland
Germans attack with 13 armour, 1 artillery, 15 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 13 armour, 1 artillery, 15 infantry and 1 mech_infantry in Eastern Poland, round 1 : 12/30 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans winGermans win with 1 battleship remaining, taking Eastern Poland from Russians with 13 armour, 1 artillery, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Bessarabia, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Novgorod, round 1 : 5/12 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bessarabia to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 tactical_bombers moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
4 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 carrier moved from 111 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour and 2 infantry placed in Germany
3 infantry placed in France
4 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 2 bombers
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Poland : 1 aaGun, 1 artillery and 4 infantry
Germany : 1 aaGun, 3 armour, 1 factory_major and 6 infantry
Northern Italy : 5 infantry
Southern Italy : 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers
Belarus : 1 flag, 1 aaGun, 4 armour and 13 infantry
Baltic States : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 13 armour, 1 artillery, 15 infantry and 1 mech_infantry
Bessarabia : 1 flag, 3 infantry
Novgorod : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
110 Sea Zone : 1 battleship and 1 submarine
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.220
Median : 3.000
Variance : 0.980
Standard Deviation : 0.990
Total rolls : 50
Germans Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.191
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 47
Russians Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 3 infantry moved from Norway to Finland
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
3 infantry moved from Amur to Siberia
1 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Novgorod
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Archangel
1 infantry moved from Vologda to Archangel
4 artilleries and 4 infantry moved from Vologda to Smolensk
2 artilleries and 6 infantry moved from Russia to Smolensk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Combat - Russians
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Novgorod causes 0 damage total.
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 5 infantry in Siberia, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Smolensk, round 1 : 6/19 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 6 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Archangel to Bryansk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Production/PUs Summary :
Germans : 43 / 50
Russians : 37 / 43
Japanese : 37 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.312
Median : 3.000
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 32
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.259
Median : 3.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Shensi
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangtung to Hunan
2 tactical_bombers moved from Kwangtung to Hunan
2 tactical_bombers moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Shensi
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangtung to Hunan
2 tactical_bombers moved from Kwangtung to Hunan
2 tactical_bombers moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
Combat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries, 2 bombers and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Shensi, round 1 : 3/5 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Hunan, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Hunan to Kwangtung
4 tactical_bombers moved from Hunan to Kwangtung
2 bombers moved from Shensi to Chahar
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 armour moved from Anhwe to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,6,2,2,1,5,6,5,6
Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 2 infantry
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 4 infantry
Manchuria : 9 infantry
Shensi : 1 flag, 2 artilleries
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag, 2 bombers and 1 mech_infantry
Anhwe : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 4 tactical_bombers
Timguska : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
37 Sea Zone : 1 flag
20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 43
Japanese : 39 / 35
Americans : 52 / 81
Chinese : 6 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.795
Median : 4.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 39
Null / Other
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
Japanese Combat
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Scramble/Kamikaze/OOL for SZ6?
yes, scramble
yes, scramble
I also need your Kamikaze orders (if any) and OOL. Unless you want to wait for my first roll for the OOL.
full scramble, max kamikaze, standard ool unless i get a great dice roll in the first round
full scramble, max kamikaze, standard ool unless i get a great dice roll in the first round
You have to assign every Kamikaze roll to a particular ship. This means if you assign 2 rolls to a ship that requires one hit to sink, and the first roll hits, the second is wasted. For this reason I need a very specific breakdown of how you want those rolls spent.
sorry, this is my first kamikaze experience, i checked the rules and it looks like to me i should assign attacks to 4 destroyers and 2 cruisers.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
5 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 battleship, 2 cruisers, 8 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 6 bombers, 1 cruiser, 7 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 3/4 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 battleship, 6 bombers, 1 cruiser, 7 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 12/19 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 1 : 5/12 hits
Units damaged: 1 battleship owned by the Americans
4 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese , 3 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 6 bombers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/15 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 6 bombers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 128
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Casualties for Americans: 6 destroyers
Battle in 112 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier
Americans roll dice for 2 submarines in 112 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans lost in 112 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 battleship and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
6 bombers moved from 6 Sea Zone to Amur
1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 5 destroyers and 3 submarines moved from 92 Sea Zone to 97 Sea Zone
Place Units - Americans
3 destroyers and 4 transports placed in 101 Sea Zone
Americans undo move 1.
3 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 43
Japanese : 39 / 35
Americans : 52 / 78
Chinese : 6 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.305
Median : 3.000
Variance : 1.062
Standard Deviation : 1.030
Total rolls : 82
Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.739
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.055
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 55