good luck
G40 snake11eyes v Fallschirmjager
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 126 Sea Zone to 111 Sea Zone
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
5 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 artilleries moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
5 mech_infantrys moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters moved from Poland to Bessarabia
2 tactical_bombers moved from Poland to Bessarabia
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone -
need scramble orders
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None
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 126 Sea Zone to 111 Sea Zone
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
5 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 artilleries moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
5 mech_infantrys moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters moved from Poland to Bessarabia
2 tactical_bombers moved from Poland to Bessarabia
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea ZoneCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 infantry and 2 transports
Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 1 infantry and 2 transports
Battle in Bessarabia
Germans attack with 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 4 infantry
Germans win, taking Bessarabia from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 6 armour and 6 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
3 bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Germany to Poland
2 fighters moved from Bessarabia to Eastern Poland
2 tactical_bombers moved from Bessarabia to Eastern PolandPlace Units - Germans
3 armour placed in Novgorod
2 bombers placed in Western Germany
2 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
4 infantry moved from Smolensk to Russia
1 armour moved from Smolensk to RussiaNon Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 artillery moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 battleship moved from 37 Sea Zone to 38 Sea Zone
2 cruisers moved from 39 Sea Zone to 38 Sea Zone
2 fighters moved from 39 Sea Zone to Burma
2 tactical_bombers moved from 39 Sea Zone to Burma
3 artilleries and 7 infantry moved from Yunnan to Burma
2 bombers moved from Siam to India
5 fighters and 3 tactical_bombers moved from Siam to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
2 carriers and 2 destroyers moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
2 artilleries moved from 38 Sea Zone to Burma
2 fighters moved from Kwangsi to Burma
2 tactical_bombers moved from Kwangsi to Burma
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Kiangsu to Hunan
1 submarine moved from 45 Sea Zone to 54 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Dutch New Guinea
Battle in Burma
Japanese attack with 1 armour, 7 artilleries, 9 fighters, 10 infantry and 7 tactical_bombers
British defend with 1 artillery, 1 fighter and 6 infantry
Japanese win, taking Dutch New Guinea from Dutch, taking Burma from UK_Pacific with 1 armour, 7 artilleries, 9 fighters, 7 infantry and 7 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery, 1 fighter and 6 infantryNon Combat Move - Japanese
9 fighters moved from Burma to Shan State
7 tactical_bombers moved from Burma to Shan State
2 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from India to Shan State
1 fighter moved from Shan State to 38 Sea Zone
1 tactical_bomber moved from Shan State to 38 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
1 tactical_bomber moved from Shan State to 38 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
3 armour placed in Kiangsu
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarPurchase Units - Americans
Americans buy 5 bombers and 3 infantry; Remaining resources: 2 PUs;Combat Move - Americans
3 battleships moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
2 cruisers moved from 25 Sea Zone to 16 Sea Zone
1 battleship moved from 13 Sea Zone to 16 Sea Zone
2 carriers moved from 13 Sea Zone to 16 Sea Zone
1 carrier moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 13 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 13 Sea Zone to 16 Sea Zone
1 cruiser moved from 10 Sea Zone to 14 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 4 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 4 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
2 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 armour moved from Central America to Mexico
1 mech_infantry moved from Central America to Southeast Mexico
1 cruiser moved from 64 Sea Zone to 101 Sea ZonePlace Units - Americans
5 bombers and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
12 infantry moved from Shensi to Szechwan
1 fighter and 2 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 8 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
3 tactical_bombers moved from United Kingdom to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
4 infantry moved from India to West India
5 armour moved from India to West India
1 artillery moved from India to West IndiaCombat - British
Battle in 111 Sea Zone
British attack with 1 bomber, 2 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
British win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
3 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
3 aaGuns moved from India to West IndiaPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
British collect 20 PUs (3 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from France to Normandy Bordeaux
1 battleship moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 97 Sea Zone
4 fighters moved from Southern Italy to AlgeriaCombat - Italians
Battle in Morocco
Battle in Normandy Bordeaux
Italians attack with 2 bombers and 2 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Morocco from French, taking Normandy Bordeaux from French with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 4 fighters
