G40 snake11eyes v Fallschirmjager


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 126 Sea Zone to 111 Sea Zone
                1 infantry moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                5 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                3 artilleries moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
                      Germans take Western Ukraine from Russians
                5 mech_infantrys moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                2 fighters moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from France to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                2 fighters moved from Poland to Bessarabia
                2 tactical_bombers moved from Poland to Bessarabia
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone


  • need scramble orders


  • None


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 126 Sea Zone to 111 Sea Zone
                1 infantry moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                5 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                3 artilleries moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
                      Germans take Western Ukraine from Russians
                5 mech_infantrys moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                2 fighters moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from France to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                2 fighters moved from Poland to Bessarabia
                2 tactical_bombers moved from Poland to Bessarabia
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    British defend with 1 destroyer
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 1 infantry and 2 transports
                    Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for British: 1 infantry and 2 transports
                Battle in Bessarabia
                    Germans attack with 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 infantry
                    Germans win, taking Bessarabia from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 4 infantry
                Battle in Ukraine
                    Germans attack with 6 armour and 6 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 armour and 2 infantry

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to Western Germany
                2 tactical_bombers moved from 110 Sea Zone to Western Germany
                3 bombers moved from 110 Sea Zone to Western Germany
                1 bomber moved from 111 Sea Zone to Western Germany
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                2 aaGuns moved from Germany to Poland
                2 fighters moved from Bessarabia to Eastern Poland
                2 tactical_bombers moved from Bessarabia to Eastern Poland

    Place Units - Germans
                3 armour placed in Novgorod
                2 bombers placed in Western Germany
                2 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 artillery moved from Smolensk to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Smolensk to Russia
                4 infantry moved from Smolensk to Russia
                1 armour moved from Smolensk to Russia

    Non Combat Move - Russians

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 26 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 artillery moved from 38 Sea Zone to Burma
                1 artillery moved from Shan State to Burma
                1 armour moved from Shan State to Burma
                1 battleship moved from 37 Sea Zone to 38 Sea Zone
                2 cruisers moved from 39 Sea Zone to 38 Sea Zone
                2 fighters moved from 39 Sea Zone to Burma
                2 tactical_bombers moved from 39 Sea Zone to Burma
                3 artilleries and 7 infantry moved from Yunnan to Burma
                2 bombers moved from Siam to India
                5 fighters and 3 tactical_bombers moved from Siam to Burma
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                2 carriers and 2 destroyers moved from 39 Sea Zone to 38 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                2 artilleries moved from 38 Sea Zone to Burma
                2 fighters moved from Kwangsi to Burma
                2 tactical_bombers moved from Kwangsi to Burma
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
                3 mech_infantrys moved from Kiangsu to Hunan
                1 submarine moved from 45 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in India causes 13 damage total.
                Battle in Dutch New Guinea
                Battle in Burma
                    Japanese attack with 1 armour, 7 artilleries, 9 fighters, 10 infantry and 7 tactical_bombers
                    British defend with 1 artillery, 1 fighter and 6 infantry
                    Japanese win, taking Dutch New Guinea from Dutch, taking Burma from UK_Pacific with 1 armour, 7 artilleries, 9 fighters, 7 infantry and 7 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 artillery, 1 fighter and 6 infantry

    Non Combat Move - Japanese
                9 fighters moved from Burma to Shan State
                7 tactical_bombers moved from Burma to Shan State
                2 infantry moved from 37 Sea Zone to Shan State
                2 bombers moved from India to Shan State
                1 fighter moved from Shan State to 38 Sea Zone
                1 tactical_bomber moved from Shan State to 38 Sea Zone
                1 fighter moved from Shan State to 38 Sea Zone
                1 tactical_bomber moved from Shan State to 38 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 armour placed in Kiangsu
                3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Purchase Units - Americans
                Americans buy 5 bombers and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 battleships moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                2 cruisers moved from 25 Sea Zone to 16 Sea Zone
                1 battleship moved from 13 Sea Zone to 16 Sea Zone
                2 carriers moved from 13 Sea Zone to 16 Sea Zone
                1 carrier moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 25 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 13 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 13 Sea Zone to 16 Sea Zone
                1 cruiser moved from 10 Sea Zone to 14 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 4 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 4 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to Midway
                2 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 armour moved from Central America to Mexico
                1 mech_infantry moved from Central America to Southeast Mexico
                1 cruiser moved from 64 Sea Zone to 101 Sea Zone

    Place Units - Americans
                5 bombers and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                12 infantry moved from Shensi to Szechwan
                1 fighter and 2 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Chinese attack with 12 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 8 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 0 PUs;
                UK_Pacific buy nothing; Remaining resources: 0 PUs;

    Combat Move - British
                3 tactical_bombers moved from United Kingdom to 111 Sea Zone
                1 bomber moved from United Kingdom to 111 Sea Zone
                2 fighters moved from United Kingdom to 111 Sea Zone
                4 infantry moved from India to West India
                5 armour moved from India to West India
                1 artillery moved from India to West India

    Combat - British
                Battle in 111 Sea Zone
                    British attack with 1 bomber, 2 fighters and 3 tactical_bombers
                    Germans defend with 1 destroyer
                    British win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                3 tactical_bombers moved from 111 Sea Zone to United Kingdom
                1 bomber moved from 111 Sea Zone to United Kingdom
                2 fighters moved from 111 Sea Zone to United Kingdom
                3 aaGuns moved from India to West India

    Place Units - British
                8 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
                British collect 20 PUs (3 lost to blockades); end with 22 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from France to Normandy Bordeaux
                2 bombers moved from France to Normandy Bordeaux
                1 battleship moved from 98 Sea Zone to 76 Sea Zone
                1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 armour moved from Yugoslavia to Bessarabia
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                4 fighters moved from Southern Italy to Algeria

