I don’t even miss the BM modifications… :O
LEAGUE variance (axis) vs Whackamatt (allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 airfield, 7 artilleries, 1 harbour, 6 infantry and 7 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Korea to Sakha
1 tactical_bomber moved from Korea to Sakha
1 bomber and 1 fighter moved from Korea to Soviet Far East
1 armour moved from Japan to 6 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea ZoneCombat - Americans
Battle in Kiangsu
Battle in Philippines
Battle in Kwangtung
Battle in Sakha
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Japanese win, taking Kiangsu from Japanese, taking Philippines from Japanese, taking Kwangtung from Japanese with no units remaining. Battle score for attacker is -18
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 fighter moved from Soviet Far East to Amur
6 fighters and 1 tactical_bomber moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 airfield and 1 harbour placed in Morocco
7 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 armour moved from Tunisia to Morocco
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from West India to Northwest Persia
1 fighter and 1 tactical_bomber moved from Turkmenistan to Northwest Persia
1 fighter moved from Kazakhstan to Northwest Persia
1 transport moved from 41 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 79 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 2 fighters; Germans defend with 2 mech_infantrys
Germans win with 1 fighter remaining. Battle score for attacker is -25
Casualties for Japanese: 1 fighter
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Battle in Scotland
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Place Units - British
3 infantry placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
British collect 33 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 8 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
3 armour, 1 artillery and 6 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in AlexandriaNon Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from France to Northern ItalyPlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Western Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 38 Sea Zone to 42 Sea Zone
2 cruisers and 2 destroyers moved from 41 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 airfield and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 destroyer moved from 62 Sea Zone to 66 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 106 PUs;
Germans buy 3 artilleries, 18 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Volgograd to Egypt
5 bombers, 4 fighters and 5 tactical_bombers moved from Ukraine to Egypt
3 bombers and 1 tactical_bomber moved from Greece to Egypt
1 armour moved from Russia to Nenetsia
Germans take Vologda from Russians
Germans take Nenetsia from Russians
1 armour moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 armour moved from Volgograd to Northwest Persia
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
3 armour and 7 mech_infantrys moved from Ukraine to Caucasus
10 armour moved from Russia to Bryansk
6 armour moved from Russia to Volgograd
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 111 Sea Zone to 126 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 9 bombers, 4 fighters and 6 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 5 armour, 1 factory_minor, 5 fighters, 1 harbour and 6 infantry
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is -36
Casualties for ANZAC: 2 infantry
Casualties for Germans: 5 bombers, 2 fighters and 6 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 armour, 5 fighters and 6 infantryNon Combat Move - Germans
2 fighters moved from Egypt to 98 Sea Zone
4 bombers moved from Egypt to GreecePlace Units - Germans
10 mech_infantrys placed in Western Germany
3 artilleries placed in France
2 infantry placed in Novgorod
2 infantry placed in Russia
2 infantry placed in Ukraine
2 infantry placed in Volgograd
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Jehol to Anhwe
Chinese take Anhwe from JapaneseCombat - Russians
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Japanese
6 mech_infantrys moved from Hunan to Kwangtung
1 armour moved from Burma to Siam
Japanese take Shan State from UK_Pacific
Japanese take Siam from UK_Pacific
1 armour and 1 mech_infantry moved from Burma to Malaya
Japanese take Malaya from UK_PacificCombat - Japanese
Battle in Kwangtung
Japanese attack with 6 mech_infantrys
UK_Pacific defend with 1 harbour; Americans defend with 1 armour
Japanese win, taking Kwangtung from UK_Pacific with 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Japanese
6 mech_infantrys moved from Burma to Malaya
2 infantry moved from Burma to Shan State
2 aaGuns, 1 artillery and 1 infantry moved from Hunan to Yunnan
1 fighter moved from Northwest Persia to SikangTurn Complete - Japanese
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Well played, Sir. I concede.
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Thanks Whackamatt. Fun game with a lot of twists - Japan falls then Russia falls then Cairo falls.
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anytime you want a rematch maybe we can switch sides.