Sensoy Battle
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ye think so…. If the transporter could have taken a hit before the plane, I would have chosen that…
Not sure if you can in this version though
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 battleship moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Alexandria to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
2 artilleries moved from 96 Sea Zone to Libya
1 fighter moved from Alexandria to LibyaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser and 1 fighter
French defend with 1 cruiser; British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 93 Sea Zone, round 1 : 3/4 hits
British roll dice for 2 cruisers and 1 destroyer in 93 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the French , 1 cruiser owned by the British and 1 destroyer owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 battleship, 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 32
Casualties for French: 1 cruiser
Casualties for British: 1 cruiser and 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 1 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Libya
Italians attack with 2 artilleries, 1 fighter and 4 infantry
French defend with 2 infantry
Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Libya, round 1 : 2/7 hits
French roll dice for 2 infantry in Libya, round 1 : 0/2 hits
2 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 fighter moved from Libya to Alexandria
1 fighter moved from 93 Sea Zone to Northern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from Trans-Jordan to EgyptPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 5 PUs;Combat Move - ANZAC
3 fighters moved from Northern Territory to Paulau IslandNon Combat Move - ANZAC
1 armour moved from New South Wales to Northern Territory
1 artillery moved from South Australia to Western Australia
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 52 PUs; 0 techTokens;
Germans buy 2 armour, 6 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
5 infantry moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
1 infantry moved from Poland to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
3 armour moved from Germany to Baltic States
4 infantry moved from Karelia to Novgorod
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 infantry moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Archangel
1 bomber moved from Baltic States to Bessarabia
1 fighter moved from Norway to Archangel
1 tactical_bomber moved from Southern France to Western Germany
2 artilleries moved from Germany to Poland
2 armour moved from Greater Southern Germany to PolandCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 1 bomber and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber and 5 infantry in Bessarabia, round 1 : 1/8 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Poland
1 bomber moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
2 fighters moved from Archangel to NovgorodPlace Units - Germans
2 armour placed in Novgorod
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 47 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 bomber moved from Smolensk to Bessarabia
1 bomber moved from Russia to Bessarabia
1 armour moved from Russia to Archangel
3 armour moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Yenisey to Buryatia
3 infantry moved from Suiyuyan to Central MongoliaCombat - Russians
Battle in Archangel
Russians attack with 4 armour, 1 artillery, 1 fighter and 3 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Archangel, round 1 : 4/9 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 armour, 2 bombers and 3 infantry
Germans defend with 2 armour and 4 infantry
Russians roll dice for 1 armour, 2 bombers and 3 infantry in Bessarabia, round 1 : 2/6 hits
Germans roll dice for 2 armour and 4 infantry in Bessarabia, round 1 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 bombers and 1 infantry in Bessarabia, round 2 : 3/4 hits
Germans roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 3/4 hits
2 bombers owned by the Russians , 1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Germans win with no units remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour and 4 infantry
Casualties for Russians: 1 armour, 2 bombers and 3 infantryNon Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Smolensk
1 fighter moved from Archangel to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 fighter moved from Siberia to 3 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Amur
1 armour moved from Siberia to Amur
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 artillery moved from Sakha to Buryatia
1 armour moved from Amur to Buryatia
2 tactical_bombers moved from Japan to Buryatia
2 fighters moved from Siberia to Buryatia
2 tactical_bombers moved from Amur to Buryatia
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 artillery moved from Chahar to Anhwe
1 bomber moved from Kwangtung to Anhwe
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
3 fighters moved from Kwangtung to Anhwe
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kwangtung to KiangsiCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Anhwe, round 1 : 4/7 hits
Chinese roll dice for 2 infantry in Anhwe, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 3 destroyers
Americans defend with 1 battleship, 1 carrier, 1 cruiser and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 3 destroyers in 25 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 25 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 25 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
1 battleship owned by the Japanese retreated to 24 Sea Zone
Americans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is -31
Casualties for Japanese: 1 cruiser and 3 destroyers
Casualties for Americans: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 3 transports
Battle in Buryatia
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 3 infantry and 1 mech_infantry
AA guns fire in Buryatia : 1/6 hits
1 fighter owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 4 tactical_bombers in Buryatia, round 1 : 5/9 hits
Russians roll dice for 2 aaGuns, 3 infantry and 1 mech_infantry in Buryatia, round 1 : 2/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 4 tactical_bombers in Buryatia, round 2 : 5/7 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 2 aaGuns, 3 infantry and 1 mech_infantryNon Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
3 fighters moved from Anhwe to Shantung
1 bomber moved from Anhwe to Shantung
4 tactical_bombers moved from Buryatia to Amur
1 fighter moved from Buryatia to Amur
1 fighter moved from 3 Sea Zone to SiberiaPlace Units - Japanese
2 artilleries and 6 infantry placed in Korea
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 2 battleships, 1 bomber, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Iceland to United Kingdom
2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Wake Island to 24 Sea Zone
1 cruiser moved from 25 Sea Zone to 24 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from British Columbia to AlaskaCombat - Americans
Battle in Siberia
Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 fighter
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Siberia, round 1 : 3/7 hits
Japanese roll dice for 1 fighter in Siberia, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in 24 Sea Zone
Americans attack with 1 cruiser and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 1 cruiser and 1 tactical_bomber in 24 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship in 24 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 24 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 tactical_bomber
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - Americans
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to Tunisia
1 infantry moved from Algeria to Tunisia
2 infantry moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
2 battleships and 3 destroyers placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hopei to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 1 : 4/4 hits
Japanese roll dice for 1 artillery in Kiangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SuiyuyanPlace Units - Chinese
4 infantry placed in Kansu
1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
you have a kamakaze move
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I made the kam moves