French defend with 3 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -21
Casualties for French: 3 infantry
Casualties for Italians: 3 fighters
Battle in 76 Sea Zone
Italians attack with 1 battleship and 1 cruiser
French defend with 1 destroyer; British defend with 1 destroyer
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 16
Casualties for French: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Italians
2 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Syria to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 aaGun moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 bomber, 1 fighter and 1 tactical_bomber placed in EgyptTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Germans
Germans buy 6 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 4 mech_infantrys moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 artilleries moved from Archangel to Smolensk
4 infantry moved from Archangel to Smolensk
1 armour moved from Archangel to Smolensk
3 armour moved from Novgorod to Smolensk
4 armour moved from Eastern Poland to Smolensk
6 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Karelia to Novgorod
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Bessarabia to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Bessarabia to Ukraine
2 tactical_bombers moved from Eastern Poland to Novgorod
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Vyborg to Novgorod
6 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to PolandCombat - Germans
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in Volgograd
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser and 1 fighter
1 submarine owned by the Germans Submerged
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans
2 aaGuns moved from Poland to GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Yenisey
15 infantry moved from Sakha to BuryatiaCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.Place Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 cruiser and 7 destroyers; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 armour moved from Burma to 38 Sea Zone
3 artilleries moved from Burma to 38 Sea Zone
4 infantry moved from Burma to 38 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 4 transports moved from 38 Sea Zone to 79 Sea Zone
1 fighter moved from 79 Sea Zone to West India
2 fighters moved from 79 Sea Zone to West India
3 tactical_bombers moved from 79 Sea Zone to West India
2 bombers moved from Shan State to West India
1 mech_infantry moved from Hunan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
4 infantry moved from 79 Sea Zone to West India
3 artilleries moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Battle in West India
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 5 armour, 1 artillery and 4 infantry
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 5 armour, 1 artillery and 4 infantryNon Combat Move - Japanese
2 tactical_bombers moved from West India to 79 Sea Zone
1 fighter moved from West India to 79 Sea Zone
2 bombers moved from West India to Yunnan
4 artilleries and 2 infantry moved from Burma to Yunnan
7 fighters, 2 infantry and 5 tactical_bombers moved from Shan State to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
3 artilleries and 2 infantry moved from Kwangsi to Yunnan
3 armour moved from Kiangsu to HopeiPlace Units - Japanese
1 cruiser and 7 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to Guam
1 bomber moved from Western United States to Wake Island
4 bombers moved from Western United States to Wake Island
1 submarine moved from 34 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Southeast Mexico to Colombia
1 armour moved from Mexico to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
5 destroyers moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone -
scramble orders
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scramble all 3 fighters, kamikazes strikes 1 on each cruiser and 1 each on destroyers
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to Guam
1 bomber moved from Western United States to Wake Island
4 bombers moved from Western United States to Wake Island
1 submarine moved from 34 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Southeast Mexico to Colombia
1 armour moved from Mexico to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
5 destroyers moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 1 cruiser, 9 destroyers and 3 fighters
Americans roll dice for 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 7/12 hits
Japanese roll dice for 1 cruiser, 9 destroyers and 3 fighters in 6 Sea Zone, round 1 : 4/13 hits
Units damaged: 4 battleships owned by the Americans
7 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/12 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 5/6 hits
4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 2 destroyers owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 1 cruiser and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 1 cruiser, 9 destroyers and 3 fighters
Casualties for Americans: 1 destroyer and 4 fighters
Battle in 101 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser in 101 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 101 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 101 Sea Zone to Eastern United States
3 carriers moved from 16 Sea Zone to 6 Sea ZonePlace Units - Americans
4 submarines placed in 10 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
13 infantry moved from Szechwan to Shensi
2 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 1 : 2/14 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 transports; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Union of South Africa to RhodesiaNon Combat Move - British
Place Units - British
3 transports placed in 109 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 23 PUs totalTurn Complete - UK_Pacific