L13 g40 tcnance(axis) vs EggMan(allies) +3

  • 2007 AAR League

    looking at you example above the the game id for the dice server need to match the topic id for the thread? or does that matter?

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Japan to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                2 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                2 fighters moved from Manchuria to Hunan
                2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Formosa to 37 Sea Zone
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Okinawa to Kwangtung
                2 fighters moved from 6 Sea Zone to Kwangtung
                2 tactical_bombers moved from 6 Sea Zone to Kwangtung
                1 bomber moved from Japan to Yunnan
                2 fighters moved from Japan to Kwangtung
                2 tactical_bombers moved from Japan to Kwangtung

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Japan to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                2 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                2 fighters moved from Manchuria to Hunan
                2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Formosa to 37 Sea Zone
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Okinawa to Kwangtung
                2 fighters moved from 6 Sea Zone to Kwangtung
                2 tactical_bombers moved from 6 Sea Zone to Kwangtung
                1 bomber moved from Japan to Yunnan
                2 fighters moved from Japan to Kwangtung
                2 tactical_bombers moved from Japan to Kwangtung

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 1 :  2/7 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 1 :  7/11 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  4/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  0/4 hits
                        4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 cruiser and 1 fighter
                    British defend with 1 battleship
                        Japanese roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 1 :  1/1 hits
                        1 battleship owned by the British and 1 fighter owned by the Japanese lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 battleship
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 44 Sea Zone
                1 fighter moved from 33 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 bomber moved from Yunnan to Kwangsi
                1 artillery moved from Jehol to Anhwe
                1 artillery moved from Shantung to Anhwe
                3 infantry moved from Shantung to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                6 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 mech_infantry moved from Jehol to Anhwe
                3 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to Shantung
                1 battleship moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Yunnan to Kwangsi
                2 fighters moved from Hunan to Kiangsi
                2 tactical_bombers moved from Hunan to Kiangsi
                4 tactical_bombers moved from Kwangtung to Kwangsi
                5 fighters moved from Kwangtung to Kwangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 fighter
        Kwangsi : 2 bombers, 6 fighters and 5 tactical_bombers
        Kiangsu : 1 armour and 1 infantry
        Kiangsi : 2 fighters and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
        Jehol : 1 aaGun, 1 artillery and 6 infantry
        Manchuria : 3 infantry
        Yunnan : 1 flag, 1 artillery and 3 infantry
        Hunan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 3 artilleries, 7 infantry and 1 mech_infantry
        Shan State : 1 flag, 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour and 1 infantry
        Amur : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 infantry
        42 Sea Zone : 1 destroyer
        44 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 cruiser
        36 Sea Zone : 1 submarine
        24 Sea Zone : 1 submarine
        20 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 transport
        19 Sea Zone : 1 destroyer and 1 transport
        6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 36 / 37
        Japanese : 41 / 41
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 9 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.378
            Median : 4.000
            Variance : 0.528
            Standard Deviation : 0.726
            Total rolls : 37

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 28

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 4 times
            Average roll : 4.167
            Median : 5.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

  • '12

    @tcnance:

    looking at you example above the the game id for the dice server need to match the topic id for the thread? or does that matter?

    I’m not sure if the game ID needs to match.  I will change it just to be safe.

    We have another problem here, you started an Alpha +3 game instead of a 2nd Edition game.  This is causing a problem for me since I had attacked Korea specifically to cancel the Mongolian treaty that flips Mongolia to Russian control if Japan attacks.  I think some of the other parts of the setup might be different, as well.  I’ll have to see if I can fix this with any editing magic.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 destroyer moved from 26 Sea Zone to 24 Sea Zone
                2 fighters moved from Hawaiian Islands to 24 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 carrier in 44 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 24 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 24 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 24 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Japanese lost in 24 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 24 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Western United States to British Columbia
                1 infantry moved from Central United States to Western United States
                1 armour moved from Central United States to Western United States
                3 mech_infantrys moved from Central United States to British Columbia
                1 bomber moved from Central United States to Hawaiian Islands
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Western United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 fighter moved from 43 Sea Zone to Philippines