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 carrier moved from 109 Sea Zone to 92 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from French Central Africa to Anglo Egyptian Sudan
1 cruiser moved from 37 Sea Zone to 19 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
UK_Pacific take 20 Sea Zone from Japanese
1 carrier moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea Zone
5 infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Yunnan to Kiangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
1 infantry moved from Burma to Yunnan
3 infantry moved from India to West India
1 infantry moved from India to Burma
1 bomber moved from United Kingdom to Southern France
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 destroyer moved from 55 Sea Zone to 35 Sea ZoneCombat - British
Kamikaze Suicide Attack attacks 1 carrier owned by the British scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits. Rolls: 4,6
Battle in 19 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 transports
British roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer and 3 transports in 19 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
British win, taking 19 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 1 damage to unit: factory_minor
Bombing raid in Southern France causes 1 damage total.Non Combat Move - British
1 tactical_bomber could not land in 19 Sea Zone and was removed
1 bomber moved from Southern France to United Kingdom
3 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 fighter moved from Northern Italy to 94 Sea Zone
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 fighter moved from Alexandria to Libya
1 fighter moved from Egypt to Libya
3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 armour, 1 infantry and 1 transport; Americans defend with 2 transports
1 infantry owned by the British , 1 transport owned by the British , 1 armour owned by the British and 2 transports owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 30
Casualties for British: 1 armour, 1 infantry and 1 transport
Casualties for Americans: 2 transports
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser and 1 fighter
British defend with 1 carrier and 2 destroyers
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 92 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 2 destroyers in 92 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
2 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 92 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 carrier in 92 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 32
Casualties for British: 1 carrier and 2 destroyersNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Libya
1 fighter moved from 94 Sea Zone to Libya
3 infantry moved from 96 Sea Zone to Libya
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Paulau Island to Guam
1 armour moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
1 artillery moved from Western Australia to Northern Territory
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Queensland to Northern Territory
1 bomber moved from New South Wales to GuamNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Anglo Egyptian Sudan to EthiopiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 factory_major and 1 factory_minor; Remaining resources: 56 PUs; 0 techTokens;
Germans buy 7 destroyers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
5 infantry moved from Baltic States to Belarus
3 armour moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Russia
2 armour moved from Poland to Western Ukraine
1 bomber moved from Poland to Southern France
2 artilleries moved from Poland to Eastern Poland
5 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to EgyptCombat - Germans
Battle in Belarus
Germans attack with 3 armour and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 5 infantry in Belarus, round 1 : 4/8 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 5 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 5 artilleries and 2 infantry in Western Ukraine, round 1 : 4/11 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.Non Combat Move - Germans
1 bomber moved from Russia to NovgorodPlace Units - Germans
7 destroyers and 3 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 21 PUs; 0 techTokens;
Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
3 infantry moved from Central Mongolia to Ulaanbaatar
2 armour moved from Russia to Western Ukraine
6 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 fighter moved from Smolensk to Western UkraineCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Western Ukraine
Russians attack with 2 armour, 1 artillery, 1 fighter and 6 infantry
Germans defend with 4 armour, 5 artilleries and 1 infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in Western Ukraine, round 1 : 3/10 hits
Germans roll dice for 4 armour, 5 artilleries and 1 infantry in Western Ukraine, round 1 : 5/10 hits
5 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
Germans win with 4 armour and 3 artilleries remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 5 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 7 destroyers and 3 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 7 destroyers and 3 transports in 113 Sea Zone, round 1 : 3/7 hits
1 cruiser owned by the Russians , 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 6 destroyers and 3 transports remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 artillery moved from Archangel to Vologda
2 mech_infantrys moved from Archangel to Russia
3 armour moved from Archangel to Russia
1 armour moved from Archangel to Urals
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Russia
1 fighter moved from Western Ukraine to RussiaPlace Units - Russians
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
2 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 artillery moved from Buryatia to Amur
6 infantry moved from Korea to Amur
2 artilleries moved from Korea to Amur
1 infantry moved from Amur to Sakha
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Shantung to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Shantung to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
British defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 19 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for British: 1 cruiser and 1 destroyer
Battle in 24 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 cruiser
Japanese roll dice for 1 bomber and 1 destroyer in 24 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 cruiser in 24 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Japanese roll dice for 1 bomber in 24 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 24 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in 24 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -20
Casualties for Japanese: 1 bomber and 1 destroyerNon Combat Move - Japanese
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
3 fighters moved from 19 Sea Zone to JeholPlace Units - Japanese
1 artillery and 2 infantry placed in Korea
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Japanese collect 32 PUs (2 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 2 battleships, 4 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 units repaired.
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Tunisia to 92 Sea Zone
2 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Siberia to Sakha
1 infantry moved from Midway to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
2 battleships moved from 10 Sea Zone to 8 Sea Zone
3 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 battleship moved from 26 Sea Zone to 24 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 battleship and 1 cruiser
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 92 Sea Zone, round 1 : 3/3 hits
Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 32
Casualties for Italians: 1 battleship and 1 cruiser
Battle in Sakha
Americans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Sakha, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Americans win, taking Sakha from Japanese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from British Columbia to Alaska
1 bomber moved from Western United States to Wake Island
1 fighter moved from 92 Sea Zone to TunisiaPlace Units - Americans
3 transports placed in 10 Sea Zone
2 battleships and 1 transport placed in 101 Sea Zone
3 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs