G40 2e wheatbeer (allies +8) vs captain walker (axis)

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    1 on bb,2 on cv,dd,ca,tac,fighter,bb

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Western United States to 6 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 63 Sea Zone to 42 Sea Zone
                1 destroyer moved from 46 Sea Zone to 42 Sea Zone
                2 fighters moved from 46 Sea Zone to 42 Sea Zone
                2 fighters moved from 30 Sea Zone to 42 Sea Zone
                1 carrier moved from 46 Sea Zone to 42 Sea Zone
                2 cruisers moved from 46 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 2 bombers in 6 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Japanese , 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 destroyer and 2 transports
                    Casualties for Americans: 1 bomber
                Battle in 42 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers and 4 fighters in 42 Sea Zone, round 1 :  5/8 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 :  5/6 hits
                        1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 cruisers and 3 fighters in 42 Sea Zone, round 2 :  5/5 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans , 2 transports owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Neutral with 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters

    Non Combat Move - Americans
                1 artillery moved from New Guinea to 46 Sea Zone
                1 battleship moved from 46 Sea Zone to 62 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 62 Sea Zone
                1 artillery moved from 62 Sea Zone to New South Wales
                2 carriers moved from 30 Sea Zone to 63 Sea Zone
                2 fighters moved from 42 Sea Zone to Western Australia
                1 bomber moved from 6 Sea Zone to Siberia
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                3 fighters moved from Yakut S.S.R. to Kazakhstan

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 34 / 38
        Japanese : 57 / 58
        Americans : 52 / 72
        Chinese : 1 / 12
        British : 30 / 35
        UK_Pacific : 9 / 6
        Italians : 16 / 19
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                3 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 :  1/4 hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 1 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                1 infantry placed in Shensi
                Chinese undo move 1.
                3 infantry placed in Shensi
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 34 / 38
        Japanese : 54 / 58
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 30 / 35
        UK_Pacific : 9 / 6
        Italians : 16 / 19
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Gibraltar to 99 Sea Zone
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 99 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports

    Non Combat Move - British
                1 fighter moved from Szechwan to Shensi
                1 tactical_bomber moved from 80 Sea Zone to Sikang
                1 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                5 infantry moved from Eastern Persia to West India
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from 99 Sea Zone to Iraq
                1 fighter moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Egypt to 80 Sea Zone
                1 battleship moved from 46 Sea Zone to 63 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Persia
                1 artillery placed in United Kingdom
                2 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,3,5
                UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 34 / 38
        Japanese : 53 / 58
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 30 / 35
        UK_Pacific : 10 / 6
        Italians : 16 / 19
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 infantry moved from Syria to Trans-Jordan

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Western Ukraine to Bessarabia
                2 infantry moved from Bessarabia to Western Ukraine
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia
                2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 armour and 1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 infantry
        Syria : 1 flag, 1 artillery and 1 infantry
        Romania : 2 mech_infantrys
        Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 3 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
        Bessarabia : 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Western Ukraine : 1 flag, 2 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 aaGun, 1 artillery and 3 infantry
        97 Sea Zone : 1 battleship, 2 cruisers and 1 transport

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 34 / 38
        Japanese : 53 / 58
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 29 / 35
        UK_Pacific : 10 / 6
        Italians : 17 / 17
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                1 armour and 1 mech_infantry moved from New South Wales to Western Australia
                1 fighter moved from New South Wales to Western Australia
                2 aaGuns and 1 infantry moved from Queensland to New South Wales
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 34 / 38
        Japanese : 53 / 58
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 29 / 35
        UK_Pacific : 10 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Tunisia to Algeria

    Turn Complete - French

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 34 / 38
        Japanese : 53 / 58
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 29 / 35
        UK_Pacific : 10 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    air raid in UK…need intercept orders.

  • 17

    no intercept

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                2 armour and 2 mech_infantrys moved from Baltic States to Archangel
                      Germans take Belarus from Russians
                      Germans take Archangel from Russians
                2 armour moved from Poland to Novgorod
                2 armour moved from Baltic States to Novgorod
                4 tactical_bombers moved from Baltic States to Novgorod
                1 artillery and 2 infantry moved from Baltic States to Novgorod
                2 bombers and 2 fighters moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Battle in 115 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
                    Russians defend with 1 submarine
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Germans attack with 4 armour, 2 artilleries, 5 infantry and 4 tactical_bombers
                    Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Novgorod from Russians with 4 armour, 2 artilleries, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 artilleries and 3 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                4 tactical_bombers moved from Novgorod to Eastern Poland
                3 artilleries and 7 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                4 armour and 1 mech_infantry moved from Poland to Eastern Poland
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                2 artilleries and 5 infantry moved from Germany to Poland
                3 aaGuns, 4 artilleries and 21 infantry moved from Baltic States to Belarus
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Western Germany
                3 infantry moved from France to Normandy Bordeaux

    Place Units - Germans
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Germany
                1 fighter and 4 infantry placed in Western Germany
                Germans undo move 2.
                2 infantry placed in Normandy Bordeaux
                1 fighter and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Poland : 2 artilleries and 5 infantry
        Germany : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 6 infantry and 2 mech_infantrys
        Denmark : 2 infantry
        Southern Italy : 1 fighter
        Belarus : 1 flag, 3 aaGuns, 4 artilleries and 21 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 armour and 2 mech_infantrys
        Eastern Poland : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 8 infantry, 2 mech_infantrys and 4 tactical_bombers
        Bessarabia : 1 flag
        Novgorod : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 30 / 38
        Japanese : 53 / 58
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 29 / 35
        UK_Pacific : 10 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 tactical_bomber moved from Northwest Persia to Bessarabia
                3 artilleries and 6 infantry moved from Ukraine to Bessarabia
                6 infantry moved from Novosibirsk to Tsinghai
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Bessarabia
                1 fighter moved from Russia to Western Ukraine
                2 mech_infantrys moved from Iraq to 80 Sea Zone
                1 artillery moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 6 infantry in Tsinghai, round 1 :  2/6 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bessarabia
                    Russians attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Italians defend with 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
                        Russians roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Bessarabia, round 1 :  7/12 hits
                        Germans roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in Bessarabia, round 1 :  7/9 hits
                        6 infantry owned by the Russians , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 1 artillery owned by the Russians and 5 infantry owned by the Italians lost in Bessarabia
                        Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Bessarabia, round 2 :  3/5 hits
                        Germans roll dice for 2 armour in Bessarabia, round 2 :  1/2 hits
                        1 artillery owned by the Russians and 2 armour owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 artilleries and 6 infantry
                    Casualties for Italians: 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Italians defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 1 :  0/4 hits
                        Italians roll dice for 2 infantry in Western Ukraine, round 1 :  2/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 2 :  1/2 hits
                        Italians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Western Ukraine
                        Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    retreated to Western Ukraine
                    Italians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 tactical_bomber moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                2 infantry moved from Rostov to Tambov
                1 fighter moved from Western Ukraine to Ukraine
                1 fighter moved from Bessarabia to Ukraine
                2 aaGuns, 1 artillery and 24 infantry moved from Bryansk to Russia

    Place Units - Russians
                5 artilleries and 5 infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 30 / 33
        Japanese : 52 / 58
        Americans : 52 / 72
        Chinese : 5 / 4
        British : 29 / 35
        UK_Pacific : 10 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Yunnan to Szechwan
                2 mech_infantrys moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                2 bombers moved from Kwangtung to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 fighter
                Battle in Celebes
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 cruiser
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Chahar
                2 bombers moved from Kweichow to Kwangsi
                1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 carrier moved from 41 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 battleship moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from Philippines to Japan

    Place Units - Japanese
                1 destroyer placed in 20 Sea Zone
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan
                1 infantry and 1 mech_infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                2 infantry placed in Japan
                Japanese undo move 2.
                Japanese undo move 3.
                Japanese undo move 4.
                1 transport placed in 20 Sea Zone
                Japanese undo move 4.
                1 infantry and 1 mech_infantry placed in Kwangtung
                1 destroyer and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
                Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kwangsi : 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
        Korea : 1 infantry
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Okinawa : 1 infantry
        Manchuria : 5 infantry
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 armour
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
        Amur : 1 flag, 3 infantry
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 2 artilleries and 2 infantry
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 transport
        36 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
        35 Sea Zone : 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        20 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 29 / 33
        Japanese : 58 / 54
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 29 / 35
        UK_Pacific : 10 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    Since you gave me a heads-up about my Italian fleet…
    If you want to edit your Russian mech unit back to Iraq you can. You’ve left Ethiopia and Somilia open and if your Russian mech can take those two territories it will bring in another 7pu’s for Russia.
    2e has some pretty good NO’s for Russia.

  • 17

    Thanks, though I’m already set-up to take them since I loaded 2 Soviet mechs onto UK transports in SZ80, that will seize both Ethiopia and Somalia on R6 (faster than I could have over land).

  • 23 21 20 19 17 16 15 13

    Japan is just going to have to so something about that Uk fleet in the Indian Ocean!

  • 17

    I guess the American fleet doesn’t look threatening enough :lol:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from Kazakhstan to Kweichow
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 bomber moved from Siberia to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kweichow
                    Americans attack with 3 fighters
                    Japanese defend with 1 armour
                        Americans roll dice for 3 fighters in Kweichow, round 1 :  2/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Americans win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from Kweichow to Shensi
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                2 carriers moved from 63 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 battleship moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                2 fighters moved from Western Australia to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from Eastern United States to Gibraltar
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 fighters and 1 infantry placed in Western United States
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 29 / 33
        Japanese : 58 / 54
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 29 / 35
        UK_Pacific : 10 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery and 3 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 1 :  1/4 hits
                        Japanese roll dice for 1 armour in Szechwan, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 29 / 33
        Japanese : 53 / 54
        Americans : 52 / 72
        Chinese : 8 / 9
        British : 29 / 35
        UK_Pacific : 10 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Iraq to Western Ukraine
                2 mech_infantrys and 2 transports moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 fighter moved from Shensi to Yunnan
                1 tactical_bomber moved from Sikang to Yunnan
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Iraq to Syria
                1 fighter and 1 tactical_bomber moved from Iraq to Syria
                1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Syria
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Syria
                    British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 1 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Syria, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery in Syria, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 1 :  3/4 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Western Ukraine
                    British attack with 1 bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber in Western Ukraine, round 1 :  0/1 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 bomber owned by the British lost in Western Ukraine
                    Italians win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Union of South Africa to Egypt
                1 artillery and 1 infantry moved from Persia to Iraq
                1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                3 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from India to Burma
                5 infantry moved from West India to India
                1 fighter moved from 80 Sea Zone to Burma
                1 fighter moved from Syria to 76 Sea Zone
                1 tactical_bomber moved from Syria to Persia
                3 fighters moved from 112 Sea Zone to United Kingdom
                1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                2 fighters moved from Gibraltar to Scotland
                2 aaGuns and 3 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 transport placed in 106 Sea Zone
                2 infantry placed in Quebec
                1 fighter and 2 mech_infantrys placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 63 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 29 / 33
        Japanese : 52 / 54
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 15 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I assumed no scramble in SZ112 since it would be suicidal, let me know if I was wrong.

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