    Place Units - Americans
                1 carrier and 2 submarines placed in 101 Sea Zone
                Americans undo move 1.
                1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 36 / 37
        Japanese : 41 / 41
        Americans : 52 / 77
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 9 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 :  2/9 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 :  1/4 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  2/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 36 / 37
        Japanese : 40 / 41
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 9 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.500
            Median : 4.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.118
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

  • '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Combat Move - British
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from India to 37 Sea Zone
                1 fighter moved from India to 37 Sea Zone
                3 infantry moved from Malaya to Shan State
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 fighter moved from Scotland to 97 Sea Zone

  • '12

    Scramble/OOL for SZ97?

  • 2007 AAR League

    full scramble……ool bb hit, cr, g fig, 2 i figs, final bb hit

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from India to 37 Sea Zone
                1 fighter moved from India to 37 Sea Zone
                3 infantry moved from Malaya to Shan State
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 fighter moved from Scotland to 97 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 cruiser remaining. Battle score for attacker is 5
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 37 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 cruiser in 37 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 cruiser
                    Casualties for British: 1 destroyer
                Battle in Shan State
                    British attack with 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 5 infantry in Shan State, round 1 :  1/6 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 :  4/6 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 1 :  3/5 hits
                        1 fighter owned by the Italians , 1 fighter owned by the British , 1 cruiser owned by the Italians , 1 fighter owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 :  2/5 hits
                        Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Italians , 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier and 2 fighters
                    Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport

    Non Combat Move - British
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 transport moved from 109 Sea Zone to 123 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Egypt to 98 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 fighter moved from Shan State to Burma
                3 aaGuns, 1 artillery and 5 infantry moved from India to Burma
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 71 Sea Zone to 78 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                1 artillery and 8 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1,6,3
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 mech_infantrys

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 36 / 37
        Japanese : 39 / 41
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 30 / 32
        UK_Pacific : 14 / 15
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 11 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.458
            Median : 3.000
            Variance : 0.466
            Standard Deviation : 0.682
            Total rolls : 59

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    British Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.455
            Median : 3.000
            Variance : 0.381
            Standard Deviation : 0.617
            Total rolls : 22

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.118
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

  • 2007 AAR League

    let me get this straight….by attacking japan with russia it triggers the brits and americans into the war due to the soviet-mongo treaty?

  • '12

    @tcnance:

    let me get this straight….by attacking japan with russia it triggers the brits and americans into the war due to the soviet-mongo treaty?

    Nope.  You did that when you made you DoW to hit the UK Pacific.  The reason I attacked Korea was only to cancel the Mongolian treaty, since I think it causes more headaches for Russia than it does for Japan.  That is totally unrelated to the UK & USA.  A Mongolia that converts to Soviet control doesn’t bring anybody else into the war.

  • 2007 AAR League

    i need t note that….attacking uk pacific brings the usa into the war…i see now why kwangtung is left alone.

  • '12

    @tcnance:

    i need t note that….attacking uk pacific brings the usa into the war…i see now why kwangtung is left alone.

    Or ANZAC, an attack on either UK or ANZAC is an attack on both.

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 armour moved from Tobruk to Tunisia
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                2 infantry moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern France

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 armour moved from Tobruk to Tunisia
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                2 infantry moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern France

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                    British defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 cruiser in 97 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 bomber and 1 submarine
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 :  0/4 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  0/4 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 :  2/4 hits
                        French roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 1 :  2/5 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                    Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Albania to Bulgaria
                1 armour moved from Albania to Northern Italy
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 14 PUs (2 lost to blockades); end with 16 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Kenya : 1 flag, 1 artillery and 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Tobruk : 1 artillery and 2 infantry
        Northern Italy : 1 aaGun, 1 armour, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Bulgaria : 2 infantry
        97 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 36 / 37
        Japanese : 39 / 41
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 14 / 15
        Italians : 16 / 16
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 13 times
                6 was rolled 7 times
            Average roll : 3.860
            Median : 4.000
            Variance : 1.595
            Standard Deviation : 1.263
            Total rolls : 43

    Null / Other
                1 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 8

    French Combat
                1 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 8

    British Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.217
            Standard Deviation : 1.103
            Total rolls : 24

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 44 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 carrier
                        ANZAC roll dice for 1 fighter in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier in 44 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 carrier remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                    1 infantry owned by the ANZAC retreated to Egypt
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 36 / 37
        Japanese : 39 / 41
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 14 / 15
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                3 was rolled 3 times
                4 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    Combat - French
                Battle in 97 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser, 2 destroyers and 1 transport
                        French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 :  0/2 hits
                        Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 1 :  1/3 hits
                        1 destroyer owned by the French lost in 97 Sea Zone
                        French roll dice for 1 cruiser in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 2 :  0/3 hits
                        French roll dice for 1 cruiser in 97 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 3 :  2/3 hits
                        1 cruiser owned by the French lost in 97 Sea Zone
                    Italians win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -20
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 36 / 37
        Japanese : 39 / 41
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 14 / 15
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.952
            Median : 4.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                3 was rolled 3 times
                4 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    French Combat
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.750
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter and 10 infantry; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                5 infantry moved from Bulgaria to Greece
                2 armour moved from Yugoslavia to Greece
                1 armour moved from Yugoslavia to Greece
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 armour moved from France to Normandy Bordeaux
                1 armour moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 fighter moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 111 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                2 tactical_bombers moved from Western Germany to 96 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter and 10 infantry; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                5 infantry moved from Bulgaria to Greece
                2 armour moved from Yugoslavia to Greece
                1 armour moved from Yugoslavia to Greece
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 armour moved from France to Normandy Bordeaux
                1 armour moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 fighter moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 111 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                2 tactical_bombers moved from Western Germany to 96 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber and 2 tactical_bombers
                    British defend with 1 cruiser
                        Germans roll dice for 1 bomber and 2 tactical_bombers in 96 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                    Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    Americans defend with 1 cruiser and 1 transport
                        Germans roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in Scotland
                Battle in Greece
                    Germans attack with 3 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour and 5 infantry in Greece, round 1 :  2/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour and 4 infantry in Greece, round 2 :  2/7 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Scotland from British, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  1/6 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/5 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                        1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 3 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from 91 Sea Zone to Holland Belgium
                1 tactical_bomber moved from Germany to 104 Sea Zone
                2 tactical_bombers moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 96 Sea Zone to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                2 armour moved from France to Germany
                1 mech_infantry moved from France to Germany
                1 artillery moved from France to Western Germany
                1 infantry moved from Western Germany to Germany
                2 aaGuns moved from Germany to Slovakia Hungary
                4 infantry moved from Yugoslavia to Romania
                2 infantry moved from Yugoslavia to Romania
                2 artilleries moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Romania
                6 infantry moved from Slovakia Hungary to Romania
                8 infantry moved from Slovakia Hungary to Romania
                3 artilleries moved from Slovakia Hungary to Romania

    Place Units - Germans
                4 armour and 6 infantry placed in Germany
                1 fighter and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 1 infantry
        Normandy Bordeaux : 1 flag, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 aaGuns
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Romania : 1 armour, 5 artilleries and 20 infantry
        Germany : 1 aaGun, 6 armour, 1 factory_major, 7 infantry and 1 mech_infantry
        Norway : 1 infantry
        Holland Belgium : 1 bomber and 1 infantry
        Southern Italy : 2 tactical_bombers
        Karelia : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        104 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers
        106 Sea Zone : 1 flag, 2 submarines
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour and 3 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 4 infantry
        111 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 34 / 37
        Japanese : 39 / 41
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 26 / 32
        UK_Pacific : 14 / 15
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 13 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.979
            Standard Deviation : 0.989
            Total rolls : 48

    Neutral_Allies Combat
                1 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 11 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.086
            Standard Deviation : 1.042
            Total rolls : 36

    French Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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