    Combat - Italians
                Battle in Morocco
                Battle in Normandy Bordeaux
                    Italians attack with 2 bombers and 2 infantry
                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Morocco from French, taking Normandy Bordeaux from French with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Algeria
                    Italians attack with 4 fighters
                    French defend with 3 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -21
                    Casualties for French: 3 infantry
                    Casualties for Italians: 3 fighters
                Battle in 76 Sea Zone
                    Italians attack with 1 battleship and 1 cruiser
                    French defend with 1 destroyer; British defend with 1 destroyer
                    Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 16
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 bombers moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Algeria to Gibraltar
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                1 armour moved from Syria to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 aaGun moved from Northern Italy to France
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 bomber, 1 fighter and 1 tactical_bomber placed in Egypt

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
                ANZAC collect 10 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 6 armour and 2 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour and 4 mech_infantrys moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 artilleries moved from Archangel to Smolensk
                4 infantry moved from Archangel to Smolensk
                1 armour moved from Archangel to Smolensk
                3 armour moved from Novgorod to Smolensk
                4 armour moved from Eastern Poland to Smolensk
                6 mech_infantrys moved from Eastern Poland to Smolensk
                1 infantry moved from Karelia to Novgorod
                1 submarine moved from 106 Sea Zone to 101 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Bessarabia to Bryansk
                      Germans take Bryansk from Russians
                2 mech_infantrys moved from Bessarabia to Ukraine
                2 tactical_bombers moved from Eastern Poland to Novgorod
                2 fighters moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Vyborg to Novgorod
                6 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
                2 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Germany to Poland

    Combat - Germans
                Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
                Battle in Volgograd
                    Germans attack with 5 armour and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in 101 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 cruiser and 1 fighter
                    1 submarine owned by the Germans Submerged
                Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States

    Non Combat Move - Germans
                2 aaGuns moved from Poland to Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                2 bombers placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 infantry moved from Yakut S.S.R. to Yenisey
                15 infantry moved from Sakha to Buryatia

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 cruiser and 7 destroyers; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 armour moved from Burma to 38 Sea Zone
                3 artilleries moved from Burma to 38 Sea Zone
                4 infantry moved from Burma to 38 Sea Zone
                1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 4 transports moved from 38 Sea Zone to 79 Sea Zone
                1 fighter moved from 79 Sea Zone to West India
                2 fighters moved from 79 Sea Zone to West India
                3 tactical_bombers moved from 79 Sea Zone to West India
                2 bombers moved from Shan State to West India
                1 mech_infantry moved from Hunan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Burma to India
                      Japanese take India from UK_Pacific
                4 infantry moved from 79 Sea Zone to West India
                3 artilleries moved from 79 Sea Zone to West India
                1 armour moved from 79 Sea Zone to West India
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC

    Combat - Japanese
                Battle in West India
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
                    British defend with 3 aaGuns, 5 armour, 1 artillery and 4 infantry
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for British: 3 aaGuns, 5 armour, 1 artillery and 4 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from West India to 79 Sea Zone
                1 fighter moved from West India to 79 Sea Zone
                2 bombers moved from West India to Yunnan
                4 artilleries and 2 infantry moved from Burma to Yunnan
                7 fighters, 2 infantry and 5 tactical_bombers moved from Shan State to Yunnan
                2 mech_infantrys moved from Hunan to Yunnan
                3 artilleries and 2 infantry moved from Kwangsi to Yunnan
                3 armour moved from Kiangsu to Hopei

    Place Units - Japanese
                1 cruiser and 7 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to Guam
                1 bomber moved from Western United States to Wake Island
                4 bombers moved from Western United States to Wake Island
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 mech_infantry moved from Southeast Mexico to Colombia
                      Americans take Colombia from Neutral_True
                1 mech_infantry moved from Southeast Mexico to Colombia
                1 armour moved from Mexico to Western United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                5 destroyers moved from 10 Sea Zone to 14 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone


  • scramble orders


  • scramble all 3 fighters, kamikazes strikes 1 on each cruiser and 1 each on destroyers


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to Guam
                1 bomber moved from Western United States to Wake Island
                4 bombers moved from Western United States to Wake Island
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 mech_infantry moved from Southeast Mexico to Colombia
                      Americans take Colombia from Neutral_True
                1 mech_infantry moved from Southeast Mexico to Colombia
                1 armour moved from Mexico to Western United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                5 destroyers moved from 10 Sea Zone to 14 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
                    Japanese defend with 1 cruiser, 9 destroyers and 3 fighters
                        Americans roll dice for 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 :  7/12 hits
                        Japanese roll dice for 1 cruiser, 9 destroyers and 3 fighters in 6 Sea Zone, round 1 :  4/13 hits
                    Units damaged: 4 battleships owned by the Americans
                        7 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  7/12 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 :  5/6 hits
                        4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 2 destroyers owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 1 cruiser and 2 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Japanese: 1 cruiser, 9 destroyers and 3 fighters
                    Casualties for Americans: 1 destroyer and 4 fighters
                Battle in 101 Sea Zone
                    Americans attack with 1 cruiser and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter in 101 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser in 101 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 101 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser in 101 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 101 Sea Zone
                    Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 101 Sea Zone to Eastern United States
                3 carriers moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Americans
                4 submarines placed in 10 Sea Zone
                4 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                13 infantry moved from Szechwan to Shensi
                2 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 13 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 1 :  2/14 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 3 transports; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Union of South Africa to Rhodesia

    Non Combat Move - British

    Place Units - British
                3 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 22 PUs; end with 23 PUs total

    Turn Complete - UK_Pacific

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